Nutrient Processor

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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.
Nutrient Processor
Nutrient Processor
Category Base Building
Type Portable Sustenence [sic] Unit
Total Value 10.0 Units.png
Updated Origins

Nutrient Processor is a base building product.

Summary[edit | edit source]

The Nutrient Processor is a portable base building product that is used for cooking various ingredients. Unlike the Portable Refiner, it does not require any additional fuel or power to be functional.

Up to three ingredients can be inserted on the input side and if the combination is a valid recipe, the end product will be shown on the output side. All operations take 5 seconds to complete and they are always 1:1 ratio.

Game description[edit | edit source]

A portable nutrient extractor, able to process and refine gathered ingredients into edible food products.

User is advised that consumption of generated products is entirely at their own risk.

Source[edit | edit source]

The blueprint can be acquired from the Construction Research Station on the Space Anomaly for 10 Salvaged Data.

Build[edit | edit source]

Nutrient Processor can be built using a blueprint and the following ingredients:

Additional information[edit | edit source]

  • It has a 25 slot inventory shared among all Nutrient Processors in a base. Each slot can hold up to 50 of a single ingredient. When clicking on an input slot, the ingredients in the ingredient storage inventory will show.
  • Some players report (possibly legacy saves) that they only have 10 slots in the nutrient processor. There is no known fix for this and HG has never acknowledged the problem.

Related Articles[edit | edit source]

Release history[edit | edit source]

  • Beyond - Added as a base building product.
  • Beyond 2.09.1 - Fixed an issue that prevented mordite being placed in the Nutrient Processor.

Gallery[edit | edit source]