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The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023. |
The information from this article is up-to-date as of 21 February, 2023.
Exocraft Boosters Upgrade | |
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Category | Exocraft - Boosters Module |
Type | Generated Upgrade |
Stats | ![]() ![]() ![]() ![]() |
Updated | Waypoint |
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This article is about the procedural upgrades. For the core technology, see Exocraft Boosters. |
Exocraft Boosters Upgrade is an exocraft Upgrade Module.
Summary[]
Exocraft Boosters Upgrades, contained within Exocraft Boost Modules, are procedurally generated upgrades granting bonuses to the Exocraft's boosters.
Upgrade properties[]
Exocraft Boosters Upgrades grant at least one of the following bonuses:
Boost Power: Increases vehicle speed bonus during boost
Boost Tank Size: Increases duration of each boost
Module
Name |
Stats
Drawn |
Module
Improves |
C-Class | B-Class | A-Class | S-Class | ||||
---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Min | Max | Min | Max | Min | Max | |||
Boost | C 1
B/A 1-2 S 2 |
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10 | 19 | 20 | 34 | 35 | 54 | 55 | 69 |
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10 | 19 | 15 | 29 | 30 | 49 | 50 | 59 |
Up to three Exocraft Boosters Upgrades can be installed in the inventory of an Exocraft --- installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting[]
Exocraft Boosters Upgrades can only be obtained from opening Exocraft Boost Modules.
Exocraft Boosters Upgrade can be repaired using the following ingredients:
- Chromatic Metal ×40 +
Wiring Loom ×1
Exocraft Boosters Upgrade can be dismantled after construction, returning the following ingredients:
Exocraft Boosters Upgrade → Chromatic Metal ×40 +
Wiring Loom ×1
Installing[]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules[]
ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.
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Additional information[]
- Upgrade bonuses trigger for Exocraft Boosters Upgrades if they are adjacent to Exocraft Boosters or each other, increasing their bonuses above listed values.
Release history[]
- NEXT 1.63 - introduced into the game as an upgrade module.
- Beyond - Formula changed, previously used Technology Module.
- Waypoint - Name changed, was "Exocraft Acceleration Module Upgrade".
Gallery[]
-
S-class upgrade module example
(Beyond) -
S-class upgrade module example
(Visions)