The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020. |
The information from this article is up-to-date as of 9 November, 2020.
Coolant Network | |
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Provides protection from heat damage on scorched worlds. | |
Category | Exosuit - Utilities |
Type | Hazard Protection Unit |
Stats | Heat Resistant +21% |
Updated | Origins |
This article is about the current version of Coolant Network. For the NEXT version, see Coolant Network (NEXT). |
Coolant Network is a class of Exosuit utilities.
Summary[ | ]
User is guarded from extreme heat damage on scorched worlds.
Provides relief from intense atmospheric and solar heat through a threaded dermal distribution network of liquid frenium.
Device is charged by mineral extracts found in hot environments. Operates automatically once constructed within user's exosuit inventory.
Source[ | ]
The blueprint can be acquired from Iteration: Selene on the Space Anomaly.
Crafting[ | ]
Coolant Network can be built using a blueprint and the following ingredients:
- Phosphorus ×150 + Silver ×60 + Copper ×75 → Coolant Network
Coolant Network can be repaired using the following ingredients:
- Phosphorus ×75 + Silver ×30 + Copper ×38
Coolant Network can be dismantled after construction, returning the following ingredients:
- Coolant Network → Phosphorus ×75 + Silver ×30 + Copper ×37
Additional information[ | ]
- Works automatically when located in a player's Exosuit inventory
Release history[ | ]
- Release - Added as a technology.
- NEXT - Removed from the game. If it was installed, it has turned into Obsolete Technology.
- Crossplay - Brought back into the game with a different description and formula