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The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024
No Man's Sky 20210331005101

Silhouette of Storms (BUD7)

The Multi-Tool is one of the main pieces of technology in No Man's Sky.

Summary[ | ]

20221014115848 1

The Waveform Focuser N56-P

The Multi-Tool is the general term used for the mining tool and weapon that every player possesses.

Its primary functions are to locate and harvest resources for the player. Players may own up to six Multi-Tools, and can switch the active Multi-Tool via the Quick Menu in the Utilities section. Owned Multi-Tools may be traded in to offset the purchase price of a different one. New players begin the game with the default Waveform Focuser N56-P model.

Acquisition[ | ]

Ohmic Reflex Atomizer

A Multi-Tool for sale on a Space Station

Damaged Multi-tool

A Multi-Tool in need of extensive repair (NEXT)

Players begin the game with a Multi-Tool, although there are a number of ways to replace the original model.

  • May be purchased at the Multi-Tool merchant within a regulated (non-abandoned) system Space station.
  • May be purchased on Space Anomaly
  • May be purchased in every Minor Settlement.
  • NPCs may gift you a new Multi-Tool. These Multi-Tools will be damaged and require a number of repairs, similar to what is needed to restore a crashed starship.
  • May be given as a reward at a monolith for correctly answering a puzzle.
  • May be found by inspecting a Crashed Ship
  • May be found in a Sentinel Pillar
  • May be found in a Harmonic Camp

Each Multi-Tool has its own price in units associated with it. When you purchase a new model, the price of your current model will be deducted from its purchase price if you wish to trade Multi-Tools. Every time you trade for a new Multi-Tool you will lose all installed technology upgrades (though you will have a chance to dismantle technologies on your old Multi-Tool for a partial resource refund before you trade it in for the new one).

After manual saving/reloading, multi-tools found in space stations and planets may change their models or types, but not class or number of slots (for pistols it can't be more than 18; Small Rifles (also known as SMG) max at 20; Large Rifles max at 30).[1][2]

Every planet/moon has its own pool of 2-4 multi-tools that can be found in any of that planet/moon's many Minor Settlements. Each Space Station also has its own pool of 2-4 multi-tools located at the Multi-Tool merchant shop. A system can have as few as 3 and as many as 7 different multi-tool pools depending on how many planets and moons there are in that system (1 for the SS + the number of planets and moons). Saving and loading on the surface of a planet switches the pool from which cabinets in-system pick Multi-Tools. Using a Base Teleport Module, a Portal, or warping into a system also counts as loading and changes the tool-pool. By default, the space station pool is loaded.

Multi-Tool Catalogues[ | ]

These links provide a cross-reference to tools discovered/documented in No Man's Sky.

Specifications[ | ]

No Man's Sky 20200227001407

Specifications page (Living Ship)

Multi-tools come in a wide range of potencies. The specifications used to describe the potency of a Multi-tool are organized into Class and Type, number of Inventory Slots, the values of Class Bonuses, and figures for Damage Potential and Scanner Range.

Class[ | ]

Class is a category that dictates the strength of Class Bonuses. There are four classes, from weakest to strongest: C, B, A, and S. The Class Bonuses for a Class C Multi-tool are typically zero, but some models have bonuses in the teens. The Class Bonuses for a Class B Multi-tool are typically less than or equal to ten, but some models have bonuses in the twenties or thirties. The Class Bonuses for a Class A Multi-tool are typically in the teens, but some models have bonuses in the thirties. The Class Bonuses for a Class S Multi-tool are atypical, with models having bonuses ranging from zero to one-hundred. To upgrade its class, you can go to the Multi-Tool Upgrade Station on space stations and use nanites to upgrade it, similar to a spaceship.

NOTE: The starting Multi-tool, the Waveform Focuser N56-P, is a C-class Pistol.

Type[ | ]

MultitoolDifferentiation

Multi-Tool visuals and differentiation

NOTE: The type of the multi-tool was displayed prior to the Living Ship release.

Type is a category that dictates the distribution of class bonuses. There are eight types as summarised in the table below. Exact stat distributions can be found in individual pages for each weapon type.

Detailed stats (datamined from \METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN version 4.41)
Type Damage Mining Scan Initial Slots Specialisation
Alien Medium Low Very High Low-High Damage
Experimental Medium Medium Maximum Low-High Scanning
Royal Medium Medium Maximum Medium Scanning
Pistol Minimum Medium High Low Mining
Rifle Low Minimum Low Med-High Damage
Sentinel High Low High Med-High Damage
Atlantid Low High High High Mining
Voltaic Staff High Low High High Damage
Type Class Damage Mining Scanning Class Multiplier Slot Ranges
Min Max Min Max Min Max Value +Percentage Min Max
Pistol C Class 0 5 10 10 20 +0% 9 18
B Class 0 10 15 25 30 +50%
A Class 0 15 20 35 40 +100%
S Class 0 20 35 45 50 +200%
Rifle C Class 0 5 0 0 5 +0% 13 30
B Class 5 10 0 5 10 +5%
A Class 10 15 0 10 15 +15%
S Class 15 20 0 15 20 +25%
Experimental C Class 0 5 5 10 40 50 +0% 13 30
B Class 5 10 10 20 60 70 +10%
A Class 10 15 20 25 80 90 +25%
S Class 15 25 25 30 100 +50%
Alien C Class 10 15 0 5 20 25 +0% 13 30
B Class 15 20 5 10 30 35 +10%
A Class 20 25 10 15 40 45 +25%
S Class 25 35 15 20 50 60 +50%
Royal C Class 0 5 5 10 40 50 +20% * 13 20
B Class 5 10 10 20 60 70 +20% *
A Class 10 15 20 25 80 90 +20% *
S Class 15 25 25 30 100 +20% *
Sentinel C Class 10 20 0 5 20 25 +20% * 13 30
B Class 15 25 5 10 30 35 +20% *
A Class 20 30 5 10 35 45 +20% *
S Class 25 50 10 15 40 50 +20% *
Atlantid C Class 5 10 0 15 20 25 +20% * 17 30
B Class 5 10 15 25 30 35 +20% *
A Class 10 15 20 30 35 45 +20% *
S Class 10 20 35 50 40 50 +20% *
Staff C Class 10 20 0 5 20 25 +20% * 17 30
B Class 15 25 5 10 30 35 +20% *
A Class 20 30 5 10 35 45 +20% *
S Class 25 50 10 15 40 50 +20% *

* Royal, Sentinel and Atlantid Multi-Tools have all their class value multipliers set to zero. Instead, they have a unique "CoolMultiplier" property which is set to 20%.

Alien, experimental and royal Multi-Tools, much less common than pistols and rifles, receive high to very high bonuses to damage, mining, and scanning, though alien devices favour damage and experimental and royal devices favour scanning. The latter two's slot counts can vary from very small to very large depending on physical size. Every weapon can be upgraded to 60 slots as long as it is upgraded to S class first.

The Waveform Focuser N56-P is a Pistol.

Inventory Slots[ | ]

Ion Blaster IT2-9-FS8 specs

A Multi-tool with 24 slots (NEXT)

Inventory slots are used for technology and technology companion units; they cannot store resources. Each Multi-tool has a set number of inventory slots. Similar to the Exosuit and starship inventory, new slots can be purchased for units. The slots have no effect on the Multi-tool other than allowing more or less technology to be installed on it. The minimum number of Multi-Tool inventory slots is 9 and the maximum is 60.

Additional slots can be acquired in several ways:

  • purchase new slots for multi tools on space stations at the multi tool upgrade console
  • receive them by accessing terminals at Manufacturing Facilities and choosing them as one of the rewards
  • a reward for completing agent missions.
  • can be found at the Crashed Freighter sites.

The Waveform Focuser N56-P has 8 slots.

Class Bonuses[ | ]

NOTE: These values were displayed prior to the Living Ship release.

Class Bonuses are bonuses to Damage, Mining, and Scanning values, given as percentages, with higher being better. These bonuses are static and do not change. The lowest bonus values are 0% and the highest are 100%. Damage bonus increases the damage dealt by Multi-tool weapons such as the Mining Beam. Mining bonus increases the speed with which resources are mined. Scanning bonus increases the radius of the area covered by the Scanner's quick-scan function.

The Waveform Focuser N56-P has three bonuses of +0%.

Damage Potential[ | ]

Damage Potential displays the Multi-tool's damage output, equal to the damage output of its most effective weapon. The white bar reflects the base damage output of the most effective weapon plus bonuses from its upgrades. The yellow bar reflects the Damage Class Bonus. Both bars will increase in length as more powerful weapons are installed and upgraded. The Multi-tool you possess will also display a numeric value indicating the damage output of the most effective weapon. It reflects the combined data of both bars in numerical form, therefore it too will increase as the Multi-tool gains more powerful weapons and weapon upgrades.

The Waveform Focuser N56-P's Damage Potential depends on which weapons are installed in addition to the Mining Beam (only the Damage Potential associated with the most effective weapon applies):

  • Scatter Blaster: 1070.7
  • Pulse Spitter: 959.6
  • Boltcaster: 1347.8
  • Other Weapons: 333.3

Scanner Range[ | ]

Scanner Range displays the Multi-tool's current Scanner radius. The white bar reflects the base radius of the device plus bonuses from Scanner upgrades. The yellow bar reflects the Scanner Class Bonus. Both bars will increase in length as the Scanner is upgraded. The Multi-tool you possess will also display a numeric value indicating the current radius, in units distance, of quick scans. It reflects the combined data of both bars in numerical form, therefore it too will increase as the Scanner is upgraded.

The Waveform Focuser N56-P has a Scanner Range of 150.0 units distance.

Functions[ | ]

The Multi-tool is an exploration aid and as such it offers a variety of functions. There are three pieces of technology that come installed on all purchased Multi-tools and these represent the primary uses of the tool: Analysis Visor, Mining Beam, and Scanner. However, operation of the Multi-tool is broken into a variety of methods. It is logical to categorize the functions of the Multi-tool by how it is operated rather than by its uses.

Scanning Tools[ | ]

Scanning tools are different from the other tools in that they can be used anywhere and at any time. You are prevented from drawing your Multi-tool while indoors, but the scanning tools operate without drawing and therefore may be used in more situations.

Analysis Visor[ | ]

The Analysis Visor is a device that inserts an overlay on the user interface, with the overlay displaying copious amount of information about the player's location and condition and about local resources. The overlay also has a reticule in its centre which can be used for scanning flora, fauna, and minerals and for tagging destinations revealed by the Analysis Visor. The Analysis Visor can be upgraded with Analysis Visor Upgrades (which increase the value of discovery data).

The Analysis Visor is activated by holding Psbutton.l2/Key.f/Xboxbutton.lt(PS4/PC/Xbox). Press Key.mouseright (PC) to zoom.

Scanner[ | ]

The Scanner is a device that highlights a selection of resources within its scan radius. These resources are more limited than what is revealed with the Analysis Visor, being mostly Carbon, Oxygen, Sodium, and their relations, plus Jetpack-boosting Deuterium Rich Plants and Di-hydrogen crystals. Once triggered the Scanner begins a cool down period during which it cannot be used again. The resources that it revealed will maintain their identifying icons over them until the end of the cool down period, at which point the icons vanish. The Scanner can be upgraded with Analysis Visor Upgrades (which increase its scan radius) and with a Waveform Recycler (which decreases the cool down period and increases scan radius).

The Scanner is activated by pressing Psbutton.l3/Key.c/Psbutton.l3 (PS4/PC/Xbox).

Weapons[ | ]

Nms Primary Tool Indicator

The Weapon Indicator

There are a variety of beams and projectiles which the Multi-tool can emit. They are often called "weapons". Only one weapon may be selected for use at a time. The selected weapon is displayed in the Weapon Indicator, which is part of the user interface while an avatar is on foot. It is found in the upper right corner of the screen, where there is a bar with two boxes beneath it. The Weapon Indicator itself is the box on the right and also includes the dots to the right of the box. The selected weapon is named in the box. The dots indicate how many weapons are installed and which number is selected.

To switch which weapon is selected, press Psbutton.triangle/KEY.G/XBOXBUTTON.Y (PS4/PC/Xbox). This action will select the next weapon that is installed, and continuously repeating the action will loop back to the first item installed and then repeat.

To use the selected weapon, hold Psbutton.r2/Key.mouseleft/Xboxbutton.rt (PS4/PC/Xbox). To reload the clips of weapons that consume Projectile Ammunition, press PSBUTTON.SQUARE/Key.r/XBOXBUTTON.X (PS4/PC/Xbox).

To change the equipped weapon on board a space station (if you want to use the cloaking device or the combat scope) archive the appropriate weapon module (note: only the main module needs to be archived, the upgrades don't matter) and then reinstall it.

Technology Blueprints & Upgrade Modules[ | ]

Technology Blueprints[ | ]

Class Technology / Upgrade Effect
Analysis Visor Environment scan for surrounding POI, fauna, flora
CLASS.A Survey Device Environment scans for hotspots
Scanner Scan for a selection of resources within the scan radius
B Class Waveform Recycler -20% Recharge Time / +11% Scan Radius
Mining Beam Fires an intense laser beam at its target. Used for mining
S Class Optical Drill +50% to mined resources
A Class Advanced Mining Laser Enables mining of larger rocks / +11% Mining Speed
C Class Plasma Resonator +6% Mining Speed / +5% Heat Dispersion
Boltcaster Assault rifle
A Class Boltcaster Ricochet Makes bullets bounce
C Class Barrel Ioniser +31% Accuracy
C Class Boltcaster SM +1% Damage / +21% Fire Rate / +8.0 Clip Size
Blaze Javelin Charged energy weapon. Longer hold = more power
C Class Mass Accelerator +20% Damage
Pulse Spitter Machine Gun
A Class Pulse Spitter Ricochet Makes bullets bounce
C Class Amplified Cartridges +20.0 Clip Size
Scatter Blaster Shotgun
C Class Shell Greaser -11% Reload Time
Incinerator Flamethrower
Solar Ray Mines deposits for Liquid Sun
Animus Beam Good against Fauna. Gives Fragmented Qualia
Terrain Manipulator Add, remove, restore or flatten terrain
Plasma Launcher Grenade
Geology Cannon Grenade that damages the ground
Combat Scope Allows you to zoom
Personal Forcefield A temporary forcefield
Neutron Cannon Allows you to shoot Plasma Bolts
A Class P-Field Compressor Adds additional Ion Spheres and bonus sphere speed
Paralysis Mortar Enables stunning of entities with no harm
A Class Voltaic Amplifier Grants extra damage against stunned enemies
Cloaking Device A sporadic cloaking device

Upgrade Modules[ | ]

Module Name Stats Drawn Module Improves C Class B Class A Class S Class X Class
Min Max Min Max Min Max Min Max Min Max
RENDER.SCANMOD Scanner C Class 1-2

B Class 2

A Class 2-3

S Class 3-4

Upgradecat.scanScan Radius 5 10 10 20 20 30 30 40 5 50
Upgradecat.scanMinerals Scanned 1000 2000 2500 5000 5000 9999 6500 9999 1000 10999
Upgradecat.scanFlora Scanned 1000 2000 2500 5000 5000 9999 6500 9999 1000 10999
Upgradecat.scanFauna Scanned 1000 2000 2500 5000 5000 9999 6500 9999 1000 10999
RENDER.LASER1MOD Mining Beam C Class 1-2

B Class 2-3

A Class 3-4

S Class 4

UPGRADECAT.SPEEDMining Speed 5 10 5 15 10 20 15 20 15 20
Upgradecat.energyFuel Efficiency 0 10 10 15 15 20 20 (21) 1 26
Upgradecat.timeHeat Dispersion 5 15 15 20 20 40 40 50 5 55
Upgradecat.timeOverheat Downtime 5 10 10 15 10 15 15 20 5 25
Render.projectile1mod Boltcaster C Class 1-2

B Class 2-3

A Class 3-4

S Class 4

Upgradecat.damageDamage 1 1 2 2 3 3 4 1 5
Upgradecat.timeReload Time 5 10 10 15 10 20 10 20 5 25
UPGRADECAT.SPEEDFire Rate 0 10 5 10 10 15 10 15 0 20
Upgradecat.timeBurst Cooldown 15 0 20
UPGRADECAT.CLIPShots Per Burst 1.2 1.4 1 2
UPGRADECAT.CLIPClip Size 2 4 6 8 2 10
RENDER.BLAZEJAVELINMOD Blaze Javelin C Class 1

B Class 1-2

A Class 2

S Class 2

Upgradecat.damageDamage 30-40 (1) 40-50 (2) 50-60 (3) 60-75 (4) 30 85
Time To Full Power 5 10 10 15 10 20 10 20 5 25
RENDER.PULSESPITTERMOD Pulse Spitter C Class 1-2

B Class 2-3

A Class 3-4

S Class 4

Upgradecat.damageDamage 1 1 2 1 3 2 (6) 3 (9) 1 4
Upgradecat.timeReload Time n/a 0 10 0 10 5 10 0 15
UPGRADECAT.SPEEDFire Rate 0 10 0 10 5 10 10 15 0 20
UPGRADECAT.CLIPClip Size 12 12 12 12 12
RENDER.SCATTERBLASTERMOD Scatter Blaster C Class 1-2

B Class 2-3

A Class 3-4

S Class 4

Upgradecat.damageDamage 1 1 3 2 4 3 5 1 6
Upgradecat.timeReload Time 5 10 10 15 15 20 20 25 5 30
UPGRADECAT.SPEEDFire Rate n/a 0 5 5 10 10 15 0 20
UPGRADECAT.CLIPClip Size n/a 8 8 8 8
UPGRADECAT.CLIPShots Per Burst 1 1
Upgradecat.timeBurst Cooldown 15 20 5 25
RENDER.CANNON Neutron Cannon C Class 1-2

B Class 2-3

A Class 3-4

S Class 4

Upgradecat.damageDamage 2 4 5 6 7 9 10 14 2 12
Upgradecat.speedIon Sphere Speed 2 4 5 8 8 11 11 13 2 13
Upgradecat.speedCharging Speed 6 10 11 15 11 20 30 50 6 30
UPGRADECAT.CLIPIon Spheres Created 1.0
Render.grenademod Plasma Launcher C Class 1-2

B Class 1-3

A Class 2-3

S Class 3

Upgradecat.damageDamage 10 20 20 30 30 40 35 40 35 40
Upgradecat.scanExplosion Radius 0 5 5 10 5 10 10 15 0 20
UPGRADECAT.SPEEDProjectile Velocity 100 200 100 300 100 300 200 300 100 400
Upgradecat.genericBounce Potential 1 1 2 2 3 3 1 4
Render.grenademod Geology Cannon C Class 1

B Class 1-2

A Class 1-2

S Class 2

Upgradecat.damageDamage 10 20 20 30 30 40 35 40 10 45
Upgradecat.scanExplosion Radius 10 20 20 30 30 50 40 50 10 60
UPGRADECAT.SPEEDProjectile Velocity 100 200 100 300 100 300 200 300 100 400

Notes:

  1. Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in a single multi-tool. This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.
  2. scrapping tech on your old Multi-Tool will not affect the price of the Multi-Tool.

Upgrading Class and Slot Size[ | ]

See Multi-Tool Upgrade Station.

Lore[ | ]

According to the Armourer, some Vy'keen believe that their faction should be the only sentient race allowed to use Multi-tools.

Historical Information[ | ]

Sean Murray said in an interview with GamesRadar, "In a lot of sci-fi games, all their weapons are basically AK-47s with some red stripes down the side. We don't like that; we want something that feels advanced and cool. So you have this multitool, which is a little bit like a tricorder." [3]

Release history[ | ]

  • Pre-release - Term "Multi-tool" was not used, called "Weapon" instead; Mining Beam was "Lazeas" and Scanner was "Rezosu"
  • Release - Pre-Release names were abandoned; addition of Boltcaster and Plasma Launcher
  • Pathfinder - Addition of Classes and Types; addition of Blaze Javelin, Pulse Spitter, and Scatter Blaster
  • Atlas Rises - Addition of Terrain Manipulator; improved differentiation of Multi-tools; replaced circular data charts with bar charts and numeric values
  • NEXT - Controls added for Xbox; addition of Combat Scope, Geology Cannon, and Personal Forcefield; removal of the Combat Amplifier technology
  • Synthesis - Added the ability to own multiple Multi-tools
  • Living Ship - Addition of Solar Ray and Animus Beam
  • Origins - Multi-tools can have their inventory slots and class upgraded
  • SentinelUp - Increased the maximum number of owned Multi-tools to six, added Royal category.
  • Waypoint - Maximum number of initial slots increased to 30, max upgrade size increased to 60.
  • Interceptor - Added Sentinel category.
  • Echoes - Added Atlantid and Staff categories.

Gallery[ | ]

Related Articles[ | ]

References[ | ]

  1. Help with spawning s class multitool of choice.. User Ket- on Reddit, 2018-09-07.
  2. How to see the pool of multitools in a system.. User alexicek on Amino Apps, 2018-08-02.
  3. No Man's Sky sheds light on the dark side of what you can do in its vast universe. User Edge Staff on GamesRadar, 2015-09-16.
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