The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024. |
The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024.
The information from this article is up-to-date as of 13 February, 2024.
Creatures - Discovery Menu is a game mechanics page.
Summary[ | ]
The Discovery Menu section on a Fauna discovery page. This page is accessed by clicking on a fauna graphical icon on the Planet Discovery Menu.
The page is composed of several text sections describing a creature. These sections include:
- Name - the creature's name (or rename if applicable)
- Discovered - the name of the player that discovered the creature, and when
- Gender - the creature's gender
- Height/Weight - the height and weight
- Notes - a set of sentences randomly selected from a standard set. Some of the sentences are customized based on the creature's planetary location.
- Additional Observations - a short phrase, apparently randomly selected.
Name generation[ | ]
The names are procedurally generated with certain customized terms (such as the name of the planet) being inserted in the proper spot.
Text copy apps[ | ]
There are a number of free OCR apps that can be used to capture data from a screen, then turn it into text which can be easily pasted into a wiki page. They save a lot of typing.
A list of eight recommended free apps can be found here.
Sentence list[ | ]
<CreatureName>[ | ]
- <CreatureName> inhabits the weed-strewn waters of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> inhabits the ash-filled skies of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> is at home above the toxic floods plain of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> is at home in the toxic floods of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> is found above the deep snow and icy forests of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> is found in the deep snow and icy forests of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> lives in the misty skies of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> makes it home in the harsh, fractal world of <PlanetName>. (ENVIRONMENT)
- <CreatureName> makes its home above the fields and trees of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> makes its home in the fields of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> swims the steaming oceans of planet <PlanetName>, seemingly impervious to the ferocious heat of the water. (ENVIRONMENT)
- <CreatureName> swims the tortured, fractal waters of <PlanetName>. (ENVIRONMENT)
- <CreatureName> swims the waters of planet <PlanetName>, an impossible being in a sea of impossible cold. (ENVIRONMENT)
- <CreatureName> thrives in the slimy waters of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was discovered in the deep waters of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was discovered in the verdant landscapes of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was discovered soaring over the verdant landscapes of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first encountered in the icy depths of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first encountered in the irradiated seas of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first encountered swimming in the milk-warm seas of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first recorded in the corroded landscapes of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first recorded in the dustbowls of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first recorded in the shattered remains of planet <PlanetName>, thriving despite the nuclear storms. (ENVIRONMENT)
- <CreatureName> was first recorded on planet <PlanetName>, surviving despite the extreme temperature. (ENVIRONMENT)
- <CreatureName> was first recorded soaring above the corroded landscapes of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first recorded soaring over the dustbowls of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first recorded swimming in the <SeaType> seas of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first recorded swimming in the boiling, inhospitable seas of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first recorded swimming in the caustic, doom-brined seas of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was first recorded swimming in the unimaginably cold seas of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was found deep in the toxic waters of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was found in the oceans of planet <PlanetName>, where the water is as irradiated as its nuclear-blasted surface. (ENVIRONMENT)
- <CreatureName> was found roaming the bustling, bountiful oceans of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was found swimming the calm, temperate waters of planet <PlanetName>. (ENVIRONMENT)
- <CreatureName> was recorded in the oceans of planet <PlanetName>, where the waters teem with an easy abundance denied to the sand-blasted surface. (ENVIRONMENT)
- <CreatureName> was recorded in the pale blue waters of planet <PlanetName>. (ENVIRONMENT)
A-B[ | ]
- A careful hunter, they stalk their prey along long-distance migration routes. The weak are picked off as the journey wears them down. (BEHAVIOUR)
- A clever and ruthless predator, they frequently make a kill and leave the carcass uneaten, as if hunting purely for pleasure. (BEHAVIOUR)
- A cold-blooded killer, this creature will spend days hunting for an ideal target, ignoring the effects of starvation. (BEHAVIOUR)
- A crafty hunter, known to kill the young of competing species. (BEHAVIOUR)
- A cruel and dangerous predator, it has evolved a remarkably muscular jaw. It occasionally crushes even its own teeth. (BEHAVIOUR)
- A dangerous hunter, their sense organs appear to swell as they detect the stress hormones of their prey. (BEHAVIOUR)
- A dangerous predator, their fast-response adrenal glands allow them to go from rest to rage in mere moments. (BEHAVIOUR)
- A desperate, ravenous hunter. Inefficient energy processing means this creature is forever seeking their next meal, hunger overriding any sense of danger. (BEHAVIOUR)
- A fearless, highly specialised hunter. Shortened neural pathways allow for near-instant cognitive processing, eliminating the need for base emotion. (BEHAVIOUR)
- A foolhardy beast, it rampages towards its prey without caution or subtlety. (BEHAVIOUR)
- A forager, they search the ground for the fallen nuts that provide their main nutrient source. (DIET)
- A forest creature, at home flitting in and above the rich canopies of planet <PlanetName>. (ENVIRONMENT)
- A gnawing hunger for sugar drives their every waking moment; their existence a constant hunt from sweet plant to the next. (DIET)
- A grasslands creature, at home in lush plains of planet <PlanetName>. (ENVIRONMENT)
- A higher order intelligence lives within its skull. The analysis process reveals an eidetic memory, though some brain functions appear resistant to the scanner. (BEHAVIOUR)
- A highly specialised digestive system allows them to eat the <BiomeFood> that grow on their home planet. (DIET)
- A highly specialised digestive system allows them to eat the Fungal Cluster that grow on their home planet. (DIET)
- A highly specialised digestive system allows them to eat the Gamma Weed that grow on their home planet. (DIET)
- A highly specialised digestive system allows them to eat the Star Bramble that grow on their home planet. (DIET)
- A highly territorial predator, their excellent memory and long-range vision allow them to hunt across vast distances. (BEHAVIOUR)
- A lethal predator, this creature reuptakes all inhibitory neurotransmitters when stalking a chosen target. (BEHAVIOUR)
- A natural predator, they stalk their prey with great care. (BEHAVIOUR)
- A patient hunter, their highly evolved sense organs allow them to detect prey at extreme distances. (BEHAVIOUR)
- A patient predator, they are willing to wait for days on end for the perfect moment to strike. (BEHAVIOUR)
- A plague upon stranded adventurers, as they feast upon di-hydrogen crystals. Their highly reactive saliva dissolves the crystals without the need to chew. (DIET)
- A reckless predator, they charge into fights, caring little for stealth or ambush. (BEHAVIOUR)
- A reckless predator, they happily hunt creatures far larger than themselves. (BEHAVIOUR)
- A remarkable fusion between their optic nerve and hippocampus means visual data is instantaneously and perfectly stored. An adaptation for navigation, perhaps. But it ensures they will never forget you. (BEHAVIOUR)
- A sharp intelligence flashes in their eyes. They are careful, methodical hunters. (BEHAVIOUR)
- A slow but relentless predator. Once they have begun their hunt there is little that will stop them. (BEHAVIOUR)
- A specially-adapted tongue indicates their diet is predominantly nectar, harvested from local flora. (DIET)
- A tireless predator, they have no natural enemies. Their ferocity knows no bounds. (BEHAVIOUR)
- A vicious beast, it attracts a mate by creating a grisly display from the bones of its prey. (BEHAVIOUR)
- A vicious killer, there is a spark of malice lurking behind its cold, intelligent eyes. (BEHAVIOUR)
- A vicious predator, they chase their prey with reckless abandon. (BEHAVIOUR)
- A vicious predator, they take great care as they hunt down their prey. (BEHAVIOUR)
- A well-regulated digestive system means they need only feed very occasionally. They are free to be patient in their search for prey. (BEHAVIOUR)
- A wide-ranging creature, <CreatureName> was found in the grasslands of planet <PlanetName>. (ENVIRONMENT)
- A wide-ranging flier, <CreatureName> was recorded above the grasslands of planet <PlanetName>. (ENVIRONMENT)
- Adrenaline glands embedded throughout the dermal layer suppress this beast's awareness of pain. (BEHAVIOUR)
- After making a kill, these carnivorous beasts shatter the skulls of their prey and offer the brain matter to the oldest member of their pack. (DIET)
- After making a kill, they will preserve the blood of their prey in coagulated lumps. These stores serve them well during lean patches, times when their hunts go unsuccessful. (DIET)
- Aggressive hunters, they make a meal of any fish unfortunate enough to get caught in their jaws. (DIET)
- All-consuming in their hunger, these carnivores will turn cannibal with little provocation, happy to feast upon their kin. (DIET)
- Always hungry, they seek out and consume the <BiomeFood> that grow freely across this world. (DIET)
- Always hungry, they seek out and consume the Emeril that grow freely across this world. (DIET)
- Always hungry, they seek out and consume the Fungal Cluster that grow freely across this world. (DIET)
- Always hungry, they seek out and consume the Gamma Weed that grow freely across this world. (DIET)
- Always hungry, they seek out and consume the Solar Vine that grow freely across this world. (DIET)
- Always hungry, they seek out and consume the Star Bramble that grow freely across this world. (DIET)
- Always on the lookout, their cautious nature reflects the sudden and violent cruelty of their own crude 'society'. (BEHAVIOUR)
- Always on the move, these nomadic grazers search far and wide for the perfect grazing sites. (BEHAVIOUR)
- An accomplished hunter, this creature attacks effortlessly, almost lazily. (BEHAVIOUR)
- An air-dwelling creature, <CreatureName> was discovered above the swamps of planet <PlanetName>. (ENVIRONMENT)
- An ancient predator, its mind has evolved impulsive hunting instincts. With no higher brain function, they simply follow the aggressive impulses that flash across their synapses. (BEHAVIOUR)
- An efficient hunter with high energy reserves. Deters other predators with untiring aggression. (BEHAVIOUR)
- An endothermic predator, this creature maintains a low body temperature while resting. The scent of prey accelerates their metabolism, warming their blood for the hunt. (BEHAVIOUR)
- An impulsive hunter, they are quick to lash out at any creature unfortunate enough to wander into their territory. (BEHAVIOUR)
- An indiscriminate killer, this creature will rarely disengage from a conflict while its opponent still lives. (BEHAVIOUR)
- An intelligent predator, they hunt with skill and stealth. (BEHAVIOUR)
- An oversized frontal lobe enables this predator to form elaborate plans of attack, ensnaring their prey with cunning rather than force. (BEHAVIOUR)
- An unkind, jealous predator. They would sooner steal food from their own family than undertake a difficult hunt. (BEHAVIOUR)
- At home in the burning air of planet <PlanetName>. (ENVIRONMENT)
- At home in the scorched landscapes of planet <PlanetName>. (ENVIRONMENT)
- Bold in temperament, this predator is unafraid of even the largest prey. (BEHAVIOUR)
- Bold in their habits, competition with their rivals frequently drives them to engage in high-risk hunting behaviour. (BEHAVIOUR)
- Brain scans are unable to capture the true essence of their simple happiness. (BEHAVIOUR)
- Brain scans reveal unusually developed language centres within the supramarginal gyrus. The method by which they use this power is unclear. (BEHAVIOUR)
- Brain scans reveal unusually structured hypothalamus. It appears they perceive time on a different scale to most life, leading to their unflustered, passive temperament. (BEHAVIOUR)
- Brutal carnivores, they will begin their bloody feasts even while their prey continues to thrash, its death throes not yet complete. (DIET)
- Bumbling and inattentive, they frequently find themselves trapped by both geological hazards and local predators. (BEHAVIOUR)
- But there is something particularly unsettling about this creature, some deep shadow hanging over them. They are to be treated with extreme caution. (NOTES)
- By day, this is a calm and efficient predator. But at night they appear prone to fits of bloodlust, striking out even when not hungry. (BEHAVIOUR)
C-D[ | ]
- Calm and methodical creatures, they graze the planet with an air of gentle, unflustered serenity. (BEHAVIOUR)
- Calm in spirit, they appear almost serene. This surface impression belies the cruelty latent in this vicious hunter. (BEHAVIOUR)
- Carnivores, their appetite for flesh knows no bounds. They swallow it down in great chunks, ripped from the bones of their prey. (DIET)
- Carnivores, their desire for <BiomeMeat> knows no limits. (DIET)
- Carnivores, their hunger for <BiomeMeat> is never-ending. (DIET)
- Carnivores, their hunger for <BiomeMeat> knows no bounds. (DIET)
- Carnivores, they happily tear through the flesh of their prey, desperate to feast upon the offal found deep within the carcass. (DIET)
- Carnivores, they prefer to hunt larger creatures. They strip the flesh from the bones of their prey before finally consuming the marrow in a way that is almost ritualistic. (DIET)
- Carnivorous but opportunistic, these beasts will happily raid the corpse of some other hunter's prey. (DIET)
- Carried by the currents as much as by their fins, their lives know no order, no system. They simply exist wherever greater forces have placed them. (BEHAVIOUR)
- Carried by the wind as much as their wings, these small insects live a scattered and chaotic existence. (BEHAVIOUR)
- Cautious and deliberate, they skitter from hunt to hunt, always on the lookout for those who would steal their prey. (BEHAVIOUR)
- Cautious by nature, they stalk their prey carefully. Once they have selected a target, this methodical hunter rarely fails to make a kill. (BEHAVIOUR)
- Cautious by nature. Even when facing starvation, they do all they can to avoid straying into unknown territory. (BEHAVIOUR)
- Chemically-adapted blood and an unusual metabolism keep <CreatureName> warm on the snowfields of planet <PlanetName>. (ENVIRONMENT)
- Chemically-adapted blood and an unusual metabolism keep <CreatureName> warm on the snowy air of planet <PlanetName>. (ENVIRONMENT)
- Clean, fastidious eaters. They butcher the corpses of their prey, preparing each chunk of flesh on some instinctive schedule. They appear to reserve the hearts of their prey for consumption only during specific lunar phases. (DIET)
- Collaborative herd animals, they work together to spot incoming predators, hundreds of eyes scanning the horizon in unison. (BEHAVIOUR)
- Comfortable amongst dense foliage, they sniff and scurry among fallen leaves, searching for the nuts that provide their food. (DIET)
- Constantly hungry, their specially adapted teeth and guts allow them to consume entire trees, from leaf to sap to trunk. (DIET)
- Curious and intelligent, their nests are stuffed with brightly coloured rocks and slivers of metal. Some build elaborate metal structures, showing remarkable artistry. (BEHAVIOUR)
- Delicate feeders, they nibble selectively at local flora, ensuring they never entirely strip an area of foliage. (DIET)
- Dense teeth and a series of extremely acidic stomachs allow them to consume a diet mostly consisting of rocks. (DIET)
- Dental analysis reveals jaws and teeth well-adapted to the ripping of flesh from bones, to the chewing life from other beings. (DIET)
- Despite the fierce heat, <CreatureName> survives happily on planet <PlanetName>. (ENVIRONMENT)
- Discovered amidst the <BiomeWeather> of planet <PlanetName>.
- Discovered amidst the grit and dust of planet <PlanetName>. (ENVIRONMENT)
- Discovered amidst the parched and tortured hills of planet <PlanetName>. (ENVIRONMENT)
- Discovered amidst the thermonuclear fog of planet <PlanetName>. (ENVIRONMENT)
- Discovered diving to the magma-warmed depths of planet <PlanetName>. (ENVIRONMENT)
- Discovered floating among the apparently non-sentient bubbles of planet <PlanetName>. (ENVIRONMENT)
- Discovered in the rainy marshes of planet <PlanetName>. (ENVIRONMENT)
- Discovered on <PlanetName>, where they survive despite hostile levels of background radiation. (ENVIRONMENT)
- Discovered on <PlanetName>, where they survive the dry and barren conditions. (ENVIRONMENT)
- Discovered on planet <PlanetName>, <CreatureName> swims freely in the temperate, bountiful water of its home seas. (ENVIRONMENT)
- Discovered on planet <PlanetName>, where they make their home <HomeDescription>. (ENVIRONMENT)
- Discovered on planet <PlanetName>, where they make their home amidst the ice. (ENVIRONMENT)
- Discovered on planet <PlanetName>, where they make their home in sub-zero air. (ENVIRONMENT)
- Discovered on the sun-battered surface of planet <PlanetName>. (ENVIRONMENT)
- Discovered on the sun-soaked atmosphere of planet <PlanetName>. (ENVIRONMENT)
- Discovered soaring over the grit and dust of planet <PlanetName>. (ENVIRONMENT)
- Discovered while exploring the overwhelming heat of planet <PlanetName>. (ENVIRONMENT)
- Drawn by magnetic forces on long journeys across the planet, their lives are spent in constant motion. (BEHAVIOUR)
- Drawn to sugar, they consume the small fruits that fall from local flora. (DIET)
- Drawn to the smell of death, their primary nutrient source is Mordite. They do not discriminate between beast or plant. (DIET)
- Drawn to verdant landscapes, <CreatureName> is found on lush, temperate worlds. (ENVIRONMENT)
- Driven by blind fury, this predator is oblivious to all but their prey during a hunt. (BEHAVIOUR)
E-F[ | ]
- Emerged on the planet <PlanetName>, where it roams the dreamy moonscapes untouched by mortal concerns. (ENVIRONMENT)
- Encountered amidst the endless confusion of planet <PlanetName>. (ENVIRONMENT)
- Encountered amidst the otherworldly glowing flora and bizarre rock formations of planet <PlanetName>. (ENVIRONMENT)
- Encountered in the bubbling seas of planet <PlanetName>, where <CreatureName> revels in the near-boiling temperatures. (ENVIRONMENT)
- Encountered in the deep waters of planet <PlanetName>, where <CreatureName> is carried by endless looping currents. (ENVIRONMENT)
- Encountered in the icy seas of planet <PlanetName>, where <CreatureName> survives despite the punishing cold. (ENVIRONMENT)
- Encountered in the never-ending ice storms of planet <PlanetName>. (ENVIRONMENT)
- Encountered in the radioactive seas of planet <PlanetName>, where <CreatureName> thrives in the balmy, high-energy water. (ENVIRONMENT)
- Encountered in the seas of planet <PlanetName>, where <CreatureName> thrives despite the poisonous, punishing water. (ENVIRONMENT)
- Encountered in the waters of planet <PlanetName>, where the water maintains a steady warm in spite of the wild temperature swings of the surface world. (ENVIRONMENT)
- Encountered lurking in the endless fractal dreams of planet <PlanetName>. (ENVIRONMENT)
- Encountered on <PlanetName>, where they have adapted to the nuclear catastrophe that enveloped the planet. (ENVIRONMENT)
- Encountered on planet <PlanetName>, where they live despite highly toxic conditions. (ENVIRONMENT)
- Encountered on planet <PlanetName>, where they navigate caustic ground and choking acid rain. (ENVIRONMENT)
- Encountered on planet <PlanetName>, where they survive despite the near-constant drought. (ENVIRONMENT)
- Encountered on planet <PlanetName>, where they thrive in the chokingly toxic atmosphere. (ENVIRONMENT)
- Encountered roaming the fractured landscapes of planet <PlanetName>. (ENVIRONMENT)
- Encountered wandering the remains of an ancient civilisation on planet <PlanetName>. (ENVIRONMENT)
- Endemic to the boggy plains of planet <PlanetName>. (ENVIRONMENT)
- Exceptionally fine teeth allow them to selectively eat, chewing only the most nutritious parts of otherwise tough and hard to digest plants. (DIET)
- Exceptionally strong, they appear to take delight in dismembering their prey. Is this emotion an illusion, or a sign of deeper intelligence? (BEHAVIOUR)
- Exclusively carnivorous, they feast upon the flesh of other creatures. None are spared from their jaws. (DIET)
- Extremely powerful carnivores, they sit atop the food chain. Nothing dares hunt them. (DIET)
- Extremely well-adapted toxin removal systems allow them to consume prey in its entirety, from the standard flesh to the richly nutritious but frequently hazardous offal. (DIET)
- Filtering gills inside their cheeks allow them to suck up water and extract nutrients from algal blooms. (DIET)
- First discovered flying over the plant-filled landscapes of planet <PlanetName>. (ENVIRONMENT)
- First discovered roaming the plant-filled landscapes of planet <PlanetName>. (ENVIRONMENT)
- First encountered above the deep frosts of planet <PlanetName>. (ENVIRONMENT)
- First encountered in the caustic air of planet <PlanetName>. (ENVIRONMENT)
- First encountered in the deep frosts of planet <PlanetName>. (ENVIRONMENT)
- First encountered on the caustic landscapes of planet <PlanetName>. (ENVIRONMENT)
- First recorded blinking and lost amid the ethereal lights of planet <PlanetName> (ENVIRONMENT)
- First recorded gliding in the dusty winds of planet <PlanetName>. (ENVIRONMENT)
- First recorded in the dunes of planet <PlanetName>. (ENVIRONMENT)
- First recorded in the irradiated atmosphere of planet <PlanetName>. (ENVIRONMENT)
- First recorded in the oceans of planet <PlanetName>, where its strange biology allows it to thrive despite the flesh-stripping toxicity of the water. (ENVIRONMENT)
- First recorded in the sand-choked skies of planet <PlanetName>. (ENVIRONMENT)
- First recorded in the seas of planet <PlanetName>, where it fights against the living oceans. (ENVIRONMENT)
- First recorded on planet <PlanetName>, where <CreatureName> frolics in the water of its calm and sheltered seas. (ENVIRONMENT)
- First recorded on the boiling acid planet <PlanetName>. (ENVIRONMENT)
- First recorded on the dusty open landscapes of planet <PlanetName>. (ENVIRONMENT)
- First recorded on the uranium-infused atmosphere of planet <PlanetName>. (ENVIRONMENT)
- First recorded on the uranium-soaked landscapes of planet <PlanetName>. (ENVIRONMENT)
- Flighty, busy creatures, they are always on the move, always foraging for their next meal. (BEHAVIOUR)
- Fluttery and flighty, this creature spends its life airborne, too afraid to ever set down on land. (BEHAVIOUR)
- Found floating above the barren plains of planet <PlanetName>. (ENVIRONMENT)
- Found in the alkaline seas of planet <PlanetName>, <CreatureName> shows no ill-effects from its toxic home waters. (ENVIRONMENT)
- Found in the anomalous water of planet <PlanetName>. It does not drink the water. (ENVIRONMENT)
- Found in the billowing dust of planet <PlanetName>. (ENVIRONMENT)
- Found in the endless winter of planet <PlanetName>. (ENVIRONMENT)
- Found in the gamma-drenched skies of planet <PlanetName>. (ENVIRONMENT)
- Found in the haunted depths of planet <PlanetName>. (ENVIRONMENT)
- Found in the radiation-blasted skies of planet <PlanetName>. (ENVIRONMENT)
- Found in the seas of planet <PlanetName>, the water an oasis in the lifeless desert of the surface world. (ENVIRONMENT)
- Found in the super-heated depths of planet <PlanetName>. (ENVIRONMENT)
- Found on planet <PlanetName>, <CreatureName> has adapted to the temperate climate and humid atmosphere. (ENVIRONMENT)
- Found on planet <PlanetName>, home to harsh freezing winds. (ENVIRONMENT)
- Found on planet <PlanetName>, sweltering in the baking heat. (ENVIRONMENT)
- Found on planet <PlanetName>, where <CreatureName> has adapted to the frequent swings in temperature. (ENVIRONMENT)
- Found on planet <PlanetName>, where <CreatureName> thrives despite the never-ending radioactive glow. (ENVIRONMENT)
- Found on planet <PlanetName>, where they fight to fly through the freezing fog and icy winds. (ENVIRONMENT)
- Found on planet <PlanetName>, where they had adapted to the hot, highly-radioactive atmosphere. (ENVIRONMENT)
- Found on planet <PlanetName>, where they roamed both forest and grassland. (ENVIRONMENT)
- Found on planet <PlanetName>, where they soar freely over both forest and grassland. (ENVIRONMENT)
- Found on planet <PlanetName>, where they wander the freezing fog and deep snowdrifts. (ENVIRONMENT)
- Found on the barren plains of planet <PlanetName>. (ENVIRONMENT)
- Found on the gamma-drenched surface of planet <PlanetName>. (ENVIRONMENT)
- Found on the planet <PlanetName>, where the temperate climate and frequent rainfall encourage the rapid evolution of new lifeforms. (ENVIRONMENT)
- Found on the radiation-blasted plains of planet <PlanetName>. (ENVIRONMENT)
- Found on the wind-blasted plains of planet <PlanetName>. (ENVIRONMENT)
- Found primarily in the humid, muggy skies of planet <PlanetName>. (ENVIRONMENT)
- Found primarily on the grassy plains of planet <PlanetName>. (ENVIRONMENT)
- Found soaring in haunted, mournful skies of planet <PlanetName>. (ENVIRONMENT)
- Found soaring over the scorched plains of the planet <PlanetName>. (ENVIRONMENT)
- Found soaring over the temperate grasslands of planet <PlanetName>. (ENVIRONMENT)
- Found swimming the contaminated oceans of planet <PlanetName>. (ENVIRONMENT)
- Found thriving in the waters of planet <PlanetName>, where it seeks deep-sea pockets of warmth, refuges against the relentless cold. (ENVIRONMENT)
- Found wading through the wetlands of <PlanetName>. (ENVIRONMENT)
- Found wandering the fevered, dreamlike landscape of planet <PlanetName>. (ENVIRONMENT)
- Found wandering the scorched plains of the planet <PlanetName>. (ENVIRONMENT)
- Found wandering the temperate grasslands of planet <PlanetName>. (ENVIRONMENT)
- Friendly and curious by nature, they will take a keen interest in any new lifeforms they encounter. (BEHAVIOUR)
- From the planet <PlanetName>, where they fight for survival amidst permanent sub-zero temperatures. (ENVIRONMENT)
- From the planet <PlanetName>, where they struggle daily against the scorching temperatures. (ENVIRONMENT)
G-N[ | ]
- Gentle animals at heart, they wish only to be left in peace to roam. (BEHAVIOUR)
- Gentle creatures, they are governed by a friendly and highly trusting temperament. (BEHAVIOUR)
- Gentle creatures, though timid. They are reluctant to approach strangers, but display complex social behaviours within their herd. (BEHAVIOUR)
- Gentle, friendly creatures, they are always happy to interact with other living beings. (BEHAVIOUR)
- Gentle, passive creatures. Dull and unintelligent in attitude, they are nonetheless content and unworried. (BEHAVIOUR)
- Gregarious, wide-roaming creatures. They are occasionally found alone, but such animals are unhappy, lost from their herd. (BEHAVIOUR)
- Gripped by bloodlust during a hunt. Released from their frenzy only when their prey's heartbeat goes still. (BEHAVIOUR)
- Group feeders, they collect leaves from local plantlife and eat only when the whole herd can be satisfied. (DIET)
- Gut analysis reveals a diet consisting almost entirely of <BiomeFood>. (DIET)
- Gut analysis reveals a varied but exclusively vegetarian diet. (DIET)
- Gut analysis reveals an iron-rich, carnivorous diet. Their stool is dense and mighty. (DIET)
- Gut analysis reveals their diet consists primarily of vast numbers of partially rotted nuts. (DIET)
- Herbivores, they feast upon the mineral-rich leaves of local plantlife. (DIET)
- High growth hormone levels in their brains have caused an unusually dense neuron structure. What this extra neural power is used for is unclear. (BEHAVIOUR)
- Highly adapted to the ferocious toxicity of its home, planet <PlanetName>. (ENVIRONMENT)
- Highly docile. This behaviour appears to be instinctive, as if they have evolved to serve the whims of a complex herding predator. (BEHAVIOUR)
- Highly intelligent for such a small animal, they appear to be entirely aware of their physical limitations. (BEHAVIOUR)
- Highly intelligent, their brains are swollen, large out of all proportion to their body. (BEHAVIOUR)
- Highly intelligent, these fish appear aware of the world beyond their waters. They seem haunted by this realisation, of a land of wonders they will never visit. (BEHAVIOUR)
- Highly intelligent, they remember every encounter they ever have with another species. (BEHAVIOUR)
- Highly intelligent, this calm and methodical hunter shows no signs of empathy to accompany its complex problem solving skills. (BEHAVIOUR)
- Highly social and with a complex herd hierarchy, their remarkable memory ensures they never forget the face of another creature, be they friend or foe. (BEHAVIOUR)
- Highly specialised sense organs allow them to dig through the fecal deposits of other creatures, sniffing out and consuming the nutrients within. (DIET)
- Highly territorial, this predator continually marks their hunting grounds with scent. Pheromones are undetectable by herbivore species. (BEHAVIOUR)
- Ill-equipped to compete with large animals, they choose to prey upon smaller foes. Rodents, insects, nitrogen-rich plantlife - anything unlikely to fight back. (DIET)
- Impervious to the extreme heat, <CreatureName> flourishes on planet <PlanetName>. (ENVIRONMENT)
- Impulsive and unpredictable, these vicious predators are as quick to pick a fight with their own kin as they are to hunt prey or attack a rival. (BEHAVIOUR)
- Inexhaustible, their fins never stop moving. Even a few moments of calm would rob their gills of the flow they need to live. (BEHAVIOUR)
- Inexhaustible, their wings never stop flapping. Their flight around the planet is never-ending. (BEHAVIOUR)
- Intelligent, calm, and methodical, this relentless hunter stalks their prey to the point of exhaustion. (BEHAVIOUR)
- Jerky and unbalanced in its movements, its unusual brain chemistry leaves it prone to sudden outbursts of aggression. (BEHAVIOUR)
- Lacking a central nervous system, this primitive predator responds to stimuli by reflex only. They are barely conscious, and cannot feel fear. (BEHAVIOUR)
- Large-eyed and with a swollen brain-sac, these fish appear to possess a wisdom that few sea creatures ever obtain. (BEHAVIOUR)
- Leaf-eaters, their teeth are too soft to eat most vegetable matter. As such, they consume only soft, fresh leaves. (DIET)
- Long lives and a deep genetic memory give them an uncanny ability to predict future events. No famine or drought ever catches them by surprise. (BEHAVIOUR)
- Long lives, large brains, and canny, well-honed instincts give this creature the unmistakable air of wisdom. (BEHAVIOUR)
- Long-distance fliers, their migratory routes take them from pole-to-pole in their search for food. (BEHAVIOUR)
- Long-lived and gentle, their rich lives and complex society hierarchy allow them to develop wisdom that rivals technologically advanced species. (BEHAVIOUR)
- Methodical and patient, they stalk their prey for hours on end, waiting for the perfect moment to strike. (BEHAVIOUR)
- Migratory in nature, their seasonal wanders take them from one pole to the other, moving as the light levels change. (BEHAVIOUR)
- Mindless and quick to rush into action, these predatory beasts have evolved fast-healing skin as a response to the frequent beatings they endure in poorly judged fights. (BEHAVIOUR)
- Mostly nocturnal, this predator memorises complex mental maps of their territory, anticipating the likely paths their prey might take. (BEHAVIOUR)
- Native to planet <PlanetName>, where they live brief and sweaty lives. (ENVIRONMENT)
- Near the bottom of the food chain, their world is one of constant threat and terror. There is very little in existence that might not kill them. (BEHAVIOUR)
- Nervous and fast-moving, they shimmer and dart as they swim, desperate to avoid the lurching snap of jaws from the deep. (BEHAVIOUR)
- Nervous and flighty, these creatures exist in a constant state of nervous excitement, ready to flee at the first sign of danger. (BEHAVIOUR)
- Nervous in habit, despite their predatory nature. They too are prey. (BEHAVIOUR)
- Nervous on the wing, they wheel and turn in endless loops, hoping to throw off any predators that might attempt to track them. (BEHAVIOUR)
- No matter the size of their shoal, the lack of any communicative organs leaves these fish with a profound sense of loneliness. (BEHAVIOUR)
- Nocturnal tunnellers, they dig out elaborate tunnels in pursuit of nutritious tubers. (DIET)
- Nomadic in habit, their search for food takes them on a never-ending journey across this world. (BEHAVIOUR)
O-S[ | ]
- Omnivores, they gobble down anything they are able to find. Powerful digestive enzymes allow them to make use of the discarded scraps left behind by more powerful predators. (DIET)
- Omnivorous and greedy, they feast upon the unwanted scraps left behind by creatures with more specifically adapted diets. (DIET)
- Omnivorous and thieving, they eat whatever they find, wherever they find it. Frequently, this means consuming the hard-won stores of other animals. (DIET)
- Once secure in a territory, they appear to tend to local plantlife, bolstering their own food supply. (BEHAVIOUR)
- Once they emerge from the nest, they never again touch the ground. Their lives are spent on the wing, their stamina unrivalled. (BEHAVIOUR)
- Once they have selected a nesting site, they remain there for the rest of their lives. As they continuously build, the nests of a mature adult are frequently colossal. (BEHAVIOUR)
- Opportunistic, they happily devour any food source they find: fruit, nuts, insects, old bones, occasional rocks. (DIET)
- Passive, they are happy to ignore most animal life unless forced by circumstance to pay attention. (BEHAVIOUR)
- Patient and slow, they nibble and graze in perpetuity as they loll across the plains. (BEHAVIOUR)
- Patient by nature, they watch their prey carefully before striking, wasting no energy on failed hunts. (BEHAVIOUR)
- Perpetual grazers, they consume vast amounts of grass each day. (DIET)
- Poor sensory systems leave this typically passive creature unable to perceive much of the external world. However, brain scans reveal a deep, rich inner life. (BEHAVIOUR)
- Possessed of a tremendous natural strength, they fear no other creature that walks upon this world. (BEHAVIOUR)
- Possessing a calm intelligence, their piercing eyes never forget a face. (BEHAVIOUR)
- Powerful but submissive, they have evolved to avoid confrontation. (BEHAVIOUR)
- Powerful lateral muscles allow them to take off with remarkable speed, taking to the air faster than any ground predator could possibly lunge. (BEHAVIOUR)
- Powerful, armour-plated tongues allow them to penetrate the toxic, spiny shells of Venom Urchins. The rich green yolk within provides ample nutrients. (DIET)
- Predatory in habit, they choose their prey impulsively, lashing out with an unpredictable ferocity. (BEHAVIOUR)
- Predatory in habit, they stalk their prey with a great degree of care. (BEHAVIOUR)
- Preferring a moist climate, <CreatureName> is at home in the swamps of planet <PlanetName>. (ENVIRONMENT)
- Primarily a grazing animal, the poor nutrient levels of their grass-based diet leads them to seek out and lick mineral rich rocks. (DIET)
- Pugneum-infused teeth allow them to consume and digest gravitino balls, crunching through their outer shells in an explosion of light. (DIET)
- Quick-witted and sharp, they prey upon any unsuspecting or inattentive birds who linger too low to the ground. (DIET)
- Quick, darting eyes reveal their nervous habit; they are quick to make decisions and even quicker to take flight. (BEHAVIOUR)
- Recorded in the highly-radioactive seas of planet <PlanetName>. (ENVIRONMENT)
- Recorded in the oceans of planet <PlanetName>, <CreatureName> thrives despite the painfully hot water. (ENVIRONMENT)
- Recorded in the poisonous rain and toxic air of planet <PlanetName>. (ENVIRONMENT)
- Recorded in the seas of planet <PlanetName>, the watery depths a stark contrast to its dusty, barren surface. (ENVIRONMENT)
- Recorded populating the muddy seas of planet <PlanetName>. (ENVIRONMENT)
- Relentless in its hunt, it charges ahead, paying scant regard to the threats or counterattacks of its victims. (BEHAVIOUR)
- Remarkably high endurance means they rarely stop moving, able to gaze endlessly as they migrate across the planet. (BEHAVIOUR)
- Row after row of highly-polished teeth allow them to tear through flesh and sinew alike. They can strip a corpse to the bone in minutes. (DIET)
- Scans reveal a nervous system of pure light; the inner lives are radiant beyond compare. (BEHAVIOUR)
- Scans reveal an unusual 'double brain' structure, where extra lobes run in parallel and increase decision making speed. (BEHAVIOUR)
- Scans reveal small neural clusters growing all over their nervous system, creating a highly complex distributed brain network. (BEHAVIOUR)
- Scans reveal them to be highly intelligent. However, they are easily tamed and appear content to follow the whims of other creatures. (BEHAVIOUR)
- Scavengers, they feed upon the soft downward drift of plankton; feasting upon the dying remains of tiny organisms. (DIET)
- Scavengers, they plunder the stores of other animals, stealing bones and scraps wherever they find them. (DIET)
- Secure in their own strength, this predator often appears calm and docile. They will only snap into action when provoked, or hungry. (BEHAVIOUR)
- Sense organs appear unusually undeveloped for an apex predator. It seems to compensate by lashing out with extreme and indiscriminate violence. (BEHAVIOUR)
- Sharp digging claws allow them to excavate and consume plant roots, which appear to make up the bulk of their diet. (DIET)
- Sharp eyed and attentive, their vision is tuned to pick out the slightest movement on the ground beneath them. (BEHAVIOUR)
- Sharp sense and sharper claws allow them to tunnel swiftly through the earth in search of the tubers that form the bulk of their diet. (DIET)
- Sharp teeth and powerful jaws allow them to crunch through the carcasses of their prey, feasting upon flesh and bone alike. (DIET)
- Sharp vision allows them to detect seeds just as their [sic] begin to swell in their pods, giving them an edge over other foraging creatures. (DIET)
- Shy, cautious beings, they will only descend from the sky to eat and drink in the dead of night. (BEHAVIOUR)
- Skeletal analysis reveals unusually supple bones, as if they had only recently grown: possible defense mechanism to shed and rapidly regrow body parts? (NOTES)
- Slow moving, passive creatures, they are content to focus only on plantlife. (BEHAVIOUR)
- Sneaky and opportunistic, they steal from the kills of larger predators, nipping in and making away with whatever they can. (DIET)
- Social animals, they show great care in tending to their young and their sick. (BEHAVIOUR)
- Soon after birth, they fight to the death with their siblings; only the strongest and most vicious survive infancy. (BEHAVIOUR)
- Specially adapted to the unimaginable heat, <CreatureName> was first encountered on planet <PlanetName>. (ENVIRONMENT)
- Spoor analysis reveals a high-fibre diet. Primary nutrient source appears to be excavated plant roots. (DIET)
- Steadfast, with a strong sense of place, they pick a roost and will not abandon their home unless facing certain death. (BEHAVIOUR)
- Submissive and gentle in their relationships with one another, they nonetheless respond forcefully when threatened by other creatures. (BEHAVIOUR)
- Submissive without being timid, these gentle creatures know no fear, only curiosity. (BEHAVIOUR)
T[ | ]
- Taxed by the burning atmosphere, <CreatureName> manages to endure on planet <PlanetName>. (ENVIRONMENT)
- Temperamental, effervescent creatures. They swirl through the air with a wild and beautiful unpredictability. (BEHAVIOUR)
- Tense and easily startled, these creatures show a heightened sense of fear; they are alert to danger with every step. (BEHAVIOUR)
- The flesh of these creatures is poisonous to most other species. They have no natural predators, and hunt totally unafraid. (BEHAVIOUR)
- The heat-resilient <CreatureName> is from planet <PlanetName>. (ENVIRONMENT)
- The host for this strange creature was found on planet <PlanetName>, lurking in the endless mounds of discarded shells. (ENVIRONMENT)
- Their adaptive sensory system temporarily shuts down their olfactory nerves as they snout through faecium deposits in search of undigested morsels. (DIET)
- Their blood is highly toxic to most predators, thanks to their oxide-rich diet. (DIET)
- Their diet appears highly specific; they nibble only the freshest new shoots from local plantlife. (DIET)
- Their diet consists of fallen fruit that has begun to rot. This fermented, bacteria-enriched mush appears to have a vital place in their digestive system. (DIET)
- Their diet is largely conventional, consisting largely of local fauna. (DIET)
- Their diet is largely conventional, consisting largely of local flora. But the scent of Nip Nip drives them to a frenzy, and they will gorge upon its buds. (DIET)
- Their diet is rich in the <BiomeFood> found in abundance on this planet. (DIET)
- Their diet is varied, but they will gorge upon <BiomeFood> at any opportunity. (DIET)
- Their eyes have evolved to scan the horizon, able to pick out movement at vast distances. Up close, however, they are entirely unable to focus. (BEHAVIOUR)
- Their eyes never close, for they never sleep. Their swim is endless, unbroken by rest or respite. (BEHAVIOUR)
- Their finely-tuned sense of smell draws them to the most beautiful, richly-scented flowers, which they then consume whole. (DIET)
- Their gentle wingbeats belie their desperate hunger, their never-ending hunt. (BEHAVIOUR)
- Their hunger is only sated by the chunky, fleshy roots of the mordite plant. (DIET)
- Their lives are brief; their existence a blip, nothing but a single desperate flight. (BEHAVIOUR)
- Their lives are brief; their existence a blip, nothing but a single desperate thrash against great global currents that carry them. (BEHAVIOUR)
- Their lives are painfully short, and these flying insects spend their handful of days in a furious quest to mate. (BEHAVIOUR)
- Their lives are short, and these saltwater fish spend their days in a desperate swim to find a willing mate. (BEHAVIOUR)
- Their lives seem spent in constant anxiety; they are tense and fearful even on a genetic level. (BEHAVIOUR)
- Their movements are fidgety, darting this way and that in their desperation to eat but not be eaten. (BEHAVIOUR)
- Their muscles are held in a state of constant tension, ready to flee at the smallest sign of danger. (BEHAVIOUR)
- Their natural high stamina serves them well as they wander, walking countless miles in their search for food and shelter. (BEHAVIOUR)
- Their search for a mate takes them countless miles across the planet's surface, an arduous and long-distance journey for love. (BEHAVIOUR)
- Their search for food drags them far and wide across the planet, their journey never ending. (BEHAVIOUR)
- Their soul responds to some rhythm deep within the planet's core, causing them to wander endlessly to its slow marching beat. (BEHAVIOUR)
- Their tongues are hairy and thick, allowing them to happily chew upon all but the most venomous of leaves. (DIET)
- Their tongues are razor sharp and lightning-quick, allowing them to catch and skewer the small insects that make up the majority of their diet. (DIET)
- These are hypercarnivores, powerful predators at the top of the food chain. These are the beasts that hunt the hunters. (DIET)
- These cautious fliers only take to the open sky when it is unavoidable, preferring to hug the terrain and flit between the cover of bushes and trees. (BEHAVIOUR)
- These flying insects are drawn ever onwards by a terrible hunger, their hunt is never ending. (BEHAVIOUR)
- These predators collaborate to attack in groups, communicating via a sophisticated combination of scents and vibrations. (BEHAVIOUR)
- These salt-water fish are pulled around the oceans by a gnawing hunger, a never-ending search for fresh food. (BEHAVIOUR)
- These simple insects barely have a brain at all and react to external stimuli only via localised reflexes. (BEHAVIOUR)
- They appear to be peaceful creatures, happily socialising both within their species and without. (BEHAVIOUR)
- They appear to possess some sort of genetic or collective memory, harbouring deep grudges against species that wronged them in the distance past. (BEHAVIOUR)
- They are cautious, watchful creatures; their sharp eyes always pointed to the horizon. (BEHAVIOUR)
- They are shy creatures, cowed by years of constant predation by more aggressive beasts. (BEHAVIOUR)
- They delve underground in search of food, and show a particular fondness for the cave marrow. (DIET)
- They digest their meals before they consume them. Powerful enzymes are injected directly into their prey; their liquid flesh is then drunk at leisure. (DIET)
- They display an uneasy caution in the face of novelty, untrusting of strangers and strange situations. (BEHAVIOUR)
- They feast upon <BiomeFood>, and will travel vast distances to find it. (DIET)
- They feast upon their prey only when fresh, guzzling blood while it is still hot. Cold corpses and old meat are left for the scavengers. (DIET)
- They have evolved the ability to sleep while moving, allowing them to hunt their prey over colossal distances. (BEHAVIOUR)
- They interact with their fellow beasts with a cheerful confidence, secure in the hierarchy of the herd. (BEHAVIOUR)
- They prefer to acquire their meat from sources that will not fight back. Quick jaws and sharp eyes allow them to prey upon the small, darting creatures that other hunters leave behind. (DIET)
- They push through worm piles with their strong snouts, slurping down whole tangled colonies in mere moments. (DIET)
- They root through the undergrowth in search of food, chewing at the heads of ripe grasses. (DIET)
- They seek out larger creatures, prefering [sic] to make the one occasional kill and then feast upon it for months. (DIET)
- They seem aware of the constant danger in which they live, always scanning the horizon for new threats. (BEHAVIOUR)
- They snuffle for food with their noses dug into the dirt, flicking earth into their mouths with long, spiked tongues. Nutrient source is presumed to be soil-bound microorganisms. (DIET)
- They supplement their tuber-based diet with brightly-coloured flowers; the complex dye compounds providing a valuable micronutrient boost. (DIET)
- They use their acidic tongues to burrow into trees, dissolving and then sucking out the soft and delicious inner wood. (DIET)
- This brain of this creature produces no stress-related hormones, resulting in a predator entirely uninhibited by fear. (BEHAVIOUR)
- This creature has an especially slow digestive cycle, eating one meal a week and hibernating between hunts. (BEHAVIOUR)
- This creature was refracted into existence in the broken glasscape of planet <PlanetName>. (ENVIRONMENT)
- This creature's fine muscle control allows it to track its prey completely silently. (BEHAVIOUR)
- This dangerous beast has sensitive magnetoreceptors embedded in their nostrils, evolved to detect and hunt down anomalous lifeforms. (BEHAVIOUR)
- This dangerous predator is alerted to their own injuries only by scent, and cannot feel pain. (BEHAVIOUR)
- This predator appears to have evolved in symbiosis with a brain parasite that encourages it to take large risks while hunting. (BEHAVIOUR)
- This predator dominates any region they choose to occupy. They enjoy a relaxed, unchallenged existence. (BEHAVIOUR)
- This predator fashions tools from their environment, conserving energy by automating their hunting process where possible. (BEHAVIOUR)
- This predator is naturally curious, and will eat most other species. An internal array of beak-like protrusions help digest unusual food. (BEHAVIOUR)
- This predator moves slowly and deliberately, preserving their energy for the hunt. They pursue their prey in short, intense sprints. (BEHAVIOUR)
- This predator studies their prey's behaviour from afar, determining points of weakness and calculating the best time to strike. (BEHAVIOUR)
- This predator will attack anything within proximity. Their sheer aggression intimidates prey and competitors alike. (BEHAVIOUR)
- This predator will kill and often cannibalise their young, eliminating the weak. Only the hardiest creatures reach maturity, and are completely without fear. (BEHAVIOUR)
- This solo hunter is optimised for killing and eating. Their nervous system is focused purely on survival. (BEHAVIOUR)
- This species has a constantly shifting social structure, with dominance established by physical strength and aggression. (BEHAVIOUR)
- This species lives communally in deep underground burrows, huddled to preserve warmth. They drag their prey deep into the earth before feeding. (BEHAVIOUR)
- Though they have mouths, it seems their primary nutrient intake is via their skin, in a form of atmospheric mineral absorption. (DIET)
- Thrives on planet <PlanetName>, despite the constant acid rain. (ENVIRONMENT)
- Thriving in wet conditions, <CreatureName> is found on humid, swampy worlds. (ENVIRONMENT)
- Torched by the extreme solar heat, <CreatureName> survives on planet <PlanetName>. (ENVIRONMENT)
- Tough, hardy wanderers, they spend their lives on the move. Their existence is a constant, slow-moving race against predators and starvation. (BEHAVIOUR)
U-Z[ | ]
- Unsophisticated and unrestrained carnivores, they feast upon the raw flesh of their fallen prey. (DIET)
- Unthreatened for generations, this predator no longer produces anxiety hormones. They are driven to hunt only when hungry. (BEHAVIOUR)
- Unusual adrenal glands allow this creature to metabolise steroid hormones more efficiently, reducing impact on cognition and resulting in an exceptionally calm killer. (BEHAVIOUR)
- Unusually intelligent, they are highly perceptive of their sensory environment, reacting to patterns and signal beyond the observation of most species. (BEHAVIOUR)
- Unyielding, hypnotic eyes mesmerise their prey, allowing them to feast upon other creatures without the mortal peril of the hunt. (DIET)
- Voracious feeders, they consume several times their own body weight in vegetable matter every day. (DIET)
- Weaker than their appearance suggests, they make up for the many who die on their nomadic wanderings with frequent and rapid breeding. (BEHAVIOUR)
- Well-adapted digestive systems allow them to find nutrients where others would give up. They happily feast upon the marrow of discarded bones, cracking them open and guzzling their nutritious cores. (DIET)
- Well-adapted to the hunt but poorly-adapted to digestion, these carnivores will only feast upon the freshest of meat. (DIET)
- Well-adapted to their home planet, <CreatureName> easily copes with sub-zero temperatures. (ENVIRONMENT)
- When the light begins to fade and the shadows stretch out across the hills, this soulful and intelligent being takes to the sky to sing, their sweet music tumbling down behind them. (BEHAVIOUR)
- While not adapted for open confrontation, they are nonetheless impressive hunters. Under the cover of darkness, they steal into nests and feast upon eggs and hatchlings alike. (DIET)
- While physically weaker than some other carnivorous species, these creatures gain their advantage in the strength of their digestive tract. They will happily consume month-old corpses and suffer no ill-effect, no bacterial retaliation. (DIET)
- Without a centralised nervous system, these are creatures of pure instinct, pure reaction. (BEHAVIOUR)
- Without a centralised nervous system, these creatures know nothing but swim, fight, flee, consume. (BEHAVIOUR)
- Yielding quickly in direct confrontation, their non-threatening nature is a successful counter-strategy in an aggressive world. (BEHAVIOUR)
Additional Observations list[ | ]
- Absorbs humidity
- Absorbs moisture from air
- Acidic blood
- Alluring pheromones
- Always waiting
- Always watching
- Armored skull
- Armoured skull
- Asexual reproduction
- Assembled in the stars
- Autonomous regeneration
- Aware of its fate
- Barbed feet
- Beloved by the Gek
- Bioluminescent blood
- Bioluminescent teeth
- Blue blood
- Bonds with Vy'keen
- Born on meteors
- Both gills and lungs
- Brain hemispheres not linked
- Breathes through mouth
- Brittle bones
- Bruisable organs
- Builds metal nest
- Buries food supplies
- Burns in the sun
- Calcified claws
- Can change color
- Can change colour
- Can dislocate jawbones
- Can feel love
- Can sense magnetic fields
- Cannot digest starch
- Cannot drown
- Cannot see colour
- Cannot sweat
- Carbon-based skeleton
- Carries babies in pouch
- Carries symbiotic fungus
- Carries symbiotic worms
- Caustic skin
- Changes gender when cold
- Chromatophore
- Claws harbour disease
- Colour-blind
- Compound eyes
- Covered in tiny hairs
- Covered in toxic bristles
- Creates beautiful webs
- Cutaneous respiration
- Decentralised nervous system
- Deceptively fast
- Delicious
- Detachable tongue
- Digests via symbionts
- Digs underground nests
- Dislikes being scanned
- Dislikes bright colours
- Divergent
- Does not age
- Double-coned eyes
- Drinks blood
- Easily confused
- Easily trained
- Echolocation glands
- Elaborate mating displays
- Establishes connections with Vy'keen
- Evil
- Excellent navigator
- Excellent sense of smell
- Excess of bile
- Extensive gut bacteria
- Extremely heterozygous
- Extremely homozygous
- Eyes regrow after damage
- Fear of fire
- Fears the rain
- Flexible joints
- Forms colonies
- Fragile skin
- Fragile skull
- Fragrant
- Frequently lost
- Frequently regurgitates
- Gelatinous bones
- Genetically unstable
- Gentle soul
- Gets cold easily
- Gets lost often
- Goes underground to die
- Good parent
- Good pollinator
- Green blood
- Grows lungs after birth
- Grows wings before death
- Has a language
- Has chlorophyll glands
- Has no bones
- Hatched from cocoons
- Hears ground vibrations
- Hibernates
- Hidden extra claws
- Hidden extra skull
- Hidden extra tongue
- Hidden stinger
- Highly fertile
- Highly intelligent
- Highly social
- Hunts Sentinels
- Hibernates
- Hybrid species
- Hydrophobic
- Inflates when stressed
- Inverted organ sacs
- Irritable
- Knows its destiny
- Lacks gallbladder
- Laden with nectar
- Lays beautiful eggs
- Limited mind control
- Limited sentience
- Looks for red flowers
- Lovely eyes
- Made of stardust
- Magnetic teeth
- Makes art with sticks
- Many hidden toes
- Massive tongue
- Mates for life
- Matriarchal society
- Metal bones
- Mildly radioactive
- Monstrous tongue
- Moon Baby
- Needs dietetic iron
- Nests in blue foliage
- Never blinks
- Night vision
- Nine additional senses
- Nitrogen-rich blood
- No stomach
- Non-simulated
- Not carbon based
- Nutritious faeces
- Occasionally eats rocks
- Occasionally invisible
- One extendible finger
- Parasites in brain
- Partially domesticated
- Particularly oily
- Photosensitive
- Poor hearing
- Poor sense of direction
- Porous skin
- Possesses language
- Powerful digestive enzymes
- Powerful mandibles
- Pretty eyes
- Produces vile stench
- Promiscuous
- Rapid self-healing
- Recognises other species
- Redundant internal organs
- Regrows teeth each day
- Regularly sheds skin
- Requires dietary iron
- Respires anaerobically
- Respires inorganically
- Retractable appendages
- Retractable eyestalks
- Retractable limbs
- Riddled with pests
- Rigid bones
- Rubber skull
- Saliva pH 14
- Scared of fire
- Scared of mirrors
- Screams when upset
- Secondary skin
- Secretes phytotoxins
- Secretes venom
- Seeks red flowers
- Self-aware
- Sense organs in feet
- Senses ATLAS
- Sharp claws
- Sheds and regrows bones
- Sings beautifully
- Six stomachs
- Skin parasites
- Skull full of holes
- Sleeps standing up
- Smells with tongue
- Solar Powered
- Spawns in water
- Sprays ink when scared
- Stomach inside skull
- Stores water in hidden sacs
- Strong burrower
- Strong digger
- Strong swimmer
- Strongly radioactive
- Superheated stomach
- Superconducting wires
- Sweats milk for infants
- Symmetrical insides
- Tapeworm host
- Technically immortal
- Telepathic
- Thick skull
- Three hearts
- Ticklish
- Tiny brain
- Tiny organs
- Tongue parasites
- Toughened skin
- Toxic tongue
- Translucent teeth
- Transmits symbiotic mushroom
- Transmitting to the Atlas
- Two livers
- Ultrasonic roar
- Ultrasonic scream
- Unpleasant to eat
- Untameable
- Valuable blood
- Varied phenotype
- Venom-laden claws
- Versatile joints
- Vestigial udders
- Waiting for infinity
- Waxy all-over
- Weak lungs
- Well insulated
- Yellow blood