Trenzalore456 (talk | contribs) m (added "races" as clarification) |
PersonForSale (talk | contribs) m (Added a comma after the word 'Sentinels' in the Korvax description, as well as a 'u' in the word 'honour'.) Tag: Visual edit |
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− | {{Version| |
+ | {{Version|NextGen}} |
+ | [[File:nmsFactions_Title.jpg|thumb]] |
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− | '''Factions''', also known as '''Races''', are the sentient |
+ | '''Factions''', also known as '''Races''', are the sentient species in No Man's Sky. |
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==Summary== |
==Summary== |
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− | [[File: |
+ | [[File:Factions.jpg|thumb|The three primary factions]] |
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− | While the [[Sentinel]]s serve as a police force and are of unknown origin or true intentions, the three main factions ( |
+ | While the [[Sentinel]]s serve as a police force and are of unknown origin or true intentions, the three main factions (Korvax, Gek and Vy'keen) inhabit the [[star system]]s. |
− | * The [[Korvax]] are a near-immortal sentient machine [[species]]. They value science and exploration. |
+ | * The [[Korvax]] are a near-immortal sentient machine [[species]]. They value science and exploration. They also worship the [[Atlas]] and accept the Sentinels' presence. They specialize in [[Exosuit]] technology. |
* The [[Gek]] are a sentient amphibious species. They value commerce, and the ancient [[First Spawn]] Gek believed themselves to be the master race of the galaxy. They specialize in [[Starship]] technology. |
* The [[Gek]] are a sentient amphibious species. They value commerce, and the ancient [[First Spawn]] Gek believed themselves to be the master race of the galaxy. They specialize in [[Starship]] technology. |
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− | * The [[Vy'keen]] are a humanoid sentient species. They are military-oriented with a very rigid |
+ | * The [[Vy'keen]] are a humanoid sentient species. They are military-oriented with a very rigid honour system and a deep hatred for Sentinels. They specialize in [[Multi-tool]] technology. |
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+ | * The [[Anomaly|Anomalies]] are a mysterious humanoid species and each of them wear helmets, hiding their true appearance. Their origins and purposes are unknown. |
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+ | [[File:nmsMisc_Flags.jpg|thumb|Similar faction banners on Usnusven II and Teogicia]] |
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Reputation can be gained for any faction by performing certain actions: |
Reputation can be gained for any faction by performing certain actions: |
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− | * Completing missions given at the [[Mission Board |
+ | * Completing missions given at the [[Mission Board]] in the systems of factions |
* Giving race specific gifts to members of the given faction. |
* Giving race specific gifts to members of the given faction. |
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− | * Successfully completing the problems at [[Waypoint]]s such as [[ |
+ | * Successfully completing the problems at [[Waypoint]]s such as [[Manufacturing Facilities]], [[Plaque]]s, [[Ruin]]s, [[Monolith]]s and [[Operations Centre]]s. |
* Killing pirates in the Factions territory. |
* Killing pirates in the Factions territory. |
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− | * Rescuing a [[freighter]] from [[ |
+ | * Rescuing a [[freighter]] from [[pirate]]s. |
* Collecting Research Specimens in buildings. |
* Collecting Research Specimens in buildings. |
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==Losing Reputation== |
==Losing Reputation== |
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* Attacking Trader ships of any particular faction. |
* Attacking Trader ships of any particular faction. |
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− | * Attacking a [[ |
+ | * Attacking a [[space station]] of any faction. (This also gives you a Space Wanted Level of 4) |
* Failing the problems at Waypoints. |
* Failing the problems at Waypoints. |
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− | * Attacking Freighters of any faction. |
+ | * Attacking Freighters of any faction. Note: This only applies to the smaller single engine ships surrounding a freighter. |
* Refusing to accept gifts. |
* Refusing to accept gifts. |
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+ | * Taking a multitool from Vy'keen NPC. (Sometimes this causes you to gain reputation) |
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+ | * Speaking threatening words when using the practice speech option. "Aggressive words" i.e. "Destroy" to a Gek envoy. |
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==Gameplay effects== |
==Gameplay effects== |
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Faction standing currently has the following effects: |
Faction standing currently has the following effects: |
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* Availability of certain [[blueprint]]s to purchase. |
* Availability of certain [[blueprint]]s to purchase. |
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− | * Faction specific dialogue options |
+ | * Faction specific dialogue options. |
+ | * Possibility to start missions, which require a minimum faction standing. |
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* High standing will grant the player aid at times when under attack by pirates. |
* High standing will grant the player aid at times when under attack by pirates. |
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==Gifts== |
==Gifts== |
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− | Gifts are race specific |
+ | Gifts are race specific [[curiosity|curiosities]] given to NPCs to receive [[Crashed Ship]] locations, [[resource]]s, [[units]], and reputation. |
* [[Korvax Casing]] |
* [[Korvax Casing]] |
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− | * [[Fascination Bead]] |
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* [[Korvax Convergence Cube]] |
* [[Korvax Convergence Cube]] |
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* [[GekNip]] |
* [[GekNip]] |
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* [[Gek Relic]] |
* [[Gek Relic]] |
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− | * [[Gek Charm]] |
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* [[Vy'keen Effigy]] |
* [[Vy'keen Effigy]] |
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− | * [[Grahgrah]] |
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* [[Vy'keen Dagger]] |
* [[Vy'keen Dagger]] |
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+ | ==Additional information== |
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+ | * The appearance of the player character is defaulted to an Anomaly, which can be changed later at an [[Appearance Modifier]]. |
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− | [[Category:Korvax]] |
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+ | ==Release history== |
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− | [[Category:Gek]] |
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+ | * [[Release]] - Korvax, Gek and Vy'keen were introduced to the game. |
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− | [[Category:Vy'keen]] |
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+ | * [[Atlas Rises]] - Traveller was introduced to the game. |
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− | [[Category:Mechanics]] |
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+ | * [[NEXT]] - Anomaly was introduced to the game, and is the default appearance for a player character. |
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+ | * [[Crossplay]] - a maxed-out standing with a faction can now be lost again. |
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Revision as of 10:31, 30 January 2021
The subject of this article is from the NextGen update.
The information from this article is up-to-date as of 16 February, 2021. |
The information from this article is up-to-date as of 16 February, 2021.
Factions, also known as Races, are the sentient species in No Man's Sky.
Summary
There are currently five different factions in No Man's Sky, each with distinct languages, lore, and technology.
While the Sentinels serve as a police force and are of unknown origin or true intentions, the three main factions (Korvax, Gek and Vy'keen) inhabit the star systems.
- The Korvax are a near-immortal sentient machine species. They value science and exploration. They also worship the Atlas and accept the Sentinels' presence. They specialize in Exosuit technology.
- The Gek are a sentient amphibious species. They value commerce, and the ancient First Spawn Gek believed themselves to be the master race of the galaxy. They specialize in Starship technology.
- The Vy'keen are a humanoid sentient species. They are military-oriented with a very rigid honour system and a deep hatred for Sentinels. They specialize in Multi-tool technology.
- The Travellers are a mysterious humanoid species of free explorers that recently arrived in the galaxy. Their origins and purposes are unknown.
- The Anomalies are a mysterious humanoid species and each of them wear helmets, hiding their true appearance. Their origins and purposes are unknown.
You can be affiliated with the first three factions mentioned above, but your reputation with e.g. the Korvax won't affect your reputation with the other factions because they are not hostile to each other. However you cannot have any reputation with the Sentinels, the Travellers or the Anomalies.
Gaining Reputation
Reputation can be gained for any faction by performing certain actions:
- Completing missions given at the Mission Board in the systems of factions
- Giving race specific gifts to members of the given faction.
- Successfully completing the problems at Waypoints such as Manufacturing Facilities, Plaques, Ruins, Monoliths and Operations Centres.
- Killing pirates in the Factions territory.
- Rescuing a freighter from pirates.
- Collecting Research Specimens in buildings.
Losing Reputation
- Attacking Trader ships of any particular faction.
- Attacking a space station of any faction. (This also gives you a Space Wanted Level of 4)
- Failing the problems at Waypoints.
- Attacking Freighters of any faction. Note: This only applies to the smaller single engine ships surrounding a freighter.
- Refusing to accept gifts.
- Taking a multitool from Vy'keen NPC. (Sometimes this causes you to gain reputation)
- Speaking threatening words when using the practice speech option. "Aggressive words" i.e. "Destroy" to a Gek envoy.
Gameplay effects
Faction standing currently has the following effects:
- Availability of certain blueprints to purchase.
- Faction specific dialogue options.
- Possibility to start missions, which require a minimum faction standing.
- High standing will grant the player aid at times when under attack by pirates.
Gifts
Gifts are race specific curiosities given to NPCs to receive Crashed Ship locations, resources, units, and reputation.
Additional information
- The appearance of the player character is defaulted to an Anomaly, which can be changed later at an Appearance Modifier.
Release history
- Release - Korvax, Gek and Vy'keen were introduced to the game.
- Atlas Rises - Traveller was introduced to the game.
- NEXT - Anomaly was introduced to the game, and is the default appearance for a player character.
- Crossplay - a maxed-out standing with a faction can now be lost again.