The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024. |
The information from this article is up-to-date as of 13 February, 2024.
Fungal Mould | |
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Category | Flora |
Type | Harvested Agricultural Substance |
Rarity | Rare |
Blueprint Value | 16.0 |
Used for | Building, Crafting |
Symbol | Ml |
Updated | Echoes |
Fungal Mould is a resource.
Summary[ | ]
Fungal Mould (Ml) is a resource and one of the Harvested Agricultural Substance flora elements.
The British spelling of this phrase is used in the wiki.
Game Description[ | ]
An oddly-glowing substance, harvested from the gills of Fungal Clusters.
The host plant requires a toxic climate to thrive in the wild, but can be farmed in all environments with the aid of a Hydroponics Tray.
Source[ | ]
As described in the Summary, this element can be obtained from specific reddish-brown mushrooms on toxic planets. Safely harvesting this resource requires the use of Haz-Mat Gauntlet.
With assistance from a Farmer, Fungal Mould can also be grown as a product of the Fungal Cluster plant, with a harvest time of 4 hours yielding 50 Fungal Mould.
Fungal Mould can be refined using a Refiner with the following ingredients:
- Fungal Mould ×1 + Ammonia ×1 → Fungal Mould ×2 ("Organic Expansion", 0.36 sec./unit output)
- Ammonia ×2 + Oxygen ×1 → Fungal Mould ×1 ("Encourage Growth", 0.36 sec./unit output)
- Ammonia ×1 + Nitrogen ×1 → Fungal Mould ×1 ("Encourage Growth", 0.24 sec./unit output)
Use[ | ]
Crafting[]
Fungal Mould is used as an ingredient for crafting the following products:
- Acid -- Mordite x25 + Fungal Mould x600 → Acid
- Fungal Cluster -- Fungal Mould x50 + Ammonia x25 → Fungal Cluster
Refining[]
Fungal Mould is used as an ingredient for refining the following products using a Refiner:
- Ammonia -- Fungal Mould x2 + Salt x1 → Ammonia x1 ("Floral Titration", 0.36 sec./unit output)
- Carbon -- Fungal Mould x1 → Carbon x2 ("Burn Plantlife", 0.12 sec./unit output)
- Fungal Mould -- Fungal Mould x1 + Ammonia x1 → Fungal Mould x2 ("Organic Expansion", 0.36 sec./unit output)
- Oxygen -- Fungal Mould x1 + Kelp Sac x1 + Condensed Carbon x1 → Oxygen x10 ("Artificial Photosynthesis", 3.6 sec./unit output)
Cooking[]
Fungal Mould is used as an ingredient for cooking the following products using a Nutrient Processor:
- Creature Pellets -- Faecium x1 + Fungal Mould x1 → Creature Pellets x1 ("Prepare Bait", 2.5 sec./unit output)
- Non-Toxic Mushroom -- Fungal Mould x1 → Non-Toxic Mushroom x1 ("Extract Nutrients", 2.5 sec./unit output)
- Spore Dunkers -- Sugar Dough x1 + Fungal Mould x1 → Spore Dunkers x1 ("Dough Augmentation", 2.5 sec./unit output)
Additional Information[ | ]
- Fungal Mould can be used to make Fibrous Stew without needing any other ingredients. After cooking the mould to create Non-Toxic Mushrooms, placing the product back into the Nutrient Processor will create Fibrous Stew.
Release History[ | ]
- Foundation - Added as a resource.
- Atlas Rises - Renamed from Temerium (Te) to Fungal Mould. Value changed, previously it was worth 178.8 each.
- NEXT - It can now be refined as well as grown.
- Visions - Hidden changes: The information panel has an additional icon indicating its purpose.
- Waypoint - The Optical Drill no longer increases the harvest yield.
Gallery[ | ]
Videos[ | ]
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