No Man's Sky Wiki
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The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
Disambig This article is about the Atlas Rises version of the Galaxy page. For the Visions version, see Galaxy.

Galaxy is the largest named object in No Man's Sky.

Summary[ | ]

The universe of No Man's Sky is comprised of 256[1] unique galaxies, which are in turn comprised of many regions, each of which contain several star systems. All star systems feature 1-6 planets, often a number of moons, and a single space station. Players start in galaxy 1 (Euclid) and travel through galaxies in order by reaching the Galaxy Centre. The galaxies after 256 (Odyalutai) are a copy of the last one, with a randomized name (for example, galaxy 257 is Yilsrussimil).

There are several methods of moving to a different galaxy, and various hazards and damages will occur during the transfer.

Procedural Engine[ | ]

According to game data manipulation, the procedural engine can generate up to 256 distinct-looking galaxies (using an 8-bit seed). It was originally believed that galaxies after the 256th would start looking like previously generated ones. However galaxy 257 Yilsrussimil appears to be a new and unique galaxy like the previous 256.

Galaxy Types[ | ]

There are four types of galaxies:

  • Balanced - default galaxy type
    • Shown in-game as Imperfect, Parallel, Improved or Rebuilt
  • Lush - more lush and less dead planets than other galaxies, chance of exotic planets in yellow star systems
    • Shown in-game as Tranquil, Inspiring, Serene or Halcyon
  • Vicious more extreme planets than other galaxies
    • Shown in-game as Raging, Ruthless, Relentless or Burning
  • Abandoned - more dead and less lush planets than other galaxies, chance of exotic planets in yellow star systems.
    • Shown in-game as Ancestral, Silent, Exhausted, or Frozen

Note: Biome Probability changes only affect yellow star systems

Naming conventions[ | ]

The first handful of names are not as whimsically chosen as they look. Euclid was an early Greek mathematician who defined some of the basic mathematical rules for defining two dimensional shapes in both 2D and 3D space. This is followed by the Hilbert Dimension; Hilbert space/transform is the mathematical framework that take calculus beyond two dimensional models.

Next up, Calypso breaks from the mathematical/spacial references but is still related. Calypso, Hesperius and Hyades are all names/terms that refers to the daughters of Atlas in Greek mythology. Beyond that point, the galaxies appear to have a similar naming scheme to the randomly generated planet names and are likely using the same generator.

Known Positive Galaxies[ | ]

The intent of the following list is to not only show a list of known galaxies, but to indicate the order in which they are visited by a player. When adding new galaxies, be sure to place them in the correct spot in the list.

Galaxies 1-50[ | ]

Galaxies 51-100[ | ]

Galaxies 101-150[ | ]

Galaxies 151-200[ | ]

Galaxies 201-256[ | ]

Galaxies 257-[ | ]

Known Negative Galaxies[ | ]

While no current legitimate means is known for the player to be able to visit negative number galaxies, they do exist. It appears the colour of the galaxies are generated like positive galaxies. The known negative galaxies are listed below.

References[ | ]

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