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{{Version|Atlas Rises}}
The various {{PAGENAME}} that you may encounter at various [[Waypoints]]. See '''Bolded''' input for correct answer.
 
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[[File:nmsMisc_Transmission_Tower_Puzzle.jpg|thumb|An example of Puzzle 3]]
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'''Access codes''' are used in various operational puzzles.
   
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==Summary==
==Descriptions and Input Options==
 
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[[Transmission Tower]]s and [[Observatories]] have interactive terminals that provide the player with a number sequence or basic math puzzle to solve, along with some light context concerning the facility's operations.
''The transmission readout suggests that, long ago, a distress signal went unanswered.''
 
   
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The types of puzzles in each of the locations are solved in a similar manner, and if answered correctly, will reward the player with a scan for nearby points of interest, such as [[Crashed Ship]]s or ancient structures.
''A sequence of numbers has been repeating itself for so long that its imprint is burnt into the screen. An input box flashes at me insistently. If I crack the code, I can find the ship. ''
 
   
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* [[Transmission Tower puzzle]]s
99 - 92 - 86 - 81 - XX
 
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* [[Gek Observatory puzzle]]s
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* [[Korvax Observatory puzzle]]s
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* [[Vy'keen Observatory puzzle]]s
   
 
==See also==
Input Options-> 95, 79, '''77'''
 
 
* [[Interactions]]
   
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==Additional information==
   
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==Gallery==
''A faint, but insistent, bleeping noise can be heard from the operations terminal.''
 
   
 
[[Category:Puzzles]]
''A garbled distress call can be heard amongst it all, alongside screams and the tearing of metal. The only thing that's clear to me is a brief number sequence. Cracking its code could lead me to the crash site.''
 
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[[Category:Waypoints]]
 
2 - 4 - 12 - 48 - 240 - XXX
 
 
Input Options-> 1540, '''1440''', 1240
 
 
 
''Images of shattered [[Sentinel]]s are displayed like trophies on this terminal screen. Seems the observatory's former overseer had a penchant for hunting these machines.''
 
 
''Perhaps their time would have been better spent monitoring incoming [[Beacon]]s like the one that flashes on a monitor before me. If I can enter the correct access code perhaps I can discover where it originated from.''
 
 
4634 - 6344 - 3446 - ****
 
 
Input Options-> '''4463''', 4634, 6344
 
 
 
''Images show that this [[Observatory]] was once a warzone. Manngled metal, scorched walls and the heavily decayed corpses of a dozen hulking lifeforms betray a brutal firefight.''
 
 
''Now repaired, whatever transpired it must have happened before the [[Beacon]] that flashes on screen arrived. Perhaps if I enter the correct code I can decipher it.''
 
 
3987 - 9873 - 8739 - ****
 
 
Input -> 9873, 3987, '''7398'''
 
 
 
''A pulsing red light flashes on the console. Below it a sequence of numbers repeats itself endlessly below it. It's clearly a distress signal.''
 
 
''It is a cold, empty and distant way of viewing a disaster that, in all likelihood, cost a pilot's life. If I can work out the encryption routine, I could perhaps trace a ship's point of impact.''
 
 
17 - 33 - 65 - 129 - XXX
 
 
Input -> 258, 261, '''257'''
 
 
==See Also==
 
{{See|Interactions}}
 
[[Category:Puzzles]] [[Category:Waypoints]]
 

Revision as of 04:44, 21 March 2019

The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
NmsMisc Transmission Tower Puzzle

An example of Puzzle 3

Access codes are used in various operational puzzles.

Summary

Transmission Towers and Observatories have interactive terminals that provide the player with a number sequence or basic math puzzle to solve, along with some light context concerning the facility's operations.

The types of puzzles in each of the locations are solved in a similar manner, and if answered correctly, will reward the player with a scan for nearby points of interest, such as Crashed Ships or ancient structures.

See also

Additional information

Gallery