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The subject of this article is from the Worlds Part I update.
The information from this article is up-to-date as of 3 September, 2024. |
The subject of this article is from the Worlds Part I update.
The information from this article is up-to-date as of 3 September, 2024.
The information from this article is up-to-date as of 3 September, 2024.
Gold | |
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Category | Exotic |
Type | Valuable Asteroid Mineral |
Rarity | Uncommon |
Blueprint Value | 353.0 ![]() |
Used for | Building, Crafting, Charging, Upgrading |
Symbol | Au |
Updated | WorldsOne |
Gold is a resource.
Summary[]
Gold (Au) is a resource and one of the exotic elements.
Game description[]
Highly valuable interstellar trading mineral, typically mined from asteroids. Occasionally found in underground planetary deposits.
Universally prized for its beauty and versatility.
Source[]

Gold found in the wild as 'Metal Fingers'
(NEXT)
- As a primary (very rare) or secondary element in some minerals in caves.
- Can be mined from asteroids.
- Can be mined from deposits on Exotic planets.
- Can be extracted from Deep-Level Mineral Deposits on exotic planets.
- Acquired as loot dropped by pirates.
- Can be found in Metal 'Fingers'.
- Can be received from Gold Nuggets after they are analysed.
- Also available from some Galactic Trade Terminals.
Gold can be refined using a Refiner with the following ingredients:
Lemmium ×1 →
Gold ×125 ("Extreme Alloy Separation", 1.2 sec./unit output)
Mordite ×1 +
Pugneum ×1 →
Gold ×1 ("Organic / Anomaly Synthesis", 0.36 sec./unit output)
Faecium ×1 +
Residual Goop ×1 →
Gold ×1 ("Alchemical Construction", 0.24 sec./unit output)
Faecium ×1 +
Pugneum ×1 →
Gold ×2 ("Pugneum Alchemy", 0.36 sec./unit output)
- Ferrite Dust ×1 +
Oxygen ×1 + Emeril ×1 →
Gold ×10 ("Chromatic Alchemy", 4.8 sec./unit output)
Magno-Gold ×1 →
Gold ×125 ("Extreme Alloy Separation", 1.2 sec./unit output)
Grantine ×1 →
Gold ×125 ("Extreme Alloy Separation", 1.2 sec./unit output)
Living Pearl ×1 →
Gold ×100 ("Calcite Transmutation", 0.24 sec./unit output)
Hexite ×1 →
Gold ×1 ("Alchemical Construction", 0.24 sec./unit output)
Use[]
Crafting[]
Gold is used as an ingredient for crafting the following products:
-
Ablative Armour -- Gold x100 + Sodium Nitrate x50 + Wiring Loom x1 →
Ablative Armour
-
ByteBeat Device -- Metal Plating x3 + Gold x50 + Antimatter x1 →
ByteBeat Device
-
Electrical Cloaking Unit -- Metal Plating x1 + Gold x30 + Chromatic Metal x40 →
Electrical Cloaking Unit
-
Emergency Heater -- Gold x10 + Pure Ferrite x10 →
Emergency Heater
-
Emergency Warp Unit -- Warp Cell x1 + Gold x220 + Microprocessor x4 →
Emergency Warp Unit
-
Explosive Drones -- Walker Brain x1 + Gold x50 →
Explosive Drones
-
Fleet Command Room -- Silver x120 + Gold x40 + Tritium x10 →
Fleet Command Room
-
Fuel Oxidiser -- Quad Servo x2 + Gold x50 →
Fuel Oxidiser
-
Gold Astronaut Statue -- Pure Ferrite x30 + Gold x30 →
Gold Astronaut Statue
-
Gold Atlas Statue -- Pure Ferrite x30 + Gold x30 →
Gold Atlas Statue
-
Gold Blob Statue -- Pure Ferrite x30 + Gold x30 →
Gold Blob Statue
-
Gold Diplo Statue -- Pure Ferrite x30 + Gold x30 →
Gold Diplo Statue
-
Gold Fighter Statue -- Pure Ferrite x30 + Gold x30 →
Gold Fighter Statue
-
Gold Gek Statue -- Pure Ferrite x30 + Gold x30 →
Gold Gek Statue
-
Gold Walker Statue -- Pure Ferrite x30 + Gold x30 →
Gold Walker Statue
-
Heart of the Sun -- Modified Quanta x1 + Gold x100 →
Heart of the Sun
-
Holo-Door -- Gold x40 + Pure Ferrite x40 + Silicate Powder x40 →
Holo-Door
-
Holographic Analyser -- Quantum Computer x1 + Gold x50 →
Holographic Analyser
-
Homeworld Repeater -- Hydraulic Wiring x1 + Gold x20 + Magnetised Ferrite x60 →
Homeworld Repeater
-
Mark of the Denier -- Tritium x16 + Gold x16 + Platinum x16 →
Mark of the Denier
-
Memory Resonator -- Ancestral Memories x16 + Gold x40 + Chromatic Metal x30 →
Memory Resonator
-
Mind Control Device -- Solar Mirror x1 + Gold x50 →
Mind Control Device
-
Mineral Compressor -- Hydraulic Wiring x1 + Gold x50 →
Mineral Compressor
-
Minotaur Geobay -- Metal Plating x5 + Ion Battery x4 + Gold x100 →
Minotaur Geobay
-
Minotaur Radar Array -- Chromatic Metal x75 + Gold x50 + Wiring Loom x1 →
Minotaur Radar Array
-
Orbital Exocraft Materialiser -- Gold x150 + Ionised Cobalt x50 + Warp Cell x3 →
Orbital Exocraft Materialiser
-
Orbital Exocraft Materialiser -- Gold x60 + Ionised Cobalt x50 + Warp Cell x3 →
Orbital Exocraft Materialiser
-
P-Field Compressor -- Gold x120 + Microprocessor x3 + Wiring Loom x1 →
P-Field Compressor
-
Pulsating Core -- Liquid Sun x250 + Gold x100 + Mordite x80 →
Pulsating Core
-
Radar Power Resonator -- Chromatic Metal x150 + Ion Battery x2 + Gold x50 →
Radar Power Resonator
-
Refiner Room -- Silver x60 + Di-hydrogen Jelly x2 + Gold x45 →
Refiner Room
-
Scanner Room -- Silver x60 + Gold x30 + Ion Battery x1 →
Scanner Room
-
Short-Range Teleporter -- Metal Plating x2 + Chromatic Metal x40 + Gold x30 →
Short-Range Teleporter
-
Solar Mirror -- Gold x40 + Silver x30 + Chromatic Metal x25 →
Solar Mirror
-
Solar Panel -- Metal Plating x1 + Chromatic Metal x50 + Gold x30 →
Solar Panel
-
Star Seed -- Platinum x16 + Tritium x16 + Gold x16 →
Star Seed
-
Starshield Battery -- Tritium x50 + Gold x20 →
Starshield Battery
-
Stellar Extractor Room -- Silver x60 + Gold x45 + Magnetised Ferrite x40 →
Stellar Extractor Room
-
Venom Urchin -- Emeril x100 + Gold x50 →
Venom Urchin
Refining[]
Gold is used as an ingredient for refining the following products using a Refiner:
-
Aronium -- Paraffinium x30 + Gold x10 + Cobalt x60 →
Aronium x1 ("Alloy Latticing", 45 sec./unit output)
-
Aronium -- Paraffinium x30 + Gold x10 + Ionised Cobalt x30 →
Aronium x1 ("Alloy Latticing", 45 sec./unit output)
- Chromatic Metal -- Gold x1 + Silver x1 + Cadmium x1 → Chromatic Metal x10 ("Chromatic Stellar Fusion", 4.8 sec./unit output)
- Chromatic Metal -- Gold x1 + Silver x1 + Copper x1 → Chromatic Metal x5 ("Chromatic Stellar Fusion", 4.8 sec./unit output)
- Chromatic Metal -- Gold x1 + Silver x1 + Emeril x1 → Chromatic Metal x20 ("Chromatic Stellar Fusion", 4.8 sec./unit output)
- Chromatic Metal -- Gold x1 + Silver x1 + Indium x1 → Chromatic Metal x30 ("Chromatic Stellar Fusion", 4.8 sec./unit output)
- Chromatic Metal -- Gold x1 + Silver x1 + Quartzite x1 → Chromatic Metal x30 ("Chromatic Stellar Fusion", 4.8 sec./unit output)
-
Dirty Bronze -- Pyrite x30 + Gold x10 + Ferrite Dust x120 →
Dirty Bronze x1 ("Alloy Latticing", 45 sec./unit output)
-
Dirty Bronze -- Pyrite x30 + Gold x10 + Pure Ferrite x60 →
Dirty Bronze x1 ("Alloy Latticing", 45 sec./unit output)
-
Grantine -- Dioxite x30 + Gold x10 + Cobalt x60 →
Grantine x1 ("Alloy Latticing", 45 sec./unit output)
-
Grantine -- Dioxite x30 + Gold x10 + Ionised Cobalt x30 →
Grantine x1 ("Alloy Latticing", 45 sec./unit output)
-
Herox -- Ammonia x30 + Gold x10 + Cobalt x60 →
Herox x1 ("Alloy Latticing", 45 sec./unit output)
-
Herox -- Ammonia x30 + Gold x10 + Ionised Cobalt x30 →
Herox x1 ("Alloy Latticing", 45 sec./unit output)
-
Lemmium -- Uranium x30 + Gold x10 + Ferrite Dust x120 →
Lemmium x1 ("Alloy Latticing", 45 sec./unit output)
-
Lemmium -- Uranium x30 + Gold x10 + Pure Ferrite x60 →
Lemmium x1 ("Alloy Latticing", 45 sec./unit output)
- Magnetised Ferrite -- Ferrite Dust x1 + Pure Ferrite x1 + Gold x1 → Magnetised Ferrite x8 ("Deep Metal Compression", 0.06 sec./unit output)
-
Magno-Gold -- Phosphorus x30 + Gold x10 + Cobalt x60 →
Magno-Gold x1 ("Alloy Latticing", 45 sec./unit output)
-
Magno-Gold -- Phosphorus x30 + Gold x10 + Ionised Cobalt x30 →
Magno-Gold x1 ("Alloy Latticing", 45 sec./unit output)
-
Nanite Cluster -- Platinum x25 + Gold x15 + Silver x15 →
Nanite Cluster x1 ("Transmutation", 0.36 sec./unit output)
-
Platinum -- Silver x1 + Gold x1 →
Platinum x1 ("Transmutation", 0.24 sec./unit output)
-
Pyrite -- Gold x1 →
Pyrite x1 ("Metal Restructuring", 0.24 sec./unit output)
-
Pyrite -- Gold x1 + Oxygen x1 →
Pyrite x2 ("Mineral Alchemy", 0.36 sec./unit output)
Cooking[]
Gold is not used as an ingredient for cooking using a Nutrient Processor.
Additional information[]
Release history[]
- Release - Added as a resource.
- NEXT - It can now be refined as well as mined, but it cannot be found as crystals anymore. Icon changed. Value changed, previously it was worth 220.0
each.
- Visions - Hidden changes: The information panel has an additional icon indicating its purpose.
- Beyond - Value changed from 202.0
to 353.0
each.
Gallery[]
-
Information panel
(Origins) -
Information panel
(Beyond) -
Information panel
(Visions 1.77) -
Information panel
(NEXT) -
Information panel
(Foundation)
-
Icon
(Atlas Rises) -
Gold crystals
(Atlas Rises)
Videos[]
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