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The subject of this article is from the SentinelUp update.
The information from this article is up-to-date as of 12 April, 2022. |
The information from this article is up-to-date as of 12 April, 2022.
Hyperdrive Upgrade | |
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Category | Starship - Hyperdrive |
Type | Generated Upgrade |
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Updated | SentinelUp |
Hyperdrive Upgrade is a starship upgrade.
Contents
Summary[]
Hyperdrive Upgrades, contained within Hyperdrive Modules, are upgrades granting bonuses to the Hyperdrive of a Starship.
Upgrade properties[]
Hyperdrive Upgrades grant variable magnitudes of the following bonus based on their class:
- Hyperdrive Range: Increases the maximum distance of a hyperjump by a fixed amount.
A-class and S-class Hyperdrive Upgrades also grant +100% of the following bonus:
- Warp Cell Efficiency: Increases the fuel range of the ship by 100% each.
- It has a stacking effect: 1 = 50% fuel cost / 2 = 33% fuel cost / 3 = 25% fuel cost (5% per jump!)
Up to three Hyperdrive Upgrades can be installed in each inventory of the Starship --- installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting[]
Hyperdrive Upgrades can only be obtained from opening Hyperdrive Modules.
Hyperdrive Upgrade can be repaired using the following ingredients:
- Chromatic Metal x75 + Magnetised Ferrite x13 +
Wiring Loom x1
Hyperdrive Upgrade can be dismantled after construction, returning the following ingredients:
Hyperdrive Upgrade → Chromatic Metal x75 + Magnetised Ferrite x12 +
Wiring Loom x1
Installing[]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules[]
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Additional information[]
- Upgrade bonuses trigger for Hyperdrive Upgrades if they are adjacent to Hyperdrive or each other, increasing their Hyperdrive Range bonuses above listed values. Installing Cadmium Drive, Emeril Drive, and Indium Drive as well as the Emergency Warp Unit adjacent to other Hyperdrive Upgrades also increases Hyperdrive Range bonuses.
- At the maximum six upgrades, a Hyperdrive can get +1,500 [S] - 1,800 [X] ly and six jumps/warp cell