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The subject of this article is from the Singularity update.
The information from this article is up-to-date as of 23 August, 2023.

This article was documented by the Galactic Hub.

Drogradur Tower
Drogradur Tower
Galaxy Euclid
Region Uefert Nebula
Star system Owdzangm XV
Planet Drogradur NO426
Builder 7101334
Builder platform PS
Claimed by Galactic Hub Project
Planetary coords +16.59, +165.41
Galactic coords 042F:0078:0D56:001B7
Portalglyphs 501BF9557C30501BF9557C30
Type Multi-Functional Tower
Game mode Normal
Updated Singularity
Features
Farm Geobay
No No
Landing pad Arena
6 Yes
Trade terminal Racetrack
No No

Drogradur Tower is a player base.

Summary[ | ]

Deconstruction  This base has been deleted and no longer exists.

Drogradur Tower is a player base, located on the planet Drogradur NO426 in the Owdzangm XV system. It's a very large, multi-purpose tower, mostly focusing on different types of multiplayer activities. Multiplayer aspects include a PVP arena, fully-functional in-game casino (no "bets against the house"), and GHSL Tritium minigame room. Other rooms which are less directly involved with multiplayer include the residential area and the Tourism Center.

Drogradur Tower is situated in front of a Planetary Settlement called "Drogradur Tower Suburbs". Some alterations to this Settlement have been applied using the Drogradur Tower base, such as the large golden diplo statue in the town square.

The residents of the suburbs say the tower was built by an arcane bio-mechanical process, its massive walls growing like accelerated steel plants over a period of days. Some vestigial artifacts of this process can still be spotted, like the strange Cable Pods which dot the lower end of the tower.

Layout[ | ]

Drogradur Tower consists of a number of distinct levels. The various rooms are connected by Short-Range Teleporters (SRTs) which each lead back to 3 different terminus points, labeled as Terminus A, B, and C. Terminus points are circular rooms with a total of 4 SRTs each. Between Terminus A and Terminus B, there is an extension room due to the teleport connection being too long to connect the two directly. This simple extension is a room with two SRTs and an exit door to the Residential Area.

Terminus A[ | ]

Ground Floor Entrance[ | ]

The entrance to Drogradur Tower is a simple one. Approaching the tower from the Drogradur Tower Suburbs settlement, visitors will reach a glass tube with a Short-Range Teleporter inside. This will connect visitors to Terminus A.

The Arboretum PVP Arena[ | ]

The Arboretum is a small PVP arena which, as you might guess by the name, is packed with plants. This arena is suitable for 1v1, fast-paced 2v2, or FFA. The arena mostly pushes players into close-quarters-combat, but some long range combat may be possible. The dense grass, mud huts, and multiple levels provide players using the Cloaking Device opportunities to hide, whether for an ambush or to restore their shield.

The GH Star League Trititum Room[ | ]

The GHSL Tritium Room is a large room hosting a variety of minigames, all of which are native to the Galactic Hub.

First, immediately upon entering, players will be faced with a small lounge area and a tall concrete wall. This concrete wall is meant to be scaled with a jetpack - this will lead visitors to the Minotaur Wrestling platform. This "platform" is really more of a series of thin planks. Players must navigate around this platform and try pushing their opponent off, without falling off themselves. If both players fall, that round is considered a draw even if they don't hit the ground at the same time. This unusual platform is the first of its kind, and may be subject to changes in design as the minigame sees more testing.

Next, players will notice two miniaturized simulation sports courts. First, on the left, we have a miniaturized Traveler Hockey rink. This sport was created by Interloper-Governor SullyKiwi of Rattlespine Park, who was also consulted in the construction of the miniaturized version. At least 3, but preferably 5, interlopers are required to play.

  • First, one player must volunteer to act as the puck.
  • They must navigate to the center of the arena, use the Sit Down gesture / emote, and then enter photo mode. Entering photo mode allows their character to be pushed around freely in a way which feels similar to a hockey puck.
  • Then the two teams, each with 1 or 2 players, compete to push the puck into the opposing team's goal.
  • Once a goal is made, the lights above that goal will turn on, and a buzzer noise will sound from a ByteBeat Device.

Besides the size, the only significant change to this arena as compared to the original Traveler Hockey League base is the placement of an additional obstacle in front of each goal. This is meant to make it slightly harder to score a goal, compensating for the smaller distance each team needs to travel on this miniaturized court.

Finally, visitors can check out the remaining court, a miniaturized Blasterball court. Blasterball was created by Interloper GHub_GizmoKhan. At least 2, but preferably 4, interlopers are required to play. Blasterball is normally a full-contact sport (meaning PVP damage should be turned on). Combat deaths during a match are possible and legal; players who have been killed will respawn at their team's beacon and may rejoin the round.

  • First, both teams' players must save at their respective Team Save Points. This insures you spawn back in the correct spot if you die during a match.
  • Next, both players must navigate to their team's "bench" and wait for the round to begin.
  • Once the round begins (as signaled by voice chat, shooting a multitool, or any other agreed-upon signal) each team must navigate to the Sphere Creator located next to the opposing team's goal. Your objective is to spawn a ball with this Sphere Creator, then "steal" the ball by taking it back to your own goal.
  • At the same time as you try to complete this objective, you must try to stop the opposing team from doing the same thing with their ball.
  • See the Blasterball page for full rules and additional details.

Terminus B[ | ]

Caesarus's Palace, a Fully Functional Casino[ | ]

Drogradur Tower Caesarus's Palace

Caesarus's Palace, a fully-functional casino which used to operate out of New Bandera Colony.

Caesarus's Palace is a fully functional in-game casino consisting of 3 games, 2 of which are native to the Galactic Hub. Note that it is not possible to "bet against the house" at Caesarus's Palace - you must bring a friend to bet against. Bets of HubCoin are the standard, but bets can be made using any resource your opponent will accept - try betting your starship for a particularly exciting gamble!

The first game, Idsk, was created by Interloper-Governor Zaowly of Totokenn City. It's almost like a combination of blackjack and a standard dice game, but with specific rules. Visitors will find this game on their left after exiting the SRT. To play, you must shoot each button with a Mining Tool or similar weapon until the score light pops up, NOT press the button prompt! It consists of 4 dice-simulator machines: three 10-sided dice, and one 6-sided die. The rules are fairly simple:

  • Players roll up to three 10-sided dice and one 6-sided die per round. This gives a maximum number of 4 rolls per round. However, players may skip any number of these rolls if they so choose.
  • If your score for that round falls between 20 and 28 points, those points are added to your total score.
  • If your score for that round falls below 20 points, you collect no points for that round, but may roll again next round.
  • If your score for that round falls above 28 points, you are eliminated from the game until the next match (not the next round) begins.
  • If your score exactly equals 28, you are instantly declared victor of that entire match / game.
  • Interlopers play for 5 rounds (provided no player wins instantly in the way described above). The highest score at the end of the game wins!

The Idsk dice simulators can also be used for any other game requiring dice, if no one else is currently using them for Idsk. You can also see Zaowly's own visual guide for Idsk here.

The second game, Clover, was created by Interloper 7101334. It's like a combination of pinball and pachinko; pinball in that you can hit the ball with varying strengths to determine where it goes, and pachinko in that you hit the ball once and then have no control over where it goes. Visitors will find this directly ahead after exiting the SRT, with the single-button control panel slightly to the left, near a social area next to the Idsk machines. You may shoot or press the button to start the game. A Neutron Cannon is strongly recommended when shooting the ball, as other weapons may be too weak to get the ball up the ramp. The rules are fairly simple:

  • Each players takes 3 shots at the ball.
  • The scoreboard at the bottom of the glass displays your score. Keep track of each individual round's score, not just the total score.
  • If you score multiple 3-point shots in a row, multiply those 3's together rather than adding them.
  • For example, a score of 3, 1, and 3 points would become 3 + 1 + 3 = 7 points. A score of 1, 3, and 3 points would become 1 + 3 • 3 = 10 points.
  • If you score multiple 2-point shots in a row, add 1 point to your final total.
  • For example, a score of 2, 1, and 2 points would become 2 + 1 + 2 = 5 points. A score of 1, 2, and 2 points would become 1 + 2 + 2 + 1 = 6 points.
  • Combining both of these examples, a score of 3, 3, and 2 would become 3 • 3 + 2 = 11 points. A score of 3, 2, and 2 would become 3 + 2 + 2 + 1 = 8 points.

The Clover machine can also be used for any other type of game. Simple "bigger number wins" is a good casual option.

The third game, Strider's Journey Roulette, is a standard roulette wheel. The spinning light effect is purely visual and cannot be used to help you predict your score, as this machine is meant to simulate the random spinning of a ball on a roulette wheel. To play, you must press the button with the prompt or melee the button, NOT shoot it! The rules are fairly simple:

  • Each player places their bet on a number, then presses the button to try to score that number.
  • If both players' numbers, or neither player's numbers, are rolled, both players re-roll until only one scores their number.
  • If one player scores their number, but the other player does not, then the player with the winning bet wins.
  • Single or multiple rounds may be played.

The rules above are the suggested rules because they're the most simple and accessible for all players. However, players comfortable with more complex rules can also use a more traditional Roulette ruleset, modified for the fact that you're not betting against the house but another player, as described below:

  • Each player places their bet on X quantity of number slots. Players cannot bet on the same number slots.
  • For example, if you bet on 1, 2, and 3, you would be betting on a quantity of 3 number slots. It is not recommended that players bet on more than 3 numbers, and it is not possible to bet on more than 4 numbers.
  • Each player then presses the button.
  • Both players' rolls will count towards both bets. This makes it possible to win 2 bets per round.
  • For example, if Player A bets on 6, and Player B rolls 6, that will be considered a successful bet for Player A as they bet on 6.
  • Your winning bet is divided by your overall quantity of bets.
  • For example, if you bet on 3 numbers and win 1 bet, your opponent would pay you 1/3 of their bet. If you bet 2 numbers and win 2 bets (2/2), your opponent would pay you their full bet. If you bet on 1 number and both rolls hit that number (2/1), your opponent would pay you 2x of their bet - make sure you both agree on this first, or they are fair to forfeit and just pay you the regular 1x bet!

There are a number of relaxation areas throughout the casino, and holographic bartenders provide Qitanian whiskey and bags of Haze Valley NipNip Buds.

Caesarus's Palace comes from a combination of the famous {{https://en.wikipedia.org/wiki/Caesars_Palace Caesars Palace] real-world casino and the Caesarus, largest creature ever discovered in No Man's Sky. The Caesarus was found in Galactic Hub space; it's now extinct, but available as a HubCoin reward Companion Egg, thanks to the Jurassic Hub Project.

Residential Area[ | ]

The Residential Area of Drogradur Tower consists of two simple towers, each with 3 large floors. An outdoor area features two planter beds and a statue commemorating the biomechanical entity which, the locals say, created this tower. Three landing pads provide residents and visitors convenient access to this floor.

These homes are designated primarily for residential use, although if you run a business out of your home as well, that won't be an issue. The property is managed by Leviathan Construction & Supply.

Terminus C[ | ]

Tourism Center[ | ]

The Tourism Center directs visitors to a variety of in-game locations significant to the Galactic Hub. The upscaled holographic globes used to create the projections representing each location have an obnoxiously large hit-box, so navigating around this room can be slightly challenging at times, but a jetpack will allow you to overcome any invisible obstacles.

The Tourism Center directs players to:

Also see the Galactic Hub Colony Catalog for tourism opportunities.

Features[ | ]

Besides the multiplayer and metagame content listed above, this base features 6 landing pads, a Galactic Trade Terminal, and some Barrel Fabricators in the Tourism Center.

Additional Information[ | ]

Drogradur Tower is located on the Galactic Hub capital planet, Drogradur NO426. There are likely hundreds of bases on this planet, although no more than 110 have ever been proven (via screenshot) to load at a single time. A few examples of other bases on this planet can be found in the Galactic Hub Player Bases list.

Idsk and Roulette machines in the casino are non-functional unless the architect is in the session.

Demolished on September 10th, 2023

Gallery[ | ]

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