The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018. |
The information from this article is up-to-date as of 23 July, 2018.
Hello Games is a game developer group.
Summary[ | ]
Hello Games is an English development team based out of Guildford, UK and is the developer of the procedurally generated exploration and survival game, No Man's Sky. Before No Man's Sky, they were most known for Joe Danger.
Founding[ | ]
Hello Games was founded in the summer of 2008 by four friends, Sean Murray, Ryan Doyle, David Ream, and Grant Duncan. They'd worked together as developers with teams like Criterion, Sumo Digital and Kuju Entertainment. They wanted to bring back fun to games. They saw games getting more and more serious and missed the vibrancy of what they played when they were growing up. They talked about how Mario Kart had become nonsense when it had once been so amazingly competitive, and how bright and colourful had started to mean casual and easy. They wanted to bring back deep gameplay and great quality.
No Man's Sky Team[ | ]
- Aaron Andrews - Artist
- Gareth Bourn - Designer (left HelloGames in October 2016 to work with Foundry 42’s Star Citizen space sim)
- Simon Carter - Programmer
- Harry Denholm - Programmer (left HelloGames in January 2017)
- Ryan Doyle - Programmer
- Grant Duncan - Artist
- Jake Golding - Artist
- Beau Lamb - Artist
- Innes McKendrick - Programmer
- Sean Murray - Programmer
- Levi Naess - Artist
- David Ream - Programmer
- Matthew Reynolds - Comms
- Charlie Tangora - Programmer
- Suzy Wallace - Producer
Articles[ | ]
2009[ | ]
2010[ | ]
This is my joystick interview.
Sean Murray interview Gamasutra
Interview at GDC about Joe Danger.
Hello Games wins Best New Studio Award.
2011[ | ]
2012[ | ]
http://www.eurogamer.net/articles/2012-07-12-introducing-hello-games
http://www.eurogamer.net/articles/2012-07-29-loving-the-crunch
Sean’s first AMA on Reddit, promoting Joe Danger 2
2013[ | ]
Interview, game studio spotlight
2014[ | ]
Gamespot, Danny O’Dwyer. Episode #1. Edisode #2.
https://www.technologyreview.com/s/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/
https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/
Sean talks with Ted Price about the industry.
The Story of Hello Games (Playstation)
Gameinformer, Tech behind the scenes
NMS Creatures. http://www.gameinformer.com/b/features/archive/2014/12/24/a-look-at-no-mans-skys-creature-features.aspx
Game Informer, audio interview
http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx
65dos Soundtrack. https://www.youtube.com/watch?v=dgRJbFQGyIE
A Night Under No Man’s Sky, 65dos. https://www.youtube.com/watch?v=BIXIl1lUY_s
2015[ | ]
Game Informer (print) article about NMS.
http://www.eurogamer.net/articles/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky
Interview with art director Grant Duncan.
GDC Grant, How to love procedural generation.
GDC Grant, Artists dreaming about electric sheep. E3 2015, stage demo. https://www.youtube.com/watch?v=7VJvckCmNBo
E3 2015 Interview, Danny O’Dwyer.
New Yorker article. http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
http://video.newyorker.com/watch/commentary-the-universe-of-no-man-s-sky
http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like
Sean talks about the Indie game industry, GamerHub.
https://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games
http://www.popsci.com/No-man%E2%80%99s-sky-treads-new-ground-in-game-design
Interview with 65 Days of Static.
https://killscreen.com/articles/the-birth-of-no-mans-sky/
2016[ | ]
http://www.thesoundarchitect.co.uk/interview-with-game-audio-veteran-paul-weir/
Art of No Man’s Sky (Playstation).
Lore of No Man’s Sky (Playstation).
https://www.gamereactor.eu/grtv/254703/No+Mans+Sky+-+Sean+Murray+Interview/
https://www.gamespot.com/articles/no-mans-sky-interview-people-want-crazy-innovative/1100-6435312/
https://www.rockpapershotgun.com/2016/03/03/no-mans-sky-preview/
http://www.eurogamer.net/articles/2016-03-03-no-mans-sky-questions-answered
https://www.giantbomb.com/articles/thirty-minutes-with-no-mans-sky/1100-5407/
https://www.theverge.com/2016/3/3/11152396/no-mans-sky-preview-sean-murray-interview-ps4-pc
http://www.ign.com/articles/2016/04/13/how-i-spent-two-hours-in-no-mans-sky-ign-first
http://www.wired.co.uk/article/no-mans-sky-hands-on-interview
http://www.wired.co.uk/article/no-mans-sky-sean-murray-interview
http://www.nzherald.co.nz/entertainment/news/article.cfm?c_id=1501119&objectid=11690935
Interview with 65 Days of Static.
Kinda Funny Games Interview, March.
http://www.huffingtonpost.com/harold-stark/a-few-revealing-moments-w_b_11527806.html
Planet Roulette promo (Playstation).
Five Thing to Do (Playstation).
NMS Launch Trailer (Playstation).
NMS Released
Sean and Grant play NMS on Twitch.
Review by Total Biscuit. https://www.youtube.com/watch?v=JCG9YLeIB98
Response by SONY/Yoshida. http://www.gamesindustry.biz/articles/2016-09-16-no-mans-sky-pr-strategy-wasnt-great-yoshida
Podcast discussion with Adam Boyes about NMS.
http://www.npr.org/sections/alltechconsidered/2016/12/11/504876059/reading-the-game-no-mans-sky
Foundation Update 1.1 released. https://arstechnica.com/gaming/2016/11/no-mans-sky-will-blast-off-again-with-foundation-update-this-week/
Interview with Paul Weir, audio. Innes speaks at GCAP, Shoulders of GIants
2017[ | ]
Photomode, Dead End Thrills. http://deadendthrills.com/gallery/?gid=148
Pathfinder Update 1.2 released. http://www.gq-magazine.co.uk/article/no-mans-sky-path-finder-review
Innes speaks at QGcon about “spite”. https://www.youtube.com/watch?v=-R7bNjH6aKk&t=8m41s
GDC Paul Weir. http://www.gdcvault.com/play/1024067/The-Sound-of-No-Man
GDC Innes, Continuous World Generation. http://www.gdcvault.com/play/1024265/Continuous-World-Generation-in-No
GDC Innes, Tech Toolbox, Procedural Texturing. https://www.youtube.com/watch?v=ujl0gzj-89g&t=43m33s
GDC Sean, Building Worlds using Maths. http://www.gdcvault.com/play/1024514/Building-Worlds-Using
Hello Games wins GDC Innovation Award. https://www.polygon.com/2017/3/2/14786762/gdc-award-winners-no-mans-sky
Waking Titan. http://www.pcgamer.com/mysterious-no-mans-sky-audio-tapes-kick-off-an-otherworldly-arg/