No Man's Sky Wiki

A Living Ship

A Living Ship is an organic starship.


A Living Ship is an organic starship; much like a cross between a traditional ship and a creature. The player may develop Living Ships via the Starbirth quest, or buy one with nanites after the quest has been completed.

Living Ships are only used by the player, not by NPCs. They always come in S class and a 22+21 storage configuration.

They have the ability to warp to other star systems of any colour without requiring upgrades.


To obtain the first Living Ship, a player will need to purchase a Void Egg from the Space Anomaly for Quicksilver, then complete the Starbirth quest.

If the player wants to acquire a second one after the completion of the quest, they will need to buy and activate another void egg by pulsing with their starship. The encounter seems to trigger faster when pulsing with a living ship compared to a normal starship. The "hatch" option Living Ship Space Encounter removes the void egg from the player's inventory. Fly to the marked crash site and pay 10,000NANITES.png to obtain a new Living Ship. Reload an autosave if it does not show up correctly as a Living Ship, but rather as a normal crashed ship.

To get a specific ship, activate the void egg in another system, then warp to the system with the desired ship. Fly to the coordinates on the planet with the crash site of the ship you want, then reset the quest in your log. The crashed ship should swap with a Living Ship. If not, reload an autosave.

For a list of documented Living Ships, see Starship Catalogue - Living Ship


These biological ships have their own set of unique organic technologies, all procedurally generated for a customised, evolved loadout.


Procedural upgrades, including inventory, could be achieved by using Psychonic Eggs.

Name Effect
Spawning Sac Allows increasing of Living starship inventory
Wormhole Brain Provides Economy Scanner and Conflict Scanner functionality
Chloropast Membrane Allows automatic recharging of the Neural Assembly
Neural Shielding Blocks hostile cargo probes

Upgrade Modules for this type of ship may be obtained via a special Void Egg space encounter or by hatching Psychonic Eggs, and are incompatible with normal upgrades.

The upgrades can be developed to higher classes with Nanites.







C-Class B-Class A-Class S-Class
Min Max Min Max Min Max Min Max
Neural Assembly Always Launch Cost 5 10 10 15 15 20 20
Automatic Recharging No Yes
Pulsing Heart 1-2 Fuel Efficiency 5 10 10 15 15 20 20
Maneuverability 0 5 0 10 5 12 5 12
Boost 0 5 5 10 5 15 10 15
Always Teleport Receiver Activated (Hidden)
Singularity Cortex Always Hyperdrive Range 50 100 100 150 150 200 200 250
Possible Warp Cell Efficiency 100 100
Always Hyperdrive Scramble Activated (Hidden)
Scream Suppressor Always Shield Strength 0.05 0.1 0.05 0.1 0.1 0.2 0.2 (30)
Scan Activated (Hidden)
Grafted Eyes1 1-2 Heat Dispersion 10 35 35 55 55 75 75 95
Damage 30 40 40 50 50 60 60 (24) 70 (27)
Spewing Vents1 1-2 Fire Rate 0 1 1 2 2 2.1 (3)
Heat Dispersion 0 1 1 2 2 3 1900 2700 (3)
Damage 8 16 12 20 16 24 20 (6) 28 (8)


1. Damage Stats visually indicated on upgrade in-game do not appear to reflect actual in game results.

2. Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in each type of inventory slot (eg. cargo and technology slots). This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.


  • Base Launch Cost: 25%
  • Maneuverability: Average (~200)
  • Inventory:
Size Storage Sacs
Organ Chamber
Medium 22 21
  • Type bonus (+%):
Class Damage Shield Hyperdrive
min max min max min max
S Class 35 50 10 25 50 65

Part Names[]

Living Ship Part Names


  • Anvil
  • Hammerhead
  • Shark
  • Tusked
  • Compact


  • Long Arm
  • Short Arm
  • Bigfoot
  • Fruitbowl Feet
  • Pedestal Feet


  • Triple Thruster
  • Single Thruster


Living Ship part names - Reddit post

Release history[]