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The subject of this article is from the Frontiers update.
The information from this article is up-to-date as of 15 February, 2022. |
The information from this article is up-to-date as of 15 February, 2022.

The initial Exosuit/avatar
The Exosuit is worn by the player during the game.
Contents
Summary[]
The Exosuit is the outfit that a player's avatar wears in No Man’s Sky. It provides storage for items that an avatar carries; offers protection from planetary hazards, hazardous flora, hostile fauna and aggressive sentinels; and comes equipped with a jetpack. It has expandable inventory capabilities and its technology can be upgraded. Whatever creature exists within an Exosuit is never seen, so the Exosuit essentially doubles as a player’s avatar. Avatars can be customised at Appearance Modifiers on Space stations.
Components[]
The initial Exosuit has 24 General inventory slots and 4 Technology inventory slots; three of the general inventory slots always contain the following three basic technologies:
- Life Support – keeps the player alive and provides power for movement; recharged with Oxygen
- Hazard Protection – protects from extreme temperatures, radiation, and toxicity; recharged with Sodium
- Jetpack – allows an avatar to temporarily fly; activated by pressing X (PS), Spacebar (PC) or A (Xbox); recharged from Life Support
Suit Systems[]
In addition to technology-based systems, the Exosuit is equipped with systems which, though they are not represented as a basic technology, provide fundamental functions for the Exosuit's wearer.
Movement Systems[]
The Movement Systems enhance the mobility of the Exosuit's wearer. Two systems are classed as Movement Systems: the Jetpack (already mentioned in Components) and the Speed Augmentation. Both require power from Life Support to function.
The Speed Augmentation, also referred to as the Adrenal Pump, grants the wearer the ability to sprint for a limited time. Sprinting drains Life Support faster than walking, but the drain is not as severe as that incurred by use of the Jetpack.
Defence Systems[]
The Defence Systems, also called the Defensive Systems, protect the Exosuit's wearer from nearby hazards and threats.
Attacks on the wearer will first deplete the Exosuit's deflector shield, which automatically regenerates after a hit if the wearer is able to avoid further damage for long enough; alternately, the wearer can instantly restore some shield strength by activating a hazard protection unit or destroying Combat Supplies canisters dropped by Sentinels. The remaining durability of the shield displays in the upper-left corner of the heads-up display as a white bar whenever it is not at full strength.
If the Exosuit's shield is fully depleted by incoming damage, further damage will be dealt directly to the Exosuit's core --- destruction of the core results in the death of the wearer, incurring Game mode-specific penalties. The remaining health of the Exosuit's core displays below the shield durability bar as a row of health squares --- the total number of squares indicates maximum core health while the number of white squares indicates current core health.
The Exosuit initially begins with 3 core health squares and a shield with either medium strength (Normal mode) or low strength (Survival and Permadeath modes). Missing core health, whether caused by damage or by installation of core health upgrades, can only be restored by using health-restoring objects (including, but not limited to, Health Stations and the white boxes in Cargo Drops).
Aeration Membrane[]
The Aeration Membrane provides supplementary oxygen for the Exosuit's wearer whenever they spend more than a few seconds submerged in a liquid (usually water). Its benefits are short-lived compared to those offered by Hazard protection; however, the Aeration Membrane's oxygen supply, displayed as a light blue bar when it is not at full length, can be replenished underwater by interacting with Candle Kelp (the plants which are harvested for Kelp Sacs).
Inventory[]
The Exosuit has three separate inventories. Items are easily moved from General inventory to Cargo inventory and vice versa. When selling items or recharging components of the Exosuit, Multi-tool, or Starship, it does not matter in which inventory the items are stored.
General Inventory[]
General inventory is where acquired items first appear. These include items that are bought, harvested, looted, received in trade, or received as a reward[1]. New players begin the game with 24 General slots and three of those are occupied by the core Life Support, Hazard Protection, and Jetpack units. An additional 24 slots can be added to General inventory, for a total of 48.
Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods.
General inventory slots hold:
- 9,999 units of resources in Normal mode, or 250 in Survival and Permadeath modes
- 1 technology upgrade
- 5 - 10 units of products, depending on the product
Slots already purchased |
Cost to purchase another |
---|---|
0 | 5,000 |
1 | 10,000 |
2 | 20,000 |
3 | 30,000 |
4 | 40,000 |
5 | 50,000 |
6 | 60,000 |
7 | 70,000 |
8 | 80,000 |
9 | 90,000 |
10 | 100,000 |
11 | 110,000 |
12 | 120,000 |
13 | 130,000 |
14 | 140,000 |
15 | 150,000 |
16 | 160,000 |
17 | 170,000 |
18 | 180,000 |
19 | 190,000 |
20 | 200,000 |
21 | 210,000 |
22 | 220,000 |
23 | 230,000 |
24 | 240,000 |
25 | 250,000 |
26 | 260,000 |
27 | 270,000 |
28 | 280,000 |
29 | 290,000 |
20 | 300,000 |
31 | 310,000 |
32 | 320,000 |
33 | 330,000 |
34 | 340,000 |
Total | 5,955,000 |
Technology Inventory[]
Technology inventory is only for Exosuit technology upgrades. New players begin the game with 4 Technology slots. All other players may add additional slots to Technology inventory, for a total of 14 (two rows of seven).
Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods. Each slot is capable of holding one technology upgrade.
Slots already purchased |
Cost to purchase another |
---|---|
0 | 1,000 |
1 | 5,000 |
2 | 10,000 |
3 | 30,000 |
4 | 60,000 |
5 | 100,000 |
6 | 200,000 |
7 | 350,000 |
Total | 756,000 |
Cargo Inventory[]
Cargo inventory is the opposite of Technology inventory. Slots in this inventory cannot have technologies installed into them; in all other ways, they act similarly to slots on starships and Exocraft, making them ideal for bulk goods storage. New players begin the game with only two Cargo slots. Players can add up to 48 slots of Cargo inventory. Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods.
Cargo inventory slots hold:
- 9,999 (Normal mode, since Beyond update)/500 (Survival and Permadeath mode) units of resources
- 1 technology upgrade
- 10- 20 units of other products, depending on product
Slots already purchased |
Cost to purchase another |
---|---|
0 | 50,000 |
1 | 100,000 |
2 | 150,000 |
3 | 200,000 |
4 | 250,000 |
5 | 300,000 |
6 | 350,000 |
7 | 400,000 |
8 | 450,000 |
9 | 500,000 |
10 | 550,000 |
11 | 600,000 |
12 | 650,000 |
13 | 700,000 |
14 | 800,000 |
15 | 850,000 |
16 | 900,000 |
17 | 950,000 |
18 | 1,000,000 |
Total | 9,750,000 |
Technology Upgrades[]
Most Exosuit systems, including the three core technology components of Life Support, Hazard Protection, and Jetpack, can be upgraded through the use of upgrade modules and blueprints. Both upgrade modules and blueprints can be found at merchants and through the act of exploring various points of interest.
Exosuit Technology Blueprints[]
These upgrades can be made by the player by acquiring the blueprints through purchases or as rewards in response to in game achievements/quests.
Type | Class | Technology / Upgrade | Effect |
---|---|---|---|
Mobility | ![]() |
High Jump or Temporary short distance flight | |
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Ability to recharge exosuit jetpack during flight | |
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Improves Jetpack height and flight duration | |
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Adds capability to use jetpack for short distance underwater propulsion | |
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Improved running distance and Jetpack usage duration | |
Life Support | ![]() |
Suit powered movement and basic life support | |
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Improved life support capacity by 10% | |
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Life Support system provides an emergency oxygen supply | |
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Adds a secondary oxygen supply which can be recharged | |
Hazard Protections | ![]() |
Protects from extreme temperatures, radiation & toxicity | |
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Increases Hazard Protection's protection duration | |
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Supplements Hazard Protection in toxic environments | |
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Supplements Hazard Protection in radioactive environments | |
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Supplements Hazard Protection in cold environments | |
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Supplements Hazard Protection in hot environments | |
Language Translators | ![]() |
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Temporarily translates 3 words in each interaction |
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Temporarily translates 2 words in each interaction | |
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Temporarily translates 1 word in each interaction | |
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1 word in each interaction created during the Artemis Path | |
Misc Accessories | ![]() |
Required to harvest some substances, e.g. flowers | |
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Single item refiner that you carry with you at all times | ||
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Reward for finishing the Atlas Path. Provides permanent health boost | ||
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Reward for finishing the Artemis Path. Provides permanent health boost & access to Remembrance Terminals |
Exosuit Technology Upgrades[]
These upgrades can only be purchased from Exosuit technology merchants at the Space station.
Module
Name |
Stats
Drawn |
Module
Improves |
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Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | |||
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B 1-2
A/S 2 X 1-2 |
Life Support Tanks | n/a | 5 | 20 | 20 | 50 | 50 | 100 | 5 | 110 | |
Solar Panel Power | 0 | 10 | 0 | 25 | 25 | 50 | 0 | 75 | ||||
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Always | Jetpack Tanks | 100 | 150 | 100 | 150 | 150 | 200 | 200 | 225 | 100 | 230 |
Initial Boost Power | 0 | 0 | 0 | 5 | 0 | 5 | 5 | 10 | 0 | 15 | ||
C 0-1
B 0-2 A 1-2 S 2 X 0-2 |
Fuel Efficiency | 5 | 10 | 10 | 15 | 10 | 20 | 10 | 20 | 5 | 25 | |
Sprint Recovery Time | 0 | 10 | 10 | 20 | 20 | 30 | 30 | 50 | 0 | 60 | ||
Recharge Rate | 0 | 5 | 5 | 10 | 10 | 15 | 15 | 25 | 5 | 30 | ||
Sprint Distance | 10 | 20 | 10 | 30 | 20 | 50 | 40 | 50 | 10 | 60 | ||
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C/B 1-2
A/S 2 x 1-2 |
Core Health | 20 (shows as 33) | |||||||||
Shield Strength | 80 | 90 | 80 | 90 | 85 | 90 | 90 | 95 | 75 | 95 | ||
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Always | Toxic Protection | n/a | 180 | 265 | 200 | 265 | 220 | 265 | 1 | 10 | |
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Always | Radiation Protection | n/a | 180 | 265 | 200 | 265 | 220 | 265 | 1 | 10 | |
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TBD | Heat Protection | n/a | 180 | 265 | 200 | 265 | 220 | 265 | 1 | 10 | |
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Cold Protection | n/a | 180 | 265 | 200 | 265 | 220 | 265 | 1 | 10 | ||
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Oxygen Tank | n/a | 180 | 265 | 200 | 265 | 220 | 265 | n/a | n/a |
Release history[]
- Release - Exosuits have a maximum of 48 General inventory slots.
- Atlas Rises - the maximum number of Technology inventory slots was 12 and the maximum number of Cargo slots was 25.
- NEXT - increased the maximum number of Technology inventory slots to 14 and the maximum number of Cargo slots to 48. Added the ability to see player avatars, and provided tools to customize the appearance of avatars.
- Beyond - increased inventory slot stack limits from 250 to 9,999
NOTE: At launch and through Atlas Rises, there was a different technology upgrade system in place. Upgraded parts were labeled with “Sigma”, “Tau”, and “Theta” to denote their potency. Life Support systems were recharged with Thamium9 or a consumable power source.Hazard Protection systems were recharged with oxide elements, such as Zinc, or with a “Shielding” consumable, such as Shielding Shards. Next has overhauled the upgrade system to what it currently is.
Gallery[]
General Layout[]
Footnotes[]
- ↑ Items received while piloting a Starship in space will appear in the Starship's inventory instead.