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Ddfairchildd (talk | contribs) (→Additional Information: doesn't share Electrical Wiring icon) |
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− | {{Version| |
+ | {{Version|Prisms}} |
− | {{stub}} |
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{{Product infobox |
{{Product infobox |
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| image = UTILITY.POWERLINE.png |
| image = UTILITY.POWERLINE.png |
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| category = Base Building |
| category = Base Building |
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− | | color = |
+ | | color = Blue |
+ | | value = 0 |
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| type = Power Distribution Module |
| type = Power Distribution Module |
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− | | release = |
+ | | release = Prisms |
}} |
}} |
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'''Electrical Wire''' is a base building product. |
'''Electrical Wire''' is a base building product. |
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High-capacity electrical wiring. Use wiring to connect Power generators to your base. Most technology as well as structures with embedded lighting systems, require a power source to operate. |
High-capacity electrical wiring. Use wiring to connect Power generators to your base. Most technology as well as structures with embedded lighting systems, require a power source to operate. |
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− | Wiring can be |
+ | Wiring can be connected to various switches to facilitate selective power flow. |
==Source== |
==Source== |
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==Additional Information== |
==Additional Information== |
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− | Wiring does not function when the power devices on each end are part of different bases - even if owned by the same player. No error is displayed in-game and instead just does not function. |
+ | *Wiring does not function when the power devices on each end are part of different bases - even if owned by the same player. No error is displayed in-game and instead just does not function. |
+ | *The visual lines indicating the wires can be hidden using a [[Electrical Cloaking Unit]]. |
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+ | *Each individual segment counts as a separate item towards any building limits. |
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==Release History== |
==Release History== |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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+ | Electic_Wiring_Prisms.png|Blueprint<br>(Prisms) |
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+ | nmsBase_ElectricalWiring_OG.jpg|Blueprint<br>(Origins) |
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+ | nmsBase_ElectricalWiring_S.jpg|Blueprint<br>(Synthesis) |
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nmsPower_ElectricalWiring.jpg|Blueprint<br>(Beyond) |
nmsPower_ElectricalWiring.jpg|Blueprint<br>(Beyond) |
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</gallery> |
</gallery> |
Revision as of 16:46, 8 July 2021
The subject of this article is from the Prisms update.
The information from this article is up-to-date as of 31 August, 2021. |
The information from this article is up-to-date as of 31 August, 2021.
Electrical Wiring | |
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Category | Base Building |
Type | Power Distribution Module |
Total Value | 0 |
Updated | Prisms |
Electrical Wire is a base building product.
Summary
Electrical Wire is a base building product that connects various base building products to supply power to them.
Unlike most items in No Man's Sky, it costs nothing to build.
Game Description
High-capacity electrical wiring. Use wiring to connect Power generators to your base. Most technology as well as structures with embedded lighting systems, require a power source to operate.
Wiring can be connected to various switches to facilitate selective power flow.
Source
This product can be found on the Build menu >> Power & Industry >> Industrial.
Build
To place electrical wiring, connect sockets (blue circles with thunderbolts) by running wires between them. A glowing green ball will indicate the end of the wires you are putting in place.
The maximum length electrical wiring can be is 200u.
Additional Information
- Wiring does not function when the power devices on each end are part of different bases - even if owned by the same player. No error is displayed in-game and instead just does not function.
- The visual lines indicating the wires can be hidden using a Electrical Cloaking Unit.
- Each individual segment counts as a separate item towards any building limits.
Release History
- Beyond - Added as a base building product.