No Man's Sky Wiki
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* [[Oniijialdu|43 Oniijialdu]]
 
* [[Oniijialdu|43 Oniijialdu]]
 
* [[Wucetosucc|44 Wucetosucc]]
 
* [[Wucetosucc|44 Wucetosucc]]
* [[Ebyeloofdud|45 Ebyeloofdud]]
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* [[Ebyeloof|45 Ebyeloof]]
 
* [[Odyavanta|46 Odyavanta]]
 
* [[Odyavanta|46 Odyavanta]]
 
* [[Milekistri|47 Milekistri]]
 
* [[Milekistri|47 Milekistri]]
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===Historic galaxies===
 
===Historic galaxies===
 
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* [[Ebyeloofdud|45 Ebyeloofdud]] - It was renamed to '''Ebyeloof'''.
 
* [[Odyalutai|256 Odyalutai]] - It does not allow travel to Yilsrussimil (257), but to Hilbert Dimension (2).
 
* [[Odyalutai|256 Odyalutai]] - It does not allow travel to Yilsrussimil (257), but to Hilbert Dimension (2).
 
* [[Yilsrussimil|257 Yilsrussimil]] - It does not allow travel to the 258th galaxy, but to Calypso (3).
 
* [[Yilsrussimil|257 Yilsrussimil]] - It does not allow travel to the 258th galaxy, but to Calypso (3).

Revision as of 15:53, 8 August 2019

The subject of this article is from the Visions update.
The information from this article is up-to-date as of 13 August, 2019.
GALAXYEFFECT
Disambig This article is about the Visions version of the Galaxy page. For the Atlas Rises version, see Galaxy (Atlas).

A galaxy is the second largest named object in No Man's Sky.

Summary

The universe of No Man's Sky comprises 255 unique galaxies, which in turn comprise around 3 to 4 billion regions, each of which contain more than 122 and up to hundreds of star systems. All star systems feature from 1-6 planets and moons, and usually a single space station.

Players start in galaxy 1, Euclid, and travel through galaxies in order by reaching the Galaxy Centre or jump several by finishing the New Beginnings primary mission. After the player leaves galaxy 255 (Iousongola), they return to the first galaxy again.

There are several methods of moving to a different galaxy, and various hazards and damages will occur during the transfer.

Galaxy types

New Beginnings Euclid galaxy choice

Galaxy choice in New Beginnings mission

There are four types of galaxies:

  • Empty - This type is referred to in-game as Ancestral, Frozen, Exhausted or Silent galaxy, and displayed with a blue hologram.
    The following numbered galaxies belong to this type: 7, 12, 27, 32, 47, 52, 67 etc, a total of 26. [1]
  • Harsh - This type is referred to in-game as Burning, Raging, Relentless or Ruthless galaxy, and displayed with a red hologram.
    The following numbered galaxies belong to this type: 3, 15, 23, 35, 43, 55, 63 etc, a total of 26.
  • Lush - This type is referred to in-game as Halcyon, Inspiring, Serene or Tranquil galaxy, and displayed with a green hologram.
    The following numbered galaxies belong to this type: 10, 19, 30, 39, 50, 59, 70 etc, a total of 25.
  • Norm - This type is referred to in-game as Imperfect, Improved, Parallel or Rebuilt galaxy, and displayed with a teal hologram.
    The majority of the galaxies belong to this type, a total of 178.


Biome probabilities

Likast 1 Yellow Exotic

Likast 1 has Wire Cell type Exotic biome and located in a yellow star system (Visions)

When visiting a certain galaxy type, the probabilities of discovering various planet biomes are as follows. Meaning of the line "All" is not yet known, but the most likely explanation is that the probabilities for Biome types of these colored stars (Red, Green, & Blue) do not change based on Galaxy type.

Due to the harsh galaxy missing, the speculation is that this galaxy type is like the norm galaxy, but with more storms.

The values in the table could be interpreted as per the following:

  • 4 - Very high chance
  • 3 - High chance
  • 2 - Normal chance
  • 1 - Low chance
  • 0 - Very low chance

Normal planets

This is the table for normal planet probability:

System colours Yellow Red Green Blue
Galaxy
Norm Lush Empty All
Lush 2 4 1 1 1 1
Toxic 1 1 1 1 1 1
Scorched 1 1 1 1 1 1
Radioactive 1 1 1 1 1 1
Frozen 1 1 1 1 1 1
Barren 1 1 1 1 1 1
Dead 2 0.5 4 2 2 2
Weird 0 1 1 3 1 2
Red 0 0 0 1 0 0
Green 0 0 0 0 1 0
Blue 0 0 0 0 0 1
Swamp 0 0 0 0 0 0
Lava 0 0 0 0 0 0
All 0 0 0 0 0 0

Prime planets

This is the table for prime planets, the planets that have been added with Origins:

System colours Yellow Red Green Blue
Galaxy
Biome
Norm Lush Empty All
Lush 2 4 1 1 1 1
Toxic 0.5 0.5 0.5 1 1 0.5
Scorched 1 1 1 1 1 1
Radioactive 0.5 0.5 0.5 0.5 0.5 0.5
Frozen 1 1 1 1 1 1
Barren 1 1 1 1 1 1
Dead 0.5 0.5 0.5 0.5 0.5 0.5
Weird 0 0.5 0 0.5 0.5 0.5
Red 0 1 1 3 0 0
Green 0 1 1 0 3 0
Blue 0 1 1 0 0 3
Swamp 1 1 1 0 2 1
Lava 1 1 1 2 0 1
All 0 0 0 0 0 0

Convert Dead To Weird

Convert Dead To Weird is a property with a value of 0.5.

It was added in the Visions update that introduced new Weird (Exotic) biomes by converting previously existing Dead biomes.

Due to this change there is a higher chance to find these biomes, even in yellow star systems as well.

Naming conventions

The first handful of names are not as whimsically chosen as they look. Euclid was an early Greek mathematician who defined some of the basic mathematical rules for defining two dimensional shapes in both 2D and 3D space. This is followed by the Hilbert Dimension; Hilbert space is a mathematical framework for certain types of finite- or infinite-dimensional vector spaces that are central in for example quantum mechanics.

Next up, Calypso breaks from the mathematical/spacial references but is still related. Calypso is a mythological figure, which lured Odysseus from his path on the Odyssey and held him captive for seven years., Hesperius and Hyades are all names/terms that refers to the daughters of Atlas in Greek mythology. Beyond that point, the galaxies appear to have a similar naming scheme to the randomly generated planet names and are likely using the same generator.

Known positive galaxies

The intent of the following list is to not only show a list of known galaxies, but to indicate the order in which they are visited by the player. When adding new galaxies, be sure to place them in the correct spot in the list.

Galaxies 1-50

Galaxies 51-100

Galaxies 101-150

Galaxies 151-200

Galaxies 201-255

Historic galaxies

  • 45 Ebyeloofdud - It was renamed to Ebyeloof.
  • 256 Odyalutai - It does not allow travel to Yilsrussimil (257), but to Hilbert Dimension (2).
  • 257 Yilsrussimil - It does not allow travel to the 258th galaxy, but to Calypso (3).

Known negative galaxies

While no current legitimate means is known for the player to be able to visit negative number galaxies, they do exist. It appears the color of the galaxies are generated like positive galaxies. The known negative galaxies are listed below.

Galaxies overview table

Galaxies

Additional information

  • The name of the galaxy types and subtypes are extracted from the NMS_UPDATE3_ENGLISH.MBIN game file.

Release history

  • Release - Introduced to the game.
  • Atlas Rises
    • The 256th galaxy and subsequent ones were removed from the universe; they cannot be reached through normal gameplay any longer. Now the 255th galaxy leads back to the 1st. To prevent players getting stuck in higher numbered galaxies, those lead back the lowered numbered galaxies: 256th leads to 2nd, 257th leads to 3rd etc.
    • The New Beginnings primary mission introduced a choice of four different colored galaxy types.

References

  1. Galaxy types User Ezegnegch on Steam, 26 Oct 2017.