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The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024. |
The information from this article is up-to-date as of 13 February, 2024.
Life Support Upgrade | |
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Category | Exosuit - Life Support |
Type | Generated Upgrade |
Stats | ![]() ![]() ![]() ![]() |
Updated | Echoes |
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This article is about the procedural upgrades. For the core technology, see Life Support. |
Life Support Upgrade is an exosuit upgrade.
Summary[ | ]
Life Support Upgrades, contained within Life Support Modules, are procedurally generated upgrades granting bonuses to Life Support.
Upgrade properties[ | ]
Up to three Life Support Upgrades can be installed in each inventory of the Exosuit which can accept Technology --- installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.
Life Support Upgrades have the following bonuses:
Life Support Tanks: increases Life Support capacity
Solar Panel Power: during the day, reduces the Life Support drain of all movement functions
The table shows the minimum and maximum values of the bonuses, while the number of bonuses indicates how many are granted randomly for each class.
Upgrade Modules[ | ]
Module
Name |
Stats
Drawn |
Module
Improves |
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Min | Max | Min | Max | Min | Max | Min | Max | ||||
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B 1-2
A/S 2 X 1-2 |
Life Support Tanks | 5 | 20 | 20 | 50 | 50 | 100 | 0 | 110 | |
Solar Panel Power | 0 | 10 | 0 | 25 | 25 | 50 | 0 | 75 |
Crafting[ | ]
Life Support Upgrades can only be obtained from opening Life Support Modules.
Life Support Upgrade can be repaired using the following ingredients:
Oxygen ×50 +
Carbon Nanotubes ×1 +
Wiring Loom ×1
Life Support Upgrade can be dismantled after construction, returning the following ingredients:
Life Support Upgrade →
Oxygen ×50 +
Carbon Nanotubes ×1 +
Wiring Loom ×1
Installing[ | ]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Name generation[ | ]
The names are procedurally generated with a prefix and a suffix as per the table.
The sequence is taken from the game file.
Prefixes | ||
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Suffixes | ||
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Upgrade Modules Min - Max[ | ]
Module
Name |
Stats
Drawn |
Module
Improves |
C-Class | B-Class | A-Class | S-Class | X-Class | |||||
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Min | Max | Min | Max | Min | Max | Min | Max | Max Confirmed | ||||
Life Support | B 1-2
A/S 2 |
Life Support Tanks | n/a | 5 | 20 | 20 | 50 | 50 | 100 | 110 | ||
Solar Panel Power | 0 | 10 | 0 | 25 | 25 | 50 | 75 |
Discovered Upgrade Modules[ | ]
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Additional information[ | ]
- Upgrade bonuses trigger for Life Support Upgrades if they are adjacent to Oxygen Recycler or each other, increasing their bonuses above listed values.
- The name generation is extracted from the NMS_LOC4_ENGLISH.MBIN (1.77) game file.