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The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024. |
The information from this article is up-to-date as of 13 February, 2024.
Forbidden Exosuit Module | |
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Category | Exosuit |
Type | Procedural Upgrade |
Stats | ![]() |
Updated | Echoes |
Forbidden Exosuit Module is an exosuit Upgrade Module.
Summary[]
Forbidden Exosuit Modules, contained within Sentinel Exosuit Fragments, are procedurally generated upgrades that grant various bonuses to your exosuit.
Upgrade properties[]
Forbidden Exosuit Modules grant at least two to a maximum of four of the following six bonuses:
Shield Strength: increases the durability of the Exosuit's shield.
Core Health: adds 1 health square (the player initially has 3 health squares).
Life Support Tanks: increases Life Support capacity
Solar Panel Power: during the day, reduces the Life Support drain of all movement functions
Sprint Distance: Sprint bonus: increases maximum sprint duration
Fuel Efficiency: Jetpack bonus: decreases Jetpack's drain on Life Support
Upgrade Modules[]
Stats Drawn | Module Improves | Min | Max | |
---|---|---|---|---|
Forbidden Exosuit Module |
2-4 | Shield Strength | +10% | +35% |
Core Health | +20 (shown as +33%) | |||
Life Support Tanks | +5% | +110% | ||
Solar Panel Power | +1% | +75% | ||
Sprint Distance | +10% | +60% | ||
Fuel Efficiency | +5% | +30% |
Up to three Forbidden Exosuit Modules can be installed in each inventory tab of the exosuit which can accept technology. Installing four or more upgrades of the same type in a given inventory tab will disable all upgrades of that type until the upgrade count is reduced to three or less.
These Upgrades can also be installed alongside Salvaged Upgrade Components.
Their stats are the same as those of the Salvaged Upgrade Components.
Crafting[]
Forbidden Exosuit Modules can only be obtained from opening Sentinel Exosuit Fragments.
Forbidden Exosuit Module can be repaired using the following ingredients:
Pugneum ×50 +
Ion Battery ×1 +
Wiring Loom ×1
Forbidden Exosuit Module can be dismantled after construction, returning the following ingredients:
Forbidden Exosuit Module →
Pugneum ×50 +
Ion Battery ×1 +
Wiring Loom ×1
Installing[]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules[]
ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide. Please note that ID values from the Forbidden Exosuit Modules are not interchangeable with those of other upgrades and have their own seed tree.
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- : didn't look it up
Additional Information[]
- Health squares added by Forbidden Exosuit Modules start out depleted and will not protect the player from death until they have been replenished by a source of healing.
- Upgrade bonuses trigger for Forbidden Exosuit Modules and/or Defence Systems Upgrades if and only if they have common stats they share in adjacency such as Shield Strength bonuses, increasing these Shield Strength bonuses above listed values. This does not, however, apply adjacency bonuses to other upgrades such as Life Support and its upgrades or the Jetpack and its upgrades, despite sharing some of these stats.
Release History[]
- SentinelUp - Added as a technology.