|The subject of this article is from the Expeditions update.
The information from this article is up-to-date as of 1 June, 2021.
The information from this article is up-to-date as of 1 June, 2021.
Exocraft are planetary exploration vehicles.
- 1 Summary
- 2 Summoning
- 3 Types
- 4 Acquiring Exocraft
- 5 Upgrading Roamer/Colossus/Nomad/Pilgrim
- 6 Release history
- 7 Gallery
- 8 References
Exocraft become available initially by building their respective geobays. To do this, you must first unlock a blueprint, either through use of an Exocraft Terminal in a base on a planet, or via the research room in the Space Anomaly.
Normally, the player can only summon an Exocraft if it is not more than 750u away from the desired summoning location. However, building an Exocraft Summoning Station on any planet in a system removes the distance condition for the entire system, allowing the player to summon any owned Exocraft to their position from any other location or planet in the entire system.
Players who own a freighter may build an Orbital Exocraft Materialiser. This powerful technology allows you to summon your Exocraft whenever your freighter is present in the current star system.
Exocraft can be customized in appearance at their respective summoning stations using the orange panel. Options include paint colours, decals, and boost particle colour.
Roamer is the first exocraft that the players will get, as unlocking its geobay is a prerequisite for unlocking those for all the other Exocraft. It is classified as a medium Exocraft - a great all-rounder with 28 slots which is capable of quickly crossing rugged terrain and adapting to most situations including underwater operations. The geobay blueprint for the Roamer can be purchased at either the Space Anomaly, or alternatively it can be unlocked at a via the Base Computer Archives mission, allowing players to obtain an Exocraft without building an Exocraft Terminal.
Nomad is a small and light Exocraft. What it may lack in cargo space (the vehicle only has 16 slots), this hovercraft makes up for in speed, agility and its ability to glide over water. Most effective with portals. Some players report this is the most fuel-efficient Exocraft.
Pilgrim is another light Exocraft. Like Nomad, this one has 16 inventory slots and comes with the Exocraft Acceleration Module pre-installed. Pilgrim is the only two-wheeled member of the Exocraft family. With full upgrades in place, it is the fastest of any Exocraft on land. It is the most land-based member of the exocraft family, having a much shorter boost cooldown and being able to take huge leaps, but crawling while in water.
Colossus is the largest Exocraft. This lumbering behemoth offers an enormous cargo hold (42 slots in total), perfect for those looking to harvest resources, or install numerous Upgrade Modules.
Due to its weak engine and general lack of grip, it was often regarded as a mobile cargo unit. To amend this problem and make it a proper space truck Colossus received an update in NEXT, giving it more speed and agility (its base speed was augmented even further in Update 1.63), and installing multiple Upgrade Modules can make it reasonably agile.
Minotaur is a mechanical walker containing 28 slots that can be used to safely explore all planets, performing mining, combat, and exploration tasks. It has an independent jetpack, and is with the pre-installed - it is immune to all planetary hazards. The Minotaur's standard mining laser can be upgraded to a if desired, enabling the alteration of terrain on planets similar to the function of a Multi-tool's . Also it is amphibious, and can mine underwater. It also shoots missiles.
Nautilon is the only non-terrestrial Exocraft. It is a submersible vehicle that is designed for underwater navigation, combat and mining. It can be summoned to any ocean on the planet, as well as docked at underwater buildings. It has 28 inventory slots and its own special drive, the Humboldt Drive.
All Exocraft Geobay blueprints may be obtained at the Construction Research Station. Alternatively, after constructing an Exocraft Terminal, acquire the Roamer, Nomad, and Colossus by hiring a Vy'keen Technician for your planetary (or freighter) base and completing a new series of missions. You can place a Geobay on any planet. Doing so will summon the corresponding Exocraft.
The Pilgrim Geobay and Minotaur Geobay blueprints can be either purchased from the Construction Research Station for 10 Salvaged Data, or received as one of the rewards in the Community Expedition, the same applies to the Exocraft Summoning Station blueprint.
The Nautilon Chamber is available as part of the Dreams of the Deep mission. If Nautilon is obtained with the Construction Research Station, then the blueprint for the Hydrothermal Fuel Cell must be obtained from a Manufacturing Facility, or an Operations Centre.
Blueprints can be obtained from Iteration Perses on the Anomaly, or the Exocraft Technician (requires a to be be built in a base or on a freighter). Upgrades and some blueprints can also be obtained from any space station exocraft technology merchant.
Bug (3.53): Rate of fire stats that are supposed to buff the fire action actually increase the time it takes to cool down after each shot whether it be a fictitious tank size or not, thus requiring a longer time before you can shoot again. Please report this bug here.
Exocraft Core Technology Blueprints
Exocraft Core Upgrade Modules
1. Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in a single exocraft. This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.
- Pathfinder - Introduced to the game.
- NEXT - Improved Colossus speed and climb ability to enhance its performance.
- NEXT 1.63
- Added Pilgrim and its blueprint for the Pilgrim Geobay can be purchased from the Blueprint Analyser.
- Increased the inventory size of all Exocraft.
- Increased the base speed of Colossus.
- Added Upgrade Modules for Exocrafts that can be purchased with Nanite Clusters from the Technician once their quest chain is complete.
- Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
- Added the ability to customise the Exocraft with unique paint, decals and boost particle options.
- Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
- Added a speedometer display to the HUD while driving an Exocraft.
- Fixed an issue where Exocraft with laser upgrades could still not mine resources that required an Advanced Mining Laser.
- Fixed an issue where Exocraft could not mine terrain resources.
- Abyss - Added Nautilon
- Added fully modelled cockpits / interiors for all the Exocraft and Nautilon Submarine.
- Fixed a number of issues where trees and rocks could not be run over by Exocraft.
- ExoMech - added Minotaur exocraft, all other exocrafts no longer fully protect from elements without extra protection upgrades.
- Expeditions - added Nomad and Minotaur Geobays as Community Expeditions reward.
- No Man's Sky Exocraft Customisation added in NEXT 1.63 update.