Hello Games es un equipo de desarrollo inglés con sede en Guildford, Reino Unido, desarrollador del juego de exploración y supervivencia generado proceduralmente, No Man's Sky. Antes de No Man's Sky, eran más conocidos por Joe Danger.
Fundación[]
Hello Games fue fundada en el verano de 2008 por cuatro amigos, Sean Murray, Ryan Doyle, David Ream y Grant Duncan. Trabajaron juntos como desarrolladores con equipos como Criterion, Sumo Digital y Kuju Entertainment. Querían traer diversión a los juegos. Vieron que los juegos se volvían cada vez más serios y echaban de menos la vitalidad de lo que jugaban cuando eran pequeños. Hablaron de cómo Mario Kart se había vuelto absurdo cuando una vez había sido tan increíblemente competitivo y cuán brillante y colorido había comenzado a significar casual y fácil. Querían traer un juego profundo y una gran calidad.
Equipo de No Man's Sky[]
- Aaron Andrews - Artista
- Gareth Bourn - Diseñador (dejó HelloGames en octubre de 2016 para trabajar con el simulador espacial Star Citizen de Foundry 42)
- Simon Carter - Programador
- Harry Denholm - Programador (dejó HelloGames en enero de 2017)
- Ryan Doyle - Programador
- Grant Duncan - Artista
- Jake Golding - Artista
- Beau Lamb - Artista
- Innes McKendrick - Programadora
- Sean Murray - Programador
- Levi Naess - Artista
- David Ream - Programador
- Matthew Reynolds - Comunicaciones
- Charlie Tangora - Programador
- Suzy Wallace - Productora
Artículos[]
2009
2010
This is my joystick interview.
Sean Murray interview Gamasutra
Interview at GDC about Joe Danger.
Hello Games wins Best New Studio Award.
2011
2012
http://www.eurogamer.net/articles/2012-07-12-introducing-hello-games
http://www.eurogamer.net/articles/2012-07-29-loving-the-crunch
Sean’s first AMA on Reddit, promoting Joe Danger 2
2013
Interview, game studio spotlight
2014
Gamespot, Danny O’Dwyer. Episode #1. Edisode #2.
https://www.technologyreview.com/s/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/
https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/
Sean talks with Ted Price about the industry.
The Story of Hello Games (Playstation)
Gameinformer, Tech behind the scenes
NMS Creatures. http://www.gameinformer.com/b/features/archive/2014/12/24/a-look-at-no-mans-skys-creature-features.aspx
Game Informer, audio interview
http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx
65dos Soundtrack. https://www.youtube.com/watch?v=dgRJbFQGyIE
A Night Under No Man’s Sky, 65dos. https://www.youtube.com/watch?v=BIXIl1lUY_s
2015
Game Informer (print) article about NMS.
http://www.eurogamer.net/articles/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky
Interview with art director Grant Duncan.
GDC Grant, How to love procedural generation.
GDC Grant, Artists dreaming about electric sheep. E3 2015, stage demo. https://www.youtube.com/watch?v=7VJvckCmNBo
E3 2015 Interview, Danny O’Dwyer.
New Yorker article. http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
http://video.newyorker.com/watch/commentary-the-universe-of-no-man-s-sky
http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like
Sean talks about the Indie game industry, GamerHub.
https://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games
http://www.popsci.com/No-man%E2%80%99s-sky-treads-new-ground-in-game-design
Interview with 65 Days of Static.
https://killscreen.com/articles/the-birth-of-no-mans-sky/
2016
http://www.thesoundarchitect.co.uk/interview-with-game-audio-veteran-paul-weir/
Art of No Man’s Sky (Playstation).
Lore of No Man’s Sky (Playstation).
https://www.gamereactor.eu/grtv/254703/No+Mans+Sky+-+Sean+Murray+Interview/
https://www.gamespot.com/articles/no-mans-sky-interview-people-want-crazy-innovative/1100-6435312/
https://www.rockpapershotgun.com/2016/03/03/no-mans-sky-preview/
http://www.eurogamer.net/articles/2016-03-03-no-mans-sky-questions-answered
https://www.giantbomb.com/articles/thirty-minutes-with-no-mans-sky/1100-5407/
https://www.theverge.com/2016/3/3/11152396/no-mans-sky-preview-sean-murray-interview-ps4-pc
http://www.ign.com/articles/2016/04/13/how-i-spent-two-hours-in-no-mans-sky-ign-first
http://www.wired.co.uk/article/no-mans-sky-hands-on-interview
http://www.wired.co.uk/article/no-mans-sky-sean-murray-interview
http://www.nzherald.co.nz/entertainment/news/article.cfm?c_id=1501119&objectid=11690935
Interview with 65 Days of Static.
Kinda Funny Games Interview, March.
http://www.huffingtonpost.com/harold-stark/a-few-revealing-moments-w_b_11527806.html
Planet Roulette promo (Playstation).
Five Thing to Do (Playstation).
NMS Launch Trailer (Playstation).
Lanzamiento de NMS
Sean and Grant play NMS on Twitch.
Review by Total Biscuit. https://www.youtube.com/watch?v=JCG9YLeIB98
Response by SONY/Yoshida. http://www.gamesindustry.biz/articles/2016-09-16-no-mans-sky-pr-strategy-wasnt-great-yoshida
Podcast discussion with Adam Boyes about NMS.
http://www.npr.org/sections/alltechconsidered/2016/12/11/504876059/reading-the-game-no-mans-sky
Foundation Update 1.1 released. https://arstechnica.com/gaming/2016/11/no-mans-sky-will-blast-off-again-with-foundation-update-this-week/
Interview with Paul Weir, audio. Innes speaks at GCAP, Shoulders of GIants
2017
Photomode, Dead End Thrills. http://deadendthrills.com/gallery/?gid=148
Pathfinder Update 1.2 released. http://www.gq-magazine.co.uk/article/no-mans-sky-path-finder-review
Innes speaks at QGcon about “spite”. https://www.youtube.com/watch?v=-R7bNjH6aKk&t=8m41s
GDC Paul Weir. http://www.gdcvault.com/play/1024067/The-Sound-of-No-Man
GDC Innes, Continuous World Generation. http://www.gdcvault.com/play/1024265/Continuous-World-Generation-in-No
GDC Innes, Tech Toolbox, Procedural Texturing. https://www.youtube.com/watch?v=ujl0gzj-89g&t=43m33s
GDC Sean, Building Worlds using Maths. http://www.gdcvault.com/play/1024514/Building-Worlds-Using
Hello Games wins GDC Innovation Award. https://www.polygon.com/2017/3/2/14786762/gdc-award-winners-no-mans-sky
Waking Titan. http://www.pcgamer.com/mysterious-no-mans-sky-audio-tapes-kick-off-an-otherworldly-arg/