Datamining is a listing of items in the game code that are not currently implemented.
Summary
This page is intended for placing things found in the game files that are not currently implemented in the game. This page is filled with spoilers, and content which may not ever actually appear in No Man's Sky. Do not get your hopes up reading this page, as these text strings are very easy to misinterpret.
- Source: NMS_LOC4_ENGLISH, NMS 1.65 October 19, 2018; TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\, BASEBUILDINGTABLE, NMS 1.75 Nov 22nd.
Food/Cooking System
FOOD_INGREDIENT_SUB - Raw Ingredient
FOOD_COOKED_SUB - Edible Product
FOOD_FISH_VEG_NAME - Fish Eggs
FOOD_FISH_MEAT_NAME - Salty Fingers
FOOD_FLYER_VEG_NAME - Flyer Milk
FOOD_FLYER_MEAT_NAME_L - Meaty Wings
FOOD_FIEND_VEG_NAME - Monster Eggs
FOOD_FIEND_MEAT_NAME - Fiendish Roe
FOOD_BLOB_VEG_NAME - Sticky Honey
FOOD_BLOB_MEAT_NAME - Offal Sac
FOOD_GEK_VEG_NAME - GekMilk
FOOD_GEK_MEAT_NAME - ProtoSausage
FOOD_DIPLO_VEG_NAME - Giant Egg
FOOD_DIPLO_MEAT_NAME Diplo Chunks
FOOD_REX_VEG_NAME Regis Grease
FOOD_REX_MEAT_NAME Scaly Meat
FOOD_CAT_VEG_NAME Leopard-Fruit
FOOD_CAT_MEAT_NAME Feline Liver
FOOD_STRIDER_VEG_NAME Tall Eggs
FOOD_STRIDER_MEAT_NAME Strider Sausage
FOOD_COW_VEG_NAME Fresh Milk
FOOD_COW_MEAT_NAME Raw Steak
FOOD_CRAB_VEG_NAME Crab 'Apple'
FOOD_CRAB_MEAT_NAME Leg Meat
FOOD_GENERIC_VEG_NAME Creature Egg
FOOD_GENERIC_MEAT_NAME Meaty Chunks
FOOD_GENERIC_MILK_NAME Wild Milk
FOOD_PLANT_LUSH_WILD_NAME Impulse beans
FOOD_PLANT_LUSH_FARM_NAME Pilgrimberry
FOOD_PLANT_HOT_WILD_NAME Fireberry
FOOD_PLANT_HOT_FARM_NAME Solartillo
FOOD_PLANT_COLD_WILD_NAME Frozen Tubers
FOOD_PLANT_COLD_FARM_NAME Glass Grains
FOOD_PLANT_TOX_WILD_NAME Jade Peas
FOOD_PLANT_TOX_FARM_NAME Non-Toxic Mushroom
FOOD_PLANT_RAD_WILD_NAME Grahberry
FOOD_PLANT_RAD_FARM_NAME Sievert Beans
FOOD_PLANT_DUST_WILD_NAME Aloe Flesh
FOOD_PLANT_DUST_FARM_NAME Cactus Nectar
FOOD_PLANT_GLITCH_NAME Hexaberry
FOOD_PLANET_ALL_1_NAME Heptaploid Wheat
FOOD_PLANET_ALL_2_NAME Sweetroot
FOOD_PLANET_ALL_3_NAME Pulpy Roots
FOOD_PLANT_CAVE_NAME Marrow Flesh
FOOD_PLANT_WATER_NAME Kelp Rice
FOOD_PLANT_POOP_NAME Wild Yeast
FOOD_PLANT_DEATH_NAME Meat Flakes
FOOD_MISC_STELLAR_NAME Silicon Egg
UI_OVEN_NAME Nutrient Processor
UI_OVEN_SUB Portable Sustenence Unit
A portable <TECHNOLOGY>nutrient extractor<>, able to process and refine gathered ingredients into edible food products. User is advised that consumption of generated products is entirely at their own risk." />
FOOD_VEG_DESC An animal byproduct, this nutrious morsel can be easily farmed without harm to the animal that produces it. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products
FOOD_MEAT_DESC A nutrious meat product, harvested from the corpse of the creature that once contained it. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products.
FOOD_PLANT_DESC An edible plant, harvested from planetary flora. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products.
FOOD_REFINED_DESC A refined food product, created in the <TECHNOLOGY>Nutrient Processor<>. Can be consumed as it stands or subjected to further processing.
FOOD_REFINED_DESC_FINAL A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>.
FOOD_MEAT_COOKED_NAME Cooked Meat
FOOD_MEAT_SMOKED_NAME Smoked Meat
FOOD_MEAT_SAUSAGE_NAME %NAME% Sausage
FOOD_MEAT_MINCE_NAME %NAME% Mince
FOOD_FLOUR_NAME Refined Flour
FOOD_SUGAR_NAME Processed Sugar
FOOD_HONEY_NAME Edible Honey
FOOD_STEW_NAME %NAME% Stew
FOOD_CAKE_NAME %NAME% Cake
FOOD_BREAD_NAME %NAME% Bread
FOOD_PIE_NAME %NAME% Pie
FOOD_MEAT_PIE_NAME Mixed Meat Pie
FOOD_VEG_PIE_NAME Vegetable Pie
FOOD_WINE_NAME %NAME% Wine
FOOD_JUICE_NAME %NAME% Juice
FOOD_BUTTER_NAME Churned Butter
FOOD_CHEESE_NAME %NAME% Cheese
HERBIVORE22 %BIOME_PLANT% (This is from the entries that list out all the things it says under diet when you scan animals, looks like the gameplay will match what it says when you scan, at least for this category...)
CARNIVORE26 %BIOME_MEAT% (This is from the entries that list out all the things it says under diet when you scan animals, looks like the gameplay will match what it says when you scan, at least for this category...)
Then the biome meats themselves:
FROZEN_MEAT_NAME Frozen meat
HOT_MEAT_NAME Boiled meat
RADIO_MEAT_NAME Radioactive meat
TOXIC_MEAT_NAME Toxic meat
LUSH_MEAT_NAME Rotten meat
BARREN_MEAT_NAME Preserved meat
Base Building Parts
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.CONDUIT.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.DISTRIBUTOR.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.FENCE.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.PUMP.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.SOLARPANEL.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TERMINAL.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET_L.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET_R.DDS
TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.WINDTURBINE.DDS
<Property name="LinkGridObjects">
<Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="U_CONDUIT" /> <Property name="ConnectionType" value="Many" /> <Property name="LinkMask" value="1" /> <Property name="ConnectionDistance" value="6" /> <Property name="ConnectionPart" value="U_PIPE" /> <Property name="Rate" value="0" /> <Property name="Storage" value="0" /> </Property> <Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="U_FENCE" /> <Property name="ConnectionType" value="Many" /> <Property name="LinkMask" value="1" /> <Property name="ConnectionDistance" value="6" /> <Property name="ConnectionPart" value="U_FIELD" /> <Property name="Rate" value="0" /> <Property name="Storage" value="0" /> </Property> <Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="U_PUMP" /> <Property name="ConnectionType" value="Many" /> <Property name="LinkMask" value="1" /> <Property name="ConnectionDistance" value="6" /> <Property name="ConnectionPart" value="U_PIPE" /> <Property name="Rate" value="5" /> <Property name="Storage" value="0" /> </Property> <Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="U_WIND" /> <Property name="ConnectionType" value="Many" /> <Property name="LinkMask" value="1" /> <Property name="ConnectionDistance" value="6" /> <Property name="ConnectionPart" value="U_PIPE" /> <Property name="Rate" value="2" /> <Property name="Storage" value="0" /> </Property> <Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="U_SOLAR" /> <Property name="ConnectionType" value="Many" /> <Property name="LinkMask" value="1" /> <Property name="ConnectionDistance" value="6" /> <Property name="ConnectionPart" value="U_PIPE" /> <Property name="Rate" value="1" /> <Property name="Storage" value="0" /> </Property> <Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="U_COOLING" /> <Property name="ConnectionType" value="Many" /> <Property name="LinkMask" value="1" /> <Property name="ConnectionDistance" value="6" /> <Property name="ConnectionPart" value="U_PIPE" /> <Property name="Rate" value="1" /> <Property name="Storage" value="0" /> </Property> <Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="U_BATTERY" /> <Property name="ConnectionType" value="Many" /> <Property name="LinkMask" value="1" /> <Property name="ConnectionDistance" value="6" /> <Property name="ConnectionPart" value="U_PIPE" /> <Property name="Rate" value="0" /> <Property name="Storage" value="100" /> </Property> <Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="U_TERMINAL" /> <Property name="ConnectionType" value="Many" /> <Property name="LinkMask" value="1" /> <Property name="ConnectionDistance" value="6" /> <Property name="ConnectionPart" value="U_PIPE" /> <Property name="Rate" value="0" /> <Property name="Storage" value="0" /> </Property> <Property value="GcBaseBuildingEntryLinkGridData.xml"> <Property name="ID" value="WALLLIGHTRED" /> <Property name="ConnectionType" value="Single" /> <Property name="LinkMask" value="2" /> <Property name="ConnectionDistance" value="15" /> <Property name="ConnectionPart" value="" /> <Property name="Rate" value="-1" /> <Property name="Storage" value="0" /> </Property> </Property>
Trade ship interactions
DNT_WAR_TRADER_DEFEND_LANG_3
I'm a Vy'keen! Help me with these pirates!!
I'm a Gek! Help me with these pirates!!
The pilot gestures frantically. Their ship seems damaged, and there are hostile signals approaching on the subspace radar...
Help the trader
Leave them to their fate
DNT_EXP_TRADER_OFFLOAD_LANG_3
I'm a Korvax! Want to buy these specific items?
Excited to see another pilot, the trader offers me one of their collection of rare and precious items.
TRA_TRADER_OFFLOAD_OPT_A Buy Gek Relic
TRA_TRADER_OFFLOAD_OPT_B Buy GekNip
TRA_TRADER_OFFLOAD_OPT_C Buy Gek Charm
Research Station
UI_RESEARCH_STATION_DESC
An advanced data analysis station, of particular use to explorers attempting to catalogue a planet in its entirety. The station takes in environment data and offers its prediction for likely <TECHNOLOGY>locations of undiscovered creatures<>." />
Customisation of vehicles, ships, multitools
CUSTOMISE_VEHICLE
CUSTOMISE_SHIP STARSHIP MODIFICATION
CUSTOMISE_WEAPON
INTRCT_CUSTOMISE_VEHICLE Recalibrate Exocraft Visuals
INTRCT_CUSTOMISE_SHIP Recalibrate Starship Visuals
INTRCT_CUSTOMISE_WEAPON Recalibrate Multi-Tool Visuals
Starship races
BLD_RACE_SHIPSTART_NAME_L Starship Race Initiator
This platform acts as the start and finish line for Starship field tests, allowing Travellers to practice manoeuvring and speed.
Localized missions
PLANET_WARNING Mission is local and will end automatically on warp.
PLANET_BOUNTY_DESC They claim that their facility is subject to constant pirate harassment. It appears they have neither the means to defend themselves, nor the ability to leave their station. They offer a substantial reward to any who might bring this bombardment to an end...
PLANET_SCAN_CRE_DESC They claim to require detailed scans of the creatures who live on this planet. They have not been clear as to what they will do with this data. However, they have made it very clear that I will be rewarded handsomely should I assist them in collecting the data.
PLANET_SCAN_MIN_DESC They claim to be in desperate need of detailed scans of the flora that grows in this system. They attempted to explain why, but their meaning was not clear. It is apparent that I will be rewarded handsomely should I assist them in collecting the data.
PLANET_KILL_ROBOTS_DESC They seemed possessed of a real anger, a hatred towards the Sentinels that swarm across their planet. The lifeform was unable to leave their post, but offered to reward me should I find and destroy Sentinel forces.
PLANET_KILL_FIENDS_DESC They seemed afraid, whispering incomprehensible warnings. I was able to understand only enough to know that they thought strange monstrosities were stalking their world, and that they would reward me should I find and kill these fiends.
PLANET_KILL_CRE_DESC The lifeform seemed bored, tired of their life locked away inside their outpost. They mentioned something about the smell of mordite. The conversation was difficult to track, but they appear to want me to hunt for them. They offered a substantial reward should I venture out and kill the creatures that roam this world.
PLANET_FEED_CRE_DESC They spoke to me of their love of the outside world, of how much it pained them to be locked away inside. They related some long and difficult to follow tale of a small creature that appeared to be their pet. They seem to be offering me a large reward should I wander the planet and feed any wild animals I come across.
PLANET_DIGGING_DESC
Wormholes
FLEET_WORMHOLE_1 It is good to see you have not been scrambled, %CAP_RACE%! The maneuver was successful, though the energy field appears to have dissipated.
FLEET_WORMHOLE_2 Success, %CAP_RACE%! The wormhole has brought you directly to us! And without any of the terrifying consequences some of our engineers predicted! The operation appears to have used up the energy fluctuations, but all is otherwise well.
FLEET_WORMHOLE_3 Ah %CAP_RACE%! For a moment we thought we had lost you: the scanner indicated you had travelled some way into a different timeline. But our engineers were able to recover the signal, and here you are! The energy field has vanished, but all other readings are nominal.
Weekly event rewards
UI_SPEC_HELMET_03_DESC An exclusive <STELLAR>Exosuit Appearance Override This part silicone, part biological helmet can detect and replicate the facial muscle movements of the wearer, creating the appearance of a natural head. It is fully compatible with exosuit technology and provides all protection of a traditional helmet.Transform the appearance of your Exosuit at an Appearance Modifier
UI_SPEC_HELMET_03_NAME AQUATIC LIFEFORM MASK
UI_SPEC_LASER_01_DESC An exclusive <STELLAR>Multi-Tool Mining Beam Override
CUSTOMISED MINING BEAM #1
CUSTOMISED MINING BEAM #2
Misc
NOTIFY_HOT_ROCK HEAT ANOMALY DETECTED
UI_FREIGHTER_PARTS Freighter Construction Components
VEHICLE_LASERSTRONGLASER Advanced Exocraft Mining Laser
UI_WATER_RELIC_NAME_L Submerged Relic (Probably renamed aquaspheres)