|The subject of this article is from the Frontiers update.
The information from this article is up-to-date as of 15 February, 2022.
The information from this article is up-to-date as of 15 February, 2022.
|This article is about the current version of Black Holes. For the Atlas Rises version, see Black Hole (Atlas).|
Black Holes are a type of anomaly.
Black Holes take you to a fixed star system across the galaxy. If any technology modules exist in your starship general inventory, some may be be damaged at random upon arrival to the new system (modules in technology inventory are safe). Black holes will always move you closer to the centre by approximately 7,000 light-years (+/- 1,000 ly) unless they are part of the hyper black holes which can be used to travel vast distances of over 300,000 light-years towards it.
Even though your ship may be capable of traveling further by warping several times in a row, it does not fly a linear path. Instead, your warp navigation is calculated by navigating past several systems along the route. So if you travel 5,000 ly with your ship, you may only be 2,500 ly closer to the centre, or roughly 50% of the distance your ship actually travelled.
Black hole travel is one of the fastest ways to the centre of the galaxy discounting the ancient Portal network. Using black hole jumps, it is possible to reach the Galaxy Centre from the starting system (~700K ly away) in 2.5 - 3 hours. The effective warp speed achieved with black hole travel is ~5,500 ly/min. With Beyond and Synthesis changes it is possible to achieve effective warp speed of 5,900 - 6,000 ly/min using an Explorer with 3,300ly range.
Traveling through black holes will most likely damage some of the Starship technology modules, if they are not equipped in the Technology tab. Details regarding this damage are scarce, as no recorded probability tests have been performed. However, some observations have been made.
- There is a very slim chance that nothing will be damaged.
- The determination for what is damaged is made AFTER the jump. This means that, for a very short time after the jump, it's possible to move technology into the Technology tab to prevent it from being damaged. Doing so would be considered unintended gameplay (i.e., a bug).
- The number of damaged items also appears to be random. It has been observed to be as high as six or seven items, and as low as one. Gameplay mode (Permadeath, Survival, etc.) may have an effect on this.
- The determination for what is damaged as a result of the jump does not appear to take into account the fact that some technology items may already be damaged, but the message that displays the damaged items only shows items that were damaged as a result of the jump. In this respect, if all technology items are broken already, nothing further will be damaged and no message will be displayed. If nearly everything is damaged (with 1-2 remaining undamaged) before the jump, it's possible that transiting the black hole will not damage these items because the determination process may choose already-damaged technology modules.
- Occasionally, a black hole sufficiently close (within 10,000-15,000 ly) to the Galaxy Center will not transport you anywhere, but will still damage your starship.
Traveling through black holes will (almost) always take you closer to the Galaxy Centre by several thousand more light-years than any Hyperdrive can accomplish, but this is NOT linear. There will be a report at the end of the trip detailing how far you traveled, but this isn't how much closer you got to the Galaxy Centre. The actual direction of travel could be anywhere around the Galaxy Centre, so it's possible you may actually travel through the galactic core to your destination. Regardless, you will (almost) always end up around 7000 light-years closer to the Galaxy Centre (even though you may have traveled through the galactic core to get there). So if you transit a black hole, don't expect to be able to find your previous position in the Galaxy Map.
Black holes are a spatial anomaly that can be found by asking Specialist Polo in the Space Anomaly for "a shortcut to the centre", or by stumbling upon them in a Black Hole System. If you learn the location of a black hole by talking to Polo, it will appear as a Waypoint selection at the top of your galactic map. Later on during the journey they will also be highlighted on the Galactic Map as a black star. After birthing a new star at the end of The Atlas Path, a traveller gains the ability to see all black holes on the nearby Galactic Map.
Every region has exactly one Black Hole System with the Portal System ID of 079 (079). This allows to track them down by using a local portal to find the system inside a region without the black hole radar. Be aware that since the late NEXT era black holes do not appear in systems that were reached by a portal, even though the signal booster may show the hexadecimal address.
The last number hereby refers to the same portal system ID, just with an extra 0 to fit the signal booster format.
- For the known wormhole connections, refer to Blackhole Destinations.
Hyper Black Holes
Black Holes which are part of the four spirals of a galaxy have the unique ability to bridge huge distances unlike their normal counterparts, turning the Outer Rim into a black hole highway. Any hyper black hole will target a specific system all around the outer galactic shell and can bridge over 300,000 light-years towards the centre and over two million overall. This is due to a lack of systems around the centre at the same distance as the spirals. The nearest system possible around The Fade at the same angle is chosen. This also works to a lesser degree for all other black holes near the Fade aside of the upper and lower rim due to their limited radius of 50.000 light-years.
The furthest recorded travel is Uining-Reyan OR-Alpha-Vaavid XI with 339,328 ly towards the centre and 1,846,461 ly away.
The longest recorded travel is Afangdi-Uxtonbro with 149,453 ly towards the centre and 2,158,894 ly away from its original location.
- Both black holes origins and destinations are always in "yellow" (G or F) star systems.
- Rogue black holes can be encountered as a rare space encounter in any system, including those with star colors not normally associated with black holes. Despite being found at random, they otherwise function like normal black holes. In some cases, rogue black holes will regularly occur in the same system, such as the one discovered in the Sudhr-Stjarna ei'Blar system.
- For Fast Multi-galactic Travel: In the ExoMech version of the game if the player goes through a black hole, then subsequently jumps to the next galaxy through the Galaxy Centre, the spawning point coordinates will be exactly the same as the black hole exit coordinates. It is unnecessary for the player to complete the Atlas Path to make this occur. (See Core to Core Jump page for detailed instructions on how to quickly navigate between galaxies using this mechanism.)
Spawn coordinates in Autsurabin
Spawn coordinates in Lusontrygiamh
Spawn coordinates in Rewmanawa
- Release - Black Hole added to the game.
- Atlas Rises 1.35 - It’s no longer possible to lose The Atlas Path by using a Black Hole.
- NEXT - Black Holes now have fixed target systems, turning them into reliable highways to the centre. However this also renders the old Black Hole Roulette exploit obsolete.
- NEXT 1.58 - Fixed an issue that could prevent players from going through Black Holes.
- Beyond - Changed black hole marker on a galactic map to a black star, used to be square brackets.
- Crossplay - Passing through a black hole in a Living Ship no longer does no damage.
- Expeditions - Changed black hole marker on a galactic map to a spiral galaxy.