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This article was documented by the Galactic Hub.

Star League Logo.png

The Galactic Hub Star League is a sports league.

Summary[]

The Galactic Hub Star League (GHSL) is the competitive simulation sports organization sponsored by the Galactic Hub.

"Simulation Sports" is the umbrella category for any form of live-multiplayer or time-trial-based competitive event in No Man's Sky, such as mutually-agreed-upon player-versus-player (PVP) battles, exocraft racing, on-foot racing, starship battles, and many other possible events. Star League events are hosted in Normal mode on all platforms.

The Galactic Hub Star League is an External Department of the United Federation of Travelers - essentially sponsored by the Federation. (Related Federation Decision)

The mission of the Galactic Hub Star League is to:

  • To create fun engaging events and competitions for the community.  
  • To provide training, tips, & techniques for citizens competing in events.
  • To ensure events happen on a reliable and routine basis.
  • To share events, screenshots, videos, and announcements with the citizens of the Galactic Hub for their entertainment via all Galactic Hub platforms (YouTube, Twitter, Reddit, Discord, etc).
  • To offer rewards and incentives for interlopers to participate and compete in Star League using in-game rewards, HubCoin, and occasionally real-life rewards for larger events.

Joining the Star League[]

Signup & Statistic Tracking[]

There are two stages of signup.

First, you must join the Galactic Hub Discord server. Then, navigate to the "#role-select" channel and choose "Star League" from the drop-down menu. This will assign you the Star League role. With that role assigned, you will be notified any time a new Star League event is being announced! You may also receive notifications for other major Star League announcements, like significant rule changes.

Then, you may compete in any official Star League event. Once you have participated in your first event, you will be added to the official Star League Roster. This page tracks a competitor's statistics in the Star League for public viewing - your team can check how good you are, the enemy team can check how much of a threat you are, and spectators can check who they should place their bets on. You will be asked to provide a screenshot of your character, but the rest of the process will be handled by GHSL Administration.

Players who achieve a rank of SL7 will be granted an official Competitor ID.

Star League Player Rating[]

The most recent introduction to Star League during its reboot is the Player Rating System. If this is too complex or confusing, feel free to skip over it - this system is handled by GHSL Administration, and understanding it is not required to compete in events. However, it does provide useful insight into a player's skill.

The player rating system has been implemented into Star League to allow competitors to show off their skill while also determining which competitors are qualified to participate in harder, more rewarding, Leagues.   The Star League Player Rating System closely resembles the Chess rating system but has been simplified for ease of use:

  • All players start with a Star League Rank (SLR) of 0. The rating cannot fall below 0.
  • If a player is victorious in an official match, they will add a point to their SLR.
  • Wins and kills are tracked, losses and deaths are not.

Volunteering for GHSL Administration[]

First, complete the GHSL Volunteer Form.

After filling out the GHSL Volunteer Form, the Galactic Hub Council, particularly GH Founder 7101334 or the Star League Directors MrSllim89, Grimr0c, and AugmentEcho, will examine your volunteer application and, if possible, evaluate any other relevant information.

The goal of the application is to have an understanding of your planning, hosting, and refereeing capabilities, to check the status of your Galactic Hub citizenship, and evaluate your willingness to serve the Galactic Hub community.

After an application is processed, applicants will be contacted via Reddit or Discord.

Rules[]

Rules depend primarily on the game mode in question. For example, in the Cadmium Division's Multi-Tool PVP battles, there are a variety of rule sets to choose from. There are only two related rules which apply to all game modes:

  • To discourage cheating and prevent the need for a live referee player in the lobby, players are required to record or stream all gameplay. Recording is recommended if possible, as some players have experienced technical difficulties while streaming.
  • If there are any restrictions on technology (i.e. both players agree to uninstall all shield upgrades or only use base Photon Cannon), this must also be demonstrated at the beginning of the video.

Inability to follow these rules can lead to disqualification, judged on a case-by-case basis. These video replays are also used to promote the Star League, and are the primary way for spectators to view the events. Division specific rules can be viewed under their respective sections.

Leagues - Qualifications & Rewards[]

Star League competitors may participate in three distinct Leagues, each with a differing reward and entry fee. Note that these are the default rewards for every event; additional prizes, like a variety of in-game rewards or a rare real-life prize, may be offered at specific events.

Silver League - Entry-Level League (Novice - No Rating Requirements)[]

  • Entry Fee: None
  • Reward: The previous month's average individual HubCoin distribution, multiplied by 0.5. In other words, you will be rewarded with half as much HubCoin as most players earn from a month of activity.

Gold League - Minor League (Intermediate - Rank 33+)[]

  • Entry Fee: 200 HubCoin
  • Reward: The previous month's average individual HubCoin distribution. Additionally, the sum of all entry fees paid by other competitors. In other words, you will be rewarded with as much HubCoin as most players earn from a month of activity, plus 200 HubCoin per participant in that event.

Platinum League - Major League (Elite - Rank 66+)[]

  • Entry Fee: 400 HubCoin
  • Reward: The previous month's average individual HubCoin distribution, multiplied by 2.5. Additionally, the sum of all entry fees paid by other competitors. In other words, you will be rewarded with two-and-a-half times as much HubCoin as most players earn from a month of activity, plus 400 HubCoin per participant in that event.

Multi-Tools: Cadmium Division[]

The Cadmium Division focuses primarily on Multi-Tool Battles (on-foot PVP).

Rules[]

Codifying standards is an important step in creating a strong pan-galactic sporting community, bootstrapping newcomers, and allowing sanctioning bodies to function in a fair and decentralized fashion.

Currently, the Star League recognizes one set of PvP regulations which can be applied to any organized PvP or PvE style event:

  • Multi-Tool damage potential is limited to 12,682.1.
  • All Multi-Tools used must be post "Next Update" Multi-Tools.
  • The Neutron Cannon, Geology Cannon and Plasma Launcher are strictly forbidden, unless specified otherwise.
  • All PC-related advantages are forbidden, including save edited stats and inventory slots, along with all game mods and cheats.
  • All damage taken is legal and relevant, including life support and hazard damage caused by unpowered systems, falls, sentinels, flora, fauna, and of course, anomalous combat.
  • When more than one player is claiming to have killed an opponent, the player who is determined to have dealt the most damage will be awarded the point, or the point may be split.
  • When a player's death notice in the in-game chat is anything other than "Death by anomalous combat", the players on the opposing team who are still in the round will each receive a point.
  • Rulesets are often designed for each individual event, with collaboration amongst SL administration and the competitors to ensure a safe and fair experience. If modules are needed (supplied by SL), or inversely if upgrades must be stripped, save points are made available to allow reverting back to your pre-competition states. Rules are always discussed and posted during the event.

To enforce these (as well as event-specific, superseding regulations), a weigh-in procedure has been devised. Players may be asked to submit two videos or screenshots:

  1. After arriving at the arena, you will open your inventory and show all the pages of your exosuit and Multi-Tool. You will also need to confirm that you have no Multi-Tools which share any visual similarities. It is recommended that players create a manual save to compete, and delete any unnecessary tools and upgrades, both due to death and the possibility of cheating. Your damage potential, shields, and installed technologies will be used to judge your adherence to these regulations. You will be required to send this short clip to your organizer before your match.
  2. You will also need to record the matches themselves, which will be reviewed should you place top 5 in the tournament. This can be done easily on Xbox and PS using their built-in capture functions and on PC using any of a number of different programs including GEForce Experience or OBS.

Multi-Tool PVP[]

Multi-Tool Battles are hosted at arena bases designed for PVP. These arenas may be found in Galactic Hub space or in the space of other Federation civilizations. The primary objective of a Multi-Tool Battle is to kill your opponent without dying. Before participating in a Multi-Tool battle, you should always create a Manual Save so you can avoid dropping any items or otherwise receiving permanent damage.

Battle formats:

  • Single Combat is a 1v1 competition. Last interloper standing is the winner.
  • Team Battle is a 2v2 or larger team-based competition. Last interloper standing secures a victory for both players on their team.
  • Battle Royale is a free-for-all competition with 3+ participants. Last interloper standing is the winner.
  • Fight Hub REDACTED

Other non-standard battle types may emerge over time or even on-the-spot during Events. Such as...

  • Juggernaut is a 1v2 or 1v3 competition. The solo player is allowed to use their Multi-Tool's attachments, but the team of players must only use melee and Personal Forcefields. Last interloper standing secures a victory for all players on their team.

Battle modifiers allow for further variety in competitions. Any of the modifiers below may be applied to any of the battle formats above.

  • Bare Bones - Competitors uninstall all exosuit technology and all Multi-Tool technology except the basic weapon tech (or similar agreed-upon limitations).
  • High Damage - Competitors uninstall all exosuit shield technology (hazard protection may be left installed unless otherwise specified).
  • Off Radar - Competitors disable their on-foot icon visibility.
  • Hardcore - Competitors disable their on-foot icon visibility and have only a single life.
  • Extreme Hardcore - Competitors disable their on-foot icon visibility and lose upon taking any damage.
  • Sentinel (Drone/Quad/Walker) - A Sentinel of the corresponding type is lured into the arena before the match begins. Recommended mostly for aggressive Sentinel planets.

Rewards[]

Placement is based on total wins and kills, with the following HubCoin rewards. The ongoing reward structure is ever-evolving as both the playerbase and the economy grow, and may be altered ad-hoc by Star League administration on a per-event basis. The following is the base standard, where C represents the total number of competitors in the event.

  • 1st: 50*C + 350 HubCoin
  • 2nd: 25*C + 250 HubCoin
  • 3rd: 15*C + 150 HubCoin
  • 4th+: 10*C HubCoin

Arenas[]

The following player bases have been specifically designed for player-versus-player combat, and approved for use in the Star League by their architects. All bases are in Normal Mode unless otherwise stated.

The Star League administration may at times commission builds to be used in officially sanctioned competition. This includes PvP combat arenas, exocraft racetracks, starship racetracks, and minigame builds. Members of the Builders Guild receive standard commission rates of 500 HubCoin per build. Freelance contracts for Star League builds come at rates of 300 HubCoin for a racetrack build, 400 HubCoin for a PvP arena build, and 500 HubCoin for a minigame build. Rates may vary based on effort, complexity, and the ongoing evolution of the HubCoin economy.

Image Name Glyphs Coordinates Description
Arsenal Arena 1.jpg Arsenal Arena 1065F9555C31 -13.98, +75.74 A medium-sized arena with abundant cover, four Health Stations, and low gravity.
Beyond Reality 1.jpg Beyond Reality Arena 2195F9557C31 -27.69, -76.28 An open-air arena with ample coverage yet promoting long-distance combat and movement between separated platforms, amidst low gravity.
Borealis Bowl Profile Pic.jpg Borealis Bowl 51ACF9556C2F -46.65, +36.59 A small-sized orbital arena on a dead moon which features a separate staging area with short-ranged teleporters to the arena. Close-quartered, in-your-face combat.
Deadly Doughnut 1.png Deadly Doughnut Arena 0203F9556C30 A medium-to-large-sized arena set on top of a large doughnut-shaped terrain formation over the sea.
Fear Factory 2.0 1.jpeg Fear Factory Arena 012EF9557C2F -9.56, +131.21 A medium-to-large-sized arena that is completely covered and offers dark and tightly-quartered combat.
Final Destination Arena 5.png Final Destination Arena 21C8FA556C30 -4.92, -62.79 A small-to-medium-sized orbital arena with a basic design and a great view. Falling from this stage is treated as a loss / death.
Going Postal 2.jpg Going Postal Arena 1213FA558C30 +3.40, -42.36 A small-to-medium-sized arena with varied cover, convenient Trading Post location, and atmospheric lighting.
HedronCollider4.png Hedron Collider Arena 0028F9556C2F -16.18, +15.75 A huge, space station-like floating arena in low gravity with sniper perches and multiple levels.
HellfireArena2.png Hellfire Arena 4104F9555C2F +28.23, +153.11 A floating, multi-tiered arena of flames and hellish lighting, designed for low-atmosphere dynamic combat.
LacticBattlefieldZero.jpg Lactic Battlefield Zero 30C3F9556C30 -37.31, +75.08 A small-to-medium-sized orbital arena with a basic design and a great view. Features three platforms. Falling from this stage is treated as a loss / death.
Neptune's Proving Ground Arena 1.png Neptune's Proving Ground Arena 300EF9556C30 -12.12, -94.51 A medium-sized underwater arena which allows players to frequently transition between swimming and standing during combat.
Planetary Duality 1.png Planetary Duality Arena 21C8F9556C31 -35.27, +83.33 A large sized arena that is completely covered and offers an alien atmosphere and lots of cover.
Sllim Stadium 1.jpg Sllim Stadium Arena 5004F9556C30 A medium-to-large-sized arena with stadium quality viewing, spacious combat areas, and intricate design work.
20211122181502 1.jpg Valentine PvP Zone 4083FA555C30 +25.76, +104.78 An open zone for diverse combat and training on flat island terrain.
Shoothouse Arena.jpg UD2021 Shoothouse Arena 113697817217 -3.74, +8.19 A gritty desert outpost in the barren landscape of UD21-Alpha, based on the fan-favorite arena from Call of Duty.

Multi-Tool Shooting Galleries[]

Multi-Tool Shooting Galleries are the secondary focus of the Cadmium Division. All shooting galleries adhere by the same two basic rules:

  • Your score must be reached within 30 seconds. You can either set a 30 second timer, or record a video and count your score from the best 30 seconds of your video.
  • You cannot hit the same target twice in a row. If you do, the second (and third, and fourth, etc) shots do not contribute to your score.
Shooting Galleries & Leaderboards[]

Add the weapon(s) used to achieve this score in parentheses next to your score.

Scores must include a video of the interloper achieving that score

Starships: Indium Division[]

The Indium Division encompasses all sports focused on ships. This includes ship races, ship combat, ship death races, and others.

Rules[]

Codifying standards is an important step in creating a strong pan-galactic sporting community, bootstrapping newcomers, and allowing sanctioning bodies to function in a fair and decentralized fashion.

Currently, the Galactic Hub Star League (the organization from which much of our pre-existing sporting knowledge and standards have been inherited) currently recognizes one set of PvP regulations which can be applied to any organized PvP or PvE style event:

  • Competing Starships cannot have any damage upgrade modules installed, only buildable upgrades requiring a blueprint may be used. Different types of Starship Weapons are acceptable, and the Starship weapon's loadout is up to the competitor unless a particular loadout is specified by the host.
  • 1 Starship Trail is allowed. Polo and/or -null- figurines are allowed.
  • Manual shield recharging using Sodium/Sodium Nitrate/Starshield Battery is disallowed, as PC key-binding provides an unfair advantage otherwise. Storing these materials prior to events is recommended to prevent accidental use - violation of this rule is counted as an automatic forfeit of the duel.
  • It is recommended, but not required unless specified, that Starships have six S-Class Shield and Pulse Engine upgrade modules installed. The specific restrictions on stats for different types of ship are as follows:
    Fighters: <850 Maneuverability, <325 Shield
    Exotics:  <850 Maneuverability, <395 Shield
    Solars:   <875 Maneuverability, <345 Shield
  • These limits have been set to reflect the differences in the natural base and maximum potentials between the ship types.
  • All PC-related advantages are forbidden, including save edited stats and inventory slots, along with all game mods and cheats.
  • Starship Combat Auto-Follow is forbidden.
  • All damage taken is legal and relevant, examples include: Collisions (with other ships, stellar objects, walls, planets, freighters, space stations, etc.), Attacking Sentinel Fighters/Freighters, and Attacking NPC Pirates.  

To enforce these (as well as event-specific, superseding regulations), a weigh-in procedure has been devised. Players may be asked to submit two videos or screenshots:

  1. After arriving at the arena, you will open your inventory and show all the pages of your Spaceship. You will also need to confirm that you have no spaceships which share any visual similarities. It is recommended that players copy their save file to a different slot or create a manual save to compete, and delete any unnecessary tools and upgrades, both due to death and the possibility of cheating. Your damage potential, shields, and installed technologies will be used to judge your adherence to these regulations. You will be required to send this short clip to your organizer before your match.
  2. You will also need to record the matches themselves, which will be reviewed should you place top 5 in the tournament. This can be done easily on Xbox and PS using their built-in capture functions and on PC using any of a number of different programs including GEForce Experience or OBS.

Rewards[]

Placement is based on total wins and kills, with the following HubCoin rewards. The ongoing reward structure is ever-evolving as both the playerbase and the economy grow, and may be altered ad-hoc by Star League administration on a per-event basis. The following is the base standard, where C represents the total number of competitors in the event.

  • 1st: 50*C + 350 HubCoin
  • 2nd: 25*C + 250 HubCoin
  • 3rd: 15*C + 150 HubCoin
  • 4th+: 10*C HubCoin

Standard Combat[]

Combat between ships comes in multiple formats, with no focus on racing. While this may take place in a designated area (for example, "stay within the atmosphere, stay within these caves, stay within this fleet of freighters and frigates"), combatants will only be disqualified after significantly straying from these guidelines or utilizing illegal starship makeups.

Battle Formats[]

  • Dogfighting is a 1v1 competition. Last Interloper flying is the winner.
  • Squadron Battle is a 2v2+ competition. Last Interloper flying secures a victory for both players on their team.
  • Aerial Skirmishes are free-for-all competitions with 3+ pilots. Last Interloper flying is the winner.
  • Death Racing can use any typical Emeril Drag Race or Point Race setup. For a Death Race, weapons won't be allowed until after your ship passes through a specific checkpoint, detailed under each racetrack below. Use of weapons before that checkpoint will disqualify the attacking pilot. After reaching the checkpoint, weapons are hot and competitors are able to fight and kill each other while staying the proper course.

Other non-standard battle types may emerge over time or even on-the-spot during Events. Such as...

  • Bounty is a competition where a single player must compete against many other players. The solo player is allowed to use as many starship upgrades as they want, but the team of players must only use un-upgraded C-Class starships. Last interloper flying secures a victory for all players on their team.

Locations[]

Image Name Glyphs Coordinates Description
Exogorth Cavern.png Exogorth Cavern, Mylai, HUB9-13D Shizz Show PEX 113DF9555C2F +16.20, -135.56 A spacious cavern, ships are allowed to leave the cavern briefly but must not stray too far for too long or risk disqualification. A small base marks the cavern's location.
Masa 32-M6 Surface.png Siraan Mountains, Masa 32/M6, HUB5-F9 Bungri 10F9F9557C31 -9.38, +152.73 Poor visibility and mountainous terrain are the main challenges in this extreme desert. Reaching cloud height will result in a disqualification.
HUB10-181 Space Station 2.jpg Abandoned Station of HUB10-181 1181FA556C30 N/A An abandoned space station serves as the central point of this dogfight zone. Players who stray very far from the space station relative to other fighters risk disqualification.

Exocraft: Emeril Division[]

The Emeril Division currently encompasses all racing sports, both with Exocraft and Starships.

Races[]

Exocraft and Starship races fall under the Emeril Division. There are four primary race types: Exocraft Drag Racing, Exocraft Circuit Racing, Starship Point Racing, and Starship Circuit Racing. There is also Relay Racing, which includes multiple modes of transportation and can be considered more of an endurance event due to its extended length.

Rules[]

There are various Emeril Division race types. Note that any event-specific rules by the event organizer will supersede any below remarks. Anything vanilla is fair game in regards to Exocraft tech and upgrades.

  • Exocraft Drag Races are typically straight line speed runs from one checkpoint to another. However, Drag Race tracks make turns and follow checkpoints or natural formations as long as they don't loop.
  • Exocraft Circuit Races utilize a full track, which can either be a natural formation or a build, and can include multiple laps.
  • Starship Point Races determine two or more locations, which can include in-atmosphere or outer space checkpoints, and has the competitor reach these points in succession. In-atmosphere-only Point Races will require the racers to stay reasonably close to the ground in order to complete the race.
  • Starship Circuit Races typically follow a natural formation to account for the great distances and speeds. These may include multiple laps, and will require the pilots to stay reasonably close to the ground and within formations of the terrain in order to complete the race.
  • Relay Races can come in many formats, but is an amalgamation of Starship and Exocraft point racing. A standard example would be to park all competitor racing Exocraft at a single location, and race to it in a Starship from another determined point. From there, the competitors will land, run to their Exocraft, and continue the race to another pre-determined point. These Relay Races can also include non-vehicle transportation such as running, jetpacking, and swimming.

Rewards[]

Placement is based on total wins and kills, with the following HubCoin rewards. The ongoing reward structure is ever-evolving as both the playerbase and the economy grow, and may be altered ad-hoc by Star League administration on a per-event basis. The following is the base standard, where C represents the total number of competitors in the event.

  • 1st: 50*C + 350 HubCoin
  • 2nd: 25*C + 250 HubCoin
  • 3rd: 15*C + 150 HubCoin
  • 4th+: 10*C HubCoin

Raceways[]

Image Name Glyphs Coordinates Description
Nugsdor Trench Logo.jpg Nugsdor Trench Run 11C9F9557C31 -13.36, +177.62 A medium-length underwater run through the submerged caves and trenches of the local sea.
OBJMoto.jpg Olverha Beach Jet Moto 1130F9556C31 -4.50, -79.40 A short track inspired by the game Jet Moto with a series of increasingly difficult jumps.
PS Messages 20190608 222308.jpg Parzival Raceway 215BF9557C30 +8.52, +29.07 A hard-difficulty, dynamic track with natural obstacles.
UrcorBarrensTrenchRun.png Urcor Barrens Trench Run 11A6F9557C30 -10.86, -28.31 A simple, short dragstrip pinched between a natural desert trench.
FullStartingGates-MiradomaDerby.PNG Miradoma Derby 3116F9555C30 -2.56, -14.22 The unique landform of a nearly perfect track-shaped oval rut is used to provide a 2000u+ long track that is over 1200u wide.
SL PilgrimsPass.png Pilgrim's Pass 306AF9557C30 -28.45, -0.76 A naturally-etched tunnel rallyway beneath the planet's surface.

Minigames: Tritium Division[]

The Tritium Division encompasses sports which don't fit into the other divisions, and are largely considered minigames.

Rewards[]

The ongoing reward structure is ever-evolving as both the playerbase and the economy grow, and may be altered ad-hoc by Star League administration on a per-event basis. Tritium minigames may have varying payouts, but a base payout format is in place - where C represents the total number of competitors:

  • Winners: C*75 + 150 HubCoin (split evenly amongst team)
  • Participants: C*25 HubCoin each

Event Types[]

Other types of Tritium events not shown below include Pet Racing, Chess, Gunslinger, ByteBeat Chairs, Fauna Juggling, and Pachinko.

Image Name Glyphs Coordinates Description
Imedesed V 1.jpg Golfsite Alpha Minigame 1156F9556C2F +44.10, -158.19 A lush location where Interlopers can play a golf minigame.
20211122163305 1.jpg Vyskee-Ball Minigame 1130F9556C31 +16.56, -124.93 A fun, fully functional court for a skee-ball minigame, complete with working leaderboard.
Bballtop.png Blasterball Multiple Locations N/A A hockey-like game where you steal the sphere and score on your opponent!
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