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{{En traducción}}
{{Version|Frontiers}}
 
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{{Version|SentinelUp}}
[[File:nmsMisc_TipsTricks.jpg|thumb]]
 
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{{Technology infobox
'''Consejos y Trucos''' es una [[guía]] que contiene una lista de tips del juego.
 
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| image = Render.hyperdrive.png
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| color = blue
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| category = Nave
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| subcategory =
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| type = Propulsión de Curvatura a Velocidad Luz
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| desc = Propulsión superlumínica para velocidades de curvatura
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| recharge = [[Célula de curvatura]]
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| release = SentinelUp
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}}
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{{DisambigMsg|la versión actual del hiperturbo|la versión de [[Atlas Rises]]|Hiperturbo (Atlas)}}
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El '''hiperturbo''' es un método de propulsión para naves.
   
 
==Resumen==
 
==Resumen==
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El '''hiperturbo''' es el motor de propulsión que alcanza velocidades más rápidas que la luz de las naves, para ayudar a los jugadores a viajar por las galaxias. También se le conoce como propulsión de curvatura. Por defecto, cada viaje entre [[Sistema estelar|sistemas estelares]] consume una [[célula de curvatura]] que equivale a un 20% del combustible del hiperturbo. El hiperturbo se puede recargar con hasta 5 células de curvatura. También se puede recargar con un [[hipernúcleo de curvatura]].
Esta página contiene una lista de '''Consejos y Trucos''' que ayudan en la aventura en [[No Man's Sky]]. La mayoría de los tips están orientados para los nuevos jugadores, sin embargo jugadores veteranos pueden aprender algo de esta lista.
 
   
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El rango de alcance base del hiperturbo es de 101 años luz y el jugador solo puede saltar entre sistemas estelares de [[colores de sistema|color amarillo]]. Si se instalan en la nave las mejoras de hiperturbo adecuadas, compradas al [[comerciante de tecnología]], se aumentará el alcance y se creará sinergia. Esto no significa que se aconseje instalar los nuevos hiperturbos en las ranuras de tecnología. Las ranuras de tecnología son mejores para activar una cadena de sinergia secundaria para especializarse una vez que el recuento de módulos anterior alcanzó el límite de 3 mejoras en las ranuras del inventario general. Si el jugador se equivoca, ahora puede transferir la tecnología al inventario general y viceversa.
Muchos de los tips vienen de otras guías y recursos pero invitamos tanto a jugadores nuevos como veteranos a agregar sus propios tips a la lista!
 
   
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Las mejoras [[motor de cadmio]], [[motor de emerilio]] y [[motor de indio]] no cuentan para el límite de mejoras y pueden instalarse en las ranuras del inventario general sin problemas. Inicialmente, estas unidades no activaban una bonificación de sinergia, pero más tarde se reimplantó esta capacidad. Sin embargo, no tienen habilidades que se puedan potenciar, por lo que deben construirse junto al módulo original para ofrecerle la sinergia.
   
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==Descripción en el juego==
==General==
 
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Propulsión superlumínica que permite a la nave alcanzar velocidades de curvatura entre sistemas colindantes.
*Por favor, agreguen sus tips aquí.
 
   
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Se aconseja al usuario que acceda a los sistemas de hiperturbo a través del [[mapa galáctico]].
==Cómo Empezar==
 
*Por favor, agreguen sus tips aquí.
 
   
==Exploración==
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==Obtención==
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Una vez que hayas dominado los fundamentos de la [[construcción de bases]], recibirás una emisión de emergencia procedente de una [[estación espacial]] cercana. Si aún no la has explorado, descubrirás que las estaciones espaciales albergan diversas formas de vida que pueden proporcionarte objetos, indicaciones y mucho más (si consigues captar la idea general de lo que dicen). También encontrarás una terminal de comercio galáctica para comprar y vender objetos, y tiendas para comprar [[plano]]s y modificaciones usando [[nanites]].
*Por favor, agreguen sus tips aquí.
 
   
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Pregunta a las distintas formas de vida hasta que encuentres una que tenga un mensaje misterioso para ti; te enviará de vuelta a tu planeta base con la localización de una señal de socorro.
==Scanner==
 
*Por favor, agreguen sus tips aquí.
 
   
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Volviendo a bajar al planeta, te encontrarás con un enorme [[carguero accidentado]], con escombros por todas partes. Busca la cápsula que estaba emitiendo la transmisión. Solicita los registros para encontrar el plano del hiperturbo.
==Visor de análisis==
 
*Por favor, agreguen sus tips aquí.
 
 
==Como obtener dinero==
 
*Por favor, agreguen sus tips aquí.
 
 
==Exotraje==
 
*Por favor, agreguen sus tips aquí.
 
 
==Misión Principal e Historia==
 
*Por favor, agreguen sus tips aquí.
 
 
==Recursos y Minería==
 
*Por favor, agreguen sus tips aquí.
 
 
==Naves==
 
*Por favor, agreguen sus tips aquí.
 
 
==Cargueros==
 
*Por favor, agreguen sus tips aquí.
 
 
==Comercio==
 
*Por favor, agreguen sus tips aquí.
 
 
==Flora y Fauna==
 
*Por favor, agreguen sus tips aquí.
 
   
 
==Fabricación==
 
==Fabricación==
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{{Craft|Metal cromático,500;Antimateria,3;Almacenamiento de antimateria,3|blueprint=yes}}
*Por favor, agreguen sus tips aquí.
 
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{{PoC-Repair|Metal cromático,250;Antimateria,1;Almacenamiento de antimateria,1}}
 
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{{PoC-Dismantle}}
==Combate==
 
*Por favor, agreguen sus tips aquí.
 
 
==Modo de fotografía==
 
*Por favor, agreguen sus tips aquí.
 
 
==Misiones==
 
*Por favor, agreguen sus tips aquí.
 
 
==Fuentes y Guías en Español==
 
*Por favor, agreguen sus guías aquí.
 
 
 
==Fuentes y Guías en Inglés==
 
* [http://www.gamepedia.com/blogs/1190-15-must-know-beginner-tips-for-no-mans-sky 15 Tips de Principante en No Man's Sky] en Gamepedia
 
*[http://www.psu.com/feature/30793/No-Man%E2%80%99s-Sky-Guide-%E2%80%93-40-tips-to-help-you-survive Guía de No Man's Sky - 40 tips para ayudarte a sobrevivir]
 
*[http://www.polygon.com/no-mans-sky/2016/8/9/12403284/your-biggest-no-man-s-sky-questions-answered Respondiendo tus más grandes dudas en No Man's Sky]
 
*[https://www.theguardian.com/technology/2016/aug/09/no-mans-sky-eight-tips-to-get-you-started No Man's Sky: Ocho tips para empezar]
 
*[http://kotaku.com/tips-for-getting-started-in-no-mans-sky-1784997618 Tips para empezar en No Man's Sky]
 
*Por favor, agreguen sus guías aquí.
 
 
<!==
 
==NEXT Update==
 
*If you're starting the update from an old save, you will spawn without your base. Follow these steps to get your '''previous base''' back:
 
**Select the base building quest in your mission log. ''If you don't select the quest you won't be able to retrieve your base''
 
**Fly down to a planet's surface and use your scanner. You will locate a [[Base Computer]]. Fly to the location
 
**Activate the base computer and choose the option to retrieve your previous base.
 
*If you cannot craft a beacon, take a screenshot while scanning the location (hold F). The Scanner interface contains the planet name (top left) as well as '''latitude and longitude''' (top right), which you can use to find a location again.
 
*In order to '''build a new base''' from scratch, you need to craft a Base Computer using [[Chromatic Metal]], which can be obtained by using specific metals in a [[Portable Refiner]].
 
*You can switch between [[Camera View|first- and third-person views]] under the quick menu, in the "Utilities" section.
 
*Most crafting materials and recipes have changed from the previous update, so take your time to learn and understand the new systems.
 
*You cannot use a space station '''teleporter''' before building your first base, and teleporter locations from a previous save have been wiped. To teleport back from visited locations from your base you will need to craft a [[Teleporter]], which can be found in the base building menu. You will need to refine [[Cobalt]] into [[Ionised Cobalt]].
 
*You can change your '''appearance''' in a space station.
 
*New deployable technology like the Portable [[Refiner]] can be stored in your inventory to be used again later, which means you only need to craft them once.
 
*Harvesting [[Deuterium]] gives the player a short jetpack boost, which can help you travel greater distances using the jetpack+melee combo.
 
* Teleporter locations can be sorted by type (space station or bases).
 
* When underwater, [[Kelp Sac]] plants recharge oxygen when interacted with.
 
* Collect [[Navigation Data]] and use it in a [[Signal Booster]] to find new locations.
 
 
==General==
 
*Try to save both using your ship and [[Save Point|save points]] as often as possible in case you might want to reload your game. After using a save point you can keep it in your inventory to be used again later.
 
*Read the in game guide for explanations of many game features, with built in control prompts.
 
*If you press the melee button after sprinting and then use the [[Jetpack]] (so bash + boost, then jetpack quickly), you'll get a quick boost to help you get around faster. This is generally called '''bash-boosting''' or '''melee-boosting'''. It is slower than an [[Exocraft]] and consumes your [[Life Support]] quicker than regular Jetpacking or Sprinting, but is nonetheless a favored means of transportation by many travelers.
 
 
*Like many games, falling hurts! Master the jetpack to ensure soft landings!
 
 
*If you die, go back and find your grave. You might recover your lost [[inventory]] this way. You must revisit your grave before restarting your game or reloading an old save, or it will disappear.
 
 
*Practice inventory management by transferring items to your starship to free up space in your Exosuit. You can stack twice as much of an element in your ship.
 
 
*You can expand your inventory in [[Drop Pod]]s on planets (in exchange for materials) or at Technology Merchants in Space Stations (once per station). Use Signal Booster and [[Drop Pod Coordinate Data]] to find Drop Pods. Upon entering the Drop Pod and interacting with an Exosuit Station, it will ask for repair materials in exchange for an extra Exosuit [[Inventory#Exosuit|inventory slot]]. You can choose if you want a general slot, technology slot, or cargo slot. Be ready to [[Exosuit#Inventory Upgrades|pay for them]] because only the first one is free of charge.
 
 
*Speak to every alien you encounter, as many will give you interlopers gifts! (Assuming you make the right conversational choices, obviously.) The dialogue options change depending on quest status, standing, and inventory content, so try again later.
 
*When in space stations, you may purchase Planetary Charts from the [[Cartographer]] with [[Navigation Data]]. You may choose between four different kinds of charts : [[Planetary Chart (secure site)]], [[Planetary Chart (distress signal)]], [[Planetary Chart (inhabited outpost)]], or a [[Planetary Chart (ancient artifact site)]]. The charts are destroyed on use and provide the location of a point of interest on a nearby planet, allowing for quick and easy access to valuable materials. You may purchase many at once and use them in any system.
 
 
==Exploration==
 
*Planets with angry/frenzy [[Sentinel]]s will always have a rare [[tradeable]] to be harvested, like [[Gravitino Ball]]s or [[Albumen Pearl]]s.
 
*Empty planets have lots of resources.
 
 
==Scanning==
 
*Don't forget to upload all your [[discoveries]], including new planets and [[star system]]s, to [[the Atlas]]. Doing so will yield nanites. To access Discovery page, simply press Menu on PS4 or Esc button on PC. You can also re-name star systems, planets, [[moon]]s, waypoint sectors, plants, and wildlife in this section prior to uploading.
 
*Finding all different kinds of fauna (animals) will unlock an additional bonus. To collect it, open the discovery panel, and above the list of discovered animals will be a silver colored icon of a paw. Clicking it until it turns golden will have an additional bonus of up to multiple hundreds of nanites and count towards the "Planetary Zoology" Milestones.
 
*There are [[technology]] [[Upgrade Module|modules]] that earn you much more money when scanning.
 
 
* Scanning a [[Transmission Tower]] will show white dots on other Transmission Towers and Crash Sites.
 
 
*Use scanner often (Click in L3 on PS4 or C on PC). Since [[No Man's Sky]] heavily consists of [[lore]] instead of single story lines - [[Knowledge Stone]]s, [[Plaque]]s, [[Ruin]]s and [[Monolith]]s are your best bet to get the most fun out of the game and learn about the history of the various lifeforms. This will further aid your bartering, negotiations and relations. Interacting with knowledge stones will help you communicate better by learning different alien languages.
 
 
*Keep an eye out for gear symbols while scanning the environment. They are indicators of where [[Damaged Machinery]] is located. When you activate them and provide repair materials, they give you [[Nanite Cluster]]s.
 
*Dig up hard-to-reach underground treasure with the [[Terrain Manipulator]], but be careful not to destroy it in the process. Scan the ground near ruins and crashed freighters.
 
*Interacting with the [[Distress Beacon]] at the site of a [[Crashed Freighter]] will grant a [[blueprint]] and start the secondary mission; which puts markers on your map for each individual cargo pod, allowing for better ease in taking full advantage of a crashed freighter's salvageable materials.
 
 
==Analysis Visor==
 
*Craft the [[Analysis Visor]] as soon as possible! This will allow you to flag resources in the area and save you a lot of time lurking around and memorizing element symbols.
 
*Using your [[Analysis Visor]] on a planet will allow you to find hidden resource deposits and buried treasures. It can also help you find deployable technology if you forgot where you placed it.
 
*Earn [[units]] easily but slowly by using the Analysis Visor (L2 on PS4 or F on PC) on wildlife, vegetation and rocks to discover them.
 
*When looking for specific buildings, [[Monolith]]s, [[Crashed Ship|crash sites]] or other sites on a planet, use your Analysis Visor, just as if you were scanning for flora or fauna. Without scanning anything else, get in your ship and fly around the planet. You will see white dots on your [[HUD]] of POI's associated with that building.
 
*The in-game time appears on the right side of the Analysis Visor screen (Right Mouse Button or L2/LT on controller) as well as your current coordinates on the planet.
 
*Using your Analysis Visor on an unknown POI (question mark) will tell you what kind of [[waypoint]] it is. Hold E Or X on Xbox to keep the marker visible on your HUD
 
*The Analysis Visor can help you detect [[Hazardous Flora]] when you are exploring, so make sure to check your Analysis Visor often to check for it.
 
*It is possible to scan Sodium, Deuterium, and Oxygen-rich plants before you harvest them. (Deuterium plants boost your jetpack).
 
 
==Trading==
 
{{main|Trading}}
 
*[[Galactic Trade Terminal]]s can be found in various locations such as trading outposts, [[Observatory|observatories]] and [[space station]]s and enable you to buy and sell items. They can also be found in player bases.
 
 
* Look for [[beacon]]s while flying around on a planet. Beacons are easily spotted by their long antenna. Activate a beacon to scan for a [[Minor Settlement]]. Those scanned waypoints are guaranteed to have a [[Landing Pad]], a Galactic Trade Terminal and a [[Multi-tool]] for sale.
 
 
*Be on the lookout for tradeables, especially when you're near a trading post. You can net some units very easily. Bear in mind that these products do not stack and that inventory slots often run out quickly. On a side note, although they offer great sum per item, their values often swing heavily up and down. Sell wise and right.
 
 
*Different trading posts will offer different prices for resources and items. Accordingly to a handful of players, the same trading terminal does not refresh or restock after 30 minutes. Scout around for the best deals to make the most of your time.
 
 
*Specific occupations in each of the NPC races will carry similar inventory collections. If you frequent a specific space station, track the names and ships of the traders that fly in and out. The same ships will return on a regular basis, and with inventories of the same general composition each time.
 
 
== Flora and Fauna ==
 
 
*The wildlife isn't always friendly. Keep an eye out for the predator symbol (red circle with paw within, arrows indicates the direction). You can either keep your distance, or turn and kill them before they strike. If you're careful, you can also scare most predators off by damaging them heavily but not killing them.
 
*Feeding a terrestrial animal will allow you to harvest food and ride/adopt it as a pet. Most Nutrient Processor recipes require you to feed animals to collect milk or eggs.
 
 
* [[Solanium]] is found on hot planets, [[Cactus Flesh]] on desert planets, [[Frost Crystal]] on cold planets, [[Fungal Mould]] on toxic planets, [[Gamma Root]] on radioactive planets, and [[Star Bulb]] on lush planets.
 
 
== Crafting tips ==
 
*Craft the [[Boltcaster]] or [[Blaze Javelin]] in your [[Multi-tool]] inventory to gain the combat-side ability. Boltcaster is (unless you upgrade it) similar to a standard fully automatic gun (perhaps an SMG or assault rifle) and Blaze Javelin is more like a semi-automatic rifle, firing slower and dealing more damage per shot.
 
*Craft the [[Plasma Launcher]] in your Multi-tool inventory to unlock plasma grenades. Place upgrades for the Plasma Launcher in the slots around the Plasma Launcher for bonus damage. Grenades can be used for combat, blasting open doors, or terrain destruction (such as digging a tunnel). Plasma Launcher makes breaking into most armored facilities (Manufacturing Facility, etc.) very easy.
 
*Use (x on PC, ∆ on PS4) to pin craftable items/upgrades in inventory (install technology window) so you can easily keep track of what you're doing.
 
*Craft a Signal Booster to manually scan for a [[Resource Deposit]], a [[Waypoint#Colonial Outposts|Colonial Outposts]], a [[Habitable Base]] or a [[Monolith]].
 
*You can exploit certain curiosities by refining them and then deconstructing them for their base materials. For example, to refine [[Destablised Sodium]] you need 50x [[Sodium]] and 50x [[Sodium Nitrate]]. Then you can put the Destabilised Sodium back into the Refiner to gain 150x Sodium Nitrate, which you could turn some into regular Sodium and repeat the process.
 
 
==Starships==
 
{{main|Starship}}
 
*Ships have two kinds of health. "Shield health" is represented by a white bar in the upper left of the screen while flying, and can be recharged with oxide elements like [[Iron]] or [[Titanium]]. "Critical health" is represented by multiple starship icons (inside white squares), located under the white shield bar, and cannot be directly recharged like shield health. If your ship loses all "critical health," you will enter a "crashing" animation, followed by death and respawning (unless you are in [[Game mode|Permadeath]]).
 
 
*Tapping the "fire" button can be vastly more effective than holding it down with some weapons, like the [[Phase Beam]] and [[Cyclotron Ballista]].
 
 
*Trust your starship! The ship will basically land itself on a planet (square on PS4 and E on PC). The only thing it won't automatically avoid are terrestrial trees, interplanetary [[asteroid]]s, and other extraterrestrial obstacles ([[Freighter]]s, space stations).
 
 
*You can usually find your starship on your [[Heads-Up Display]] (HUD), Since the Atlas Rises update, you can also call your ship to you by selecting the up arrow, so feel free to wander and explore.
 
 
*Before buying a new ship or multi-tool don't forget to dismantle and reclaim resources for the extensions installed on your old tool. It helps refitting the new slots.
 
 
*When buying a new ship, don't forget to transfer items to the new one first.
 
 
*Always have spare [[Starship Launch Fuel]] or [[Uranium]] so that you can power up your [[Launch Thruster]]s.
 
 
*[[Navigation Data]] can be used to summon your starship to a [[Landing Pad]] or ship summon beacon may be quicker than walking back to it. It will save fuel as it costs no fuel to launch from pads. (Note: in older versions it spent fuel from your launch thrusters)
 
 
*If possible, avoid using your Phase Beam or Rocket Launcher in combat or when mining since they are the only ship weapons that require recharging.
 
 
==Freighters==
 
*Owning a [[Freighter]] allows you to access all of your starships (up to six of them) in the docking bay. It also provides you the ability to build a fleet of up to 30 frigates. To get an additional starship, you need to purchase it from an NPC at full price without trading in, or claim a crashed/abandoned ship from a distress signal waypoint. Claimed or purchased ships can be safely flown away or left behind and will teleport to your freighter after it makes a jump.
 
 
*Freighters can be called and warped into any system, regardless of distance from previous warp, provided it has the appropriate warp drive upgrades if it is being called into a red, green, or blue star system. Make sure you have enough space to call your freighter and it's not too close to another fleet or station.
 
*The first Freighter you save from pirates is offered to the player for free, and It will always be a regular freighter containing 15-19 slots at a price range of 5M to 23M from C to S class, and If the first rescued freighter is refused, the second freighter will also be offered to the player for free, and it will be a capital freighter containing 24-34 slots at a price range of 26M to 178M from C to S class.
 
 
*Pre 1.5 only: Build [[Red Canister]]s on your Freighter for a steady supply of [[Suspension Fluid]], [[Electron Vapour]], [[Antimatter]], or even [[Warp Cell]]s no matter where you go. These can be found under the "Decorations" section in the build menu. They recharge in 1 hour (turning yellow at the 30 minute mark), and change their output whenever you move your freighter.
 
   
==Combat==
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==Sinergia==
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{{Ver|Bonificación de mejora}}
* If a white circle shows up in your ship's monitors, a pirate is about to scan you. When the circle completely ticks down, the pirate will engage. Entering atmosphere or entering a space station or freighter will pause the countdown.
 
  +
La bonificación por sinergia es del 5% por módulo colindante.
   
  +
Inicialmente en NEXT, los tres motores de mejora no activaban una bonificación de sinergia. Con la actualización 1.63, esta habilidad se reimplementó. Sin embargo, no tienen habilidades que se puedan potenciar, por lo que deben construirse junto al módulo original para ofrecerle la sinergia. La mejor posición es rodeando al módulo principal para conseguir el mejor efecto. Lo mismo ocurre con el hiperturbo normal, ya que tampoco tiene su propia mejora para ser potenciado.
* It is possible to talk to a pirate using comms before they attack and try to bargain or call for help. In order to call for help you require a [[Defence Chit]] in your inventory. Even if you have NPCs help you still need to fight them yourself.
 
*Sentinels can be evaded by getting in your ship and flying in circles without leaving the atmosphere.
 
*Reinforced doors and resource depots can be destroyed from starships, and Sentinels cannot attack you while flying in the atmosphere. Note that missions to destroy resource depots require you to do it ''by hand.''
 
   
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La mejor colocación para obtener sinergia (14 módulos de mejora) se hace así (H=hiperturbo, M=módulo de mejora, S=motor especial):
==Resources Gathering and Mining==
 
* See [[Resource]]s if you are looking for a specific resource. Try to keep at least a decent supply of [[Sodium]], [[Oxygen]], [[Ferrite Dust]], [[Carbon]], [[Di-hydrogen]] and [[Cobalt]].
 
   
  +
General:7
*Careful when [[Sentinel]]s are around. They attack you if you're found guilty of overharvesting and destroying planetary balance!
 
  +
*H-M
  +
*M-M-S
   
  +
Tecnología 7:
*Take time to loot containers. There could be lots of goodies.
 
  +
*S-M-S
  +
*M-M
   
  +
Para los que tienen menos ranuras de tecnología que desperdiciar, esto también funciona (14 módulos de mejora):
*Don't overheat your [[Mining Beam]]. The fastest way to continue mining resources is to hold down the beam button until you receive a warning of overheating (watch the mining Beam bar on top right corner of player's screen), and then attempt to use beam again. The Mining Beam will automatically cool down completely and re-accumulate heat.
 
   
  +
General 8:
*Always use the smallest size of the Terrain Manipulator to mine [[Resource Deposit]]s. The size of the Terrain Manipulator will not change the amount of minerals per terrain modification. The smallest size will provide the highest amount of terrain modifications and therefore the highest amount of minerals.
 
  +
*H-M-S
  +
*M-M-S
  +
Tecnología 6:
  +
*S-M
  +
*M-M
   
  +
=== Anomalies ===
*To make Units quickly without a base/farm, you can mine [[Emeril]], which generally takes the form of metallic green resource columns or rarely green crystals.
 
  +
The [[Emergency Warp Unit]] was added later and shows one anomaly, it offers a 6% boost instead of 5%. This will add an additional 2-3ly for top notch modules PER link and it should thus be treated as a central booster, replacing any central inactive booster with 2 links (or more) to another active module, offering up to 5-7.5ly extra.
   
  +
Further hidden bonuses were added for direct attachements of the color-drive technologies to the hyperdrive. Each DIRECT link between the color drives and the base hyperdrive adds 5ly to the ultimate range. This makes any other link than S-H-S below grade B weaker at all times. Later modules reach up to 12.5 per 5% synergy and easily beat those color drive bonuses. As thus S-Ranks should prefer to attach to them first and the hyperdrive second.
*Using [[Autonomous Mining Unit]]s (AMUs) is a way to harvest small quantities from a single resource deposit with minimal user intervention. Each AMU will give you 100 units of the resource, and will eventually destroy the resource deposit when the deposit is exhausted. You can place several AMUs on the same resource deposit. They are slow but work while you're away.
 
   
  +
A last balance change was done with direct links between upgrade modules. These now give their 5% synergy to each other AND an additional 5ly similar to the color-drive and hyperdrive bonus. As such a 12.5 boost between two top notch modules does not give 25, but 30ly. This means links between upgrade modules and links betwee hyperdrive/color drive are to be preferred if possible. Once S-Class modules are used their boost is so powerful, this choice becomes less relevant.
*If your AMU says "Inventory Full" when you try collecting your resources from it, destroy some of the resource deposit beneath it - the AMU will still gather resources, and it will "grow back" over time.
 
   
  +
Considering all these bonuses, the best configuration for A/S-Class is:
*Some rare resources, like [[Sac Venom]], [[Albumen Pearl]]s, or [[Gravitino Ball]]s may be found "in the wild" and sell for a decent price. However, these resources can also be farmed in a base. Gathering resources like this is not a particularly viable way of making money after the Pathfinder update, even those which cannot be farmed, like [[Vortex Cube]]s.
 
   
  +
H = Hyperdrice, C = Color-Drive, B = Best Modules, M = Secondary Modules, E = Emergency Warp Unit
*When you get a planetary base and/or personal [[freighter]], you might invest your resources in order to put as many plants as you can into it, with the help of your [[Farmer (NPC)|farmer]]. These plants have a fixed regenerating time and offer you valuable resources, such as [[Mordite]], [[Frost Crystal]], [[Solanium]], or [[Fungal Mould]]. You can sell them all at low price (between 30 and 200 units each), <u>OR</u> use blueprints granted by your [[Scientist]] to craft [[Glass]], [[Insulating Gel]], [[Lubricant]], etc... and earn more than 20k for each instead (detailed numbers can be found in the "Farming" section of [[Base building]])
 
   
  +
H-C<br>
*
 
  +
B-B<br>
*[[Crashed Ship]]s can be a source for upgrades and materials, although not especially viable they're still worth visiting. They can be found by solving [[Transmission Tower puzzle]]s or giving cultural relics (ie, [[Korvax Casing]]) to NPC's in space stations. Each site will yield the following:
 
  +
M-E<br>
** Nanite Clusters from Damaged Machinery, usually located at the left of the crashed ship when facing it
 
** A chance for an additional blueprint or a multi tool from [[Distress Beacon]] located at the rear of the crashed ship
 
** A crashed ship of random stats (prior to Pathfinder, your own ship's stats changed crashed ship stats - this is no longer the case). Crashed ships generally have few if any upgrades installed, and will need their broken slots repaired with a variety of resources, most notably Chromatic Metal, Magnetized Ferrite, [[Platinum]], and [[Paraffinium]].
 
**Crashed ships can be destroyed for Nanite Clusters and [[Tropheum]] with your ship weapons at the cost of some standing with the species in charge of the system.(May be outdated)
 
**As of the NEXT update, repairing the Lauch Thrusters and Pulse Engine will allow you to fly to a space station and scrap the ship for parts, which sell for large amounts of units with little effort on your part.
 
   
  +
+
==Exosuit==
 
*Don't dive deep underwater without first upgrading your [[exosuit]] with an [[Aeration Membrane]] or else you'll likely drown. Without the upgrade, a player usually can last about one minute under water before stamina is depleted and it begins to damage your health.
 
   
  +
M-B-C<br>
*If your oxygen meter is almost depleted while in water, you can use your jetpack to fly above the water as long as you can to allow your oxygen level to recharge. The gauge on your jetpack is heat level. When you fall back in the water, you do not take damage and your jetpack instantly cools allowing it to be used again immediately.
 
  +
C-M
   
  +
These two combinations collect 4 M-Bonuses, 1 Hyperdrive-Bonus, 2-Emergency Synergies for a total 25ly extra and 2% more synergy.
*Jumping back in your ship will fully recharge your [[Hazard Protection]] over time, so you can always retreat there if need be.
 
   
  +
Note: Lower class upgrades might be able to validate other setups due to flat 5ly bonuses!
*Your exosuit's [[Life Support]] will decrease while you explore. Keep your shields and health topped up at all times by ensuring you always have a supply of [[Oxygen]] and [[Sodium]] to recharge.
 
   
==Photo Mode==
+
==Mejoras==
  +
* [[Motor de cadmio]] - Sistemas rojos
*[[Photo Mode]] is not just a handy tool to take that perfect screenshot, it's very useful to survey a limited area visually without worrying about anything. Note: In [[NEXT]], your game is not paused if you're playing in multiplayer. The main menu also does not pause the game while in multiplayer.
 
  +
* [[Motor de de emerilio]] - Sistemas verdes
** Perhaps you're stuck in a cave without a plasma launcher, and don't know whether to go left or right.
 
  +
* [[Motor de de indio]] - Sistemas azules
**Maybe you're about to land and are concerned with launch thruster usage, photo mode will help you locate a ship summon beacon if available allowing you to launch at no cost. They are small and easily missed during a flyby.
 
  +
* [[Unidad de salto de emergencia]]
**Helpful while playing Permadeath and you want to know where the next cave for cover is, or where to find resources while trying to reach your crashed ship.
 
  +
* [[Mejora del hiperturbo|Mejoras del hiperturbo]]
**When you explore an abandoned building, it's easy to get struck by [[Hazardous Flora]] perched on the ceiling. A quick photo survey and they can be avoided.
 
   
  +
==Información adicional==
==Missions==
 
  +
* Las naves [[Vector Alfa]] y [[Horizon Omega]] venían equipadas con el hiperturbo para dar a los jugadores que habían hecho el pedido una ventaja mientras que las naves iniciales necesitaban fabricarlo. Hoy en día, esto es habitual.
*To progress missions, make sure to press 'P' (PC version) to bring up the log and select the appropriate mission.
 
  +
* Un hiperturbo completamente cargado permite al jugador viajar a través del [[Centro de la Galaxia|centro]] de la [[galaxia]] a otra galaxia. El salto solo puede realizarse desde un [[sistema de enlace]].
*For [[The Atlas Path]] mission, it is especially important to select it in mission log. Otherwise, the [[Atlas Interface]] may not offer you any options and you'll need to proceed to the next one. It is recommended to make sure The Atlas Path mission is selected prior to warping to a system with an Atlas Interface. (v1.35)
 
  +
* El hiperturbo es una de las pocas tecnologías que se pueden fabricar pero no desmontar.
  +
* El plano se puede comprar a [[Iteración Hiperión]] por 1 nanite.
   
==Just for fun==
+
==Galería==
  +
<gallery>
*Feed the animals! Different creatures eat different materials depending on the planet and climate, but once you figure it out you can feed the animals and make friends. Feeding them correctly will yield different results per species such as: becoming pets for a short period of time, alerting you to rare loot, or pooping [[Coprite]] (pre-Beyond) or [[Faecium]].
 
  +
NmsShip_Hyperdrive_B.jpg|Panel de información<br>(Beyond)
  +
NmsShip_Hyperdrive_Repair.jpg|Panel de reparación<br>(NEXT)
  +
nmsShip_Hyperdrive_R.JPG|Panel de información<br>(Release)
  +
</gallery>
   
  +
[[Categoría:Naves]]
*Take your time to enjoy the parts of the game that are most suited to your play-style. Being an open-ended game, there's no need to rush around or complete specific tasks if you don't want to. Enjoy the game however you want to. That said, keep moving!
 
  +
[[Categoría:Tecnología del hiperturbo| ]]
   
  +
[[de:Hyperantrieb]]
-->
 
  +
[[en:Hyperdrive]]
[[Categoría:Guías]]
 
  +
[[fr:Hyperpropulsion]]

Revisión del 10:06 6 may 2022



El tema de este artículo pertenece a la actualización Sentinel.
La información de este artículo está actualizada a partir de 16 Feb, 2022.
Hiperturbo
Hiperturbo
Propulsión superlumínica para velocidades de curvatura
Categoría Nave
Tipo Propulsión de Curvatura a Velocidad Luz
Se recarga con Célula de curvatura
Actualizado SentinelUp
Disambig Este artículo trata sobre la versión actual del hiperturbo. Para la versión de Atlas Rises, consulta Hiperturbo (Atlas).

El hiperturbo es un método de propulsión para naves.

Resumen

El hiperturbo es el motor de propulsión que alcanza velocidades más rápidas que la luz de las naves, para ayudar a los jugadores a viajar por las galaxias. También se le conoce como propulsión de curvatura. Por defecto, cada viaje entre sistemas estelares consume una célula de curvatura que equivale a un 20% del combustible del hiperturbo. El hiperturbo se puede recargar con hasta 5 células de curvatura. También se puede recargar con un hipernúcleo de curvatura.

El rango de alcance base del hiperturbo es de 101 años luz y el jugador solo puede saltar entre sistemas estelares de color amarillo. Si se instalan en la nave las mejoras de hiperturbo adecuadas, compradas al comerciante de tecnología, se aumentará el alcance y se creará sinergia. Esto no significa que se aconseje instalar los nuevos hiperturbos en las ranuras de tecnología. Las ranuras de tecnología son mejores para activar una cadena de sinergia secundaria para especializarse una vez que el recuento de módulos anterior alcanzó el límite de 3 mejoras en las ranuras del inventario general. Si el jugador se equivoca, ahora puede transferir la tecnología al inventario general y viceversa.

Las mejoras motor de cadmio, motor de emerilio y motor de indio no cuentan para el límite de mejoras y pueden instalarse en las ranuras del inventario general sin problemas. Inicialmente, estas unidades no activaban una bonificación de sinergia, pero más tarde se reimplantó esta capacidad. Sin embargo, no tienen habilidades que se puedan potenciar, por lo que deben construirse junto al módulo original para ofrecerle la sinergia.

Descripción en el juego

Propulsión superlumínica que permite a la nave alcanzar velocidades de curvatura entre sistemas colindantes.

Se aconseja al usuario que acceda a los sistemas de hiperturbo a través del mapa galáctico.

Obtención

Una vez que hayas dominado los fundamentos de la construcción de bases, recibirás una emisión de emergencia procedente de una estación espacial cercana. Si aún no la has explorado, descubrirás que las estaciones espaciales albergan diversas formas de vida que pueden proporcionarte objetos, indicaciones y mucho más (si consigues captar la idea general de lo que dicen). También encontrarás una terminal de comercio galáctica para comprar y vender objetos, y tiendas para comprar planos y modificaciones usando nanites.

Pregunta a las distintas formas de vida hasta que encuentres una que tenga un mensaje misterioso para ti; te enviará de vuelta a tu planeta base con la localización de una señal de socorro.

Volviendo a bajar al planeta, te encontrarás con un enorme carguero accidentado, con escombros por todas partes. Busca la cápsula que estaba emitiendo la transmisión. Solicita los registros para encontrar el plano del hiperturbo.

Fabricación

Hiperturbo se puede fabricar usando un plano y los siguientes ingredientes:

  • SUBSTANCE.STELLAR.2 Metal cromático x500  +   Antimateria x3  +   Almacenamiento de antimateria x3  →  Render.hyperdrive Hiperturbo

Hiperturbo se puede reparar usando los siguientes ingredientes:

  • SUBSTANCE.STELLAR.2 Metal cromático x250  +   Antimateria x1  +   Almacenamiento de antimateria x1

Hiperturbo no se puede desmontar.

Sinergia

Ver: Bonificación de mejora


La bonificación por sinergia es del 5% por módulo colindante.

Inicialmente en NEXT, los tres motores de mejora no activaban una bonificación de sinergia. Con la actualización 1.63, esta habilidad se reimplementó. Sin embargo, no tienen habilidades que se puedan potenciar, por lo que deben construirse junto al módulo original para ofrecerle la sinergia. La mejor posición es rodeando al módulo principal para conseguir el mejor efecto. Lo mismo ocurre con el hiperturbo normal, ya que tampoco tiene su propia mejora para ser potenciado.

La mejor colocación para obtener sinergia (14 módulos de mejora) se hace así (H=hiperturbo, M=módulo de mejora, S=motor especial):

General:7

  • H-M
  • M-M-S

Tecnología 7:

  • S-M-S
  • M-M

Para los que tienen menos ranuras de tecnología que desperdiciar, esto también funciona (14 módulos de mejora):

General 8:

  • H-M-S
  • M-M-S

Tecnología 6:

  • S-M
  • M-M

Anomalies

The Emergency Warp Unit was added later and shows one anomaly, it offers a 6% boost instead of 5%. This will add an additional 2-3ly for top notch modules PER link and it should thus be treated as a central booster, replacing any central inactive booster with 2 links (or more) to another active module, offering up to 5-7.5ly extra.

Further hidden bonuses were added for direct attachements of the color-drive technologies to the hyperdrive. Each DIRECT link between the color drives and the base hyperdrive adds 5ly to the ultimate range. This makes any other link than S-H-S below grade B weaker at all times. Later modules reach up to 12.5 per 5% synergy and easily beat those color drive bonuses. As thus S-Ranks should prefer to attach to them first and the hyperdrive second.

A last balance change was done with direct links between upgrade modules. These now give their 5% synergy to each other AND an additional 5ly similar to the color-drive and hyperdrive bonus. As such a 12.5 boost between two top notch modules does not give 25, but 30ly. This means links between upgrade modules and links betwee hyperdrive/color drive are to be preferred if possible. Once S-Class modules are used their boost is so powerful, this choice becomes less relevant.

Considering all these bonuses, the best configuration for A/S-Class is:

H = Hyperdrice, C = Color-Drive, B = Best Modules, M = Secondary Modules, E = Emergency Warp Unit

H-C
B-B
M-E

+

M-B-C
C-M

These two combinations collect 4 M-Bonuses, 1 Hyperdrive-Bonus, 2-Emergency Synergies for a total 25ly extra and 2% more synergy.

Note: Lower class upgrades might be able to validate other setups due to flat 5ly bonuses!

Mejoras

  • Motor de cadmio - Sistemas rojos
  • Motor de de emerilio - Sistemas verdes
  • Motor de de indio - Sistemas azules
  • Unidad de salto de emergencia
  • Mejoras del hiperturbo

Información adicional

  • Las naves Vector Alfa y Horizon Omega venían equipadas con el hiperturbo para dar a los jugadores que habían hecho el pedido una ventaja mientras que las naves iniciales necesitaban fabricarlo. Hoy en día, esto es habitual.
  • Un hiperturbo completamente cargado permite al jugador viajar a través del centro de la galaxia a otra galaxia. El salto solo puede realizarse desde un sistema de enlace.
  • El hiperturbo es una de las pocas tecnologías que se pueden fabricar pero no desmontar.
  • El plano se puede comprar a Iteración Hiperión por 1 nanite.

Galería