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The subject of this article is from the Orbital update.
The information from this article is up-to-date as of 28 May, 2024. |
The information from this article is up-to-date as of 28 May, 2024.
Deflector Shield Upgrade | |
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Category | Ship - Shield |
Type | Generated Upgrade |
Stats | ![]() ![]() ![]() ![]() ![]() |
Updated | Orbital |
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This article is about the procedural upgrades. For the core technology, see Deflector Shield. |
Deflector Shield Upgrade is a starship upgrade.
Summary[ | ]
Deflector Shield Upgrades, contained within Starship Shield Modules, are procedurally generated upgrades granting bonuses to the Deflector Shield of the starship.
Upgrade properties[ | ]
Deflector Shield Upgrades grant a varying bonus based on their class:
Shield Strength: Increases the Shield Absorption, indirectly increasing the Deflector Shield's durability for each upgrade.
It is controversial to install B-Class shield upgrades, as they give a shield bonus that is no better than a C-Class upgrade. The only difference between the C and B classes, ironically, is that the B-class upgrade gives a higher chance of obtaining a better percentage within their combined percentage range than the C-class upgrade. A-class upgrades, however, have a very wide percentage range to choose from, and occasionally can be as good as an S-class upgrade.
Up to three Deflector Shield Upgrades can be installed in each inventory tab of the starship. Installing four or more upgrades in a given inventory tab will disable all upgrades of that type on that tab until the upgrade count is reduced to three or less.
Crafting[ | ]
Deflector Shield Upgrades can only be obtained from opening Starship Shield Modules.
Deflector Shield Upgrade can be repaired using the following ingredients:
- Chromatic Metal ×50 +
Sodium ×50 +
Wiring Loom ×1
Deflector Shield Upgrade can be dismantled after construction, returning the following ingredients:
Deflector Shield Upgrade → Chromatic Metal ×50 +
Sodium ×50 +
Wiring Loom ×1
Installing[ | ]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules[ | ]
ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.
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Additional information[ | ]
- Upgrade bonuses trigger for Deflector Shield Upgrades if they are adjacent to Deflector Shield, Ablative Armour or each other, increasing their bonuses above listed values.
Bugs[ | ]
- B-Class upgrades are considerably more expensive than C-Class upgrades, but have the same potential bonuses.
Release history[ | ]
- NEXT - Added as a technology.