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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020. |
The information from this article is up-to-date as of 9 November, 2020.
Faecium | |
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Category | Flora |
Type | Harvested Agricultural Substance |
Rarity | Common |
Blueprint Value | 30.0 ![]() |
Used for | Building, Crafting, Upgrading |
Symbol | Fa |
Updated | Origins |
Faecium is a resource.
Contents
Summary[]
Faecium (Fa) is a resource and one of the Harvested Agricultural Substance flora elements.
Game description[]
A foul-smelling compound that can be harvested from the Gutrot Flower, or less desirably from the faecal matter of some species.
Creatures can be fed to encourage the formation and deposition of faecium crystals.
Source[]

Collecting Faecium/Coprite in the wild
- This resource can be obtained by feeding creatures on planets.
- With assistance from a Farmer, Faecium can also be grown as a product of the Gutrot Flower, yielding a base product of 25 with a harvest time of 4 hours.
- It can also be found on some planets as a by-product of some carbon-based plants much like some gases.
- Sometimes it can be found in resource deposits on marsh planets.
Faecium can be refined using a Refiner with the following ingredients:
Mordite x3 →
Faecium x1 ("Assisted Decomposition", 0.6 sec./unit output)
Di-hydrogen x1 +
Carbon x1 →
Faecium x1 ("Assisted Decomposition", 0.2 sec./unit output)
Faecium x1 +
Oxygen x1 →
Faecium x3 ("Oxygenate Microbes", 0.9 sec./unit output)
Nitrogen x1 +
Sulphurine x1 →
Faecium x1 ("Encourage Growth", 0.6 sec./unit output)
Mordite x1 +
Carbon x2 →
Faecium x3 ("Runaway Decomposition", 0.9 sec./unit output)
Mordite x1 +
Condensed Carbon x1 →
Faecium x4 ("Runaway Decomposition", 0.9 sec./unit output)
Use[]
NOTE: Enzyme Fluid, Fermented Fruit, Scented Herbs and Sweetened Compost are all OBSOLETE and should NOT be considered for your cooking needs.
Crafting[]
Faecium is used as an ingredient for crafting the following products:
-
Detoxified Slime -- Faecium x20 →
Detoxified Slime
-
Gutrot Flower -- Faecium x40 →
Gutrot Flower
-
Livestock Unit -- Metal Plating x4 + Poly Fibre x2 + Faecium x50 →
Livestock Unit
-
Lubricant -- Faecium x50 + Gamma Root x400 →
Lubricant
-
NipNip -- NipNip Buds x1 + Faecium x20 →
NipNip
-
Terrarium -- Mordite x50 + Faecium x50 + Glass x2 →
Terrarium
Refining[]
Faecium is used as an ingredient for refining the following products using a Refiner:
-
Condensed Carbon -- Faecium x1 + Carbon x2 →
Condensed Carbon x2 ("Feed Microbes", 0.9 sec./unit output)
-
Condensed Carbon -- Faecium x1 + Condensed Carbon x1 →
Condensed Carbon x3 ("Feed Microbes", 0.9 sec./unit output)
-
Condensed Carbon -- Faecium x1 + Mordite x1 →
Condensed Carbon x2 ("Feed Microbes", 0.9 sec./unit output)
-
Faecium -- Faecium x1 + Oxygen x1 →
Faecium x3 ("Oxygenate Microbes", 0.9 sec./unit output)
-
Gold -- Faecium x1 + Pugneum x1 →
Gold x2 ("Pugneum Alchemy", 0.9 sec./unit output)
-
Gold -- Faecium x1 + Residual Goop x1 →
Gold x1 ("Alchemical Construction", 0.6 sec./unit output)
-
Mordite -- Faecium x3 →
Mordite x2 ("Organic Reassembly", 1.8 sec./unit output)
-
Nanite Cluster -- Hexite x1 + Faecium x1 →
Nanite Cluster x1 ("Alchemical Construction", 0.5 sec./unit output)
-
Sodium Nitrate -- Sodium Nitrate x1 + Faecium x1 →
Sodium Nitrate x2 ("Feed Microbes", 0.9 sec./unit output)
-
Sodium Nitrate -- Sodium x1 + Faecium x1 →
Sodium Nitrate x2 ("Feed Microbes", 0.9 sec./unit output)
Cooking[]
Faecium is used as an ingredient for cooking the following products using a Nutrient Processor:
-
Creature Pellets -- Faecium x1 + Aloe Flesh x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Cactus Flesh x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Cactus Nectar x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Fireberry x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Frost Crystal x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Frozen Tubers x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Fungal Mould x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Gamma Root x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Glass Grains x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Grahberry x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Heptaploid Wheat x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Hexaberry x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Impulse Beans x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Jade Peas x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Marrow Bulb x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Non-Toxic Mushroom x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Pilgrimberry x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Pulpy Roots x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Sievert Beans x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Solanium x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Solartillo x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Star Bulb x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Creature Pellets -- Faecium x1 + Sweetroot x1 →
Creature Pellets x1 ("Prepare Bait", 2 sec./unit output)
-
Enzyme Fluid -- Cactus Nectar x1 + Faecium x1 →
Enzyme Fluid x1 ("Prepare Bait", 5 sec./unit output)
-
Enzyme Fluid -- Frozen Tubers x1 + Faecium x1 →
Enzyme Fluid x1 ("Prepare Bait", 5 sec./unit output)
-
Enzyme Fluid -- Fungal Mould x1 + Faecium x1 →
Enzyme Fluid x1 ("Prepare Bait", 5 sec./unit output)
-
Enzyme Fluid -- Impulse Beans x1 + Faecium x1 →
Enzyme Fluid x1 ("Prepare Bait", 5 sec./unit output)
-
Enzyme Fluid -- Non-Toxic Mushroom x1 + Faecium x1 →
Enzyme Fluid x1 ("Prepare Bait", 5 sec./unit output)
-
Enzyme Fluid -- Pulpy Roots x1 + Faecium x1 →
Enzyme Fluid x1 ("Prepare Bait", 5 sec./unit output)
-
Enzyme Fluid -- Solartillo x1 + Faecium x1 →
Enzyme Fluid x1 ("Prepare Bait", 5 sec./unit output)
-
Fermented Fruit -- Cactus Flesh x1 + Faecium x1 →
Fermented Fruit x1 ("Prepare Bait", 5 sec./unit output)
-
Fermented Fruit -- Fireberry x1 + Faecium x1 →
Fermented Fruit x1 ("Prepare Bait", 5 sec./unit output)
-
Fermented Fruit -- Grahberry x1 + Faecium x1 →
Fermented Fruit x1 ("Prepare Bait", 5 sec./unit output)
-
Fermented Fruit -- Hexaberry x1 + Faecium x1 →
Fermented Fruit x1 ("Prepare Bait", 5 sec./unit output)
-
Fermented Fruit -- Marrow Bulb x1 + Faecium x1 →
Fermented Fruit x1 ("Prepare Bait", 5 sec./unit output)
-
Fermented Fruit -- Star Bulb x1 + Faecium x1 →
Fermented Fruit x1 ("Prepare Bait", 5 sec./unit output)
-
Fermented Fruit -- Sweetroot x1 + Faecium x1 →
Fermented Fruit x1 ("Prepare Bait", 5 sec./unit output)
-
Scented Herbs -- Aloe Flesh x1 + Faecium x1 →
Scented Herbs x1 ("Prepare Bait", 5 sec./unit output)
-
Scented Herbs -- Frost Crystal x1 + Faecium x1 →
Scented Herbs x1 ("Prepare Bait", 5 sec./unit output)
-
Scented Herbs -- Gamma Root x1 + Faecium x1 →
Scented Herbs x1 ("Prepare Bait", 5 sec./unit output)
-
Scented Herbs -- Glass Grains x1 + Faecium x1 →
Scented Herbs x1 ("Prepare Bait", 5 sec./unit output)
-
Scented Herbs -- Heptaploid Wheat x1 + Faecium x1 →
Scented Herbs x1 ("Prepare Bait", 5 sec./unit output)
-
Scented Herbs -- Jade Peas x1 + Faecium x1 →
Scented Herbs x1 ("Prepare Bait", 5 sec./unit output)
-
Scented Herbs -- Sievert Beans x1 + Faecium x1 →
Scented Herbs x1 ("Prepare Bait", 5 sec./unit output)
-
Scented Herbs -- Solanium x1 + Faecium x1 →
Scented Herbs x1 ("Prepare Bait", 5 sec./unit output)
-
Sweetened Compost -- Fermented Fruit x1 + Faecium x1 →
Sweetened Compost x1 ("Prepare Bait", 5 sec./unit output)
-
Sweetened Compost -- Scented Herbs x1 + Faecium x1 →
Sweetened Compost x1 ("Prepare Bait", 5 sec./unit output)
-
Wild Yeast -- Faecium x1 →
Wild Yeast x1 ("Fermentation", 5 sec./unit output)
Additional information[]
- Having Optical Drill and Mining Beam Upgrades installed on the multi-tool increases the harvest yield amount.
Base harvest amount for Faecium in a bio-dome is 25. Max harvest is 44, if the Optical Drill has upgrades on all four sides.
Trivia[]
- This mineral's original name of coprite is likely based on coprolite, which is fossilised animal feces.
Release history[]
- Foundation - Added as a resource.
- Atlas Rises - Value changed, previously it was worth 6.9
each.
- NEXT - Type changed from Neutral Element to Harvested Agricultural Substance. It can be refined.
- Visions - Hidden changes: The information panel has an additional icon indicating its purpose.
- Beyond - Renamed from Coprite (Cr) to Faecium (Fa), yield changed from 25 to 39
Gallery[]
Videos[]
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