The Multi-tool is one of the main pieces of technology in No Man's Sky.
- 1 Summary
- 2 Acquisition
- 3 Multi-tool Catalogues
- 4 Specifications
- 5 Functions
- 6 Technology Blueprints & Upgrade Modules
- 7 Upgrading Class and Slot Size
- 8 Lore
- 9 Historical Information
- 10 Release history
- 11 Gallery
- 12 Related Articles
- 13 References
The Multi-tool is the general term used for the mining tool and weapon that every player possesses.
Its primary functions are to locate and harvest resources for the player. Players may own up to three Multi-Tools, and can switch the active Multi-Tool via the Quick Menu in the Utilities section. Owned Multi-Tools may be traded in to offset the purchase price of a different one. New players begin the game with the default Waveform Focuser N56-P model.
Players begin the game with a Multi-tool, although there are a number of ways to replace the original model.
- May be purchased at the Multi-tool merchant within every Space station.
- May be purchased on every Space Anomaly
- At every minor outpost attached to a landing pad.
- NPCs may gift you a new Multi-tool. These Multi-tools will be damaged and require a number of repairs, similar to what is needed to restore a crashed starship.
- May be given as a reward at a monolith for correctly answering a puzzle.
- May be found by inspecting a Crashed Ship
Each Multi-tool has its own price in units associated with it. When you purchase a new model, the price of your current model will be deducted from its purchase price if you wish to trade Multi-tools. Every time you trade for a new Multi-tool you will lose all installed technology upgrades (though you will have a chance to dismantle technologies on your old Multi-tool for a partial resource refund before you trade it in for the new one).
After manual saving/reloading, multi-tools found in space stations and planets may change their models, but not class or number of slots (for pistols it can't be more than 10; Small Rifles (also known as SMG) max at 16; Large Rifles max at 24).
Each planet/moon and space station in a system has its own pool of 2-4 multi-tool models. Saving and loading on the surface of a planet switches the pool from which that system picks multi-tools. Using a Base Teleport Module, a Portal, or warping into a system also counts as loading and changes the loot-pool.
These links provide a cross-reference to tools discovered/documented in No Man's Sky.
- Current release - Multi-tool Catalogue
- Pathfinder - Multi-tool (Pathfinder)
- Price catalogue - Price Catalogue - Multi-tool
Multi-tools come in a wide range of potencies. The specifications used to describe the potency of a Multi-tool are organized into Class and Type, number of Inventory Slots, the values of Class Bonuses, and figures for Damage Potential and Scanner Range.
Class is a category that dictates the strength of Class Bonuses. There are four classes, from weakest to strongest: C, B, A, and S. The Class Bonuses for a Class C Multi-tool are typically zero, but some models have bonuses in the teens. The Class Bonuses for a Class B Multi-tool are typically less than or equal to ten, but some models have bonuses in the twenties or thirties. The Class Bonuses for a Class A Multi-tool are typically in the teens, but some models have bonuses in the thirties. The Class Bonuses for a Class S Multi-tool are atypical, with models having bonuses ranging from zero to one-hundred. To upgrade its class, you can go to the multi tool upgrade console on space stations and use nanites to upgrade it, similar to a spaceship.
NOTE: The starting Multi-tool, the Waveform Focuser N56-P, is a C-class Pistol.
NOTE: The type of the multitool was displayed prior to the Living Ship release.
Type is a category that dictates the distribution of class bonuses. There are four types as summarised in the table below. Exact stat distributions can be found in individual pages for each weapon type.
|Pistol||High||Low (Always 0)||Medium||Low-Med|
|Rifle||Low (Always 0)||Medium||Low||Med-High|
Detailed stats (datamined from \METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN version 3.53)
Pistol Type bonus (+%):
Rifle Type bonus (+%):
Experimental Type bonus (+%):
Alien Type bonus (+%):
Alien and experimental devices, much less common than pistols and rifles, receive high to very high bonuses to damage, mining, and scanning, though alien devices favor damage and experimental devices favour scanning. The latter two's slot counts can vary from very small to very large depending on physical size. Every weapon can be upgraded to 24 slots as long as it is upgraded to S class first.
The Waveform Focuser N56-P is a Pistol.
Inventory slots are used for technology and technology companion units; they cannot store resources. Each Multi-tool has a set number of inventory slots. Similar to the Exosuit and starship inventory, new slots can be purchased for units. The slots have no effect on the Multi-tool other than allowing more or less technology to be installed on it. The minimum number of Multi-tool inventory slots is 5 and the maximum is 24.
Additional slots can be acquired in several ways:
- purchase new slots for multi tools on space stations at the multi tool upgrade console
- receive them by accessing terminals at Manufacturing Facilities and choosing them as one of the rewards
- a reward for completing agent missions.
- can be found at the Crashed Freighter sites.
The Waveform Focuser N56-P has 5 slots.
NOTE: These values were displayed prior to the Living Ship release.
Class Bonuses are bonuses to Damage, Mining, and Scanning values, given as percentages, with higher being better. These bonuses are static and do not change. The lowest bonus values are 0% and the highest are 100%. Damage bonus increases the damage dealt by Multi-tool weapons such as the Mining Beam. Mining bonus increases the speed with which resources are mined. Scanning bonus increases the radius of the area covered by the Scanner's quick-scan function.
The Waveform Focuser N56-P has three bonuses of +0%.
Damage Potential displays the Multi-tool's damage output, equal to the damage output of its most effective weapon. The white bar reflects the base damage output of the most effective weapon plus bonuses from its upgrades. The yellow bar reflects the Damage Class Bonus. Both bars will increase in length as more powerful weapons are installed and upgraded. The Multi-tool you possess will also display a numeric value indicating the damage output of the most effective weapon. It reflects the combined data of both bars in numerical form, therefore it too will increase as the Multi-tool gains more powerful weapons and weapon upgrades.
The Waveform Focuser N56-P's Damage Potential depends on which weapons are installed in addition to the Mining Beam (only the Damage Potential associated with the most effective weapon applies):
- Scatter Blaster: 1070.7
- Pulse Spitter: 959.6
- Boltcaster: 1347.8
- Other Weapons: 333.3
Scanner Range displays the Multi-tool's current Scanner radius. The white bar reflects the base radius of the device plus bonuses from Scanner upgrades. The yellow bar reflects the Scanner Class Bonus. Both bars will increase in length as the Scanner is upgraded. The Multi-tool you possess will also display a numeric value indicating the current radius, in units distance, of quick scans. It reflects the combined data of both bars in numerical form, therefore it too will increase as the Scanner is upgraded.
The Waveform Focuser N56-P has a Scanner Range of 150.0 units distance.
The Multi-tool is an exploration aid and as such it offers a variety of functions. There are three pieces of technology that come installed on all purchased Multi-tools and these represent the primary uses of the tool: Analysis Visor, Mining Beam, and Scanner. However, operation of the Multi-tool is broken into a variety of methods. It is logical to categorize the functions of the Multi-tool by how it is operated rather than by its uses.
Scanning tools are different from the other tools in that they can be used anywhere and at any time. You are prevented from drawing your Multi-tool while indoors, but the scanning tools operate without drawing and therefore may be used in more situations.
The Analysis Visor is a device that inserts an overlay on the user interface, with the overlay displaying copious amount of information about the player's location and condition and about local resources. The overlay also has a reticule in its centre which can be used for scanning flora, fauna, and minerals and for tagging destinations revealed by the Analysis Visor. The Analysis Visor can be upgraded with Analysis Visor Upgrades (which increase the value of discovery data).
The Scanner is a device that highlights a selection of resources within its scan radius. These resources are more limited than what is revealed with the Analysis Visor, being mostly Carbon, Oxygen, Sodium, and their relations, plus Jetpack-boosting Deuterium Rich Plants and Di-hydrogen crystals. Once triggered the Scanner begins a cool down period during which it cannot be used again. The resources that it revealed will maintain their identifying icons over them until the end of the cool down period, at which point the icons vanish. The Scanner can be upgraded with Analysis Visor Upgrades (which increase its scan radius) and with a Waveform Recycler (which decreases the cool down period and increases scan radius).
There are a variety of beams and projectiles which the Multi-tool can emit. They are often called "weapons". Only one weapon may be selected for use at a time. The selected weapon is displayed in the Weapon Indicator, which is part of the user interface while an avatar is on foot. It is found in the upper right corner of the screen, where there is a bar with two boxes beneath it. The Weapon Indicator itself is the box on the right and also includes the dots to the right of the box. The selected weapon is named in the box. The dots indicate how many weapons are installed and which number is selected.
To switch which weapon is selected, press // (PS4/PC/Xbox). This action will select the next weapon that is installed, and continuously repeating the action will loop back to the first item installed and then repeat.
To use the selected weapon, hold // (PS4/PC/Xbox). To reload the clips of weapons that consume Projectile Ammunition, press // (PS4/PC/Xbox).
Technology Blueprints & Upgrade Modules
|Class||Technology / Upgrade||Effect|
|Analysis Visor||Environment scan for surrounding POI, fauna, flora|
|Survey Device||Environment scans for hotspots|
|Scanner||Scan for a selection of resources within the scan radius|
|Waveform Recycler||-20% Recharge Time / +11% Scan Radius|
|Mining Beam||Fires an intense laser beam at its target. Used for mining|
|Optical Drill||+50% to mined resources|
|Advanced Mining Laser||Enables mining of larger rocks / +11% Mining Speed|
|Plasma Resonator||+6% Mining Speed / +5% Heat Dispersion|
|Boltcaster Ricochet||Makes bullets bounce|
|Barrel Ioniser||+31% Accuracy|
|Boltcaster SM||+1% Damage / +21% Fire Rate / +8.0 Clip Size|
|Blaze Javelin||Charged energy weapon. Longer hold = more power|
|Mass Accelerator||+20% Damage|
|Pulse Spitter||Machine Gun|
|Pulse Spitter Ricochet||Makes bullets bounce|
|Amplified Cartridges||+20.0 Clip Size|
|Shell Greaser||-11% Reload Time|
|Solar Ray||Mines deposits for Liquid Sun|
|Animus Beam||Good against Fauna. Gives Fragmented Qualia|
|Terrain Manipulator||Add, remove, restore or flatten terrain|
|Geology Cannon||Grenade that damages the ground|
|Combat Scope||Allows you to zoom|
|Personal Forcefield||A temporary forcefield|
1. Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in a single multi-tool. This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.
2. scrapping tech on your old Multi-tool will not affect the price of the Multi-tool.
Upgrading Class and Slot Size
Sean Murray said in an interview with GamesRadar, "In a lot of sci-fi games, all their weapons are basically AK-47s with some red stripes down the side. We don't like that; we want something that feels advanced and cool. So you have this multitool, which is a little bit like a tricorder." 
- Pre-release - term "Multi-tool" was not used, called "Weapon" instead; Mining Beam was "Lazeas" and Scanner was "Rezosu"
- Release - Pre-Release names were abandoned; addition of Boltcaster and Plasma Launcher
- Pathfinder - addition of Classes and Types; addition of Blaze Javelin, Pulse Spitter, and Scatter Blaster
- Atlas Rises - addition of Terrain Manipulator; improved differentiation of Multi-tools; replaced circular data charts with bar charts and numeric values
- NEXT - controls added for Xbox; addition of Combat Scope, Geology Cannon, and Personal Forcefield
- Synthesis - added the ability to own multiple Multi-Tools
- Living Ship - addition of Solar Ray, can now own three tools (formerly only two)
- Origins - Multi-tools can have their inventory slots and class upgraded
- Help with spawning s class multitool of choice.. User Ket- on Reddit, 2018-09-07.
- How to see the pool of multitools in a system.. User alexicek on Amino Apps, 2018-08-02.
- No Man's Sky sheds light on the dark side of what you can do in its vast universe. User Edge Staff on GamesRadar, 2015-09-16.