No Man's Sky Wiki
Tag: Visual edit
(added pic)
(30 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
{{Version|Atlas Rises}}
The various {{PAGENAME}} that you may encounter at various [[Waypoints]]. See '''Bolded''' input for correct answer.
 
  +
[[File:nmsMisc_Transmission_Tower_Puzzle.jpg|thumb|An example of Puzzle 3]]
  +
'''Access codes''' are used in various operational puzzles.
   
  +
==Summary==
==Descriptions and Input Options==
 
  +
[[Transmission Tower]]s and [[Observatories]] have interactive terminals that provide the player with a number sequence or basic math puzzle to solve, along with some light context concerning the facility's operations.
''The transmission readout suggests that, long ago, a distress signal went unanswered.''
 
   
  +
The types of puzzles in each of the locations are solved in a similar manner, and if answered correctly, will reward the player with a scan for nearby points of interest, such as [[Crashed Ship]]s or ancient structures.
''A sequence of numbers has been repeating itself for so long that its imprint is burnt into the screen. An input box flashes at me insistently. If I crack the code, I can find the ship. ''
 
   
  +
* [[Transmission Tower puzzle]]s
99 - 92 - 86 - 81 - XX
 
  +
* [[Gek Observatory puzzle]]s
  +
* [[Korvax Observatory puzzle]]s
  +
* [[Vy'keen Observatory puzzle]]s
   
 
==See also==
Input Options-> 95, 79, '''77'''
 
 
* [[Interactions]]
   
  +
==Additional information==
An Acoustical beacon can be heard through the operations terminal. it repeats at intervals of 12 seconds.
 
   
  +
==Gallery==
i feel compelled to work out the pattern of its encrypton, locate the the ship it calls out from... and discover what horror awaits at the crash site.
 
   
 
[[Category:Puzzles]]
80 - 71 - 63 - 56 - xx
 
  +
[[Category:Waypoints]]
 
input options-> '''50''' - 48 - 49
 
 
 
''A faint, but insistent, bleeping noise can be heard from the operations terminal.''
 
 
''A garbled distress call can be heard amongst it all, alongside screams and the tearing of metal. The only thing that's clear to me is a brief number sequence. Cracking its code could lead me to the crash site.''
 
 
2 - 4 - 12 - 48 - 240 - XXX
 
 
Input Options-> 1540, '''1440''', 1240
 
 
 
''Images of shattered [[Sentinel]]s are displayed like trophies on this terminal screen. Seems the observatory's former overseer had a penchant for hunting these machines.''
 
 
''Perhaps their time would have been better spent monitoring incoming [[Beacon]]s like the one that flashes on a monitor before me. If I can enter the correct access code perhaps I can discover where it originated from.''
 
 
4634 - 6344 - 3446 - ****
 
 
Input Options-> '''4463''', 4634, 6344
 
 
 
''Images show that this [[Observatory]] was once a warzone. Manngled metal, scorched walls and the heavily decayed corpses of a dozen hulking lifeforms betray a brutal firefight.''
 
 
''Now repaired, whatever transpired it must have happened before the [[Beacon]] that flashes on screen arrived. Perhaps if I enter the correct code I can decipher it.''
 
 
3987 - 9873 - 8739 - ****
 
 
Input -> 9873, 3987, '''7398'''
 
 
 
''A pulsing red light flashes on the console. Below it a sequence of numbers repeats itself endlessly below it. It's clearly a distress signal.''
 
 
''It is a cold, empty and distant way of viewing a disaster that, in all likelihood, cost a pilot's life. If I can work out the encryption routine, I could perhaps trace a ship's point of impact.''
 
 
17 - 33 - 65 - 129 - XXX
 
 
Input -> 258, 261, '''257'''
 
 
==See Also==
 
{{See|Interactions}}
 
[[Category:Puzzles]] [[Category:Waypoints]]
 

Revision as of 04:44, 21 March 2019

The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
NmsMisc Transmission Tower Puzzle

An example of Puzzle 3

Access codes are used in various operational puzzles.

Summary

Transmission Towers and Observatories have interactive terminals that provide the player with a number sequence or basic math puzzle to solve, along with some light context concerning the facility's operations.

The types of puzzles in each of the locations are solved in a similar manner, and if answered correctly, will reward the player with a scan for nearby points of interest, such as Crashed Ships or ancient structures.

See also

Additional information

Gallery