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Disambig This article is about the Infra-Knife Accelerator technology. For the Photon Cannon technology, see Nonlinear Optics.
The subject of this article is from the Synthesis update.
The information from this article is is up-to-date as of 18 February, 2020.

The subject of this article is from a previous version of No Man's Sky and is now considered obsolete.
The information from this article is kept for historical purposes and should not be further categorised.
Nonlinear Optics
Nonlinear Optics
CLASS.B
Category Starship - Weapons
Type Photon Cannon Upgrade
Stats Total Cannon Count: 3
Updated Beyond

Nonlinear Optics (Infra-Knife Accelerator) is a starship upgrade.

Summary[ | ]

Nonlinear Optics (Infra-Knife Accelerator) is a technology that uses the Infra-Knife Accelerator icon and has different crafting recipes, but is otherwise identical in appearance to the Photon Cannon upgrade Nonlinear Optics. It adds a third shot to each volley of Infra-Knife Accelerator, effectively increasing its base damage output by 50%.

Game description[ | ]

Replaces the conventional Photon Cannon optics with an experimental glass array, boosting combat performance.

Significantly improves heat sink capacity.

Crafting[ | ]

Nonlinear Optics (Infra-Knife Accelerator) cannot be crafted.

Original formula:

PRODUCT.DESTABILISEDSODIUM Destablised Sodium x3 + PRODUCT.TECHMODULE Wiring Loom x2 → RENDER.PHOTONACCELMOD Nonlinear Optics (Infra-Knife Accelerator)

Additional information[ | ]

  • The third shot added by Nonlinear Optics overlaps one of the two existing shots. Since damage numbers from Infra-Knife Accelerator shots in a volley do not visually combine to show volley damage (rather, damage numbers from individual shots tend to overlap), this makes it very difficult to confirm in-game that the upgrade is working as intended.
  • One way to force the shots to have non-overlapping damage numbers is to shoot a fauna in a specific spot near its critical-damage area. If done correctly, only one of the two overlapping shots will land a critical hit (the other two shots will land non-critical hits, either directly or via splash damage), causing all damage numbers to become visually distinct.

Release history[ | ]

  • NEXT - Added as a technology.
  • NEXT - Bug (1.50): The game description and type incorrectly refers to the Photon Cannon, instead of Infra-Knife Accelerator. Please report this bug here.
  • Beyond - Blueprint changed, Technology Module was renamed to Wiring Loom.
  • Synthesis - Obsolete, replaced by the Q-Resonator

Gallery[ | ]

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