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The subject of this article is from the Living Ship update.
The information from this article is up-to-date as of 6 April, 2020. |
The information from this article is is up-to-date as of 6 April, 2020.
Construction Tips is a user guide page.
Summary[]
Construction Tips provides helpful information concerning the construction process of a Habitable Base.
Object Placement[]
Objects in a base are initially placed using the Build Menu. While the desired object is selected within this menu, an ephemeral copy of the object, called its preview, appears in front of the player to indicate how the object will look when placed. If the preview is green, the player may place the object at its location, consuming any resources and products required for its manufacture. Otherwise, if the preview is red, one or more factors prevent placement at that location. If it is not obvious why placement is not possible, attempting placement anyway in this situation will return an error message which usually provides a helpful explanation of the problem.
Many objects in the Build Menu are designed for placement adjacent to other objects. When such an object is selected, valid existing objects will display arrows, informally called anchors, and the preview will auto-snap to these arrows based on where the player is currently looking. There are two major classes of anchors: face anchors and edge anchors.
- Face anchors protrude inward (toward the object's center) or outward (away from the object's center) and are utilised by structural and functional objects for both exterior and interior placement.
- Edge anchors, utilised mainly by basic components, protrude outward in-plane (for same-orientation placement e.g. adjacent floor panels) or out-of-plane (for perpendicular-orientation placement e.g. wall panels on floor panels).
Certain objects, especially those which modify other objects, cannot be placed at all unless their preview has auto-snapped to the relevant anchor.
Build Limits[]
There are limits to the size and number of components allowed when building a base, which are the following:
- The size limit is visualized by a large cylinder with a radius of 300u centred on the base computer.
- Bases are currently limited to 20,000 components per save and 3,000 per base.
Given that bases can now be constructed anywhere, however, it is possible to overcome these limitations somewhat by building large "megabases" by placing several base computers near one another. To break the vertical limit you will have to place a base computer, remove the previous base and return to the new one, effectively raising the centre of the base.