• 事前購入特典の宇宙船はハイパードライブの設計図を入手する以前には獲得できなくなります。
  • 特定セーブデータをロードする事によってハイパードライブの入手を回避できなくなります。
  • プレイヤーが地形に埋まっている状態でセーブ出来ていた現象を解決しました。宇宙船がもの凄い速度で惑星に衝突してしまった場合に地形に埋まってしまっていたことが原因ですが、この現象は現パッチにて修正されます。
  • 地形に埋まってしまう状態は修正されましたが、既に埋まってしまっているプレイヤーに関しては検出され次第、救出が行われます。
  • 他の地形に埋まってしまうバグの修正を行いました。
  • 宇宙ステーションの床を貫通してしまう問題の修正。
  • 宇宙船が離陸時に空高く打ち上げられてしまう現象の修正。
  • 宇宙船が地形にはまってしまい、離陸できなくなる現象の修正。
  • Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
  • Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
  • Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
  • It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
  • There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
  • Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
Save / Load
  • Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
  • Fixed an issue where saves made with the system clock set in the future could cause problems.
Crash Fixes
  • Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
  • Fixed a crash that could happen when interacting with an NPC.
Tweaks and Improvements
  • It is now easier to scan flying creatures.
  • Fixed height and weight stats being the wrong way around for creatures.
  • Gek towers can no longer be interacted with repeatedly.
  • The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
  • Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
  • Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
  • Fixed grave being transferred to the new star system after you warp.
  • Fixed toxic protection 3 (theta) from having the wrong name.
  • Fixed incorrect marking of sea caves under floating islands.
  • Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
  • If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
  • Atlas station collision improvements to prevent you from bumping into them too much.
  • Fix for the stars not being discarded during load/warp (causing duplicate stars).
Crash after warping
  • Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
Game failing to save until you died
  • If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
Crash fixes in scanning
  • Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Crash warping inside a freighter
  • When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :( – This is fixed now.
Stranded in Space Station
  • If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
  • Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.
Crash fixes for next three most commonly reported issues
  • As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
  • If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
  • Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
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