![]() |
The subject of this article is from the Worlds Part II update.
The information from this article is up-to-date as of 25 March, 2025. |
The information from this article is up-to-date as of 25 March, 2025.
Fungal Mould | |
---|---|
![]() | |
Category | Flora |
Type | Harvested Agricultural Substance |
Rarity | Rare |
Blueprint Value | 16 ![]() |
Used for | Building, Crafting |
Symbol | Ml |
Updated | WorldsTwo |
Fungal Mould is a resource.
Summary[]
Fungal Mould (Ml) is a resource and one of the Harvested Agricultural Substance flora elements.
The British spelling of this phrase is used in the wiki.
Game Description[]
An oddly-glowing substance, harvested from the gills of Fungal Clusters.
The host plant requires a toxic climate to thrive in the wild, but can be farmed in all environments with the aid of a Hydroponics Tray.
Source[]

Collecting Fungal Mould in the wild
As described in the Summary, this element can be obtained from specific reddish-brown mushrooms on toxic planets. Safely harvesting this resource requires the use of Haz-Mat Gauntlet.
With assistance from a Farmer, Fungal Mould can also be grown as a product of the Fungal Cluster plant, with a harvest time of 4 hours yielding 50 Fungal Mould.
Fungal Mould can be refined using a Refiner with the following ingredients:
Fungal Mould ×1 +
Ammonia ×1 →
Fungal Mould ×2 ("Organic Expansion", 0.36 sec./unit output)
Ammonia ×2 +
Oxygen ×1 →
Fungal Mould ×1 ("Encourage Growth", 0.36 sec./unit output)
Ammonia ×1 +
Nitrogen ×1 →
Fungal Mould ×1 ("Encourage Growth", 0.24 sec./unit output)
Ammonia ×1 +
Methane ×1 →
Fungal Mould ×1 ("Organic Expansion", 0.36 sec./unit output)
Use[]
Crafting[]
Fungal Mould is used as an ingredient for crafting the following products:
-
Acid -- Mordite x25 + Fungal Mould x600 →
Acid
-
Fungal Cluster -- Fungal Mould x50 + Ammonia x25 →
Fungal Cluster
Refining[]
Fungal Mould is used as an ingredient for refining the following products using a Refiner:
-
Ammonia -- Fungal Mould x2 + Salt x1 →
Ammonia x1 ("Floral Titration", 0.36 sec./unit output)
-
Carbon -- Fungal Mould x1 →
Carbon x2 ("Burn Plantlife", 0.12 sec./unit output)
-
Fungal Mould -- Fungal Mould x1 + Ammonia x1 →
Fungal Mould x2 ("Organic Expansion", 0.36 sec./unit output)
-
Oxygen -- Fungal Mould x1 + Kelp Sac x1 + Condensed Carbon x1 →
Oxygen x10 ("Artificial Photosynthesis", 3.6 sec./unit output)
Cooking[]
Fungal Mould is used as an ingredient for cooking the following products using a Nutrient Processor:
-
Creature Pellets -- Faecium x1 + Fungal Mould x1 →
Creature Pellets x1 ("Prepare Bait", 2.5 sec./unit output)
-
Non-Toxic Mushroom -- Fungal Mould x1 →
Non-Toxic Mushroom x1 ("Extract Nutrients", 2.5 sec./unit output)
-
Spore Dunkers -- Sugar Dough x1 + Fungal Mould x1 →
Spore Dunkers x1 ("Dough Augmentation", 2.5 sec./unit output)
Fishing Bait[]
When applied as bait, Fungal Mould gives the following bonus towards your next catch:
- Catch Rarity Improvement: 6%
- Catch Size Improvement: 2%
Additional Information[]
- Fungal Mould can be used to make Fibrous Stew without needing any other ingredients. After cooking the mould to create Non-Toxic Mushrooms, placing the product back into the Nutrient Processor will create Fibrous Stew.
Release History[]
- Foundation - Added as a resource.
- Atlas Rises - Renamed from Temerium (Te) to Fungal Mould. Value changed, previously it was worth 178.8
each.
- NEXT - It can now be refined as well as grown.
- Visions - Hidden changes: The information panel has an additional icon indicating its purpose.
- Waypoint - The Optical Drill no longer increases the harvest yield.
- Aquarius - Added fishing bait bonuses.
Gallery[]
-
Information panel
(Worlds Part II) -
Information panel
(Origins) -
Information panel
(Visions 1.77) -
Information panel
(NEXT) -
Information panel
(Atlas Rises) -
Information panel
(Pathfinder) -
Collecting Temerium in the wild
(Pathfinder)
Videos[]
|