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1.00
1.00
Update date 8 August 2016
Platform(s) PS4
Release Release
Update chronology
Previous update Next update
Pre-release 1.03

Version 1.00 is the first version of No Man's Sky included on the Playstation 4 disc.

Summary[]

The Playstation 4 is the only system that received version 1.00 of No Man's Sky. Sony requires developers to submit a Golden Master version for them to verify prior to release, which is the version included on the disc.

On July 10 2016, Sean Murray tweeted that RC 1 of No Man's Sky had passed cert in reference to this tweet 3 days prior. This puts the build date of version 1.00 some time before then, depending on how long Sony's verification takes.

This version is accessible by playing the game from the Playstation 4 disc without updating from the internet. Since Update 1.03 was released on launch day, most people updated before playing and did not play 1.00.

PC users never received the 1.00 version. The first version published on Steam and GOG.COM was Update 1.03.

Guide[]

Below is a guide to version 1.00 adapted from Guide to No Man's Sky 1.00 (RC1) - PS4 Blu Ray version written by gistya.

Required to play[]

  • Sony PS4
  • Original No Man's Sky Blu-Ray Disc

Steps to go downgrade to 1.00[]

  • Go to Settings > Application Saved Data Management and back up any existing No Man's Sky saved game data (from version 1.22 or later) either to the cloud (PS Plus membership required) or to a USB stick.
  • The NMS 1.22 save files are appx. 39 MB in my experience. You can tell what version it's from based on this size.
  • Delete any existing No Man's Sky application and saved games off of your console.
  • Disconnect your PS4 from the internet
  • Alternatively, if you wish to remain online in order to stream or for any other reason, then make sure to cancel any No Man's Sky updates that might automatically start downloading (as when you start the game or connect online while the game disc is inserted). To cancel a download, go to Notifications > Downloads, then press X while selecting the No Man's Sky update, then select Cancel/Delete.

Steps to upgrade back to the latest version[]

  • Quit the No Man's Sky app by selecting it in the PS4 main menu, pressing the Options button, and selecting Quit or Close.
  • Back up your version 1.00 save to a different USB stick than your 1.22 save.
  • Note that version 1.00 saves are appx. 13 MB. This can be used to distinguish a 1.00 save, since PS4 displays the file size.
  • Once you back up your save, optionally, restore your 1.22 save back to the PS4 from a USB stick or the cloud. It will overwrite your 1.0 save.
  • Connect the PS4 online.
  • Now select the No Man's Sky application again, select the Options button, and select check for updates. Allow the update to fully download and install.
  • Run No Man's sky after the update is finished installing.
  • If your save from 1.0 is still on the console, your ship, multitool, backpack, inventory, and credits are retained (except for certain multitool upgrades that were removed in 1.2). Your galaxy location is also retained. You may need to do Atlas path over again (untested.)

Known crash issues with 1.00[]

  • Pressing and holding the Options button while the game is paused can cause a crash. I discovered this whilst playing and holding Options to center the PSVR. Workaround: bring up the inventory menu, then press and hold Options.
  • Going into orbit with a wanted level of 5 can cause a crash.
  • The game crashes every 2-3 hours due to a memory leak, especially if you warp a lot. Just save pretty often and you'll be fine.

Known exploits present or missing in 1.00[]

  • The item duplication exploit does not work because the reload save option behaves differently than in other NMS versions (see Differences below).
  • There was rumored to be an "infinite warp cell" exploit. While it's not really an exploit, an Atlas Station can be used to get free fuel and a free Atlas Stone any time. However, since landing at an Atlas Station and talking to Atlas takes so much time, this method is far too time consuming to compare in terms of income or speed with the kinds of core speed runs and lubricant farms that are possible today. (See Atlas Path Changes section below.)
  • Gek Transmission Towers can be used to find an unlimited number of crashed ships, which are almost always one slot better than your current ship.
  • Korvax Observatories find crashed ships, not ruins.
  • Multitool upgrades to the beam and for rapid fire of the boltcaster have the opposite effect compared to what is listed, meaning you can make a much more effective multitool with fewer tech upgrades in this version.
  • Ships are really cheap. Even the best ship can be had for about 5 or 6 Atlas Stones worth of money (1.3 million or so). Not really an exploit, but certainly, a much nicer situation than nowadays!
  • When deconstructing certain ship tech, a 100-stack of dynamic resonators or carite sheets can be formed. This is identical to the same bug in later versions—however, since there is no way to duplicate items in this version, the impact of this bug is hard to classify as an exploit on nearly the same scale as it became in 1.03 through 1.08.

Differences between 1.00 and later versions[]

Path/quests[]

  • When first starting out, it does not matter which of the three answers you give to Atlas.
  • At the beginning of the game, if you don't follow the directions of the little pop-up tasks in the bottom right corner of the screen, then the game can start doing weird things, like crashed ships will be missing, etc. So, just follow the pop-up objectives until they're all done.
  • There is only one path, Atlas Path, and it never ends. Once you go to 10 Atlas Stations, the Atlas Dialogue chain just repeats from the beginning. It also has different dialogue.
  • Because Atlas Path repeats, this allows you multiple chances to create a new star, and means that once you EVENTUALLY learn the full Atlas language, since you can always talk to Atlas, you will be able to read Atlas's hidden text eventually.

Controls[]

  • Scanner is circle button while on foot.
  • The ship has no scanner, but will occasionally create random waypoints for you on its own. When this happens, you will get a notice in the lower right-hand corner of the screen that keeps popping up until you visit the waypoint.

Items/inventory[]

  • Inventory cannot be moved around within one area (but it can be sent from ship to backpack and vice versa just like in later versions).
  • Stack size is 100 of a material per stack, or 1 of an item (unless you are using the 100-stack item exploit; see above.)
  • All three oxide elements can be directly used to repair protective measures on your suit.
  • All three isotope elements can be directly used to recharge most things that requires power. Only Thamium9 can power the Boost and only Plutonium can power the Launch Thrusters.
  • Most things require exactly 50 or 100 of something to recharge or repair, depending on what's being used.
  • There is no quick-recharge menu. You have to go into inventory and click directly on the thing that needs recharging.
  • Commodity prices are very different. Gravitino Balls, for example, are worthless, but Atlas Stones sell for over 200k!
  • Tech items have names ending in v1, v2, v3, v4, instead of Sigma, Tau, Theta, Omega.

Materials[]

  • Heridium is even more everywhere, but it looks like gold.
  • Green crystals and blackish resource deposits are Emeril. Red are Plutonium.
  • Using the scanner will superimpose a glowing grid on top of resource deposits. The grid remains visible for a long time, as compared with newer versions, where it fades quickly. So cool!
  • Elements are not distinguished by specific element on the scanner, only by type.
  • Aluminum, Nickel, and Copper come from the big asteroids.
  • Thamium9 comes from the small asteroids.
  • White/silvery resources on planets can be copper, aluminum, nickel, etc.

Terrain[]

  • Cave systems tend to be a lot more elaborate and deeper, with many continuous, interconnecting tunnels that go for miles.
  • There seem to be more planets with steep cliffs and exaggerated/huge terrain like big mountains, huge underwater cliffs, and some very abstract-art-looking angular/geometric worlds.
  • On very rare occasions, the creature path-finding AI seems to glitch out at the edges of the ginormous, sheer cliffs, leading to odd jittering and strange movement.
  • Sometimes in the mountains or at beaches, buildings will be partially covered up by terrain, requiring excavation with the multitool.

Menus[]

  • The Discoveries menu shows for each planet a section called Records, which displays a lot of information about what you have personally done on a given planet, such as distance walked, species discovered, words learned, etc.
  • For each planet, Discoveries shows an info pop-up showing the type of planet (Scorched, Barren Moon, Lush Lowlands, etc.) and the resource density there, along with the other information that's shown in later versions like flora and fauna density. (In 1.03+, the type of planet is only shown when you first discover it, in the heading of the info box that pops up. Resource density is never shown, however.)

Creatures[]

  • Creatures tend to be more varied with more interesting designs. While you do see some familiar repetition, I have found things in 1.0 that never seem to appear in later versions.
  • Creatures tend to be larger, more height/weight proportionate, and have appropriately sized heads in 1.0.
  • There is a bug where fish are often found out of water, face down in the dirt, trying to swim downwards. It's awesome and really fun to find.
  • Huge predatory fish are far more common and have a lot of variety in head types.
  • Flying creatures are hard to scan, like in some 1.03+ versions as well.
  • Creatures seem to appear as a complete family a bit more often.
  • There is no objective to scan all the creatures on a planet, but there are still rewards for scanning individual ones.

Space Travel/Combat[]

  • Warp drive upgrades just increase your distance but do not affect which types of stars you may visit
  • Going through a black hole damages your exosuit upgrades, not your ship—and there are aliens in the space stations who you can pay to repair your broken suit items.
  • The galaxy center is appx. 2.5x closer to the spawn point than it is in the larger galaxy of versions 1.03+.

Aliens[]

  • Alien voices are completely different than in later versions.
  • Other than that, the alien races are seemingly the exact same.

Sentinels[]

  • Sentinel wanted level goes up instantly after each wave
  • Sentinels drop titanium
  • The waves never end; after wave five, they just keep coming, and the walkers will even blow up your ship if you get inside it and sit
  • The final sentinel waves, which never stop, consist of two walkers plus friends, which I have seen to include up to two dogs and three fliers
  • After each wave, the next wave shows up much quicker
  • On high wanted levels, they seem to keep looking for you forever
  • In general the sentinels seem stronger.

Atlas Path Changes[]

  • Once you open up the first Atlas station and get a ship with good enough warp capability you can warp to an Atlas Station and get two free warp cells and an Atlas Stone, then go through a Black Hole, then go to an Atlas Station, and rinse and repeat until you reach the center.
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