The subject of this article is from the Worlds Part I update.
The information from this article is up-to-date as of 3 September, 2024. |
The information from this article is up-to-date as of 3 September, 2024.
Minotaur AI Pilot | |
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Category | Vehicle - Minotaur |
Type | Minotaur AI Technology |
Updated | WorldsOne |
Minotaur AI Pilot is a technology.
Summary[ | ]
Minotaur AI Pilot is a technology allowing semi-autonomous Minotaur operations.
While the game description says it can "engage in mining activities", this feature has yet to be implemented.
Game Description[ | ]
A semi-autonomous artificial pilot plugin for the Minotaur Heavy Exocraft Hybrid. Installation allows the Minotaur to traverse planets itself and engage in combat or mining activities to support its primary operator.
The AI pilot will always cede control to the primary operator when they enter the cockpit.
Piloting routines are highly localised. It is incapable of developing emotional bonds nor exercising independent control of the Minotaur.
Build[ | ]
Blueprint can be researched on board of Space Anomaly for 480 .
Minotaur AI Pilot can be built using a blueprint and the following ingredients:
- Quantum Computer ×1 + Antimatter ×1 + Wiring Loom ×1 → Minotaur AI Pilot
Minotaur AI Pilot can be dismantled after construction, returning the following ingredients:
- Minotaur AI Pilot → Quantum Computer ×1 + Antimatter ×1 + Wiring Loom ×1
Usage[ | ]
When active, it will auto-pilot the Minotaur when the player is not inside. It will also protect the player from danger, such as Sentinel attacks.
If the Minotaur AI Pilot is damaged, it will no longer protect the player. It can be repaired to restore this functionality.
Additional Information[ | ]
The Minotaur AI Pilot can be disabled when on foot but not inside minotaur, by going to the cog on the left in the quickmenu. The menu item is two to the right from the flashlight item.
The Hardframe Body also adds the same AI Feature to the Minotaur. Installing both, the Body and this component, allows for the AI to continue functioning until both Components (or the Engine) are damaged, allowing the AI to remain active for longer whilst in combat.
- This may also cause more components to get damaged during battle, as the AI doesn't stop if components other than the Engine or the AI sources are damaged.
- The Body, the Liquidator Body and this Component have adjacency bonuses, but what these do exactly is unknown.
Release History[ | ]
- SentinelUp - Added as a technology.