Phase Beam Upgrades grant at least one of the following bonuses:
Heat Dispersion
Damage
Module
Name
Stats
Drawn
Module
Improves
Min
Max
Min
Max
Min
Max
Min
Max
Min
Max
Phase Beam Upgrade
C/B 1-2
A/S 2
X 1-2
Heat Dispersion
+10%
+35%
+35%
+55%
+55%
+75%
+75%
+95%
+10%
+100%
Damage
+12%
+15%
+16%
+19%
+20%
+23%
+24%
+27%
+12%
+31%
Up to three Phase Beam Upgrades can be installed in each inventory of the starship. Installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting[ | ]
Phase Beam Upgrades can only be obtained from opening Phase Beam Modules.
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Upgrade bonuses trigger for Phase Beam Upgrades if they are adjacent to Phase Beam, Fourier De-Limiter or each other, increasing their bonuses above listed values.
It is possible for the upgrades to add too much heat dispersion bonuses such that when the fire button is held too long, the laser stops firing itself and drops the heat meter even though it isn't full. As of now, the absolute hard cap for combined heat dispersion stats before the "safeguard" takes priority is +200%.