No Man's Sky Wiki
The subject of this article is from the Expeditions update.
The information from this article is up-to-date as of 1 June, 2021.

Mission Board

The Mission Board provides secondary missions within No Man's Sky.


The Mission Board is a stall located inside space stations allowing players to take on secondary missions for the different races, and guilds.

Upon completion, a player may be rewarded with units, Nanite Clusters, blueprints, and other items. If a mission would reward a duplicate blueprint, units will be awarded in the blueprint's place. Reputation is awarded for completion based on the race or guild giving the mission.

Mission Board Mechanics[]

The Mission Board within a given space station offers 5 procedurally-generated missions at a time which must be completed and turned in (provided the player has enough Exosuit inventory space to accept the rewards) in order to generate new missions in the same mission slot, The list of missions being offered typically follows a specific pattern:

  • The 1st mission slot houses a low-rank mission for the system's race.
  • The 2nd-4th mission slots hold low-rank missions for each of the three guilds.
    • The guild associated with each slot is fixed for a given space station's Mission Board, but is allowed to vary between space stations.
  • The final mission slot is reserved for a high-rank mission for either the system's race or a random guild.

As the player gains standing ranks with the races and guilds, the Mission Board will begin to replace low-rank missions with mid-rank missions offering superior non-standing rewards.

Mission Board missions are instanced separately for each star system (and for each player), so it is possible (and, for some mission types, beneficial) to have active missions from several Mission Boards at once. Completed Mission Board missions may be turned in at any star system's Mission Board (provided the system is not uncharted or abandoned) using the "Hand in missions" dialogue option; alternately, if the player returns to the Mission Board from which a mission was originally accepted, the completed mission may instead be turned in directly within the list of missions.

Mission Types[]

Collect Item[]

The player is tasked with acquiring the required items (250 units of a localised earth element or 50 units of a harvested agricultural substance for low-rank variants, 1 tradeable or crafted product for high-rank variants), then delivering them to a Galactic Trade Terminal located at a Trading Post.


The player is tasked with taking a random marketed tradeable (item value is based on the mission's rank) to another star system and delivering it to a Galactic Trade Terminal located at a Trading Post in that system. Accepting a Delivery mission grants the player a Defence Chit in case of pirate attack.

Destroy Sentinels[]

The player is tasked with destroying Sentinel units for the client. High-rank variants instead task the player with destroying Sentinel Quads.

[Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels]

Kill Creatures[]

The player is tasked with killing fauna for the client. High-rank variants instead task the player with killing predators in particular.

[Stacks with all other missions of this type - e.g. kill 10 creatures to complete all of the ones that want you to kill 10 or less creatures]

Feed Creatures[]

The player is tasked with feeding fauna for the client.

[Stacks with all other missions of this type - e.g. feed 10 creatures to complete all of the ones that want you to feed 10 or less creatures]

Find Missing Person[]

The player is tasked with finding a person for the client.

  • Low-rank variants immediately send the player to a Crashed Ship (approximate waypoint). Talking to the marked lifeform allows the player to transmit their location to the client, completing the mission's objective.
  • High-rank variants send the player to a lifeform at a Trading Post. This lifeform may require a bribe to grant the player the location of the missing person. Alternatively, this lifeform may tell the player that the person they are looking for left in a hurry, starting a timer for the player to locate the lifeform. In both cases, visiting the lifeform (at a Crashed Ship) and transmitting their location completes the mission's objective.

Hunt Pirates[]

The player is tasked with travelling to the marked pirate base via Pulse Jump, then defeating all pirate waves that spawn, for the client. The threat of the pirates that spawn depends on the mission's required rank:

  • Low-level Pirates: The pirates have default durability and lethality (identical to pirates with 100,000-unit bounties).
  • Pirates: The pirates have augmented durability and lethality (identical to pirates with 200,000-unit bounties).
  • Dangerous Pirates: The pirates have greatly augmented durability and lethality (identical to pirates with 300,000-unit bounties).

Take a Photo[]

The player is tasked with using Photo Mode to take a photograph of a particular location. Photo Mode must be accessed while on foot --- taking photographs while within a starship will not contribute toward mission completion.

  • ...on a(n) {Biome} planet: The player must take the photograph on a [biome] planet within the marked system.
  • ...of a(n) {Point of Interest]: The player must include a particular type of structure in their photograph. Such a structure is marked by approximate waypoint while the mission is actively tracked.
  • ...of a(n) [type of creature}: The player must include a particular type of creature in their photograph.

Raid a Facility[]

The player is tasked with attacking a Point of Interest for the client.

[Stacks with up to 6 other missions of this type - e.g. raiding a depot completes up to 6 of your raid a depot missions]

  • Raid a Depot: The player must travel to the marked Depot (approximate waypoint) and destroy it.
Bug (2.60): Destroying the marked Depot from a starship will not mark the mission as complete, so the mission will become dangling an will need to be manually abandoned. Please report this bug here.
  • Raid a Planetary Harvester: The player must travel to the marked Operations Centre (approximate waypoint), force its door open, and use its terminal to obtain key information.

Assault a Freighter[]

The player is tasked with attacking a freighter within a Space Fleet and destroying its containers.

Defend a Freighter[]

The player is tasked with defending a freighter by destroying the pirates attacking it.

Repair a Damaged Item[]

The player is tasked with repairing the terminal of an Observatory or Transmission Tower (approximate waypoint) and transmitting diagnostic results to the client. The terminal will have three Damaged Components.

Scan Objects[]

The player is tasked with travelling to an approximate waypoint on the marked planet (with some objects not yet discovered) and scanning unique flora, fauna or minerals for the client using an Analysis Visor.


To get access to each rank of missions the player requires a certain amount of standing with each faction or guild., Most missions reward +1 standing upon completion, though some rank 7 and 8 missions reward +2. You lose 1 standing if you abandon a delivery mission.


  • Rank 1: 3
  • Rank 2: 8
  • Rank 3: 14
  • Rank 4: 21
  • Rank 5: 30
  • Rank 6: 40
  • Rank 7: 60
  • Rank 8: 100

Additional information[]

  • For mission types that utilise approximate waypoints, the Analysis Visor's Target Sweep mode may be used to locate mission objectives if the player has trouble finding them via other means.
  • During the primary mission Patterns in Time, a Gek Cartographer requires players to complete two Gek missions from the Mission Board prior to providing information about their race.

Release history[]

  • Atlas Rises - Introduced to the game.
  • Atlas Rises 1.31 - Fixed an issue that sometimes resulted in guild missions not crediting correctly.
  • Atlas Rises 1.32
    • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation.
    • Standing will now be correctly awarded for guild missions.
    • Creative mode players no longer need to complete mercenary missions as part of the story.
  • Atlas Rises 1.33
    • Improved audio for missions.
    • Fixed issue where mission waypoints on the galactic map would not be for your current mission.
    • Improved UI error messages relating to missions on the galactic map.
    • Protected against some cases where missions can send you to depot which has already been destroyed.
    • Added ability to cancel in progress missions.
    • Prevented pinned missions occasionally being deselected on warp.
  • Atlas Rises 1.34 - Improved ordering of icons on the galactic map to more accurately indicate missions and system information.
  • Atlas Rises 1.35 - Fixed an issue where players could manipulate mission boards to get multiple of the same mission type.
  • Atlas Rises 1.37
    • Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
    • Reduced chance of multiple missions sending you to the same destination.
    • Fixed an issue with a particular Factory Raid mission which would prevent completion
    • Prevented failed timed missions remaining on the mission board indefinitely.
    • Fixed issue where certain missions would incorrectly show markers in the galactic map.
    • Fixed an issue where delivery missions were occasionally failing to register as complete.
    • Prevented bounty missions failing if you choose not to attempt them immediately.
  • Atlas Rises 1.38
    • Fixed an issue where some delivery missions would continuously tell players to visit other systems.
    • Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs.
    • Fixed an issue where some players who should have been able to restart distant missions were unable to do so.
  • NEXT - Added Guild Envoy missions and new mission types (photography, feeding, freighter combat, archaeology, and specialised hunting missions).
  • NEXT 1.51 - Fix for occasional crash when receiving mission rewards.
  • NEXT 1.53 - Preventative fix for potential stability issue with mission handling.
  • NEXT 1.54 - Fix for crash while reloading mission markers from save.
  • NEXT 1.55 - Fixed an issue where some of the procedural missions given by NPCs had untranslated text.
  • NEXT 1.58 - Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
  • NEXT 1.59 - Fixed an issue where the starship was unable to land after changing missions while facing a mission marker.
  • NEXT 1.60 - Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • NEXT 1.61 - Fixed an issue where multiple mission markers could appear over moving objects.
  • NEXT 1.63 - Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step. Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
  • NEXT 1.64 - Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
  • Beyond 2.09.1 - Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI.
  • Expeditions
    • The space station mission listings UI has been completely overhauled.
    • The mission listings UI now more clearly displays the rewards and standing on offer for each mission.
    • The mission listings UI now more clearly displays the faction that has commissioned the mission.
    • Significantly improved the value and diversity of mission board rewards.
    • Text and objective clarity in all mission board missions has been significantly improved.
    • Missions involving repairing or locating missing targets have been reworked to incorporate the Target Sweep mechanic.
    • Completely reworked the pirate-hunting missions to more clearly direct the player towards a specific target.
    • Completely reworked the creature/flora/mineral scanning missions to direct the player to complete surveys on undiscovered worlds.
    • Fixed a number of progression blockers that could occur if the player was sent to destroy a depot that had previously been destroyed.
    • Photo missions will now precisely direct players towards an appropriate location to take their photo.
    • Fixed an issue that could cause delivery-style missions to permanently block the use of an outpost trade terminal.