No Man's Sky Wiki
The subject of this article is from the Frontiers update.
The information from this article is up-to-date as of 15 February, 2022.

The initial Exosuit/avatar

The Exosuit is worn by the player during the game.


The Exosuit is the outfit that a player's avatar wears in No Man’s Sky. It provides storage for items that an avatar carries; offers protection from planetary hazards, hazardous flora, hostile fauna and aggressive sentinels; and comes equipped with a jetpack. It has expandable inventory capabilities and its technology can be upgraded. Whatever creature exists within an Exosuit is never seen, so the Exosuit essentially doubles as a player’s avatar. Avatars can be customised at Appearance Modifiers on Space stations.


The initial Exosuit has 24 General inventory slots and 4 Technology inventory slots; three of the general inventory slots always contain the following three basic technologies:

  • Life Support – keeps the player alive and provides power for movement; recharged with Oxygen
  • Hazard Protection – protects from extreme temperatures, radiation, and toxicity; recharged with Sodium
  • Jetpack – allows an avatar to temporarily fly; activated by pressing X (PS), Spacebar (PC) or A (Xbox); recharged from Life Support

Suit Systems[]

In addition to technology-based systems, the Exosuit is equipped with systems which, though they are not represented as a basic technology, provide fundamental functions for the Exosuit's wearer.

Movement Systems[]

The Movement Systems enhance the mobility of the Exosuit's wearer. Two systems are classed as Movement Systems: the Jetpack (already mentioned in Components) and the Speed Augmentation. Both require power from Life Support to function.

The Speed Augmentation, also referred to as the Adrenal Pump, grants the wearer the ability to sprint for a limited time. Sprinting drains Life Support faster than walking, but the drain is not as severe as that incurred by use of the Jetpack.

Defence Systems[]

The Defence Systems, also called the Defensive Systems, protect the Exosuit's wearer from nearby hazards and threats.

Attacks on the wearer will first deplete the Exosuit's deflector shield, which automatically regenerates after a hit if the wearer is able to avoid further damage for long enough; alternately, the wearer can instantly restore some shield strength by activating a hazard protection unit or destroying Combat Supplies canisters dropped by Sentinels. The remaining durability of the shield displays in the upper-left corner of the heads-up display as a white bar whenever it is not at full strength.

If the Exosuit's shield is fully depleted by incoming damage, further damage will be dealt directly to the Exosuit's core --- destruction of the core results in the death of the wearer, incurring Game mode-specific penalties. The remaining health of the Exosuit's core displays below the shield durability bar as a row of health squares --- the total number of squares indicates maximum core health while the number of white squares indicates current core health.

The Exosuit initially begins with 3 core health squares and a shield with either medium strength (Normal mode) or low strength (Survival and Permadeath modes). Missing core health, whether caused by damage or by installation of core health upgrades, can only be restored by using health-restoring objects (including, but not limited to, Health Stations and the white boxes in Cargo Drops).

Aeration Membrane[]

The Aeration Membrane provides supplementary oxygen for the Exosuit's wearer whenever they spend more than a few seconds submerged in a liquid (usually water). Its benefits are short-lived compared to those offered by Hazard protection; however, the Aeration Membrane's oxygen supply, displayed as a light blue bar when it is not at full length, can be replenished underwater by interacting with Candle Kelp (the plants which are harvested for Kelp Sacs).


The Exosuit has three separate inventories. Items are easily moved from General inventory to Cargo inventory and vice versa. When selling items or recharging components of the Exosuit, Multi-tool, or Starship, it does not matter in which inventory the items are stored.

General Inventory[]

General inventory is where acquired items first appear. These include items that are bought, harvested, looted, received in trade, or received as a reward[1]. New players begin the game with 24 General slots and three of those are occupied by the core Life Support, Hazard Protection, and Jetpack units. An additional 24 slots can be added to General inventory, for a total of 48.

Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods.

General inventory slots hold:

  • 9,999 units of resources in Normal mode, or 250 in Survival and Permadeath modes
  • 1 technology upgrade
  • 5 - 10 units of products, depending on the product
Slots already
Cost to purchase
0 5,000
1 10,000
2 20,000
3 30,000
4 40,000
5 50,000
6 60,000
7 70,000
8 80,000
9 90,000
10 100,000
11 110,000
12 120,000
13 130,000
14 140,000
15 150,000
16 160,000
17 170,000
18 180,000
19 190,000
20 200,000
21 210,000
22 220,000
23 230,000
24 240,000
25 250,000
26 260,000
27 270,000
28 280,000
29 290,000
20 300,000
31 310,000
32 320,000
33 330,000
34 340,000
Total 5,955,000

Technology Inventory[]

Technology inventory is only for Exosuit technology upgrades. New players begin the game with 4 Technology slots. All other players may add additional slots to Technology inventory, for a total of 14 (two rows of seven).

Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods. Each slot is capable of holding one technology upgrade.

Slots already
Cost to purchase
0 1,000
1 5,000
2 10,000
3 30,000
4 60,000
5 100,000
6 200,000
7 350,000
Total 756,000

Cargo Inventory[]

Cargo inventory is the opposite of Technology inventory. Slots in this inventory cannot have technologies installed into them; in all other ways, they act similarly to slots on starships and Exocraft, making them ideal for bulk goods storage. New players begin the game with only two Cargo slots. Players can add up to 48 slots of Cargo inventory. Additional slots are purchased on space stations, the Space Anomaly, or obtained for free after repairing planetary drop pods.

Cargo inventory slots hold:

  • 9,999 (Normal mode, since Beyond update)/500 (Survival and Permadeath mode) units of resources
  • 1 technology upgrade
  • 10- 20 units of other products, depending on product
Slots already
Cost to purchase
0 50,000
1 100,000
2 150,000
3 200,000
4 250,000
5 300,000
6 350,000
7 400,000
8 450,000
9 500,000
10 550,000
11 600,000
12 650,000
13 700,000
14 800,000
15 850,000
16 900,000
17 950,000
18 1,000,000
Total 9,750,000

Technology Upgrades[]

Most Exosuit systems, including the three core technology components of Life Support, Hazard Protection, and Jetpack, can be upgraded through the use of upgrade modules and blueprints. Both upgrade modules and blueprints can be found at merchants and through the act of exploring various points of interest.

Exosuit Technology Blueprints[]

These upgrades can be made by the player by acquiring the blueprints through purchases or as rewards in response to in game achievements/quests.

Type Class Technology / Upgrade Effect
Mobility Render.jetpack.png Jetpack High Jump or Temporary short distance flight
S Class RENDER.JETPACKMOD.png Airburst Engine Ability to recharge exosuit jetpack during flight
A Class RENDER.JETPACKMOD.png Rocket Boots Improves Jetpack height and flight duration
A Class RENDER.JETPACKMOD.png Efficient Water Jets Adds capability to use jetpack for short distance underwater propulsion
B Class RENDER.JETPACKMOD.png Neural Stimulator Improved running distance and Jetpack usage duration
Life Support Render.cell.png Life Support Suit powered movement and basic life support
C Class RENDER.CELLMOD.png Oxygen Recycler Improved life support capacity by 10%
A Class RENDER.CELLMOD.png Oxygen Rerouter Life Support system provides an emergency oxygen supply
B Class Render.helmet.png Aeration Membrane Adds a secondary oxygen supply which can be recharged
Hazard Protections Render.protectgeneric.png Hazard Protection Protects from extreme temperatures, radiation & toxicity
B Class RENDER.PROTECTGENERICMOD.png Shield Lattice Increases Hazard Protection's protection duration
C Class NmsToxicSupressor.jpg Toxin Suppressor Supplements Hazard Protection in toxic environments
C Class NmsRadiationDeflector.jpg Radiation Deflector Supplements Hazard Protection in radioactive environments
C Class Render.protectcold.png Thermic Layer Supplements Hazard Protection in cold environments
C Class Render.protectheat.png Coolant Network Supplements Hazard Protection in hot environments
Language Translators S Class AUTOTRANSLATOR.png Advanced Translator Temporarily translates 3 words in each interaction
A Class AUTOTRANSLATOR.png Superior Translator Temporarily translates 2 words in each interaction
B Class AUTOTRANSLATOR.png Simple Translator Temporarily translates 1 word in each interaction
C Class ARTEMISTRANSLATOR.png Artemis Translator 1 word in each interaction created during the Artemis Path
Misc Accessories TECH.POWERGLOVE.png Haz-Mat Gauntlet Required to harvest some substances, e.g. flowers
RENDER.PERSONALREFINER.png Personal Refiner Single item refiner that you carry with you at all times
PRODUCT.HEXCORE.png Star Seed Reward for finishing the Atlas Path. Provides permanent health boost
Product.atlasstone.png Remembrance Reward for finishing the Artemis Path. Provides permanent health boost & access to Remembrance Terminals

Exosuit Technology Upgrades[]

These upgrades can only be purchased from Exosuit technology merchants at the Space station.







C Class B Class A Class S Class X Class
Min Max Min Max Min Max Min Max Min Max
RENDER.CELLMOD.png Life Support B 1-2

A/S 2

X 1-2

Life Support Tanks n/a 5 20 20 50 50 100 5 110
Solar Panel Power 0 10 0 25 25 50 0 75
RENDER.JETPACKMOD.png Movement Always Jetpack Tanks 100 150 100 150 150 200 200 225 100 230
Initial Boost Power 0 0 0 5 0 5 5 10 0 15
C 0-1

B 0-2

A 1-2

S 2

X 0-2

Fuel Efficiency 5 10 10 15 10 20 10 20 5 25
Sprint Recovery Time 0 10 10 20 20 30 30 50 0 60
Recharge Rate 0 5 5 10 10 15 15 25 5 30
Sprint Distance 10 20 10 30 20 50 40 50 10 60
RENDER.SHIELDMOD.png Defence Systems C/B 1-2

A/S 2

x 1-2

Core Health 20 (shows as 33)
Shield Strength 80 90 80 90 85 90 90 95 75 95
NmsToxicSupressor.jpg Toxic Protection Always Toxic Protection n/a 180 265 200 265 220 265 1 10
NmsRadiationDeflector.jpg Radiation Protection Always Radiation Protection n/a 180 265 200 265 220 265 1 10
Render.protectheat.png Heat Protection TBD Heat Protection n/a 180 265 200 265 220 265 1 10
Render.protectcold.png Cold Protection Cold Protection n/a 180 265 200 265 220 265 1 10
Render.helmet.png Underwater Protection Oxygen Tank n/a 180 265 200 265 220 265 n/a n/a

Release history[]

  • Release - Exosuits have a maximum of 48 General inventory slots.
  • Atlas Rises - the maximum number of Technology inventory slots was 12 and the maximum number of Cargo slots was 25.
  • NEXT - increased the maximum number of Technology inventory slots to 14 and the maximum number of Cargo slots to 48. Added the ability to see player avatars, and provided tools to customize the appearance of avatars.
  • Beyond - increased inventory slot stack limits from 250 to 9,999

NOTE: At launch and through Atlas Rises, there was a different technology upgrade system in place. Upgraded parts were labeled with “Sigma”, “Tau”, and “Theta” to denote their potency. Life Support systems were recharged with Thamium9 or a consumable power source.Hazard Protection systems were recharged with oxide elements, such as Zinc, or with a “Shielding” consumable, such as Shielding Shards. Next has overhauled the upgrade system to what it currently is.


General Layout[]


  1. Items received while piloting a Starship in space will appear in the Starship's inventory instead.