Scorched is one of the Biome varieties.
The surface of scorched biome worlds resemble barren worlds, being rocky and occasionally sandy. However, high temperatures has caused the flora to adapt in bizarre ways, with some having boiling liquids coursing through them. When viewed from space, large channels of intense heat are visible. The resources Phosphorus, Solanium, and Sulphurine can be found here.
As of Origins, some scorched planets have giant flora, which cannot be scanned or mined.
The biome type is indicated in the information panel when the player exits their starship. This is procedurally generated by adding one of the following prefixes to the Planet or Moon text.
The sequence is taken from the game file.
- High Temperature
- Hazard protection is always on due to high temperatures. Coolant Network upgrades are recommended, especially on extreme worlds.
- Heat storms can occur, draining hazard protection approximately three times more quickly than normal.
- Extremely scorched worlds drains hazard protection at the same rate during a storm in a normal scorched world.
- Storms in extremely scorched worlds drain hazard protection approximately three times more quickly.
- The world may set on fire during a storm on a scorched planet.
|Clear (No storms)||Normal||Extreme|
|Dehydrated||Atmospheric Heat Instabilities||Burning Gas Clouds|
|Direct Sunlight||Burning Air||Combustible Dust|
|Heated Atmosphere||Dangerously Hot||Extreme Heat|
|Overly Warm||Direct Sunlight||Firestorms|
|Parched||Heated Atmosphere||Incendiary Dust|
|Sunny||Infrequent Heat Storms||Inferno Winds|
|Sweltering||Occasional Ash Storms||Intense Heat|
|Unending Sunlight||Rare Firestorms||Scalding Heat|
|Superheated Gas Pockets||Self-Igniting Storms|
|Wandering Hot Spots||Superheated Air|
Records and Landmarks
Finding the most dangerous planets is both part of an explorer's spirit and a natural tourist attraction. Further, some of them are famous landmarks. Here are some examples:
- Pofilm / Reykjavia 325.8°C 12:00 (dT +212°C during storms)
Scorched worlds have been observed by the Forgotten Colonies to enter a chromatic hue and mega-exotic pre-stage of the pulsating stoneshrubs, commonly observed on dry and rocky chromatic worlds. They share the same indestructible feature and are extremely dangerous during low flight maneuvers. Their appearance implies that their corruption and ultimate loss of coherence in the wake of the Atlas' demise is one and the same and may shed a light on the origin of those chromatics.
- The name generation and the sequence are extracted from the 3.68 version of NMS_UPDATE3_ENGLISH.MBIN game file.