The subject of this article is from the SentinelUp update.
The information from this article is up-to-date as of 12 April, 2022. |
The information from this article is up-to-date as of 12 April, 2022.
Boltcaster | |
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A powerful defensive weapon. | |
Category | Multi-tool - Weapons |
Type | Energy Projectile Weapon |
Recharged with | Projectile Ammunition |
Updated | SentinelUp |
This article is about the current version of the Boltcaster. For the Atlas Rises version, see Boltcaster (Atlas). |
The Boltcaster is a projectile technology upgrade for the multi-tool.
Summary[ | ]
The Boltcaster is an attachment for the multi-tool which uses Projectile Ammunition to shoot damaging energy bolts at threats. It's perfect for defending against hostile lifeforms and Sentinels.
- To activate, switch from the Mining Beam by pressing the triangle button (PS4) or the 'G' key (PC).
- To reload, press the square button (PS4) or the 'R' key (PC).
Game description[ | ]
Generalist weapon attachment for the Multi-Tool. Access fire mode by pressing [Triangle/G] and fire weapon with [R2/Left Mouse Button].
The Boltcaster reconfigures the Multi-Tool to supercharge Metallic Elements, firing them as high-velocity projectiles capable of causing extreme damage.
Crafting[ | ]
Boltcaster can be built using the following ingredients:
- Chromatic Metal ×100 + Carbon Nanotubes ×3 → Boltcaster
Boltcaster can be repaired using the following ingredients:
- Chromatic Metal ×50 + Carbon Nanotubes ×2
Boltcaster can be dismantled after construction, returning the following ingredients:
- Boltcaster → Chromatic Metal ×50 + Carbon Nanotubes ×1
Upgrades[ | ]
- Barrel Ioniser
- Boltcaster SM
- Boltcaster Ricochet Module
- Boltcaster Upgrades
- Forbidden Multi-Tool Modules
Additional information[ | ]
- The Boltcaster begins with a 60-round magazine and consumes 1 round per shot.
- The spread is quadratic and not circular like in most games.
- It functions like an smg.
- With the right sentinel and s/x class upgrades and arrangements, it can become an absolute killing machine.
- If the requirements above are met, it gains absurd fire rate, great damage, big clips, and very fast reload time.
Release history[ | ]
- Release - Added as a technology.
- Pathfinder - Shortburst Adaptor and Wideshot Adaptor independent upgrades were replaced by Pulse Spitter and Scatter Blaster, respectively.
- NEXT - Blueprint changed, formerly used Iron and Plutonium. Barrel Ioniser and procedurally generated Boltcaster Upgrades added, while Homingbolt Adaptor and Sigma/Tau/Theta upgrades removed.
- Desolation - Base damage increased. Boltcaster now fires in bursts, added tracer lines to Boltcaster projectiles and increased projectile speed.