|The subject of this article is from the Expeditions update.
The information from this article is up-to-date as of 1 June, 2021.
The information from this article is up-to-date as of 1 June, 2021.
A Freighter is a very large starship.
- 1 Summary
- 2 Varieties
- 3 Obtaining
- 4 Upgrades
- 5 Customization
- 6 Inventory
- 7 Building spaces
- 8 Bridge and Frigates
- 9 Upgrading Freighters
- 10 Starship storage
- 11 Additional information
- 12 Video
- 13 Notes
- 14 See also
- 15 Release history
A Freighter is a colossal interstellar starship; much like a cross between a traditional ship and a space station. The player may purchase a freighter using units, or gain a free one through a mission, and customise it using the Base building system, implemented in the Foundation update. The freighter can warp to other star systems or be summoned to the orbit of the planet (or moon), where the player is currently located. It also allows the player to access any of their owned starships on board.
There are several regular freighters with up to 19 slots of inventory and two designs of small, medium, and large visual sizes for capital freighters with up to 34 slots. One of them is reminiscent of the Venator Star Destroyer of the Star Wars universe.
Freighters are divided into four types (according to game files located in MODELS/COMMON/SPACECRAFT/INDUSTRIAL/):
|Tiny||15-17||5M - 7.75M|
1. Capital - It is somewhat confusing, as a freighter of any size is called a "Capital Ship" in the game GUI, however this is an actual category of freighters according to game files (hence making it a "Capital Ship" of "Capital" type).
Each of the types has a different class ratings, similar to starships: C, B, A, or S. Higher class freighters may have higher slot count and better hyperdrive modifiers.
- For a list of known freighters, consult the freighter catalogue.
- For a list of other discovered ships, refer to the Starship Catalogue.
- For a description of freighter types and subtypes, refer to the Freighter Types page.
Prior to update Desolation 2.61 the colour of the purchased freighter might differ from the original after you restart the game. The colour after restart is permanent though. This phenomenon has been repeatedly observed and is confirmed for galaxy changes. If this also happens inside the same galaxy it was purchased is unclear, but evidence hints to it.
Each player will have an opportunity to obtain a free freighter. To do so, they have to win a Space Battle (see below for details), board the rescued freighter and speak to its captain:
- The first freighter the player rescues from pirates is offered for free. It will always be a regular freighter (no more than 19 inventory slots). Once you board the freighter and talk to the captain, you will be offered the following menu choices:
- Inspect freighter
- Request payment instead
- Inspect freighter
- It is possible to "Inspect freighter" first, but it is advisable - for the first rescued freighter specifically - to then choose "Leave", re-open the dialog with the captain and "Request payment instead" - since the player will then have an option later to get a better freighter for free.
- If the first rescued freighter is declined (i.e. the player chooses "Request payment instead"), the second rescued freighter will also be offered to the player for free, and it will be a capital freighter (at least 24 inventory slots).
Alternatively, it is possible to find a roaming freighter that is not being attacked, and purchase it for Units , see below.
A space battle can be encountered every 5 warps, but not less than 3 in-game hours and since the game saves automatically on exiting the starship (except on freighters the player does not own) a player can opt to reload their manual save to get a new roll for the ships inventory and bonus.
There are two types of freighter space battles. The first kind is a common space battle, where you'll get a distress signal icon on your screen, and then the player can fly to the battle if the player wants to participate. There can be up to eight pirates, which will fly in pairs of two, and shoot at the freighter's turrets and containers. If you defeat all the pirates, the captain will reward you. In order to get your reward, you must wait until the bay door's colour turns from red to blue before you can fly inside and land. Then you must find the captain and talk to them.
The second type of freighter space-battle are much bigger, and may included a class of super-massive freighters with three versions of differing size. They are often collectively referred to by many as "Star Destroyers", even though only the flat Venator design seems to be inspired by the Star Wars universe.
These battles begin when a player warps to a new system, and there is a rare chance that a space battle will begin immediately as the player arrives in the system. Once the player detects the battle, a transmission will be received from the freighter's captain asking for help. The battle will contain one capital freighter and up to 10 pirates, which will all fly in pairs of two. The freighter will have a secondary fleet of normal-sized freighters behind it like other freighters normally do; however, they do not participate in the battle. Note that, in order to properly gain credit for participating in the battle the player must get close enough to hit, or be hit by, the enemy fighters, and do so. If "Engaging Enemy Ships" shows on screen, it has been correctly done. Failing to do this will cause the event to fail to trigger the 'reward' state. This only matters if the player is after their first (free) freighter, or if they wish to actually get the secondary loot.
If the player has a good relationship with the alien species that owns the system, nearby ships will assist you in the battle. Once you shoot at a pirate, that pirate and their wing-man will fly at you. Once they are both destroyed, another team of two will attack, then another, until the player manages to destroy all of the pirates. If you manage to defeat all the pirates, the captain will contact you on the communicator and invite you aboard, the bay door's colour should switch from red to blue, and you may land inside. Proceed to the bridge and the captain will offer to sell you the freighter or give you the freighter if you don't have one.
To purchase a freighter, use the following steps:
- Search for a space fleet that possesses a freighter icon above one of the ships.
- Alternatively, save a Freighter from pirates and it will become available to purchase.
- Find the docking area (marked with a purple beacon) and dock your ship, then take a series of winding staircases (2 of them) until you reach the bridge.
- Find the captain, who will be represented by an icon. You will then be able to review ship stats, including the amount of inventory slots available.
- If the freighter is acceptable, it may be purchased. The greater the number of inventory slots and the class of the freighter - the higher its price will be. As of Update 3.50, exchanging your current freighter for a new freighter will automatically transfer your current freighter base layout into the new freighter. The chance to purchase the candidate freighter is lost when you warp out of the system.
Freighters can be used for interstellar travel, and their effective jump range can be increased with Freighter Warp Reactor technologies. Freighters purchased before the Atlas Rises update did not contain a hyperdrive, and one cannot be installed later.
If your current ship has economy or conflict scanners, then the freighter's hyperdrive map will make use of them as well.
Like a normal starship Hyperdrive, the Freighter Hyperdrive is refueled with Warp Cells (20%/unit) or Warp Hypercores (100%/unit). To warp your freighter, use the globe hologram in the main room with the captain and it will bring up a galaxy map.
A freighter's base hyperdrive range is equal to that of a starship, though their Hyperdrive class bonus will increase their range.
Normal starship Hyperdrive Upgrades cannot be installed in freighters.
Six levels of Freighter Hyperdrive upgrades are available for purchase at the Freighter Research Terminal on the bridge. Matter Beam technology can also be researched at the terminal. This console option replaces the guild mission console and now incorporates the frigate consumables blueprints. All upgrades require Salvaged Frigate Modules, occasionally available from Crashed Freighters, Derelict Freighters (as well as the space encounter type), Nexus Missions and Frigate Expeditions. They can also appear frequently when the player attacks and destroys NPC freighters' cargo containers. This activity will draw sentinel attention, so the player is advised to take caution. Attacking unarmed cargo pods surrounding the freighter will also reduce the player's standing with the dominant race.
Freighter Upgrade Modules
Salvaged Fleet Units can be found on Derelict Freighters and installed in your freighter tech or general inventories to boost your hyperdrive range or your frigate fleet's stats during expeditions. At the Engineering Core Unit, should you choose to obtain a Freighter Upgrade Module, one of seven existing upgrade types of a fixed class will be dispensed. Unlike other upgrade modules, however, these are not bound by the seed generation model. Because of this, freighter upgrade modules from a specific derelict freighter, when installed, will provide the exact same stats. If the upgrades come from different freighters, the stats will be different, but they will always give the stats from their corresponding derelict freighters, regardless of the order of installation.
|Freighter Hyperdrive||Always||Hyperdrive Range||50||100||100||150||150||200||200||250|
|Fuel Unit||Always||Fuel Efficiency||2||5||6||10||11||15||16||20|
|Combat Unit||Always||Fleet Combat||2||2||6||6||11||11||15||15|
|Exploration Unit||Always||Fleet Exploration||2||2||6||6||11||11||15||15|
|Mining Unit||Always||Fleet Mining||2||2||6||6||11||11||15||15|
|Trade Unit||Always||Fleet Trade||2||2||6||6||11||11||15||15|
Freighters can be coloured, using paint blueprints that cost 5000 nanites each to permanently unlock for use.
Both the option to unlock & the option to apply colours can be accessed from the bridge.
The colour blueprints available to purchase are as follows: Red, Orange, Yellow, Green, Turquoise, Blue, Purple, Pink, White, and Black.
- When transferring items to a freighter, you choose a slot on the freighter's inventory screen and the items are teleported there
- Retrieving items from your freighter requires that you are docked inside your freighter unless the Matter Beam special teleport upgrade is installed
- Alternatively, you can press X on an empty inventory slot to transfer items without having to talk to the captain
- To extend the inventory, you can retrieve Cargo Bulkheads from a Derelict Freighter. This will let you add more slots to the tech or general inventory, just like a Starship. The max inventory slots is based on the ship class up to 48 general and 21 tech slots.
You can customize the areas of the freighter located on the top floor between and behind the ramp heading to the bridge. Only a limited number of items from the Structure and Room Items menus is available, see below for the full list.
Specialist terminals can be built inside the freighter base, in addition to those already constructed on players' planetary base(s). For example, if a weapon specialist exists in your planetary base, another one may be added to your freighter base. The only exception is the , which cannot be built on a freighter.
The NPC specialists, by default, will always remain posted at their last-accessed terminal, so they might not be seen standing at any duplicated terminals; However, interacting with an empty or newly-built terminal will cause the appropriate NPC specialist to re-spawn at that particular terminal location.
The available building space on a freighter is 21 by 21, with the ramp being centre, with two rows between ramp and build limit heading to bridge. The entire room can be cleared out except the one block where the ramp is, and the height has been changed to 13 extra floors upwards, and no floors downwards, giving a total of 14 21x21 floors.
can be built in a freighter to communicate with frigate captains. Build one Fleet Command Room per expedition that you want to send out at a time. (An expedition can include multiple frigates with multiple straits) You can build up to ten of these rooms, but should never need more than six of them, as five missions spawn every 24 hours and most take around a day to complete.
If you are planning to exchange your freighter for a new one - you can delete the large room and all hallways except the one leading from the docking bay to the bridge. This will net you several thousand and some , , , and . However, player-built bases inside a freighter can also be carried over to a new freighter if desired.
As mentioned earlier, not every building product can be built inside the freighter, with , , and being notable omissions. Any product requiring Power to operate will be automatically connected to the freighter's built-in 10,000 kPs power generator, while if desired (perhaps for decorative purposes) - can also be built from the building alterations menu (default Z, Ctrl). The following products can be built from the standard building menu:
Freighter Storage Units
Additional Freighter Storage Units can be built in available building space, increasing the number of inventory slots the freighter holds. Each storage unit provides an additional twenty slots that will hold 9999 resource units each in Normal mode, and 1000 in Survival and Permadeath. These slots hold twice the amount of items that your exosuit cargo can (therefore four times that which your exosuit general can). So if a given item is up to 5 in general inventory, it will be 10 in cargo inventory and 20 in storage containers/units.
These storage units share/link with Storage Containers at your base, so there are a limit of 10 storage units that can be placed on a freighter, just as there can be up to 10 storage containers at your base. Accessing storage container 3 at your base is the same as accessing storage unit 3 on your freighter. You do not have to interact with the storage unit to access the storage there, unlike the storage containers at a base. You can access freighter storage units simply by opening the freighter inventory and selecting the appropriate tab for the storage unit. This makes it much more convenient for transferring items between the exosuit, the ship, the freighter, and the storage units. In order to move items this way, you must be aboard your freighter, but you can be anywhere on the freighter (even the hangar bay). If the Matter_Beam is equipped, you can access the storage units anywhere in the same system as the freighter. Unlike the base storage containers, you do not have to research the blueprints for freighter storage units. You can simply build them, assuming you have the space on your freighter and the material components.
Bridge and Frigates
On the Bridge, talk to the captain to access your inventory. A player can own up to 30 frigates once they command a freighter.
- Build a Fleet Command Room and interact with its terminal to receive the blueprints for Frigate Fuel (50 Tonnes), Frigate Fuel (100 Tonnes) and Frigate Fuel (200 Tonnes). Talk to the Navigator while a Fleet Command Room is free to plan and dispatch frigate expeditions.
- Command freighter warp jumps into other systems on the Freighter Warp Map, which you will find on the starboard side of the bridge console. You will also be able to check the expedition positions of your fleet by looking for blue ship icons while viewing the galaxy map.
- Use the Manage Fleet display, which you will find on the forward side of the bridge console nearest to the captain, to inspect your frigates.
- There are five different varieties of frigate: Combat, Expedition, Industrial, Trade, and Support. Each of the first four specialise in their named class, compared to the support class which is an all-round type of frigate. Frigates can be purchased from other freighters in the same system. Unlike other spacecraft, when successful missions are completed the frigate has a chance of increasing its class. A higher rating in all categories comes with an upgrade in class, but primarily in the category that the frigate specialises in. In addition, it also decreases the amount of fuel needed per 250ly.
- You can find upgrades for your freighter on derelict freighters that boost your frigate expeditions. These can boost the trade, combat, expedition, or industrial potential of your fleet. Specific upgrades will also increase the speed that your fleet completes expeditions.
- When trading in a freighter for a new one, any technology upgrades and upgrade modules will be lost. The interior base you created inside the ship and the content stored withing will however be migrated to the new freighter, with the possibly to reset the layout available from the upgrade terminal if a player wants to start the new freighter with a clean slate.
- You will be able to access your universally-shared storage slots once you have rebuilt a Freighter Storage Unit for the slot with your desired inventory in it. Rebuild all 10 to access all of your storage slots.
- You will have an opportunity while speaking to the captain on the new freighter to easily move cargo from the main inventory of your old freighter to the main inventory of the new one using a side-to-side transfer window.
- To purchase additional ships, you must speak with their owner.
- If the players uses up all six ship slots, new NPC ships will not be able to land inside the freighter (despite there being nine landing positions). Ships can be melted down for scrap to free up a ship slot. This can be done at the Starship Outfitting Terminal at a Space station.
- Prior to NEXT, Freighters were the only way a player could store starships, allowing the player to have up to six ships of different specialties. Since the update, a player can summon any of their owned ships using the Quick Menu, allowing the player to access all of their ships without the requirement of owning a freighter.
- If you wish to summon your freighter to your current location, use Dpad Down (PS4/XBox) or X (PC) to bring up the Quick Menu and then find the shortcut for Call Freighter. Choose the freighter's destination and call it.
- NPC Freighters cannot defend themselves against pirates. They may be seen shooting at the attacking pirates, but it does no damage (though they can damage a player). The player must be the one to save the freighter, although they can choose to ignore it.
- When a freighter battle is in progress when warping into a system, it is scripted. If you reload your save, your next jump will always have a freighter battle. This presents the player the opportunity to hunt for a particular freighter of their choice by reloading and warping to different systems until they find one they like.
- You can also use the technique above to disassemble the interior of your current freighter before upgrading to a new freighter, once you find the one you like. Note: you will need to restore your save prior to purchasing the new freighter, as the game performs an auto save immediately afterward.
- Super-massive freighters, each with three sizes (small, medium, and large), may spawn in a star system after a certain amount of times the player warps to a new system. This will instantly start a space battle. There can be up to 12 pirates, and other ships flying by will join the fight. These freighters will also warp into a system by obtaining a Tier 5 Sentinel Pursuit Level in space. (The "Star Destroyer" is one of these)
- Each star system has a unique model of super-massive freighter in it, so if a player finds a particular model they like, but can't afford it yet, they can always try to get it to spawn in that system again later, and it will be the same. However, the class of the freighter will be different for every visit.
- Only one player controlled freighter is allowed in a system and other players will not be able to summon theirs.
- Freighters contain multiple exterior cargo pods and are sometimes followed by NPC cargo ships. Both will release items in their inventory if a player destroys them.
- When playing in multiplayer, if the freighter owner warps their freighter to another galaxy with other players inside, both, or all, players are warped together, making it a reasonable method of transporting full parties.†
- If a player is inside their starship while inside of another player's freighter and the owner summons their freighter elsewhere in the galaxy, the player in their starship is now suddenly flying in space and is not teleported with the freighter.
- A common problem with super-massive Freighters are Pulse Jumps. If a player Pulse Jumps toward their capital from certain angles, the Pulse Engine will not shut down in time to prevent an impact, resulting in the player being trapped inside the model.
- How to get a Free Capital Freighter
- How to use Freighters
- How to Find S Class Freighters
- No Mans Sky Freighter and Frigate Guide 2020
- What Do Freighters Do in No Man's Sky Freighter Tips Guide 2020 + How to Build a Freighter Base
† As of the addition of this point, the editor updating this page only tested this out once and under certain circumstances: There was only one other player in the group and they were a No Man's Sky friend. Additionally, I used the word "reasonable" instead of "reliable" because, while this did successfully warp both myself and the other player, I, the freighter owner, glitched outside of the freighter upon arrival to the new galaxy and landed atop the freighter where I couldn't really go anywhere, suffered severe Cold damage, then died to gamma rays. After editing in this note, I will likely have gone to test out a few other scenarios to make this method of transporting full groups more reliable.
- Release - Introduced to the game.
- Release 1.05 - When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy. This is fixed now.
- Added debris to freighter explosion effect.
- Improved freighter cargo explosions.
- Added freighter groups to the space map.
- Improved AI ship freighter attacking.
- Improved freighter targeting code when under attack by enemy ships.
- Fixed pulse drive to prevent travel through freighters.
- Improved docking code.
- Added hangar to the lead freighter.
- Added docking in freighters.
- Added icon to accessible freighter hangars.
- Added colouring to cargo drops to identify what is in them.
- You can now only pick up cargo drops that will fit in your inventory.
- Added auxiliary freight ships to freighter groups.
- Added alert lights and alarm audio for when freighters are in combat.
- Improved turret lights and explosions.
- Improved muzzle flashes on freighter turrets.
- Added indicator of cargo contents.
- Freighter Commanders now give rewards for rescuing them from pirate attack.
- Fixed collision on freighter cargo containers.
- Added freighter specific footsteps.
- Added audio to freighter doors and internal freighter ambience.
- Added freighter explosions.
- Added freighter alarm.
- Added ambient radio comms when approaching a freighter.
- Foundation 1.13 - Fixed base building prop sounds not playing when placed inside a Freighter. Added sound effect for calling Freighters. Fixed an issue which could affect ambient sound in Freighters.
- Use the enormous hangar in your Freighter to purchase and store your own collection of starships.
- Freighters can now be renamed.
- Fix for being able to spawn freighters underground while you are jetpacking.
- Prevent all docking points in stations, freighters and outposts being taken by AI ships.
- Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground.
- Freighter containers now drop less Titanium, Thamium and Copper.
- Freighter containers now have a chance to drop Nanite Clusters.
- Fixed various precision problems with building in freighters.
- Clearer and more detailed freighter comparison screen.
- Hidden changes: A second type of freighter space-battle was implemented that are much bigger. In addition, two new types of super-massive freighters were added, commonly referred to as "Star Destroyers".
- Pathfinder 1.22 - Fixed some freighter door texture issues.
- Pathfinder 1.23
- Fixed texturing issue in freighter bases.
- Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship’s inventory.
- Fixed a bug that causes freighters to be too cheap.
- You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions.
- Atlas Rises
- Freighters have different class ratings, similar to starships, while higher class freighters have higher slot count and better hyperdrive modifiers.
- The reward process was also modified, as was the cost for determining freighter prices.
- Freighters can be used for interstellar travel using new hyperdrive upgrades.
- Fixed collision on freighter bridge.
- Fixed floating turrets on capital freighters.
- Atlas Rises 1.32 - Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other.
- Atlas Rises 1.35 - Interaction with the freighter captain no longer required to retrieve items from a freighter
- Atlas Rises 1.37 - Improved pricing of freighters and freighter trade-in values. Fixed issue where planters on a player’s freighter would break whenever the freighter was moved.
- Atlas Rises 1.38 - Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes. Fixed an issue where smaller freighters and containers could not be destroyed.
- Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance.
- Overhauled base building inside player freighters.
- Reworked and added procedural textures to freighter bridge hologram planet.
- Redesigned path from freighter hangar to bridge.
- Improved speed of airlock doors opening on freighters.
- Hidden changes: Hyperdrive Upgrades are no longer available for purchase.
- NEXT 1.51 - Fixed a crash when saving on a freighter. Fixed an issue where freighter bases would be in the wrong position. Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base.
- NEXT 1.52 - Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp.
- NEXT 1.52.1
- Fixed a number of issues with Galactic Commission missions that involved freighters.
- Fixed an issue where players would not see their ships docked aboard a freighter when loading.
- Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal.
- Fixed an issue where players would be jettisoned into space after warping aboard another player’s freighter.
- NEXT 1.55 - Fixed a number of crashes to do with freighters. Fixed an issue where the freighter would not be visible to other players in multiplayer.
- NEXT 1.57 - Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter. Fixed an issue that could prevent construction in the freighter base.
- NEXT 1.58
- Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
- Fixed an issue where freighter crew would change race on warp.
- Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an issue where players were not able to land on other player’s freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
- Fixed an issue where ships landed on freighters to be labelled ON PLANET.
- Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
- Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
- NEXT 1.60 - Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.
- NEXT 1.63
- Fixed an issue where freighters could not be purchased with other players on board.
- Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
- Hidden changes: Fixed a bug that caused Hydroponic Trays built in freighter bases didn't need charging at all.
- Abyss - Hidden changes: Freighter Warp Reactor Sigma, Freighter Warp Reactor Tau and Freighter Warp Reactor Theta can be obtained from the Technology Merchant selling starship blueprints.
- the available building space on a freighter is 21x21 instead of 19x19
- Visions - Fixed an issue where players could be prevented from earning a free freighter in the tutorial. Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
- Beyond - Galactic Commission Station is replaced with Freighter Research Terminal.
- Beyond 2.06 - Fix for crash when incorrect number of freighters spawn.
- Beyond 2.06B - Improve stability around freighters in multiplayer.
- Beyond 2.06D - Fix for freighter crash related to corrupt ship slot.
- Beyond 2.09.1 - Fixed an issue that caused ship cameras to intersect with the freighter hanger. Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually). Fixed a number of graphical issues aboard the freighter. Removed ability for players to summon a freighter to the current system if it lacks the appropriate hyperdrive upgrade.
- Synthesis 2.20 - Removed an ability to warp to coloured system without appropriate hyperdrive upgrade. Starships in the landing bay can now be melted down for scrap.
- ExoMech 2.40 - Added Orbital Exocraft Materialiser to the list of buildable structures.
- Desolation 2.60
- Added freighter upgrade modules that can increase hyperdrive range and efficiency, fleet potential, and expedition speed.
- Capital ships now contribute stats to the success of fleet expeditions. Different freighters have different base levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
- Bulkheads can be acquired that can increase a freighter's tech and general inventory slots.
- The upgrade console on a freighter can be used to customize your freighter by purchasing colors via nanites.
- Freighter technology and upgrade modules can be installed in the general inventory.
- Storage Containers built upon a freighter base now add tabs to the freighter's inventory page, allowing quick management of freighter inventory contents.
- Increased maximum freighter hyperdrive bonus to 80%.
- Desolation 2.61
- Fixed an issue that caused player freighter colours to change. Freighters have been restored to their correct colours.
- Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
- Fixed an issue that prevented freighters from being recoloured immediately after purchase.
- Fixed an issue that prevented freighter technology from being placed in the technology inventory.
- Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
- Fixed an issue that could cause Cargo Bulkheads not to be used up when adding an extra slot to a freighter.
- Fixed an issue that was doubling the power of various fleet upgrade modules that could be installed in player freighters.
- Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
- Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
- Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
- Prisms 3.50
- Player-built bases can now be transferred to a new freighter.