The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020. |
The information from this article is up-to-date as of 9 November, 2020.
Cuboid Room | |
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Category | Base Building |
Type | Cuboid Rooms |
Complexity | 10 |
Power usage | 5 kPs |
Updated | Origins |
Cuboid Rooms are a base building component.
Summary[ | ]
Cuboid rooms can be used to increase the size of existing rooms. They can be stacked, or linked side by side.
If rooms are stacked on top of each other, a ladder can be installed from one to the other as long as Cuboid Room Flooring is used between the two levels.
They can also be used as housing locations for Storage Containers.
Game description[ | ]
A small, cuboid construction module that can be stacked or linked to form larger structures.
Sources[ | ]
Cuboid Room can be built using a blueprint and the following ingredients:
- Pure Ferrite x100 → Cuboid Room
Compatible Parts[ | ]
The following items can be used when building a Cuboid Room:
Possible bugs[ | ]
If modifications are made to a cuboid room that contains a Hydroponic Tray, the tray may glitch and disappear, leaving the plants hovering in mid-air.
Additional Information[ | ]
- They can be used for Hirable NPCs and their terminal. Adjacent Cuboid Rooms will appear as a single large room, but are considered separate for placing terminals.
- Power consumption is 5kP
Release history[ | ]
- Pathfinder - this item was added as a base-building component
- Atlas Rises - the initial stock of 50 units of Pugneum is no longer need to start the production of a Cuboid Room
- NEXT - blueprint changed, formerly used 100 Iron
- Crossplay - blueprint changed, formerly required 200 units of Ferrite