(will have to work out table later) |
No edit summary |
||
Line 12: | Line 12: | ||
}} |
}} |
||
'''Boltcaster Upgrade''' is a multi-tool upgrade. |
'''Boltcaster Upgrade''' is a multi-tool upgrade. |
||
+ | |||
==Summary== |
==Summary== |
||
'''Boltcaster Upgrades''', contained within [[Upgrade Module|Boltcaster Modules]], are procedurally generated upgrades granting bonuses to a [[Multi-tool]]'s [[Boltcaster]]. |
'''Boltcaster Upgrades''', contained within [[Upgrade Module|Boltcaster Modules]], are procedurally generated upgrades granting bonuses to a [[Multi-tool]]'s [[Boltcaster]]. |
||
Line 26: | Line 27: | ||
==Crafting== |
==Crafting== |
||
− | Boltcaster Upgrades can only be obtained |
+ | Boltcaster Upgrades can only be obtained by installing Boltcaster Modules. |
{{Repair|Pugneum,50;Technology Module,1}} |
{{Repair|Pugneum,50;Technology Module,1}} |
||
Line 32: | Line 33: | ||
==Upgrade Modules== |
==Upgrade Modules== |
||
− | Upgrade |
+ | Upgrade modules follow a dynamic progression based on module installation. The name and stats of a specific upgrade changes whenever any other type of upgrade module is installed, whether it be Exosuit, Starship, or Multi-tool. Listed below is an example progression for [S] class Boltcaster Upgrade Modules. |
Notes: |
Notes: |
||
− | * The following data progression was taken well into the upgrade path |
+ | * The following data progression was taken well into the upgrade path of the module stat pool. |
* Upgrades without Ricochet Module are displayed in '''bold'''.<br/><br/> |
* Upgrades without Ricochet Module are displayed in '''bold'''.<br/><br/> |
||
Revision as of 11:38, 21 August 2018
This article is a stub. You can help No Man's Sky Wiki by expanding it. |
Boltcaster Upgrade | |
---|---|
Category | Multi-tool - Boltcaster |
Type | Generated Upgrade |
Stats | Class = C / B / A / S |
Updated | NEXT |
Boltcaster Upgrade is a multi-tool upgrade.
Summary
Boltcaster Upgrades, contained within Boltcaster Modules, are procedurally generated upgrades granting bonuses to a Multi-tool's Boltcaster.
Upgrade properties
Boltcaster Upgrades grant up to four of the following bonuses:
- Clip Size: extends the Boltcaster's clip beyond 70 shots
- Damage:
- Reload Time
- Fire Rate:
- Ricochet Module: causes missed shots to bounce off of surfaces
Up to three Boltcaster Upgrades can be installed in the inventory of a Multi-tool --- installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting
Boltcaster Upgrades can only be obtained by installing Boltcaster Modules.
Boltcaster Upgrade can be repaired using the following resources:
- Pugneum x50
- Technology Module x1
Boltcaster Upgrade can be dismantled after construction, returning the following resources:
- Pugneum x50
- Technology Module x1
Upgrade Modules
Upgrade modules follow a dynamic progression based on module installation. The name and stats of a specific upgrade changes whenever any other type of upgrade module is installed, whether it be Exosuit, Starship, or Multi-tool. Listed below is an example progression for [S] class Boltcaster Upgrade Modules.
Notes:
- The following data progression was taken well into the upgrade path of the module stat pool.
- Upgrades without Ricochet Module are displayed in bold.
- Ancient Ion Cycler
- Ricochet Module Reload Time -11%
- Damage +3% Fire Rate +13%
- Ancient Ioniser
- Damage +3% Clip Size +8.0
- Fire Rate +14% Ricochet Module
- Elemental Ion Cycler
- Reload Time -13% Fire Rate +13%
- Damage +3% Ricochet Module
- Starlight Supercapacitor
- Ricochet Module Reload Time -18%
- Fire Rate +11% Clip Size +8.0
- Pugneum Ion Cycler
- Damage +3% Clip Size +8.0
- Ricochet Module Fire Rate +14%
- Ancient Dielectrics
- Damage +3% Fire Rate +14%
- Clip Size +8.0 Ricochet Module
- Elemental Dielectrics
- Ricochet Module Clip Size +8.0
- Damage +3% Fire Rate +11%
- Ancient Compressor
- Damage +4% Fire Rate +12%
- Reload Time -17% Clip Size +8.0
- Ancient Heat Sink
- Clip Size +8.0 Ricochet Module
- Reload Time -19% Damage +3%
- Pugneum Ion Cycler
- Damage +3% Clip Size +8.0
- Ricochet Module Fire Rate +14%
- Neutrino Ion Cycler
- Damage +3% Ricochet Module
- Reload Time -11% Clip Size +8.0
- Elemental Projectile Web
- Fire Rate +12% Reload Time -11%
- Ricochet Module Clip Size +8.0
- Neutrino Compressor
- Reload Time -11% Ricochet Module
- Fire Rate +11% Damage +4%
- Ancient Beam Accelerator
- Fire Rate +13% Ricochet Module
- Clip Size +8.0 Damage +3%
- Starlight Heat Sink
- Fire Rate +11% Damage +3%
- Reload Time -11% Clip Size +8.0
- Starlight Projectile Web
- Damage +3% Ricochet Module
- Fire Rate +11% Clip Size +8.0
- Neutrino Ion Cycler
- Damage +3% Ricochet Module
- Reload Time -11% Clip Size +8.0
- Elemental Supercapacitor
- Damage +3% Fire Rate +12%
- Reload Time -16% Clip Size +8.0
Additional information
- Upgrade bonuses trigger for Boltcaster Upgrades if they are adjacent to Boltcaster, Barrel Ioniser or each other, increasing their bonuses above listed values.
- Boltcaster shots affected by the Ricochet Module bonus are unable to damage reinforced doors, supply depots or Bipedal walker torsos on direct hits. (It is not yet known whether shots are able to damage armored targets after a bounce.)