The subject of this article is from the Fractal update.
The information from this article is up-to-date as of 4 April, 2023. |
The information from this article is up-to-date as of 4 April, 2023.
Nutrient Processor | |
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Category | Base Building |
Type | Portable Sustenance Unit |
Total Value | 10.0 |
Updated | Fractal |
Nutrient Processor is a base building product.
Summary[ | ]
The Nutrient Processor is a portable base building product that is used for cooking various ingredients. Unlike the Portable Refiner, it does not require any additional fuel or power to be functional.
Up to three ingredients can be inserted on the input side and if the combination is a valid recipe, the end product will be shown on the output side. All operations take 5 seconds to complete and they are always 1:1 ratio.
Game description[ | ]
A portable nutrient extractor, able to process and refine gathered ingredients into edible food products.
User is advised that consumption of generated products is entirely at their own risk.
Source[ | ]
The blueprint can be acquired from the Construction Research Station on the Space Anomaly for 10 Salvaged Data.
Build[ | ]
Nutrient Processor can be built using a blueprint and the following ingredients:
- Metal Plating ×2 + Hermetic Seal ×1 + Sodium ×25 → Nutrient Processor
Additional information[ | ]
- It has a twenty-five (25) slot inventory shared among all Nutrient Processors in a base. Each slot can hold up to fifty (50) units of a single ingredient (Note: only five (5) units for both the Hypnotic Eye and the Larval Core, ten (10) units of Carbon Nanotubes, and/or twenty-five (25) units of Creature Pellets can be held for each slot. Other chef worthy resources such as Carbon, Salt, and Frost Crystal can hold the usual normal/survival capacity). When clicking on an input slot, the ingredients in the ingredient storage inventory will show.
- Some players report (possibly legacy saves) that they only have 10 slots in the nutrient processor. There is no known fix for this and HG has never acknowledged the problem.
Related Articles[ | ]
Release history[ | ]
- Beyond - Added as a base building product.
- Beyond 2.09.1 - Fixed an issue that prevented mordite being placed in the Nutrient Processor.