Planetary Settlement is a point of interest.
- 1 Summary
- 2 Game Description
- 3 Important Buildings
- 4 Settlement Administration Terminal
- 5 Settlement Status
- 6 Settlement Decisions
- 7 Citizens
- 8 Additional Information
- 9 Gallery
Planets have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.
A well-managed settlement will produce plenty of materials - enough that a sucessful overseer may claim surplus resources each day. However, unproductive settlements may go into debt. Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens.
Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface. The Overseer may have to defend the settlement against sentinel attacks.
Settlement Hub Interface
This interface is typically found at a Monolith at the center of the settlement. Different actions are available:
- Apply to be the Overseer of the settlement.
- Check the status of the settlement.
A player that takes over the role of the settlement's Overseer must first build its own office. This is accomplished at the construction terminal. In three sequential steps, the player is required to provide materials to construct the office, and wait the advised time for the steps to complete:
- Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).
- Supply 5 Metal Platings to the site (90s wait).
- Supply 3 Microprocessors to the site (90s wait).
After the Office is complete, a Settlement Administration Terminal and a Base Teleport Module are available inside.
Settlement Administration Terminal
The settlement administration terminal will be found inside the Settlement Overseer office after it has been constructed. At this terminal it is possible to:
- Check the status of the settlement.
- Determine the priority of Construction Opportunities for the settlement.
- Meet with visiting NPC aliens that have special requests.
- Resolve Citizen Disputes.
- Endorse or deny Citizen Requests.
Settlements have a few stats that say a lot about them.
Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.
Like many features in the game, settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).
Encountering a fresh A+ Class settlement is (very) unlikely, and the exact chances are unknown. However, by improving your settlement, it will eventually increase to S-Class.
Settlements always have 6 Features, and these can be both positive or negative.
Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features, replacing the worst feature.
The following characteristics of a settlement may be affected by such features, as described in the related articles:
At the bottom of the Settlement Overview screen, the Production Status section shows two resources that the settlement produces, which can be claimed by the Overseer every 20 real life hours.
However, if there is any Settlement Debt, it must first be paid in order for the production to be restored.
The items that can be produced changes with each settlement. A resource in large amount is shown on the left side, while a more valuable resource that is produced in an amount 10 times lower is shown on the right side.
The final amount produced of both resources changes according to settlement Population, Happiness, Productivity and Maintenance Cost.
The decisions you take direct the development of your settlement.
Decisions show one at a time at intervals of 15 minutes to 2 hours. You always decide between two options.
If you have already taken a decision for a Construction Opportunity, but you have not finished building the structure yet, you can still get new decisions to show up.
The following articles provide additional detail based upon the type of decision required:
The settlement is inhabited by NPC aliens that can be interacted with.
Citizens are persistent NPCs that inhabit player settlements. Citizens will wander the town according to routines which include things like working, visiting specific buildings, or hanging out at saloons. During danger scenarios like storms or Sentinel raids citizens will stay inside. Their mood, communicated to the player through thoughts, is influenced by the overall happiness of the settlement, as well as their reactions to your decisions.
Each citizen has a unique name chosen from a pool which is persistent across play sessions. The amount of citizens displayed under population is not equal to the amount of NPCs walking around in a settlement at any given time. However, the amount of unique NPCs generated per settlement appears to be limited by the town's population.
- Settlements do not exist in Uncharted systems or Abandoned systems.
- A player may only be the Overseer for one Settlement at a time. It is possible to have more settlements in different saves, but they will be glitchy.
- A player can switch to a different Settlement by investing a certain amount of race-specific resource (3 GekNip for Gek) and renouncing their current post.
- Settlements always have 6 Features, positive or negative. New features replace existing ones.