No Man's Sky Wiki
The subject of this article is from the NextGen update.
The information from this article is up-to-date as of 16 February, 2021.
Grafted Eyes
Grafted Eyes
Category Starship - Weapons
Type Spacecraft Laser Device
Updated NextGen

Grafted Eyes is a Living starship weapon.


Grafted Eyes is one of the primary Living starship weapons, and is an alternative to the more common Spewing Vents. Both can be used to mine asteroids in space, which hold valuable resources.

Game description[]

A complex array of membranes and lens, fused atop a high-energy laser array. Incineration awaits those that meet their stare.


Grafted Eyes can be repaired using the following ingredients:

Grafted Eyes cannot be dismantled.

Combat Properties[]

Grafted Eyes have an unusually long range for a starship weapon, having the ability to hit targets from up to 3000 distance units (3000u) away (for reference, fugitive pirate ships will attack the player if they get within 1500u). By default, the weapon deals damage over time to targets at a tick rate of 5 damage ticks per second, overheating after 3 second of continuous fire. Upon overheating, Grafted Eyes take 2 seconds by default to recover from overheating.

Other than its larger overheat tolerance, Grafted Eyes behave identical to Phase Beams, having the same hit-scan mechanic with no lock-on potential.

Grafted Eyes deal 180 base damage per tick (pairs of ticks are visually combined to display 360 base damage per 0.4 seconds) to the following targets: fauna, starships, Space Fleets, and destructible obstacles such as Reinforced Doors (Manufacturing Facilities and Operations Centres). Against starships in particular, the starship weapon does not deal any bonus damage to the rear (that is, it deals 1x damage to the rear).

Grafted Eyes deal 36 base damage per tick (pairs of ticks are visually combined to display 72 base damage per 0.4 seconds) to all planetary Sentinels.

Mining Properties[]

When used to harvest a planet's flora and minerals, Grafted Eyes have a base mining power per tick of 36 (pairs of mining damage ticks are visually combined to display 72 per 0.4 seconds).


  • Grafted Eyes Node - Potential improvements include Damage and Heat Dispersion (see info in gallery below).
  • Grafted Eyes Node can evolve for NANITES.png: C to B - 210 NANITES.png, B to A - 310 NANITES.png, A to S - 430 NANITES.png.
  • The total number of nanites required to evolve a Grated Eyes Node from C to S is 950 NANITES.png.

Additional information[]

Release history[]