NipNip | |
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Category | Base Building |
Type | Plantable Seed |
Total Value | 1 ![]() |
Updated | Outlaws |
NipNip is a farmable agricultural product.
Summary[]
NipNip seeds can be acquired from a hired Farmer.
Game description[]

NipNip being farmed
This medicinal herb is known for its pungent buds, which are harvested to produce Gek Nip. NipNip thrives in dank environments, and often grows as a weed.
Suitable for hydroponic planting indoors. Needs a tropical or humid climate before planting outdoors.
Build[]
NipNip can be built using a blueprint and the following ingredients:
NipNip Buds x1 +
Faecium x20 →
NipNip
Additional information[]
- Growing the plant will produce 1 NipNip Buds in roughly 4 hours of real time.
- Although it says "needs a tropical or humid climate before planting outdoors," NipNip cannot be planted outdoors, unless they are glitch-built.
- Users have glitched multiple plants into one spot to create hybrid strains of NipNip.
Release history[]
- Pathfinder - Added as a product.
- Atlas Rises - Blueprint changed, formerly used GekNip and Rigogen.
- NEXT - Blueprint changed, formerly used GekNip and Kelp Sac. Hidden changes: The blueprint cannot be acquired.
- Abyss - Hidden changes: The Agricultural Research mission now provides a blueprint for the NipNip Buds wrongly, which cannot be crafted, instead of the NipNip plant.
- Visions - NipNip blueprint can now be acquired from the Farmer after their mission chain is complete. Wiki note: The mission still gives the wrong recipe.
- Visions 1.76 - Fixed an issue where the Farmer would teach the wrong NipNip recipe. Blueprint changed, formerly used GekNip.
- Beyond - Blueprint changed, Coprite was renamed to Faecium.