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Datamining is a listing of items in the game code that are not currently implemented.

Summary

This page is intended for placing things found in the game files that are not currently implemented in the game. This page is filled with spoilers, and content which may not ever actually appear in No Man's Sky. Do not get your hopes up reading this page, as these text strings are very easy to misinterpret.

  • Source: NMS_LOC4_ENGLISH, NMS 1.65 October 19, 2018; TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\, BASEBUILDINGTABLE, NMS 1.75 Nov 22nd.

Food/Cooking System

FOOD_INGREDIENT_SUB - Raw Ingredient

FOOD_COOKED_SUB - Edible Product

FOOD_FISH_VEG_NAME - Fish Eggs

FOOD_FISH_MEAT_NAME - Salty Fingers

FOOD_FLYER_VEG_NAME - Flyer Milk

FOOD_FLYER_MEAT_NAME_L - Meaty Wings

FOOD_FIEND_VEG_NAME - Monster Eggs

FOOD_FIEND_MEAT_NAME - Fiendish Roe

FOOD_BLOB_VEG_NAME - Sticky Honey

FOOD_BLOB_MEAT_NAME - Offal Sac

FOOD_GEK_VEG_NAME - GekMilk

FOOD_GEK_MEAT_NAME - ProtoSausage

FOOD_DIPLO_VEG_NAME - Giant Egg

FOOD_DIPLO_MEAT_NAME Diplo Chunks

FOOD_REX_VEG_NAME Regis Grease

FOOD_REX_MEAT_NAME Scaly Meat

FOOD_CAT_VEG_NAME Leopard-Fruit

FOOD_CAT_MEAT_NAME Feline Liver

FOOD_STRIDER_VEG_NAME Tall Eggs

FOOD_STRIDER_MEAT_NAME Strider Sausage

FOOD_COW_VEG_NAME Fresh Milk

FOOD_COW_MEAT_NAME Raw Steak

FOOD_CRAB_VEG_NAME Crab 'Apple'

FOOD_CRAB_MEAT_NAME Leg Meat

FOOD_GENERIC_VEG_NAME Creature Egg

FOOD_GENERIC_MEAT_NAME Meaty Chunks

FOOD_GENERIC_MILK_NAME Wild Milk

FOOD_PLANT_LUSH_WILD_NAME Impulse beans

FOOD_PLANT_LUSH_FARM_NAME Pilgrimberry

FOOD_PLANT_HOT_WILD_NAME Fireberry

FOOD_PLANT_HOT_FARM_NAME Solartillo

FOOD_PLANT_COLD_WILD_NAME Frozen Tubers

FOOD_PLANT_COLD_FARM_NAME Glass Grains

FOOD_PLANT_TOX_WILD_NAME Jade Peas

FOOD_PLANT_TOX_FARM_NAME Non-Toxic Mushroom

FOOD_PLANT_RAD_WILD_NAME Grahberry

FOOD_PLANT_RAD_FARM_NAME Sievert Beans

FOOD_PLANT_DUST_WILD_NAME Aloe Flesh

FOOD_PLANT_DUST_FARM_NAME Cactus Nectar

FOOD_PLANT_GLITCH_NAME Hexaberry

FOOD_PLANET_ALL_1_NAME Heptaploid Wheat

FOOD_PLANET_ALL_2_NAME Sweetroot

FOOD_PLANET_ALL_3_NAME Pulpy Roots

FOOD_PLANT_CAVE_NAME Marrow Flesh

FOOD_PLANT_WATER_NAME Kelp Rice

FOOD_PLANT_POOP_NAME Wild Yeast

FOOD_PLANT_DEATH_NAME Meat Flakes

FOOD_MISC_STELLAR_NAME Silicon Egg

UI_OVEN_NAME Nutrient Processor

UI_OVEN_SUB Portable Sustenence Unit

A portable <TECHNOLOGY>nutrient extractor<>, able to process and refine gathered ingredients into edible food products. User is advised that consumption of generated products is entirely at their own risk." />

FOOD_VEG_DESC An animal byproduct, this nutrious morsel can be easily farmed without harm to the animal that produces it. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products

FOOD_MEAT_DESC A nutrious meat product, harvested from the corpse of the creature that once contained it. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products.

FOOD_PLANT_DESC An edible plant, harvested from planetary flora. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products.

FOOD_REFINED_DESC A refined food product, created in the <TECHNOLOGY>Nutrient Processor<>. Can be consumed as it stands or subjected to further processing.

FOOD_REFINED_DESC_FINAL A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>.

FOOD_MEAT_COOKED_NAME Cooked Meat

FOOD_MEAT_SMOKED_NAME Smoked Meat

FOOD_MEAT_SAUSAGE_NAME %NAME% Sausage

FOOD_MEAT_MINCE_NAME %NAME% Mince

FOOD_FLOUR_NAME Refined Flour

FOOD_SUGAR_NAME Processed Sugar

FOOD_HONEY_NAME Edible Honey

FOOD_STEW_NAME %NAME% Stew

FOOD_CAKE_NAME %NAME% Cake

FOOD_BREAD_NAME %NAME% Bread

FOOD_PIE_NAME %NAME% Pie

FOOD_MEAT_PIE_NAME Mixed Meat Pie

FOOD_VEG_PIE_NAME Vegetable Pie

FOOD_WINE_NAME %NAME% Wine

FOOD_JUICE_NAME %NAME% Juice

FOOD_BUTTER_NAME Churned Butter

FOOD_CHEESE_NAME %NAME% Cheese

HERBIVORE22 %BIOME_PLANT% (This is from the entries that list out all the things it says under diet when you scan animals, looks like the gameplay will match what it says when you scan, at least for this category...)

CARNIVORE26 %BIOME_MEAT% (This is from the entries that list out all the things it says under diet when you scan animals, looks like the gameplay will match what it says when you scan, at least for this category...)

Then the biome meats themselves:

FROZEN_MEAT_NAME Frozen meat

HOT_MEAT_NAME Boiled meat

RADIO_MEAT_NAME Radioactive meat

TOXIC_MEAT_NAME Toxic meat

LUSH_MEAT_NAME Rotten meat

BARREN_MEAT_NAME Preserved meat

Base Building Parts

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.CONDUIT.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.DISTRIBUTOR.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.FENCE.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.PUMP.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.SOLARPANEL.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TERMINAL.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET_L.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET_R.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.WINDTURBINE.DDS

<Property name="LinkGridObjects">

   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_CONDUIT" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="0" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_FENCE" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_FIELD" />
     <Property name="Rate" value="0" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_PUMP" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="5" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_WIND" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="2" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_SOLAR" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="1" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_COOLING" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="1" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_BATTERY" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="0" />
     <Property name="Storage" value="100" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_TERMINAL" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="0" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="WALLLIGHTRED" />
     <Property name="ConnectionType" value="Single" />
     <Property name="LinkMask" value="2" />
     <Property name="ConnectionDistance" value="15" />
     <Property name="ConnectionPart" value="" />
     <Property name="Rate" value="-1" />
     <Property name="Storage" value="0" />
   </Property>
 </Property>

Trade ship interactions

DNT_WAR_TRADER_DEFEND_LANG_3

I'm a Vy'keen! Help me with these pirates!!

I'm a Gek! Help me with these pirates!!

The pilot gestures frantically. Their ship seems damaged, and there are hostile signals approaching on the subspace radar...

Help the trader

Leave them to their fate

DNT_EXP_TRADER_OFFLOAD_LANG_3

I'm a Korvax! Want to buy these specific items?

Excited to see another pilot, the trader offers me one of their collection of rare and precious items.

TRA_TRADER_OFFLOAD_OPT_A Buy Gek Relic

TRA_TRADER_OFFLOAD_OPT_B Buy GekNip

TRA_TRADER_OFFLOAD_OPT_C Buy Gek Charm

Research Station

UI_RESEARCH_STATION_DESC

An advanced data analysis station, of particular use to explorers attempting to catalogue a planet in its entirety. The station takes in environment data and offers its prediction for likely <TECHNOLOGY>locations of undiscovered creatures<>." />

Customisation of vehicles, ships, multitools

CUSTOMISE_VEHICLE

CUSTOMISE_SHIP STARSHIP MODIFICATION

CUSTOMISE_WEAPON

INTRCT_CUSTOMISE_VEHICLE Recalibrate Exocraft Visuals

INTRCT_CUSTOMISE_SHIP Recalibrate Starship Visuals

INTRCT_CUSTOMISE_WEAPON Recalibrate Multi-Tool Visuals

Starship races

BLD_RACE_SHIPSTART_NAME_L Starship Race Initiator

This platform acts as the start and finish line for Starship field tests, allowing Travellers to practice manoeuvring and speed.

Localized missions

PLANET_WARNING Mission is local and will end automatically on warp.

PLANET_BOUNTY_DESC They claim that their facility is subject to constant pirate harassment. It appears they have neither the means to defend themselves, nor the ability to leave their station. They offer a substantial reward to any who might bring this bombardment to an end...

PLANET_SCAN_CRE_DESC They claim to require detailed scans of the creatures who live on this planet. They have not been clear as to what they will do with this data. However, they have made it very clear that I will be rewarded handsomely should I assist them in collecting the data.

PLANET_SCAN_MIN_DESC They claim to be in desperate need of detailed scans of the flora that grows in this system. They attempted to explain why, but their meaning was not clear. It is apparent that I will be rewarded handsomely should I assist them in collecting the data.


PLANET_KILL_ROBOTS_DESC They seemed possessed of a real anger, a hatred towards the Sentinels that swarm across their planet. The lifeform was unable to leave their post, but offered to reward me should I find and destroy Sentinel forces.

PLANET_KILL_FIENDS_DESC They seemed afraid, whispering incomprehensible warnings. I was able to understand only enough to know that they thought strange monstrosities were stalking their world, and that they would reward me should I find and kill these fiends.

PLANET_KILL_CRE_DESC The lifeform seemed bored, tired of their life locked away inside their outpost. They mentioned something about the smell of mordite. The conversation was difficult to track, but they appear to want me to hunt for them. They offered a substantial reward should I venture out and kill the creatures that roam this world.

PLANET_FEED_CRE_DESC They spoke to me of their love of the outside world, of how much it pained them to be locked away inside. They related some long and difficult to follow tale of a small creature that appeared to be their pet. They seem to be offering me a large reward should I wander the planet and feed any wild animals I come across.

PLANET_DIGGING_DESC

Wormholes

FLEET_WORMHOLE_1 It is good to see you have not been scrambled, %CAP_RACE%! The maneuver was successful, though the energy field appears to have dissipated.

FLEET_WORMHOLE_2 Success, %CAP_RACE%! The wormhole has brought you directly to us! And without any of the terrifying consequences some of our engineers predicted! The operation appears to have used up the energy fluctuations, but all is otherwise well.

FLEET_WORMHOLE_3 Ah %CAP_RACE%! For a moment we thought we had lost you: the scanner indicated you had travelled some way into a different timeline. But our engineers were able to recover the signal, and here you are! The energy field has vanished, but all other readings are nominal.


Weekly event rewards

UI_SPEC_HELMET_03_DESC An exclusive <STELLAR>Exosuit Appearance Override This part silicone, part biological helmet can detect and replicate the facial muscle movements of the wearer, creating the appearance of a natural head. It is fully compatible with exosuit technology and provides all protection of a traditional helmet.Transform the appearance of your Exosuit at an Appearance Modifier

UI_SPEC_HELMET_03_NAME AQUATIC LIFEFORM MASK

UI_SPEC_LASER_01_DESC An exclusive <STELLAR>Multi-Tool Mining Beam Override

CUSTOMISED MINING BEAM #1

CUSTOMISED MINING BEAM #2

Misc

NOTIFY_HOT_ROCK HEAT ANOMALY DETECTED

UI_FREIGHTER_PARTS Freighter Construction Components

VEHICLE_LASERSTRONGLASER Advanced Exocraft Mining Laser

UI_WATER_RELIC_NAME_L Submerged Relic (Probably renamed aquaspheres)

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