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The subject of this article is from the Orbital update.
The information from this article is up-to-date as of 28 May, 2024.

This page fills the role of Embassy for a Civilized space community. The information found here represents a user-created civilization that is a creative addition to the game.

Eyfert Khannate
Eyfert Khannate
Galaxy Rerasmutul
Quadrant Alpha
Region Orrest Adjunct
Capital system Utashi
Capital planet Abden Alpha
Coordinates 01AB:00B0:0548:01C8
Portal Glyphs 60C331D4B9AD60C331D4B9AD (Port Planet)
Port system Dairas-Lomera
Government Two-Party
Size Rural-R
Type Exploration, FanFiction
Founded by g5457s
Federation member Yes
Platform PC Survival
Release Interceptor

There are multiple versions of the Eyfert Khannate page based on game release.



The Eyfert Khannate is a civilized space.

Summary[ | ]

The Eyfert Khannate is a civilization based in the first red galaxy, Rerasmutul. It is ruled by one person, the Khan. Its mission is to explore the vast, uninhabited emptiness of Rerasmutul while providing various exploration and pathfinding related services. Formerly found exclusively in Rerasmutul, various improvements to teleportation technology made it possible to expand into Euclid. However, contact with other civilizations still remains limited due to its distance from highly populated galaxies.

Areas of Control[ | ]

Former:

Current:

1 - No longer in control.
2 - GITGUD, short for Great Itney Trio Group Under Duling, is an alliance of three megacorporations. After a heated discussion with the Khan, they ended their coup and are given autonomous control to a region.
3 - Due to a discovery of planets farther away from the point of entry having the new terrain generation and numerous beautiful finds, the Exalkisi Sector is brought back under Eyfert Khannate Control... for now.
4 - Once a peaceful bridge between the red and blue zones, it is now overrun by criminals and outcasts, banding together to rebel against the status quo. Both zones are working together to solve the massively increased crime in the region.
5 - During universal resets and/or overhauls, the Subjugator will serve as the acting capital until a new home is found.

Entry[ | ]

Zawaii XIX Surface

Travellers who wish to visit the Eyfert Khannate must go through here first.

The Eyfert Khannate isn't expecting visitors anytime soon due to its great distance from highly populated galaxies like Euclid and Eissentam. But if one wants to pay a visit to such a distant place, there are ways to shorten travel time.

The fastest way is by completing the Storyline. Before starting "The Purge", head to the Calypso galaxy. Once in Calypso, complete "The Purge". When in the Atlas Interface, reboot the universe and choose Raging Galaxy. You will be sent to the 15th galaxy Ogtialabi. From there, head to the center of Ogtialabi, Muhacksonto and Hitonskyer to reach Rerasmutul, the first galaxy with a red core.

Another way is galaxy-hopping from the 1st all the way to the 18th galaxy. Since Origins, portal interference is completely removed, making intergalactic travel significantly easier. One can just obtain the first glyph and input 000000000000000000000000, and it will lead to a random system appx. 5,000 light years from the galactic core. Head to the galactic core to hop into the next one. Rinse and repeat until the galaxy has a blood red core. Make sure to bring a lot of repair materials, as any installed technology or modules not in tech slots will be damaged.

Travelers entering the Eyfert Khannate must go through the secure port system Dairas-Lomera. Upon arrival, they will enter the ever-so-beautiful, totally friendly, heavenly paradise planet Zawaii XIX. The civilization expects all travelers to prepare for a smashingly beautiful vacation at Zawaii-19, because it is assumed that one travelled such a distance for a nice, relaxing vacation in a beautiful paradise world, complete with Zawaiian music and Zula dancers!

All civilizations planning to establish an embassy or office within Eyfert Khannate space must claim a star system in the nearby Ekreen region and rename the system according to the naming guidelines below.

Naming Convention[ | ]

Eyfert Khannate Flag

Official flag and banner, registered in the Federation Vexillology Department.

The Eyfert Khannate's naming convention is used only when there are multiple civilized spaces in a galaxy.

Naming guidelines in main areas of control (Tenhoe Nebula, lower Beljan Mass, lower Niquet Void):

  • EK(solar index)/Seed Name (Optional: Notable characteristics, if any).
  • Example: EK18B/Hikhot-Riwo (Port System)

Naming guidelines in regions outside the main areas of control:

  • EK(solar index)/AnyName (Optional: Notable characteristics or random description).
  • Example: EK1A/Super Novice Star (super novice is not a real class trololololo)
  • EK = Eyfert Khannate.
  • 18B = Solar Index of the system (right-most number, 018B on the signal booster).
  • (Port System) = Notable characteristics, if any.

Embassy or office systems:

  • [CIV-coordinates] Seed name (Embassy, office, etc.)
  • [HUB-115] Tumxi (Embassy)
  • [GenBra-115] Tumxi (Office)

Members[ | ]

Member name PC/PS/XB/NS Home System
Ezegnegch PC Utashi
Wolveno Volug PC Worgenholm

Exploration and Pathfinding Services (Currently unavailable)[ | ]

Enusoph Mass explored

We will not stop searching until we find a region, system or planet that meets or exceeds your criteria. An example - This is how much time and effort it took to find a suitable location for Unification Day 2020. Don't worry! The "Upload All" button is not pressed!

We are highly experienced in the field of exploration and pathfinding. We provide the following services:

  • Locating a home region for fledgling civilized spaces (limited to Euclid, Hilbert, Calypso, Hesperius, Hyades, and Eissentam).
  • Locating systems and/or planets for various events or real estate.
  • Occasional posting of regions, systems, and planets.
  • Scientific-oriented activities such as stargazing, geography and geology.

Experience[ | ]

History[ | ]

See Eyfert Khannate - History

People and Culture[ | ]

Eyfert Khannate Kinderkin

An Elite Army Kinderkin in his uniform. Note the height difference compared to a normal Vy'keen and Korvax.

The Eyfert Khannate is an almost homogenous society. Most citizens are of one race, the Kinderkin. They are a species of deliciously edible humanoids greatly resembling human children, except they live twice as long and have more durable bodies. In-game, their appearance would be something like this: About 60-80% the height of the Anomaly with body type 4, but with the lankiness of body type 3.

They have a preference for extreme desert, scorched and volcanic worlds. However, as time passes and more universe-changing events occur, it is slowly but surely shifting to gentler, more peaceful worlds, with some advocating the relocation of the Blue and Red zone capitals to somewhere as gentler. But thanks to something called "Chosh Syndrome", they eventually got bored of the ho-hum, boring stability of such gentle worlds and now they want to go back to more exciting extreme-weather worlds.

They have a peculiar and rather twisted religion which involves intentionally worshipping and viciously harming their deity: Rakkunism. The so-called deity is currently being relocated to a new Garbage Dump Planet far worse than its current gentler location. Kinderkins violently torturing their deity must be done in full concentration, free from distractions such as pesky Sentinels. This is most likely due to their troubled history as chattel slaves, livestock feed and being a delicacy of the highest order in the past when the Sugaikinovians first discovered them.

For more information on the Eyfert Khannate's demographics and culture, and Kinderkins in general, click on the link: Kinderkin.

Government[ | ]

Tenerris Instability Space

The Euclid Expansion is located in a star-poor region called the Tenerris Instability.

For a more in-depth look, please visit this page: Eyfert Khannate - Government

Despite the Eyfert Khannate having two distinct areas - the Blue Zone and the Red Zone, it is still a dictatorship under full control of the Khan. However, an alliance of powerful and wealthy megacorporations called "GITGUD" (Great Itney Trio Group Under Duling) rose to power and is given near-total autonomous control over the Blue Zone. Relations between the two sides have warmed over time, with the government transitioning to a two-party system as the leaders of both sides start aging.

Most government-related institutions like the location of the capital, the police, the army and the pathfinders are in the red zone, while economic and tourism related institutions like the port system, Trade routes, corporations and financial hubs are in the blue zone. Everyone is free to choose which side to settle except for a few important systems.

Recently, some renegade Kinderkins have taken over the neutral "bridge" between the blue and red zones, resulting in outlaw systems and the birth of interstellar and inter-region organized crime syndicates.

Civilized Space Relationships[ | ]

Despite being a member of the United Federation of Travellers, the Eyfert Khannate is isolationist in nature, preferring to not interfere or participate in most events. But when it comes to exploration or pathfinding-related tasks, they won't hesitate to offer their knowledge and expertise to those who need it. There is only one civilization it has significant contact with: The Galactic Hub.

Galactic Hub[ | ]

The Galactic Hub is the only civilization the Eyfert Khannate has significant contact. Since the establishment of the Eyfert Khannate Euclid Outpost, a formal alliance between the two civilizations is formed. The Galactic Hub Embassy Eyfert Khannate is established in the Fazalte-Mosky system, signifying the friendly and prosperous relationship between the two civs at present and the future.

Due to a universe-changing event, it is discovered that the old embassy system, HUB10-44 Masaoka-Olney, is already claimed by someone else. As a result, the embassy has moved to a new system.

Embassy system: Secen XIX, HUB9-147 Moblemyo, Sivess Instability, Euclid. While a suitable location is being located, The Khan's Honey Farm Cottage will serve as a temporary embassy in the meantime, even if it is one of the Khan's vacation homes in the Galactic Hub. Sticky 'Honey' is in abundance for all to take.

Alliance of Galactic Travellers[ | ]

Buildable.pavingtall  Note: This section is under development.

GenBra[ | ]

Contact with GenBra is initially limited to u/intothedoor passing the Test of Strength with flying colors in the former port system and properly documenting it in Hikhot-Riwo (PS4). This grants him and the company access to the civilization. This is still in effect due to the current port system being somewhat less hostile than the previous one. As the boundaries between dimensions becomes more blurred as time goes on, both civilizations are working to make greater contact in the near-future. However, being found in different planes of existence (the Eyfert Khannate is almost exclusivley in Survival while GenBra seems to be in Normal?) may still limit contact with GenBra.

Government Projects[ | ]

Project Elskyvin is a science-focused research. Its aim is to document star sky colors for all spectral classes. The project is ongoing and is approximately 30% complete.

Results: Spectral numbers 0, 1, and 2 are complete. 3 - 9 are still ongoing. Red stars don't seem to follow the trend but yellow, green, and blue stars are consistent. Systems with 2 or 3 stars tend to combine the sky colors to form a new one. A gallery will be available soon.

Update: Project Elskyvin is in hiatus. Research will continue but will focus mainly on single-star systems.

Terrain Archetype research is a science-focused research aimed at documenting noticeable geographical and geological patterns of the universe's near-infinite number of planets and moons. This is mostly complete. The only things left is a bigger sample size for all archetypes.

Operation: Pest Control is a sentinel-focused mission dedicated to permanent sentinel shutdown, resulting in easy sentinel destruction. On both the blue and red zones, there will be subsidized volunteer conscription programs for citizens willing to participate in the elimination of the Eyfert Khannate's public enemy no. 1 - sentinels. This mission's goal is to locate and secure Sentinel Pillars in as many worlds as possible. Because sentinel shutdown is temporary, high-security bases will be constructed around Sentinel Pillars to guarantee 99.99% sentinel downtime, resulting in the easy destruction of such pesky pests. As a result, destroying Pestinia pestis / SEVID-20 has never been easier and more enjoyable! Come join the fun and get rid of the sentinel plague ONCE AND FOR ALL!

Eyfert Khannate: Origins is a science-focused project dedicated to exploring the Kinderkin's origins. Volunteer scientists will be sent to the Sugaikin Boundary and Kukasoo Void to study and compare noteworthy systems. The project is currently suspended due to an event resulting in the Khan's disappearance.

Important systems[ | ]

Axelliteng-Baraz City

The Blue Zone's capital, Axelliteng-Baraz

Tamyn Dol Entrance

The Red Zone's capital, Tamyn Dol. Unfortunately, due to extreme seismic and volcanic activity, it fell to the ground and is now completely destroyed.

These are systems of significant importance.

Capital Systems[ | ]

Red Zone and de facto Eyfert Khannate capital: relocated to Abden Alpha, Utashi, Orrest Adjunct.

Blue Zone capital: Axelliteng-Baraz, Rosh 88-P4, Esenna-Jede I system, Thwait Void, Rerasmutul.

Outlaw region headquarters: ???, Unzen 66-C9, Yerenqu system, Tovegas Terminus, Rerasmutul. This beautiful system hides a sinister truth. Beware.

Euclid Expansion HQ: Akvansing Akyot, EKea/Enfielli, Reskowskia Expanse, Euclid. Final relocation until the next universe-changing event.

Trade Route Systems[ | ]

Two trade routes are established. Aside from being important trade locations, they also function as the headquarters for various government services. Added security from the government results in secure trading and significantly reduced crime. All systems are wealthy and have a trading value of at least 90. The 3-way trade route is found in the Red Zone while the 4-way trade route is found in the Blue Zone.

3-way Trade Route[ | ]

  1. Nuyamaga (Material Fusion)
  2. Noganonjo (Trading)
  3. Anyore-Och IV (Scientific)

4-way Trade Route[ | ]

  1. Okkano-Ryomsk I (Construction)
  2. Miboso-Fote (Mining)
  3. Imurob (Rerasmutul) (Power Generation)
  4. Rayosukih (High Tech)

Outposts[ | ]

Outposts are single stars claimed outside Eyfert Khannate space. A base is built to facilitate ease of travel across large distances to various points of interest. Currently, there are 9 outposts. One in Hirulloco outside of the official expansion area, another in Goquaornsax, Luhuangatis, Jagaimyarba, Yombesagru, Eissentam, Isdoraijung and Xobeurindj plus a hidden, top-secret outpost somewhere in Rerasmutul.

Garbage Dump System[ | ]

The garbage dump system will be moved somewhere in The Bridge, or the Tovegas Terminus. While a lot of people are disappointed it isn't at Vessyaste, they understand that the great logistical challenge of moving to another galaxy make it barely even feasible. When criminal and outlaw activity at the "bridge" increased exponentially, why not turn it into a dumping ground, not just for material garbage, but also for the dregs of society should the Bandom get way too overpopulated.

Location:
Somewhere in the Tovegas Terminus
Coordinates: ???

Civilization Formation[ | ]

The Eyfert Khannate is quite picky in finding a home. Here are the requirements for civilization formation:

  1. It must be in a red galaxy. E.g. Rerasmutul, Twerbetek, Sugueziume.
    • If the galaxy is ancestral, yellow stars will be avoided and will be colonized only when there are no other choices.
  2. It must be within or near a special region with anomalous and colorful gas clouds against a dark area of space. Example: Wanowar Spur.
    • The region must be located well outside the spawning ring, preferably farther away from the center.
  3. The governmental capital listed in this civilization page must be a wealthy and peaceful system, preferably uncharted or abandoned and blue in color for added security.
    • If no suitable wealthy/peaceful system is found, then a mid-wealth and peaceful, uncharted or abandoned system located close to multiple wealthy systems will be chosen instead.
    • The capital planet must be in a large-sized extreme weather volcanic or desert planet with mountainous terrain, preferably with red skies, red waters and red lava.
    • A vacation planet with calmer weather, preferably a desert or lush planet, regardless of size and terrain. However, mountainous terrain, blue skies and blue water are preferred.
  4. The port system can be any system with at least 2 celestial bodies, preferably blue in color for increased security.
    • The port planet must be an extreme-weather planet regardless of size and biome. This is mainly for security purposes and to ensure visitors are prepared for the harsh, extreme-weather planets Kinderkins tend to live in. Travelers going through at least 17 galaxies are expected to be very well equipped.
  5. A garbage dump system loathed by majority of the citizens. This is where the citizens go to dump all their garbage and release their accumulated stress and hatred.

Once these requirements are fulfilled, the civilization will form. Trade routes, prison systems and more discoveries will follow.

Expansion Formation[ | ]

Conditions for making an expansion are more relaxed.

  1. It can be in any galaxy. If the galaxy is Ancestral, having a red core is preferred.
  2. It must be in a star-poor region with multiple rogue stars.
  3. The expansion's headquarters must be in a red, green or blue star.
    • The headquarters planet can be in any planet biome, though frozen, barren or scorched planets are preferable, regardless of size and weather.
    • A vacation planet with calmer weather, preferably a desert or lush planet, regardless of size and terrain.
    • The flora in the frozen and barren biomes must be pre-Atlas Rises or Origins and further.
  4. The port system can be any system with at least 2 celestial bodies.
    • The port planet is the one closest to the Space Station. It can be any biome except for Exotic and Mega-Exotic.
  5. A garbage dump system loathed by majority of the citizens. This is where the citizens go to dump all their garbage and release their accumulated stress and hatred.

Documented Systems[ | ]

System Region Color Economy Faction Planets Moons Platform Release
Ektion Ajauri Yellow Prospecting Gek 4 2 Xbox Origins
Ektaval Atkastr Band Technology Korvax 2 PC Visions
Vitalsb XI Bazinsk Spur Metal Processing Korvax Abandoned 6 0 PC Endurance
EK89/Hueyua-Semb Beljan Mass Red Data Unavailable Uncharted 3 0 PC Synthesis
Ekvendap Bietyn Shallows Black Hole Mining Vy'keen 3 2 PC Visions
Ekhtinskyv-Mias Cakuapanyo Yellow 3 0 PC Foundation
Ekinam-Hilly Canthian Green Data Unavailable Vy'keen 5 0 PC Expeditions
GenBra-115 Tumxi (Office) Ekreen Red Data Unavailable Uncharted 3 1 Expeditions
Kafiarte XVI Exalkisi Sector Blue Material Fusion Gek 3 PC NextGen
Peksjo Exalkisi Sector Red Uncharted 3 0 PC Origins
Rikjumni Exalkisi Sector Yellow Scientific Vy'keen 4 PC NextGen
Wagori XVIII Irmiciach Red Data Unavailable Uncharted 2 2 PC Expeditions
Ekione-Naf Kaleibn Cluster Green Shipping Korvax 6 0 Waypoint
Ekhovor Nethrutt Yellow Power Generation Korvax 5 0 Orbital
Ekkinti (ARC) Noytiat Anomaly Yellow Material Fusion Korvax 3 1 Xbox ExoMech
Ekounda-Rifre Odiomey Sector Yellow Mass Production Korvax 4 0 PC Crossplay
Amaguc-Mudu Orrest Adjunct Red Uncharted 5 1 PC Origins
Anyore-Och IV Orrest Adjunct Yellow Research Gek 2 Frontiers
Bandom Orrest Adjunct Yellow Alchemical Vy'keen 6 Frontiers
Injotn V Orrest Adjunct Yellow Prospecting Gek 5 1 SentinelUp
Noganonjo Orrest Adjunct Yellow Mercantile Korvax 3 Frontiers
Utashi Orrest Adjunct Red Data Unavailable Uncharted 2 Endurance
Zaifund VII Orrest Adjunct Yellow Metal Processing Korvax 2 Prisms
Eksatrau XVII Paipsc Yellow Industrial Korvax 3 0 PC Visions
EKea/Enfielli Reskowskia Expanse Blue Power Generation Gek 6 0 Frontiers
Apstey-Sovos Sasageid Band Commercial Vy'keen 5 1 PC NEXT
Bigglen-Uoka Sasageid Band Alchemical Vy'keen 6 PC Visions
Karlan-Belo XIX Sasageid Band High Voltage Korvax 3 PC NEXT
Racusse-Tigor XI Sasageid Band Fuel Generation Vy'keen 4 2 PC NEXT
Ekovdo-Ading Savotnark Yellow Ore Processing Gek 5 1 PC Visions
Eksitog-VAE Sea of Aknopi Yellow Power Generation Gek 3 3 Endurance
Kamaix-Guchu Sugaikin Boundary Yellow Engineering Vy'keen 6 0 PC NextGen
Lishouve I Sugaikin Boundary Red Ore Processing Vy'keen 5 1 PC Origins
Rodingg-Zaka Sugaikin Boundary Yellow Industrial Korvax 4 2 PC Origins
EK9B THIS SYSTEM SUCKS I HATE IT SO MUCH Tenerris Instability Red Uncharted 3 PC NextGen
EKca Mifattomu Tenerris Instability Red Uncharted 2 PC Origins
Enyovseg Tenhoe Nebula Red Uncharted 4 0 PC Beyond
Hikhot-Riwo (PS4) Tenhoe Nebula Yellow Ore Extraction Gek 2 1 PS4 Visions
Irsakhot II Tenhoe Nebula Vy'keen 1 2 PC Synthesis
Luziamens Tenhoe Nebula Red Uncharted 4 2 PC Origins
Nisiyskoid Tenhoe Nebula Fuel Generation Gek 1 0 PC Synthesis
Pitkya (Rerasmutul) Tenhoe Nebula Research Gek 3 1 PC Synthesis
Rizyakho Tenhoe Nebula Yellow Material Fusion Korvax 1 1 PC ExoMech
Uapseu Tenhoe Nebula Yellow Manufacturing Gek 5 1 PC Living Ship
Yevoik-Rubhan Tenhoe Nebula Commercial Vy'keen 2 2 PC Beyond
Dairas-Lomera Thwait Void Blue High Tech Gek 6 0 PC Expeditions
Esenna-Jede I Thwait Void Blue Manufacturing Vy'keen 5 1 Prisms
Worgenholm Thwait Void Yellow Experimental Vy'keen 4 Prisms
Ekinoha-Idn Tugende Void Yellow Research Gek 4 0 Frontiers
Ekonqu Yuddiec Void Yellow Construction Korvax 3 0 Prisms

More...

Economy[ | ]

The Eyfert Khannate's economy is capitalist in nature with multiple sources of income. The main sources are trading, farming and pathfinding services, while secondary sources include purging PESTINIA PESTIS from existence.

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