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The subject of this article is from the Prisms update.
The information from this article is up-to-date as of 31 August, 2021. |
The information from this article is up-to-date as of 31 August, 2021.
Cyclotron Ballista Upgrade | |
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Category | Starship - Weapons |
Type | Generated Upgrade |
Stats | ![]() ![]() ![]() ![]() ![]() |
Updated | Prisms |
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This article is about the procedural upgrades. For the core technology, see Cyclotron Ballista. |
Cyclotron Ballista Upgrade is a starship technology.
Summary[ | ]
Cyclotron Ballista Upgrades, contained within Cyclotron Modules, are procedurally generated upgrades granting bonuses to the starship's Cyclotron Ballista.
Upgrade Properties[ | ]
Cyclotron Ballista Upgrades grant at least one of the following bonuses:
- Heat Dispersion
- Fire Rate
- Damage (up to 2%)
Up to three Cyclotron Ballista Upgrades can be installed in each inventory of the starship. Installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting[ | ]
Cyclotron Ballista Upgrades can only be obtained from opening Cyclotron Modules.
Note: X-class actual max percentage is closer to ~1.5%
Cyclotron Ballista Upgrade can be repaired using the following ingredients:
Silver ×75 + Cadmium ×125 +
Wiring Loom ×1
Cyclotron Ballista Upgrade can be dismantled after construction, returning the following ingredients:
Cyclotron Ballista Upgrade →
Silver ×75 + Cadmium ×125 +
Wiring Loom ×1
Installing[ | ]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules[ | ]
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Additional Information[ | ]
- Upgrade bonuses trigger for Cyclotron Ballista Upgrades if they are adjacent to Cyclotron Ballista, Dyson Pump or each other, increasing their bonuses above listed values.
Release History[ | ]
- NEXT - Added as a technology.
- Synthesis - Damage bonus of S-class modules reduced from a max of 2% to 1%.