Defence Systems Upgrade
Defence Systems Upgrade | |
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Category | Exosuit - Defence Systems |
Type | Generated Upgrade |
Stats | ![]() ![]() ![]() ![]() |
Updated | Expeditions |
Defence Systems Upgrade is an exosuit Upgrade Module.
Contents
Summary[edit | edit source]
Defence Systems Upgrades, contained within Shield Modules, are procedurally generated upgrades granting bonuses to the exosuit's shield and health.
Upgrade properties[edit | edit source]
Defence Systems Upgrades grant at least one of the following bonuses:
Shield Strength: increases the durability of the Exosuit's shield. Bug: C-class has the best potential for this bonus.
Core Health: adds 1 health square (the player initially has 3 health squares).
Upgrade Modules[edit | edit source]
Module
Name |
Stats
Drawn |
Module
Improves |
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X-Class | ||||||
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Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | ||||
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C/B 1-2
A/S 2 X 1-2 |
Core Health | 20 (shows as 33) | ||||||||||
Shield Strength | 90 | 95 | 85 | 90 | 80 | 90 | 80 | 90 | 75 | 95 |
The likelihood of an upgrade granting both bonuses depends on its class: low (C-class), high (B-class), or guaranteed (A-class and S-class).
Up to three Defence Systems Upgrades can be installed in each inventory tab of the exosuit which can accept technology. Installing four or more upgrades of the same type in a given inventory tab will disable all upgrades of that type until the upgrade count is reduced to three or less.
Note: The Shield strength buff has something wrong with it. The classes act as if the lower the number in this stat the better the upgrade even though the game shows it as an additive percentage. (X class can be as "bad" as C class at 95% or slightly "better" than S class at 75% for instance or C being at 90-95% while S is at 80-90% making C look like it is always better than S).
Crafting[edit | edit source]
Defence Systems Upgrades can only be obtained from opening Shield Modules.
Defence Systems Upgrade can be repaired using the following ingredients:
Sodium x50 +
Ion Battery x1 +
Wiring Loom x1
Defence Systems Upgrade can be dismantled after construction, returning the following ingredients:
Defence Systems Upgrade →
Sodium x50 +
Ion Battery x1 +
Wiring Loom x1
Installing[edit | edit source]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules[edit | edit source]
ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.
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Additional information[edit | edit source]
- Health squares added by a Defence Systems Upgrade start out depleted and will not protect the player from death until they have been replenished by a source of healing.
- Upgrade bonuses trigger for Defence Systems Upgrades with Shield Strength bonuses if they are adjacent to each other, increasing these Shield Strength bonuses above listed values.
Bugs[edit | edit source]
- The Shield Strength stat either scales in reverse or has a visual bug on the percentages.
Release history[edit | edit source]
- NEXT - Added as a technology.