No Man's Sky Wiki
Advertisement
The subject of this article is from the Prisms update.
The information from this article is up-to-date as of 31 August, 2021.
Creature Pellets
Creature Pellets
Category Consumable
Type Compressed Nutrients
Total Value 20.0 Units.png
Updated Prisms

Creature Pellets is a consumable.

Summary[]

Creature Pellets is a consumable and it is one of the Compressed Nutrients.

Game description[]

Basic creature bait. Can be placed directly or accessed via the Quick Menu (Psbutton.dpaddown.png/Key.x.png/Xboxbutton.dpaddown.png).

Basic baits will attract creatures and cause them to yield Faecium. Once a creature has been fed, they may be tamed or farmed for their produce.

Dropping bait may calm angry creatures.

Build[]

Creature Pellets can be built using a blueprint and the following ingredients:

  • SUBSTANCE.FUEL.1.png Carbon x60  →  PRODUCT.BAIT.PELLETS.png Creature Pellets

Creature Pellets can be cooked using a Nutrient Processor with the following ingredients:

  • SUBSTANCE.FUEL.1.png Carbon x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  Product.nanotubes.png Carbon Nanotubes x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  PRODUCT.BAIT.SACK.png Offal Sac x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  PRODUCT.BAIT.ORGAN.png ProtoSausage x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  PRODUCT.MEAT.RAW.png Diplo Chunks x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  PRODUCT.MEAT.RAW.png Scaly Meat x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  PRODUCT.BAIT.SACK.png Feline Liver x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  PRODUCT.MEAT.RAW.png Raw Steak x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  PRODUCT.MEAT.RAW.png Leg Meat x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite x1  +  PRODUCT.MEAT.RAW.png Meaty Chunks x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.LUSHWILD.png Impulse Beans x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.LUSHFARM.png Pilgrimberry x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.HOTWILD.png Fireberry x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.HOTFARM.png Solartillo x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.COLDWILD.png Frozen Tubers x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.COLDFARM.png Glass Grains x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.TOXWILD.png Jade Peas x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.TOXFARM.png Non-Toxic Mushroom x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.RADWILD.png Grahberry x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.RADFARM.png Sievert Beans x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.DUSTWILD.png Aloe Flesh x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.DUSTFARM.png Cactus Nectar x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.GLITCHWILD.png Hexaberry x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.ALL1WILD.png Heptaploid Wheat x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.ALL2WILD.png Sweetroot x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  PRODUCT.PLANT.ALL3WILD.png Pulpy Roots x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  SUBSTANCE.PLANT.TOXIC.png Fungal Mould x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  SUBSTANCE.PLANT.SNOW.png Frost Crystal x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  SUBSTANCE.PLANT.RADIO.png Gamma Root x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  SUBSTANCE.PLANT.DUSTY.png Cactus Flesh x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  SUBSTANCE.PLANT.HOT.png Solanium x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  SUBSTANCE.PLANT.LUSH.png Star Bulb x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium x1  +  SUBSTANCE.PLANT.CAVE.png Marrow Bulb x1  →  PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)

Usage[]

Crafting[]

Creature Pellets is used as an ingredient for crafting the following products:

Refining[]

Creature Pellets is not used as an ingredient for refining using a Refiner.

Cooking[]

Creature Pellets is not used as an ingredient for cooking using a Nutrient Processor.

Additional information[]

Release history[]

  • Beyond - Added as a consumable.
  • Companions - Increased the cost and added taming/farming after feeding.

Gallery[]

Advertisement