Photon Cannon
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This article is about the Visions version of the Photon Cannon. For the Atlas Rises version, see Photon Cannon (Atlas). |
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The subject of this article is from the Visions update.
The information from this article is up-to-date as of 13 August, 2019. |
The information from this article is up-to-date as of 13 August, 2019.
Photon Cannon | |
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Category | Starship - Weapons |
Type | Spacecraft Projectile Weapon |
Updated | Visions |
Photon Cannon is a weapons technology for the starship.
Contents
Summary[edit | edit source]
Base Specifications | |
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Rate of Fire | ~7 shots/sec |
Time to Overheat | ~5.6 seconds |
Overheat Cooldown Time | 4 seconds |
Photon Cannon is the default weapon installed on all starships, and is more commonly used than the alternative Phase Beam. This weapon may occasionally be referred to as a Starship Cannon, although Photon Cannon is the preferred usage.
Game description[edit | edit source]
Highly destructive weapon that facilitates rapid ship-to-ship destruction.
Usage[edit | edit source]
The cannon can be used both in direct combat and in clearing asteroids for traversal.
Crafting[edit | edit source]
Photon Cannon can be repaired using the following ingredients:
- Pure Ferrite x50 +
Sodium Nitrate x30
Photon Cannon cannot be dismantled.
Combat Properties[edit | edit source]
Photon Cannon has a typical range for a starship weapon, having the ability to hit targets from up to 1500 distance units (1500u) away (for reference, fugitive pirate ships will attack the player if they get within 1500u). By default, the weapon fires at a rate of ~7 shots per second and can fire 40 shots before overheating, resulting in a time to overheat of ~5.6 seconds, Upon overheating, Photon Cannon takes 4 seconds by default to recover from overheating.
Photon Cannon deals 120 base damage on direct hits to the following targets: fauna, starships, Space Fleets, and destructible obstacles such as Reinforced Doors (Manufacturing Facilities and Operations Centres). Against starships in particular, the starship weapon deals 4x damage to the rear (resulting in 480 effective base damage).
Photon Cannon deals 24 base damage on direct hits with a full volley to all planetary Sentinels.
Mining Properties[edit | edit source]
When used to harvest a planet's flora and minerals, Photon Cannon has a base mining power of 24 for each shot.
Upgrades[edit | edit source]
Module
Name |
Stats
Drawn |
Module
Improves |
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X-Class | ||||||
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Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | ||||
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C/B 1-2
A 2-3 S 3 X 1-3 |
Fire Rate | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 0 | 3 | ||
Heat Dispersion | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 0 | 4 | ||||
Damage | 8 | 16 | 12 | 20 | 16 | 24 | 20 (6) | 28 (8) | 8 | 32 (9) |
Additional information[edit | edit source]
- The Photon Cannon was frequently shown in the pre-release trailers, including the reveal and PS4 Explore trailers (see below).
- Photon Cannon is one of two starships weapons used by NPC starships (the other one being Phase Beam).
Release history[edit | edit source]
- Release - Added as a weapon.
- Pathfinder - Ion Blast, Photon Accelerator and Photon Blast independent upgrades were replaced by Cyclotron Ballista, Infra-Knife Accelerator and Positron Ejector, respectively.
- NEXT - Nonlinear Optics and procedurally generated Photon Cannon Upgrades added, while Sigma/Tau/Theta upgrades removed. Formerly Heridium and Iron needed for repair.