Minotaur
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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020. |
The information from this article is up-to-date as of 9 November, 2020.
The Minotaur is a mechanical walker exocraft.
Contents
Minotaur[edit | edit source]
Minotaur is a mechanical walker containing 28 slots that can be used to safely explore all planets, performing mining, combat, and exploration tasks. It has an independent jetpack, and is with the pre-installed Environment Control Unit - it is immune to all planetary hazards. The Minotaur's standard mining laser can be upgraded to a Minotaur Bore if desired, enabling the alteration of terrain on planets similar to the function of a Multi-tool's Terrain Manipulator. It can also shoots missiles for combat operations
As it is also amphibious, it allows underwater navigation, combat and mining
It can be summoned to any land surface or ocean on the planet or at a Minotaur Geobay.
Upgrading the Minotaur[edit | edit source]
Minotaur Technology Blueprints[edit | edit source]
System | Class | Technology / Upgrade | Effect |
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Movement | ![]() |
Engine | |
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Significantly reduces fuel burn in the engine | ||
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Jet thrusters for short jumps and flights | ||
Charging | ![]() |
Generates energy during daylight hours | |
Combat | ![]() |
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Mining Laser with no overheat |
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Lobs explosives toward targets | ||
Mining | ![]() |
Ability to harvest tough minerals / +20% Mining Laser Power | |
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Terrain Manipulator for the Minotaur | ||
Scanner | ![]() |
Scans for nearby minerals & buildings | |
Hazard Protection | ![]() |
Protects against all hostile environments |
Minotaur Upgrade Modules[edit | edit source]
Module Name | Stats
Drawn |
Improvements | ![]() |
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Min | 'Max | Min | Max | Min | Max | Min | Max | |||
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Boost Tank Size | n/a | 10 | 15 | 15 | 25 | 25 | 30 | |
Fuel Usage | 5 | 10 | 10 | 15 | 15 | 20 | ||||
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Laser Power | n/a | 10 | 20 | 20 | 30 | 30 | 40 | |
Laser Efficiency | 5 (95) | 10 (90) | 10 (90) | 15 (85) | 15 (85) | 20 (80) | ||||
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Damage | n/a | 10 | 20 | 20 | 30 | 30 | 40 | |
Rate Of Fire | 5 | 10 | 10 | 15 | 15 | 20 | ||||
Weapon Efficiency | 5 | 10 | 10 | 15 | 15 | 20 |
Note: Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in a single exocraft. This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.
Bugs[edit | edit source]
Additional information[edit | edit source]
Release history[edit | edit source]
- ExoMech - introduced to the game