The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024. |
The information from this article is up-to-date as of 13 February, 2024.
This article was documented by the Galactic Hub. |
The Galactic Hub Star League is a sports league.
Summary[ | ]
The Galactic Hub Star League (GHSL) is the competitive simulation sports organization sponsored by the Galactic Hub.
"Simulation Sports" is the umbrella category for any form of live-multiplayer or time-trial-based competitive event in No Man's Sky, such as mutually-agreed-upon player-versus-player (PVP) battles, exocraft racing, on-foot racing, starship battles, and many other possible events. Star League events are hosted in Normal mode on all platforms.
The mission of the Galactic Hub Star League is to:
- Create fun, accessible, and engaging events and competitions for the community
- Provide training, tips, & techniques for citizens competing in events
- Ensure events happen on a reliable and routine basis
- Share events media such as promotions, screenshots, and videos with the citizens of the Galactic Hub for their entertainment
- Offer awards and incentives for Interlopers to participate in Star League such as custom in-game rewards, HubCoin , and occasionally real-life rewards
Participating in Star League[ | ]
Signing Up & Statistic Tracking[ | ]
To join in on Star League conversation and official events, you must join the Galactic Hub Discord server. Then, navigate to the "#!-role-select" channel and choose "Star League" from the drop-down menu. This will assign you the Star League role. With that role assigned, you will be notified any time a new Star League event is being announced! You may also receive notifications for other major Star League announcements, like significant rule changes.
Once you've joined the Discord, you may compete in any official Star League event. Once you have participated in your first event, you will be added to the official Star League Roster. This page tracks a competitor's Star League statistics for public viewing: your team can check how good you are, the enemy team can check how much of a threat you are, and spectators can check who they should place their bets on. All of the stat-tracking process will be handled by GHSL Administration.
Players who achieve a rank of SL7 will be granted an official Star League ID. At this point you will be asked to provide a screenshot of your character, and bragging rights are in order.
Star League Rank[ | ]
The Star League Rank (SLR) system is handled by the GHSL Administration (SLA).
- All players start with an SLR of 0
- If a player is victorious in an official match, they will add a point to their SLR
- Wins and kills are tracked, losses and deaths are not
Spectating[ | ]
These events are driven by exciting competition and community engagement, so spectators are encouraged to join and watch! As incentive, spectators will receive a rate of P*5 (where P is the total number of participants and spectators present) for attending - which may be used for betting on the games or supporting your local Galactic Hub Marketplace.
Hosting[ | ]
Any Galactic Hub citizen can host a Star League event - the right is not solely reserved for the Administration. Any Interloper can propose a Division and game mode in order to allow friendly competition between Travelers. It is recommended that official Division rules should be followed and maintained in order to ensure fair gameplay between all participants.
Any notions of "gaming the system" will be met with recourse against the offending parties, beginning with revoking their right to host and/or participate in Star League.
Of course, certain events may have unique rules, and are allowed for the enjoyment of all involved parties. Still, any major deviation from standard rulesets should be approved by a member of the SLA. This includes HubCoin payouts.
Star League hosts are awarded a standard payout of 150 . This value may be altered on an individual basis dependent on the effort involved in hosting a particular event. Micro Matches, events with four or fewer participants, have no hosting bonus due to their typically casual nature.
Events from non-SLA members can always be announced in the #star-league channel on the official Galactic Hub Discord server. Official Discord Events may be created for these occasions as well, and all such requests should be directed towards the Star League Director, Augment Echo.
Hublic Broadcasting Service[ | ]
The Hublic Broadcasting Service pays a standard rate of P*10 (where P is the total number of participants and spectators present) to any Hublic Broadcasting Service staff member providing media coverage.
Build Commissions[ | ]
The Star League Administration may at times commission builds to be used in officially sanctioned competition. This includes combat arenas, exocraft racetracks, starship courses, and Tritium builds. Members of the Galactic Hub Builders Guild receive standard commission rates of 500 HubCoin per build. Freelance contracts for Star League builds come at rates of 300 HubCoin per build. Rates may vary based on effort, complexity, and the ongoing evolution of the HubCoin economy.
Volunteering for GHSL Administration[ | ]
First, complete the GHSL Volunteer Form.
After filling out the GHSL Volunteer Form, you may reach out to the Star League Director, Augment Echo, who will examine your volunteer application and evaluate any other relevant information.
The goal of the application is to have an understanding of your planning, hosting, and refereeing capabilities, and to ensure your Galactic Hub citizenship, and to evaluate your willingness to serve the Galactic Hub community. After an application is processed, applicants will be contacted via Discord.
Cadmium Division - Planetside Combat[ | ]
The Cadmium Division focuses primarily on planetside combat, most commonly Multi-Tool battles.
Cadmium Division Ruleset[ | ]
Codifying standards is an important step in creating a strong pan-galactic sporting community, bootstrapping newcomers, and allowing sanctioning bodies to function in a fair and decentralized fashion.
Star League recognizes one set of regulations which can be applied to any organized event:
- All Multi-Tools used must be post-NEXT Multi-Tools, due to their hidden base stats being significantly higher during this era, and these weapons are now unattainable through vanilla means
- The Neutron Cannon is forbidden unless otherwise specified, due to its simply overpowered nature
- The Geology Cannon is forbidden unless otherwise specified, due to terrain manipulation
- Save editing and mods are forbidden if they cause a breach of any other rules
- All damage taken is legal and relevant; falls, Life Support and Hazard Protection damage caused by unpowered systems in extreme weather or environments, Sentinel defenses or pirate attacks, unhappy flora, fauna ambushes, and of course... anomalous combat
The following Difficulty Settings must be adhered to for a fair and fun experience, unless otherwise stated for specific events:
- Survival Elements: not None
- Damage Levels: not None
- Enemy Strength: Standard
Additional Recommendations:
- Technology Damage: None
- Death Consequences: No Item Loss
- Fuel Usage & Sprinting: Any - Although affecting the multiplayer experience, this setting is not enforced for standard matches and can be set to any level
Damage Potential Limit (DPL) is the maximum amount of damage possible to achieve on a Multi-Tool through vanilla means. The following limits are enforced:
- Neutron Cannon: 193,000
- Boltcaster: 56,000
- Scatter Blaster: 53,000
- Pulse Spitter: 36,500
- Mining Beam: 1,800
To enforce this ruleset, any competitor may be asked at any point to submit proof of their Traveler's loadout, or face forfeiture and other possible repercussions.
Planetside Combat[ | ]
Multi-Tool battles are often hosted at arena bases designed for PvP combat. These arenas are almost always located in Galactic Hub space, though occasional trips to other locations have occurred for special circumstances, such as Unification Day.
The primary objective of most Multi-Tool battles is to kill your opponent without dying.
Match Formats:
- Solo Combat: 1v1 competition where the last Traveler standing is the winner
- Team Combat: 2v2 or larger team-based competitions where the last Traveler standing secures a victory for all players on their team
- Free-for-All Combat: 3+ competitors where the last Traveler standing is the winner
- Objective-Based Combat: Any number of Travelers fighting against each other to achieve a specified objective
- Hand-to-Hand Combat: Any number of Travelers fighting against each other with pure martial skills
Other non-standard match formats may emerge over time or often on-the-spot during events, falling into the above categories. Examples include:
- Juggernaut: 1v2+ competition where the solo Traveler is allowed advantages over the other Travelers, to which many modifiers may be applied
- OGZ: 2v2 or larger team-based competition where the goal is to infiltrate your opponent's tower and launch a firework, with Exocraft and Starships in play, and respawning allowed
Battle modifiers allow for further variety in competitions. Feel encouraged to have fun with it as long as all players agree to new rulesets!
Cadmium Division Arenas[ | ]
The following player bases have been specifically designed for PvP combat.
Image | Name | Glyphs | Description |
---|---|---|---|
Arsenal Arena | 1065F9555C311065F9555C31 | A medium-sized arena with abundant cover, four Health Stations, and low gravity. | |
Aquali Arena | 1063F9555C301063F9555C30 | Consisting of 6 enlarged cuboid glass rooms and two deepwater chambers, the Aquali Arena takes the battle below. | |
Beyond Reality Arena | 2195F9557C312195F9557C31 | An open-air arena with ample coverage yet promoting long-distance combat and movement between separated platforms, amidst low gravity. | |
Borealis Bowl | 51ACF9556C2F51ACF9556C2F | A small-sized orbital arena on a dead moon which features a separate staging area with short-ranged teleporters to the arena. Close-quartered, in-your-face combat. | |
Cloud Temple | 202DF9556C2F202DF9556C2F | Resting amidst the clouds, a temple of combat awaits. Contenders fight for their lives high above the ground, and a single misstep could prove fatal. | |
The Colosseum | 60E1FA555C2F60E1FA555C2F | A smaller replica of The Colosseum of Ancient Roman times, but with a twist. Expect tall arch ways, extreme heights, multi-level and the occasional drop death trap. | |
Culinary Combat Center | 1161F9556C311161F9556C31 | The Center features three sets of dining areas with prime views of the arena below. The middle of the restaurant has space for 1-on-1 combat events, with two viewing areas for media agents. | |
Deadly Doughnut Arena | 0203F9556C300203F9556C30 | A medium-to-large-sized arena set on top of a large doughnut-shaped terrain formation over the sea. | |
Fear Factory Arena | 012EF9557C2F012EF9557C2F | A medium-to-large-sized arena that is completely covered and offers dark and tightly-quartered combat. | |
Final Destination Arena | 21C8FA556C3021C8FA556C30 | A small-to-medium-sized orbital arena with a basic design and a great view. Falling from this stage is treated as a loss / death. | |
Going Postal Arena | 1213FA558C301213FA558C30 | A small-to-medium-sized arena with varied cover, convenient Trading Post location, and atmospheric lighting. | |
Hedron Collider Arena | 0028F9556C2F0028F9556C2F | A huge, space station-like floating arena in low gravity with sniper perches and multiple levels. | |
Hellfire Arena | 4104F9555C2F4104F9555C2F | A floating, multi-tiered arena of flames and hellish lighting, designed for low-atmosphere dynamic combat. | |
Lactic Battlefield Zero | 30C3F9556C3030C3F9556C30 | A small-to-medium-sized orbital arena with a basic design and a great view. Features three platforms. Falling from this stage is treated as a loss / death. | |
Neptune's Proving Ground Arena | 300EF9556C30300EF9556C30 | A medium-sized underwater arena which allows players to frequently transition between swimming and standing during combat. | |
Orbital Arena | 2146F9555C302146F9555C30 | A series of geometric rings floating near the edge of the atmosphere of the low gravity planet Reidi. There are two forts on the lower levels. | |
Planetary Duality Arena | 21C8F9556C3121C8F9556C31 | A large sized arena that is completely covered and offers an alien atmosphere and lots of cover. | |
Rattlespine Prison | 30F0F9555C2F30F0F9555C2F | Where the baddest of the system used to serve their time. Now, trailer trash throw chairs at each other in the yard. | |
Sea Tower Eissentam | 11D9F8556C3011D9F8556C30 | Four colored quadrants around a central tower. Teleporters and bridges allow passage between the upper levels, with a lower level of trenches underneath. | |
Shayol Ghul Battlegrounds | 2183FA556C302183FA556C30 | A large, three-story arena with plenty of cover and ever-present danger from the planet's heat. | |
Sllim Stadium Arena | 5004F9556C305004F9556C30 | A medium-to-large-sized arena with stadium quality viewing, spacious combat areas, and intricate design work. | |
UD2021 Shoothouse Arena | 113697817217113697817217 | A gritty desert outpost in the barren landscape of UD21-Alpha, based on the fan-favorite arena from Call of Duty. | |
Star League: Ruins | 31AFFA556C3031AFFA556C30 | An open air conglomeration of geometric build pieces and anomalous items which make for an intricate combat dance of positioning and aim. |
Emeril Division - Racing[ | ]
The Emeril Division currently encompasses all racing sports, both with Exocraft and Starships.
Emeril Division Ruleset[ | ]
When it comes to racing, anything vanilla is fair game in regards to technology and upgrades. Specific vehicles are often required for events.
Racing[ | ]
Racing comes in multiple formats. Scoring is commonly point-based, where P1 earns 3 points, P2 earns 2 points, and P3 earns 1 point. This can be expanded or adjusted as needed per racing event.
Match Formats:
- Exocraft Track Racing: Racing on a primarily player-constructed circuit or waypoint track
- Exocraft Leyline Racing: Racing on a primarily natural circuit or waypoint track
- Starship Course Racing: Racing on a designated, often player-constructed starship course
- Starship Landmark Racing: Racing between two or more long-distance locations, potentially utilizing checkpoints
- Multi-Mode Racing: Racing by various means, or with relayed racers. For example; racing Pilgrims to pre-parked Starships, which are then raced to a final landing location
- Death Racing: Racing that includes combat; the only violent category of Emeril Division
- Foot Racing: Racing - you guessed it - on foot, potentially with jetpack usage
Emeril Division Raceways[ | ]
The following are player bases that have been specifically designed for racing, or are natural locations identified as prime racing spots.
Image | Name | Glyphs | Coordinates | Description |
---|---|---|---|---|
Nugsdor Trench Run | 11C9F9557C3111C9F9557C31 | -13.36, +177.62 | A medium-length underwater run through the submerged caves and trenches of the local sea. | |
Olverha Beach Jet Moto | 1130F9556C311130F9556C31 | -4.50, -79.40 | A short track inspired by the game Jet Moto with a series of increasingly difficult jumps. | |
Parzival Raceway | 215BF9557C30215BF9557C30 | +8.52, +29.07 | A hard-difficulty, dynamic track with natural obstacles. | |
Urcor Barrens Trench Run | 11A6F9557C3011A6F9557C30 | -10.86, -28.31 | A simple, short dragstrip pinched between a natural desert trench. | |
Miradoma Derby | 3116F9555C303116F9555C30 | -2.56, -14.22 | The unique landform of a nearly perfect track-shaped oval rut is used to provide a 2000u+ long track that is over 1200u wide. | |
Pilgrim's Pass | 306AF9557C30306AF9557C30 | -28.45, -0.76 | A naturally-etched tunnel rallyway beneath the planet's surface. | |
GeoTherm | 50A8F9555C3050A8F9555C30 | -2.77, 171.46 | A short oval track centered around a Geothermal research facility through scorched trees, canyons, and caves. | |
Teliche Black Diamond | 51ACF9557C3051ACF9557C30 | -10.88, +8.33 | A more difficult race that runs between the Teliche Point outpost and the Aniva Offroad Challenge starting line. | |
Aniva Offroad Challenge | 51ACF9557C3051ACF9557C30 | -12.77, +9.81 | A point-to-point offroad course that can be raced in either direction in any ground vehicle. | |
The Devil's Hangnail | 6144F9555C2F6144F9555C2F | +152.59, -20.63 | Pit yourself against the clock, pirates, the sentinels, and the desert itself in the biggest race in organized sport. | |
Spelunk'd | 60EAF9555C3060EAF9555C30 | -5.45, -95.39 | Rip through a beautiful cave system that is almost entirely closed, allowing some rather fun loops, jumps and ceiling rides. |
Indium Division - Starship Combat[ | ]
The Indium Division encompasses all competition focused on Starship combat.
Indium Division Ruleset[ | ]
Codifying standards is an important step in creating a strong pan-galactic sporting community, bootstrapping newcomers, and allowing sanctioning bodies to function in a fair and decentralized fashion.
Star League recognizes one set of regulations which can be applied to any organized event:
- Competing Starships cannot have any damage Upgrade Modules installed; only Buildable Technology requiring a blueprint may be used. All types of Starship Weapons technology are acceptable, and the Starship weapon's loadout is up to the competitor unless a particular loadout is specified by the event.
- Manual shield recharging using Sodium/Sodium Nitrate/Starshield Battery/etc. is disallowed
- Save editing and mods are forbidden if they cause a breach of any other rules
- All damage taken is legal and relevant; collisions of any kind, Sentinel defenses or pirate attacks, and of course... starship combat
The following Difficulty Settings must be adhered to for a fair and fun experience, unless otherwise stated for specific events:
- Damage Levels: Minimal
- Enemy Strength: Weak
Additional Recommendations:
- Technology Damage: None
- Death Consequences: No Item Loss
- Fuel Usage: Any - Although affecting the multiplayer experience, this setting is not enforced for standard matches and can be set to any level
- Starship Combat Auto-Follow: Disabled - Enabling this is largely considered a detriment to competitive abilities in aerial PvP combat
To enforce this ruleset, any competitor may be asked at any point to submit proof of their Traveler's loadout, or face forfeiture and other possible repercussions.
Starship Combat[ | ]
Combat between starships comes in multiple formats. Oftentimes, battles may take place in loosely designated areas. For some examples; "stay within the atmosphere, stay within these caves, or stay within this fleet of freighters and frigates". Bases have also been constructed to completely contain starship combat.
A typical setup is having combatants begin within a Space Station, launching in unison and departing in different directions for 5 seconds before turning and fighting. The same system can be applied to a Trade Outpost.
Match Formats:
- Ace Combat: 1v1 competition where the last Traveler flying is the winner
- Squadron Combat: 2v2 or larger team-based competitions where the last Traveler flying secures a victory for all players on their team
- Free-for-All Combat: 3+ competitors where the last Traveler flying is the winner
- Objective-Based Combat: Any number of Travelers flying against each other to achieve a specified objective
Other non-standard match formats may emerge over time or often on-the-spot during events, falling into the above categories. One such example is:
- Bounty: 1v2+ competition where the solo Traveler is allowed advantages over the other Travelers, to which many modifiers may be applied
Battle modifiers allow for further variety in competitions. Feel encouraged to have fun with it as long as all players agree to new rulesets!
Indium Division Locations[ | ]
The following locations have been identified as prime dogfighting spots, or are player bases that have been specifically designed for PvP starship combat.
Image | Name | Glyphs | Coordinates | Description |
---|---|---|---|---|
Exogorth Cavern, Mylai, HUB9-13D Shizz Show PEX | 113DF9555C2F113DF9555C2F | +16.20, -135.56 | A spacious cavern, ships are allowed to leave the cavern briefly but must not stray too far for too long or risk disqualification. A small base marks the cavern's location. | |
Siraan Mountains, Masa 32/M6, HUB5-F9 Bungri | 10F9F9557C3110F9F9557C31 | -9.38, +152.73 | Poor visibility and mountainous terrain are the main challenges in this extreme desert. Reaching cloud height will result in a disqualification. | |
Abandoned Station of HUB10-181 | 1181FA556C301181FA556C30 | N/A | An abandoned space station serves as the central point of this dogfight zone. Players who stray very far from the space station relative to other fighters risk disqualification. |
Tritium Division - Games[ | ]
The Tritium Division encompasses multiplayer sports which don't fit into the other Divisions.
Tritium Division Ruleset[ | ]
Each Tritium Division game is different and each have their own rulesets. See their respective wiki pages for details.
Event Types[ | ]
Tritium Division games come in multiple formats. Scoring is game-specific.
Match Formats:
- Fauna Racing: Racing on the backs of your beloved companions, or wild Fauna
- Chess: Actual in-game Chess by moving pieces on a life-size board
- Gunslinger: A simple 2+ player quick-draw battle where opponents fire at each other immediately after a signal; last Traveler standing wins
- ByteBeat Chairs: Walk around the chairs while a ByteBeat plays and grab a seat when it stops, or else be eliminated
- Fauna Juggling: Blast dead fauna with a Neutron Cannon, keeping them aloft for the most successive hits or for the greatest distance
- Shield Wrestling: Utilizing only your Personal Forcefield, push your opponent off a ledge to their demise
- Minotaur Wrestling: Utilizing only your Minotaur, push your opponent off a ledge to their demise
- Anomaly Darts: A sport in which Travelers launch themselves off a large ramp by reload-boosting, flying extreme distances to land on a life-size dart board
- Exodarts: Similar to Anomaly Darts, Exodarts has Travelers launch themselves enormous distances in an Exocraft towards their designated target
- Clover: A game of chance located at the Casino in New Ziki
- Sledding: Hit the slopes in the Nautilon, reaching breakneck speeds and catching sweet hangtime
- Hubopoly: A life-size Galactic Hub-themed Monopoly board
- Pool: A gigantic billiards table set up with Spheres to be knocked into pockets
- Scatterball: A full-contact game of dodgeball utilizing Spheres and Scatter Blasters
- BasGekBall: A basketball variant in which Travelers aim to get Spheres into constructed hoops
- Skydive PvP: Freefalling Multi-Tool combat where the last Interloper alive wins
- Bowling: A 6-pin bowling lane using Spheres
Tritium Division Locations[ | ]
The following are player bases created specifically for their Tritium Division game.
Image | Name | Glyphs | Description |
---|---|---|---|
Blasterball | Multiple Locations | A full-contact sport where you steal the sphere and score on your opponent! | |
GekasHoldem | 0116F9555C300116F9555C30 | A fully automated, 2-4 player betting game of luck and skill. | |
Golfsite Alpha Minigame | 1156F9556C2F1156F9556C2F | A lush location where Interlopers can play a golf minigame. | |
Idsk | 3047FA556C303047FA556C30 | Totokenn City's game of strategy and chance. Idsk, meaning "pay" in Gek, is a multi-round betting dice game where Interlopers attempt to achieve either IDSK or the highest score before busting. Created by Governor Zaowly, and sponsored by The Board™️. 🎲 | |
Traveler Hockey League | 1147F9555C301147F9555C30 | Send your Interloper friends sliding down the rink and into your opponents net! | |
Vyskee-Ball Minigame | 1130F9556C311130F9556C31 | A fun, fully functional court for a skee-ball minigame, complete with working leaderboard. |
Star League Rewards[ | ]
The reward structure is ever-evolving as both the playerbase and the economy grow, and may be altered ad-hoc by the Star League Administration on a per-event basis.
Standard Rewards[ | ]
Cadmium, Emeril, and Indium event placement is based primarily on total match wins, followed by any applicable kills.
The following is the base standard HubCoin payout, where C represents the total number of competitors in the event:
Micro Matches are events with four or fewer participants. As they are often more casual, the rewards are lessened:
There is no hosting bonus for a Micro Match.
Tritium Division Rewards[ | ]
Tritium games may have specific reward structures, but a base standard HubCoin payout is in place, where C represents the total number of competitors in the event: